Wool is an Agricultural Product. It is also consumed as a lifestyle need of Artisans. By default, it can be produced only in the Old World.
Usage[]
Agricultural Product[]
Wool is an Agricultural Product, and is used for the production of other goods. See the Production section for more information.
Lifestyle need[]
Wool fulfills a lifestyle need of Artisans.
Consumption | Influx | Income | |
---|---|---|---|
Artisans | 0.001 | 1 | - |
Expeditions[]
Wool can be used during expeditions, it grants 10 bonus points to Crafting skill and 20 bonus morale per 50 tons.
Trade[]
Wool can be passively sold for 4 or purchased for 10 per ton. No neutral trader buys or sells Wool for a special price.
Production[]
Wool is produced in a Sheep Farm. All regular production chains involving Wool are listed below.
Work Clothes[]
Work Clothes
Supplies:
• 65 Farmers Residences (up to 650 Farmers)
• or 32,5 Workers Residences (up to 650 Workers)
Sails[]
Sails
Land of Lions DLC[]
Advanced Cotton Fabric[]
The High Life DLC[]
Shopping Arcades[]
Wool is also used at Shopping Arcades in the following patents:
Alternatives[]
Wool is also used in the following production chains with the use of a Trade Union:
Fur Coats (Costume Designer)[]
Costume Designer Rare | ||
---|---|---|
Dresses extremely well for the theatre. | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Replaced Input Instead of Cotton Fabric, the building processes Wool. Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus Crafting: +25 Faith:+15 |
Fur Coats
Costume Designer
Supplies:
• 75 Artisans Residences (up to 2250 Artisans)
• or 37,5 Engineers Residences (up to 1500 Engineers)
• or 2 Hotels (up to 1000 Tourists)
Fur Coats (Master Craftsman Franke)[]
Master Craftsman Franke Epic | ||
---|---|---|
Franke is an alchemist of textiles, with dedication, skilled artistry and years of experience in turning fur to cotton and back again! | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Productivity: +40% Extra Goods Occasionally produces extra Ponchos every 12th cycle Occasionally produces extra Work Clothes every 12th cycle Occasionally produces extra Bowler Hats every 12th cycle Replaced Input Instead of Furs and Cotton Fabric, the building processes Iron and Wool. |
Expedition Bonus Crafting: +45 Navigation: +20 |
Available from Artisan quest: Beyond The Horizon 3 — Come Together |
Fur Coats
Master Craftsman Franke
Notice that the green and red custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Fur Coats supply:
• 48,79 Artisan Residences (up to 1463 Artisans)
• or 24,4 Engineer Residences (up to 976 Engineers)
Work Clothes supply:
• 7,55 Farmer Residences (up to 75 Farmers)
• or 3,77 Worker Residences (up to 75 Workers)
Ponchos supply:
• 9,29 Jornalero Residences (up to 93 Jornaleros)
• or 4,65 Obrero Residences (up to 93 Obreros)
Bowler Hats supply:
• 8,71 Obrero Residences (up to 174 Obreros)
Items[]
The following items may mention Wool, or share a name with an item that does.
Expert Hunter Rare | ||
---|---|---|
"Take only what you need, and make sure to waste nothing." | ||
Equipped in Trade Union Affects Hunting Cabin |
Effects Productivity: +30% Extra Goods Occasionally produces extra Wool every 5th cycle |
Expedition Bonus Force: +10 Hunting: +35 |
Mark van der Mark, Breeder of Shepherd Dogs Legendary | ||
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Van der Mark breeds working dogs to a high standard, with the wits and wolfish looks that let them bring home the herd. | ||
Equipped in Trade Union Affects Animal Farms Alpaca Farm Cattle Farm Goat Farm Nandu Farm Pig Farm Sanga Farm Sheep Farm |
Effects Productivity: +100% Extra Goods Occasionally produces extra Alpaca Wool every 3rd cycle No. of Modules: +100% |
Expedition Bonus Diplomacy: +30 Hunting: +50 |
Costume Designer Rare | ||
---|---|---|
Dresses extremely well for the theatre. | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Replaced Input Instead of Cotton Fabric, the building processes Wool. Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus Crafting: +25 Faith:+15 |
Milliner Rare | ||
---|---|---|
For all he has achieved, you have to take your hat off to him. | ||
Equipped in Trade Union Affects Bombín Weaver |
Effects Replaced Input Instead of Felt, the building processes Alpaca Wool. Substitute Workforce Instead of its usual workforce, the building employs Jornalero Workforce. |
Expedition Bonus Crafting: +25 Diplomacy: +15 |
Master Craftsman Franke Epic | ||
---|---|---|
Franke is an alchemist of textiles, with dedication, skilled artistry and years of experience in turning fur to cotton and back again! | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Productivity: +40% Extra Goods Occasionally produces extra Ponchos every 12th cycle Occasionally produces extra Work Clothes every 12th cycle Occasionally produces extra Bowler Hats every 12th cycle Replaced Input Instead of Furs and Cotton Fabric, the building processes Iron and Wool. |
Expedition Bonus Crafting: +45 Navigation: +20 |
Available from Artisan quest: Beyond The Horizon 3 — Come Together |