Work Clothes are a consumer good consumed by three different population tiers: As a basic need of Farmers and Workers; and as a lifestyle need of Jornaleros. By default, they can be produced only in the Old World.
For a detailed look into the profitability of Work Clothes as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Work Clothes fulfill a basic need of Farmers and Workers.
Consumption | Influx | Income | |
---|---|---|---|
Farmers | 0.000512821 | 2 | +3.75/+3.375/+3 |
Workers | 0.001025641 | 2 | +7.5/+6.75/+6 |
Lifestyle Needs[]
Work Clothes fulfill a lifestyle need of Jornaleros.
Consumption | Influx | Income | |
---|---|---|---|
Jornaleros | 0.00025 | 2 | +1.375/+1.2375/+1.1 |
Hacienda Jornalero Quarters | 0.0005 | 5 | +2.75/+2.475/+2.2 |
Expeditions[]
Work clothes can be used during expeditions, they grant 20 bonus points to medicine skill and 20 bonus morale per 50 tons.
Trade[]
Work clothes can be passively sold for 16 or purchased for 40 per ton. No neutral trader buys or sells work clothes for a special price.
Regular Production[]
Work clothes are produced in a Framework Knitters from Wool. The basic production chain for work clothes is shown below:
Work Clothes[]
Work Clothes
Supplies:
• 65 Farmers Residences (up to 650 Farmers)
• or 32,5 Workers Residences (up to 650 Workers)
Production with Items[]
When particular items are equipped in a Trade Union, Work Clothes can be obtained as an extra good alongside the production of other goods.
Extra Work Clothes[]
Cristobal Taffeta, The Trendsetter Legendary | ||
---|---|---|
The one true couturier, his designs turn out their wearer's souls. Never ask him how Malching's fitting went. | ||
Equipped in Trade Union Affects Bombín Weaver Costume Shop Poncho Darner |
Effects Productivity: +50% Extra Goods Occasionally produces extra Work Clothes every 2nd cycle Occasionally produces extra Fur Coats every 3rd cycle Attractiveness: +8 |
Expedition Bonus Crafting: +45 Diplomacy: +35 |
Master Craftsman Franke Epic | ||
---|---|---|
Franke is an alchemist of textiles, with dedication, skilled artistry and years of experience in turning fur to cotton and back again! | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Productivity: +40% Extra Goods Occasionally produces extra Ponchos every 12th cycle Occasionally produces extra Work Clothes every 12th cycle Occasionally produces extra Bowler Hats every 12th cycle Replaced Input Instead of Furs and Cotton Fabric, the building processes Iron and Wool. |
Expedition Bonus Crafting: +45 Navigation: +20 |
Available from Artisan quest: Beyond The Horizon 3 — Come Together |
Mariana the Master Stylist Epic | ||
---|---|---|
Mariana is the model designer; her new world themes are the future of fashion. | ||
Equipped in Trade Union Affects Bombín Weaver Bootmakers Costume Shop Poncho Darner |
Effects Productivity: +40% Extra Goods Occasionally produces extra Work Clothes every 3rd cycle |
Expedition Bonus Crafting: +35 Faith:+25 |
Affected Building | Item | Productivity | Production Rate | Work Clothes Production Rate |
---|---|---|---|---|
Poncho Darner | Cristobal Taffeta | 150% () | 3 /min | 1.5 /min |
Bombín Weaver | 3 /min | |||
Poncho Darner | Mariana | 140% () | 2.8 /min | 0.933 /min |
Bombín Weaver | 2.8 /min | |||
Bootmakers | 1.4 /min | 0.466 /min | ||
Fur Dealer | Craftsman Franke | 2.8 /min | 0.233 /min |
Town Hall items[]
There are no Town Hall items which involve work clothes in any way.