The finest selection of animals will make your city far more attractive.
Zoo is a Cultural Building which increases island's attractiveness when having animal items equipped in its modules. It can be built only in the Old World (and Cape Trelawney) and the New World. Some of the animals form sets, completing each set can provide significant bonuses. Via the bus network the zoo can also fulfill the hot spot need of Tourists.
Modules[]
There are three types of modules which can belong to a zoo:
- Compounds - main modules where animals are equipped and displayed
- Pathway Ornaments - modules which role is to provide a connection between the zoo and its modules
- Music Pavilion - a module where music sheets can be equipped in order to boost the zoo and the attractiveness it generates
All modules need to be connected to the zoo's main building, either directly by being adjacent to the main building or indirectly by being adjacent to other modules. It is impossible to place modules separately so that they would be disconnected from the rest of the zoo.
Compounds[]
Empty compounds are the main modules of the zoo. Each of them costs 500 and 10 and can display one animal. A single zoo can include up to 100 compounds. Due to the free limit of influence in the zoo subcategory, up to 10 compounds in total can be built without spending any influence, every next compound costs 10 influence. The amount of attractiveness a compound provides is determined by the rarity of the animal item equipped inside of it:
Animal Rarity | Attractiveness |
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Common | 10 |
Uncommon | 20 |
Rare | 30 |
Epic | 40 |
Legendary | 50 |
Pathway Ornaments[]
Pathway Ornaments are ornamental modules of the zoo, which increase attractiveness just like all ornaments do, but they also allow to connect the main zoo building with its compounds without having to place the compounds right next to the main building.
Music Pavilion[]
For more details, see: Music Pavilion
Music Pavilion is a cultural module, available in Botanica DLC, which can boost the culture building it belongs to, using a music sheet item equipped in the pavilion. Music sheets increase island's attractiveness and give a bonus percentage to attractiveness obtained from items belonging to certain sets, if those items are equipped in the same cultural building as the music pavilion with the sheet. Only one music pavilion per zoo can be built.
Animals[]
For the list of all animals, their sets and bonuses they provide, see: Items - zoo
Animal items are the only types of items which can be equipped in zoo's compounds. Every item can be equipped in only one compound and every compound can hold only one animal. Equipping several animals of the same type requires owning several copies of that animal and placing several compounds - one compound per every copy of the item.
Some animals form sets, completing a set within one zoo provides a specific bonus to buildings across the whole island or ships in the same region. If an animal belongs to a specific set, it is clearly indicated in the item's description. All sets and animals which belong to them can also be checked in every zoo's overview menu. For a set to provide its special bonus, all animals that belong to the set need to be equipped in compounds of a single zoo. Having some animals of the set in one zoo while the rest of it is in another zoo does not form a completed set. Completing the same set multiple times on the same island, either in the same zoo or in different zoos, does not provide several bonuses, a bonus from one set can be active on the same island only once (or only once per region). However, completing sets on different islands or in different regions provides bonuses to each of these islands/regions.
Tourists' hot spot need[]
Tourists have a hot spot need for the zoo. Like other hot spot needs it can be satisfied only via the bus network. Both a zoo and a hotel have to be in the circular range of bus stops. The fulfilment level of the need is determined by two factors: amount of attractiveness generated by the zoo and the distance between a bus stop with the zoo in its range and a bus stop with a hotel in its range. When the distance between the bus stops is equal or shorter than 30 tiles for dirt roads or 45 tiles for paved streets, the hotel is effectively within the full range of the zoo. If the distance is longer, the fulfilment linearly decreases until the distance reaches 300 tiles for dirt roads or 450 tiles for paved streets, when the fulfilment reaches its minimum limit of 75%. When the bus stops are even further away, the fulfilment of the zoo need remains at 75%. In order to fully satisfy the need, the zoo has to provide at least 300 .
When Hotels are in the full effective range of the zoo which generates at least 300 attractiveness, each hotel gains 3 happiness and generates more income depending on game settings:
- high income: +468.75 coins per minute per hotel
- medium income: +421.875 coins per minute per hotel
- low income: +375 coins per minute per hotel
Items[]
Some items when equipped in town halls can have an impact on zoos.
Specific items[]
Automatic Souvenir Kiosk Epic DLC Required
The Passage | ||
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Old N8 was inspired to create one of these after one of his many trips to the Far East. | ||
Equipped in Town Hall Affects Cultural Buildings Botanical Garden Museum Zoo |
Effects Attractiveness: +5% Maintenance Cost: -25% |
Expedition Bonus Diplomacy: +15 Crafting Cost 10 Oil Lamps 25 Lost Expedition Scrap 10 Pocket Watches 10 Gramophones |
Source: crafting at Old Nate's workshop in the Arctic |
Proclamation of Knighthood Legendary DLC Required
The Anarchist | ||
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The cultural capital of a city belonging to a knight of the Queen is hard to match! | ||
Equipped in Town Hall Affects Botanical Garden Museum Public Mooring Tourist Mooring Zoo |
Effects Increased Visits: +10% Attractiveness: +10% |
Expedition Bonus Diplomacy: +75 |
Available from Sir Archibald Blake quest: No Gods, No Masters 5 — Order Unique: you can have only one such item in the game |
Additional tips[]
- There is no limit to the number of zoos which can be built on the same island. Items can be split across several smaller zoos in order to exploit smaller empty areas or to take advantage of different bonuses from music sheets, as only one music pavilion is available per zoo. The only downsides of having more zoos are the higher maintenance costs and more space used in total - every zoo's main building contributes to higher maintenance and requires more space than if all animals belonged to only one bigger zoo.
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