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The World's Fair is the end-game monument building in Anno 1800, available for construction upon reaching the Investors Investors tier of Population. Unlike other buildings, the World's Fair is built over several stages, with each stage taking time to complete and requiring a significant investment in resources and labor from your workforce for the periods of construction.

Upon completion, the building itself grants 150 Attractiveness attractiveness for as long as it maintains access to electricity. While you are limited to one World's Fair per island, you can build as many as you want across multiple islands.

Afterwards, the player can use the building to host exhibitions that showcase the latest advances in 19th century technology, discovery and design to an Investor audience looking to spend money.

Exhibitions grant an additional, temporary attractiveness bonus for as long as they last. The successful conclusion of an exhibition gives the player access to a long list of possible rewards, depending on investments and choices made.

Construction

The construction of a World's Fair is divided into five stages. The first stage requires placing the foundation, which is unlocked after advancing to the Investors Investors population tier. The next four stages, unlike regular buildings, are built over time and require huge amounts of building materials and workforce. Each phase also requires a certain number of investors to be available.

The building will need to receive a steady stream of supplies and electricity, in periods both during and after its construction. This means an in-range warehouse and power plant are permanent features within its placement design.

If a player lacks sufficient free workforce, they can still continue construction on the monument, but progress is delayed. Workforce priorities could always be shifted towards the monument on a temporary basis.

Phase 1/5: Foundations

WorldsFairFoundationsScreenshot

World's Fair: Foundations

  • 300000 Credits coins
  • 100 Timber timber
  • 200 Bricks bricks
  • 160 Steel beams steel beams
  • 150 Windows windows
  • 150 Reinforced concrete reinforced concrete
  • 1 Investors Investors

Phase 2/5: Superstructure

WorldsFairSuperstructureScreenshot

World's Fair: Superstructure

  • 150 Timber timber
  • 300 Cement cement
  • 500 Workforce - farmers farmer workforce
  • 1 Investors Investors

Phase 3/5: Glazing

WorldsFairGlazingScreenshot

World's Fair: Glazing

  • 300 Bricks bricks
  • 150 Steel beams steel beams
  • 150 Reinforced concrete reinforced concrete
  • 1000 Workforce - workers worker workforce
  • 1750 Investors Investors

Phase 4/5: Infrastructure

WorldsFairInfrastructureScreenshot

World's Fair: Infrastructure

  • 300 Windows windows
  • 150 Steam motors steam motors
  • 150 Wood veneers wood veneers
  • 1500 Workforce - artisans artisan workforce
  • 3000 Investors Investors

Phase 5/5: World's Fair

WorldsFairScreenshot

World's Fair

  • 300 Carbon filament filaments
  • 150 Light bulb light bulbs
  • 300 Caoutchouc caoutchouc
  • access to Electricity electricity
  • 2000 Workforce - engineers engineer workforce
  • 5000 Investors Investors

Exhibitions

A player can host exhibitions at a fully built World's Fair. This will allow an eclectic gathering of the world's innovators to descend upon the monument and showcase their latest findings to the player's Workforce - investors Investor audience - to charm them into funding their future work. Depending on the type, size and amount of supplies granted to the exhibition to ensure its successful conclusion, the grateful innovators will leave behind donations, which serve as the player's Rewards for hosting the World's Fair.

The donations received, depend on all the steps taken towards a successful exhibition.

The information below will describe all the steps necessary for running an exhibition and how to steer towards a certain reward, along with a running example of one theoretical player trying to obtain dinosaur bones.


Exhibition types; Fields of Discovery and Subjects

The first step the player must decide on is the type of exhibition: The specific field of 19th century discovery that the exhibition focuses on. Each of these fields rewards its own set of possible rewards.

  • Architectural Marvels - unique ornaments
  • Science and Innovation - machines and inventions
  • Archaeology and Ethnography - relics and antiquities
  • Botany - flora, garden design and musical composition

Each of these fields of discovery is then further subdivided into 9 different subjects. These subjects act like tiers. Higher tiered subjects are more prestigious and difficult to organize for. They also award more temporary Attractiveness attractiveness, which lasts only for the duration of the exhibition.

List of Subjects that can be showcased during an Exhibition
Type of Exhibition
Tier Attractiveness (Temporary) Architectural Marvels Science and Innovation Archeology and Ethnography Botany
1 0 City Signage Basic Tools Curiosities Invasive and Wild Plants
2 +100 City Furniture Basic Equipment Everyday Materials Various Trees
3 +200 Plaza Design Common Seeds Buried Handicrafts Aquaculture
4 +300 Esplanade Design Advanced Tools Ancient Writings Flowering Brushes
5 +400 Fountain Architecture Chemical Research Rich Furnitures Colorful Flowers
6 +500 Antique Landscaping High-End Equipment Noble Funerary Materials Lotuses
7 +600 Refined Architecture Powered Machines Natural History Exotic Plants
8 +700 Marine Promenade Agricultural Revolution Mythical Artifacts Huge and Strange-Shaped Plants
9 +800 World's Fair Annexe Unique Inventions Ancient Architecture Mythical Plants

Each of the subjects listed above, has its own unique and/or specific set of rewards.

To begin the running example: Let's say a player wishes to collect Dinosaur Bones to complete their Jurassic Museum Set. The only subject that has a chance of awarding these items, is Natural History. This is a Tier 7 subject in the field of Archeology and Ethnography. In this example, the player should select "Archeology and Ethnography" as the type of their Exhibition.

The player can control which tier of subject is exhibited within their chosen field of discovery, by next deciding on the exhibition's size and supply.


Exhibition sizes

The player can decide to organize their exhibition in different sizes. Bigger exhibitions are more costly, require a larger Workforce - investors investor audience to be worth putting on, and more luxurious catering and a longer preparation time during the next step. Bigger exhibitions also make a higher range of subject tiers within a chosen field of discovery, possible for being put on exhibit.

Modest Large Sumptuous
Unlock precondition 5000 Workforce - investors 7500 Workforce - investors 10000 Workforce - investors
Running cost 25000 Credits 50000 Credits 100000 Credits
Preparation time 20 minutes 30 minutes 40 minutes

Depending on the size of the exhibition chosen, the following subject tiers are made possible:

  • Modest exhibitions: subject tiers 1-5
  • Large exhibitions: subject tiers 3-7
  • Sumptuous exhibitions: subject tiers 5-9

To continue the running example: The player who wanted the Dinosaur Bones and therefore needed their Archeology and Ethnography exhibition to be about Natural History (a tier 7 subject), needs the Exhibition to be capable of hosting a tier 7 exhibition. This Player can therefore choose their Archeology and Ethnography exhibition to be either Large (tiers range 3-7), or Sumptuous (tiers range 5-9), as both have Tier 7 within their range.

To narrow the exhibition down to a specific tier and subject within this range, the exhibition will need to be carefully supplied in the Preparation Phase.


Preparation Phase and Catering

After choosing the type and size of an exhibition, the preparation phase starts and the event will need to be catered to with luxury goods in order to make the Workforce - investors investor audience comfortable enough to spend money. Should more Investors be available than the minimum requirements prescribe, fewer supplies are necessary. (With more money walking around, less of it needs to be charmed out of each individual for the exhibition to be a success.) The amount of goods can be reduced by up to 50%, when more than twice the minimum required amount of investors participate.

Depending on the size of the event, several goods are randomly required to cater the exhibition. The successful delivery of these goods to the World's Fair will increase the Exhibit's temporary attractiveness bonus to match that of the associated tier.

Most important of all: supplying the World's Fair with goods - or not - can raise or lower the tier of subject chosen to be exhibited, from within the range of tiers previously granted by picking the size of the exhibition. The World's Fair interface will allow a player block the Exhibition's access to one or more types of goods, so that the player can nudge the result towards a desired subject that may be lower within this range.

To finish the running example: The player who wanted Dinosaur Bones and needed their Archeology and Ethnography Exhibition to be about Natural History - which is a Tier 7 subject that can be hosted by both a Large size (subject tiers range 3-7) and a Sumptuous size (subject tiers range 5-9) exhibition - needs to take care to either;

  • Fully supply their Large size Archeology and Ethnography exhibition with all the requested goods, so that the highest outcome of the 3-7 range is reached, resulting in a tier 7 exhibit, which adds +600 temporary attractiveness and has Natural History as its subject.
  • Supply their Sumptuous size Archeology and Ethnography exhibition with only half the required goods, so that the middle outcome of the 5-9 range is reached, resulting in a tier 7 exhibit, which adds +600 temporary attractiveness and has Natural History as its subject.

Below is a table of all the possible goods that can be requested to cater an exhibition. For the lavish evening that will be planned during the exhibition, one type of good will be picked out for each of its aspects (Food, Alcohol, Desserts, Decorations and Leisure), depending on the exhibition's size. Electricity is always required.

Goods requirements
Exhibition Size Modest Large Sumptuous
Food 25-50 tons of:

PotatoPotatoes

or

FishFish

or

BreadBread

or

SausagesSausages

50-100 tons of:

GoulashGoulash

or

Canned foodCanned Food

100-200 tons of:

TortillaTortillas

or

GoulashGoulash

Alcohol 50-100 tons of:

BeerBeer

or

SchnappsSchnapps

100-200 tons of:

RumRum

or

BeerBeer

100-200 tons of:

ChampagneChampagne

or

RumRum

Desserts 25-50 tons of:

GrapesGrapes

or

PlantainsPlantains

50-100 tons of:

ChocolateChocolate

or

PlantainsPlantains

50-100 tons of:

Fried plantainsFried Plantains

or

ChocolateChocolate

or

CoffeeCoffee

Decorations none 25-50 tons of:

FeltFelt

or

Cotton fabricCotton Fabric

50-100 tons of:

FursFurs

or

FeltFelt

Leisure none none 25-50 tons of:

CigarsCigars

or

GramophoneGramophones

or

High wheelerPenny Farthings

Access to electricity required required required

Without delivering all the goods requested, players will need to wait until preparation time runs out before the exhibition starts. If all are delivered, the exhibition starts immediately.

The goods demanded will be delivered to the World's Fair from the closest warehouses. Because of this, the World's Fair will require a nearby warehouse, even after its construction is concluded.


Rewards

Every World's Fair Exhibition grants the player three donated items as their reward. Depending on the player's careful selection of the exhibition's type, size and supplies - the exhibition will deal in a specific subject, which has a much more confined pool of possible rewards as its outcome.

However, the rewards earned within that pool of donated items, are still somewhat random.

To learn more about how this randomization works, or to see a complete list of all the possible rewards from a subject's successful exhibition at a World's Fair, see the page on the World's Fair Rewards.

Trivia


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