Zinc Mine is a Production Building which produces Zinc from a zinc deposit in the mountain. It can be built only in the Old World (and Cape Trelawney), it requires a zinc deposit.
Productivity[]
It takes 30 seconds to produce 1 ton of zinc so the production rate is 2 tons of zinc per minute. Productivity can be changed by adjusting working conditions and using items and electricity.
Production Chains[]
All regular production chains involving the Zinc Mine are listed below.
Glasses[]
Glasses
Supplies:
• 225 Engineers Residences (up to 9000 Engineers)
• or 112,5 Investors Residences (up to 5625 Investors)
• or 277,8 Elders Residences (up to 5555 Elders)
Steam Motors[]
Steam Motors
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Gramophones[]
Gramophones
Supplies:
• 760 Investors Residences (up to 38000 Investors)
• or 95,2 Scholars Residences (up to 11428 Scholars)
Steam Carriages[]
Steam Carriages
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 600 Investor Residences (up to 30000 Investors)
The Passage DLC[]
Oil Lamps[]
Supplies:
• 333,3 Explorers Residences (up to 3333 Explorers)
• or 166,7 Technicians Residences (up to 3333 Technicians)
The High Life DLC[]
Elevators[]
Typewriters[]
Shopping Arcades[]
Zinc Mines are also involved in the following Shopping Arcades patents:
Alternatives[]
Zinc Mines are also involved in the following production chains when particular items are equipped in a Trade Union.
Pocket Watches (Chronometrist Chiara)[]
Chronometrist Chiara Epic | ||
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She will not rest until every cog is whirring in perfect agreement. | ||
Equipped in Trade Union Affects Clockmakers |
Effects Replaced Input Instead of Gold, the building processes Brass. Maintenance Cost: -40% |
Expedition Bonus Crafting: +40 |
Pocket Watches
Chronometrist Chiara
Supplies:
• 510 Engineers Residences (up to 20400 Engineers)
• or 255 Investors Residences (up to 12750 Investors)
Gramophones (Johan the Inventor)[]
Johan the Inventor Epic | ||
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Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
Equipped in Trade Union Affects Gramophone Factory |
Effects Productivity: +40% Replaced Input Instead of Wood Veneers, the building processes Timber. |
Expedition Bonus Crafting: +40 Diplomacy: +20 |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600 Investors)
• or 114,2 Scholar Residences (up to 13704 Scholars)
Items[]
Some items when equipped in trade unions can have an impact on zinc mines.
Specific items[]
Dynamite Common | ||
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Boom! | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Productivity +100% Duration:02:00:00Explosion Chance +50% Destroyed after use |
Expedition Bonus Force: +3 Naval Power: +2 |
Inflammable Concoction Common DLC Required
The Anarchist | ||
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Working conditions will be volatile! | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Productivity +100% Duration:02:00:00Explosion Chance +50% Destroyed after use |
Expedition Bonus Crafting: +5 |
Miner Common | ||
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Certified claustrophobia free. | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Productivity: +20% |
Expedition Bonus Crafting: +10 |
Big Box of Dynamite Uncommon | ||
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Boooooooom! | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Productivity +200% Duration:02:00:00Explosion Chance +100% Destroyed after use |
Expedition Bonus Force: +5 Naval Power: +4 |
Freight Elevator Uncommon | ||
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Something to lift your miner's spirits. | ||
Equipped in Trade Union Affects All Mountain Mines Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
Effects Productivity: +25% Maintenance Cost: -15% Explosion Chance: +50% |
Ore Extractor Uncommon DLC Required
Sunken Treasures | ||
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A sideline in copper and zinc. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:01:00:00Occasionally produces extra Copper every 5th cycle Occasionally produces extra Zinc every 5th cycle Chance of Fire +50% Destroyed after use |
Crafting Cost 10 Scrap 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Phosphorus Dissipation Recipe Uncommon DLC Required
The Anarchist | ||
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This could be a (very) sudden solution to all the problems of capitalism. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Productivity +200% Duration:02:00:00Explosion Chance +100% Destroyed after use |
Expedition Bonus Crafting: +10 Force: +5 |
Ventilator Uncommon | ||
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One of the toughest men on earth - or under it! | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Workforce Needed: -50% |
Expedition Bonus Crafting: +20 |
Extra Ore Extractor Rare DLC Required
Sunken Treasures | ||
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A proper cropper of zinc and copper. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:02:00:00Occasionally produces extra Copper every 4th cycle Occasionally produces extra Zinc every 4th cycle Chance of Fire +100% Destroyed after use |
Crafting Cost 10 Nice Scrap 10 Steel 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
First-Rate Sapper Rare | ||
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Detonates his charges only when all precautions have been taken. | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Productivity: +50% Workforce Needed: -75% |
Expedition Bonus Crafting: +30 Force: +10 |
Mad Mary, Dynamite Enthusiast Rare | ||
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Probably shouldn't be allowed to handle explosives, but she gets the job done. | ||
Equipped in Trade Union Affects All Old World Mines |
Effects Productivity: -35% Workforce Needed: +50% Maintenance Cost: +250% Chance of Illness: +50% Explosion Chance: +50% New Input The building now processes Dynamite. Extra Goods Occasionally produces extra output every 2nd cycle |
Expedition Bonus Crafting: +25 Force: +15 |
Safety Elevator Rare | ||
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A steam-geared elevator that can lift ten tonnes in one go. | ||
Equipped in Trade Union Affects All Mountain Mines Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
Effects Productivity: +35% Maintenance Cost: -25% Explosion Chance: +30% |
Extractor of Ore-someness Epic DLC Required
Sunken Treasures | ||
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One of Old Nate's more down-to-earth inventions. Gathers precious metals at a remarkable rate. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:04:00:00Occasionally produces extra Copper every 2nd cycle Occasionally produces extra Zinc every 2nd cycle Chance of Fire +150% Destroyed after use |
Crafting Cost 5 Special Scrap 15 Steel 5 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Micaela the Mining Engineer Epic | ||
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Micaela's ambition is really just to save a few lives down there. | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Maintenance Cost: -100% Workforce Needed: -100% |
Expedition Bonus Crafting: +40 Force: +20 |
Simmons Electrifying Elevator Epic | ||
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Operating solely on the power of electricity, the Simmons has no rival in ferrying things up and down at break-neck speed! | ||
Equipped in Trade Union Affects All Mountain Mines Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
Effects Productivity: +40% Maintenance Cost: -35% |
Jörg von Malching, Augur of the Auric Legendary | ||
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Jörg always seems to be first on the scene before the gold rush begins in earnest. Has the heart of cousin Carl. | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Productivity: +70% Extra Goods Occasionally produces extra Gold Ore every 6th cycle Occasionally produces extra Oil every cycle |
Expedition Bonus Crafting: +50 Force: +30 |
The Bizarro-Balloono-Magn8 Legendary DLC Required
The Passage | ||
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Metals are sucked into the stratosphere, clinging to it, until finally it comes crashing back down to earth. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Occasionally produces extra Iron every cycle |
Expedition Bonus Navigation: +35 Crafting Cost 10 Gas 50 Lost Expedition Scrap 10 Sails 5 Zinc |
Source: crafting at Old Nate's workshop in the Arctic |
Items for all production buildings[]
Bag of Money Common | ||
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Free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus Diplomacy: +4 |
Hand-Blown Grenade Common | ||
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Puts out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus Force: +4 |
Big Bag of Money Uncommon | ||
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Lots of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Diplomacy: +5 |
Certificate of Inspection Uncommon | ||
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Makes it look like your premises are all above board. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
Dynamo Uncommon | ||
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A volatile source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus Crafting: +30 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Fire Safety Poster Uncommon | ||
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Fewer fires, for little cost. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
Hall of Collective Property Uncommon DLC Required
The Anarchist | ||
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The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
Iron Grillwork Uncommon | ||
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Reduces the risk of fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Chance of Fire: -30% |
Old Factory Bell Uncommon | ||
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The old toll of toil. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Suspended Frosted Glass Grenade Uncommon | ||
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Puts out fires well. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Force: +5 |
Writing Machine Uncommon DLC Required
The Anarchist | ||
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Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Bureau of Worker-Owned Cooperatives Rare DLC Required
The Anarchist | ||
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The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% |
Certificate of Industrial Standard Rare | ||
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You can make everything on the cheap, and no-one has to know. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
Copperplate Printer Rare DLC Required
The Anarchist | ||
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A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Double Iron Grillwork Rare | ||
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Reduces the risk of fire, and looks nice. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
Fire Prevention Directive Rare | ||
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An investment that provides your people with the ways and means to combat a blaze. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
ForkTuN8 Mk.1 Rare DLC Required
Sunken Treasures | ||
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This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 10 Scrap 15 Wood 3 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Heat Activated CTC Grenade Rare | ||
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Very good at putting out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus Force: +6 |
Huge Bag of Money Rare | ||
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Life-changing sums of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus Diplomacy: +6 |
ImpersoN8r Nr. 531 Rare DLC Required
Sunken Treasures | ||
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Some say there's a tiny boy inside pulling the levers... | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost 15 Scrap 3 Light Bulbs 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Iron Factory Bell Rare | ||
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Once heard, cannot be unheard. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Steam Turbine Rare | ||
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A safe source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus Crafting: +45 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Bekonin, Spirit of Liberty Epic DLC Required
The Anarchist | ||
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A man with an infectious, impetuous and impassioned urge for action. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus Diplomacy: +50 |
Extremely Loud Bell Epic | ||
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A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
Feras Alsarami, the Persuader Epic | ||
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Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Diplomacy: +20 Trait: Hypnotist |
Fizgig's Fabulous Fireproofing Failsafe Epic | ||
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Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
ForkTuN8 Mk.2 Epic DLC Required
Sunken Treasures | ||
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A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Scrap 10 Wood 5 Chassis 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hall of Mutualist Ideologies Epic DLC Required
The Anarchist | ||
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An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
Iron and Glass Grillwork Epic | ||
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Reduces the risk of fire, and looks divine. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
Oxford Electrical Bell Epic | ||
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Shirkers begone! The shrill cry of a new day has sounded! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
Pertwee's Turbo Generator Epic | ||
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A highly-efficient and safe source of electrical power! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus Crafting: +60 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Printing Press Epic DLC Required
The Anarchist | ||
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The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
SubordiN8 Nr. 360 Epic DLC Required
Sunken Treasures | ||
---|---|---|
Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Von Malching's Labour Law Proposal Epic | ||
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Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
Angela "Meg" Iver, The Polyvalent Legendary | ||
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Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Crafting: +55 Medicine: +25 Trait: Diver |
This item can provide electricity only to buildings that can normally be affected by power plants |
ForkTuN8 Mk.3 - Very ForktuN8 Indeed Legendary DLC Required
Sunken Treasures | ||
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Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Nice Scrap 20 Timber 10 Chassis 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Human IncarN8 Nr. 9 Legendary DLC Required
Sunken Treasures | ||
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The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost 15 Special Scrap 5 Light Bulbs 10 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |