Wood is a Raw Material. By default, it can be produced in all three worlds.
Usage[]
Raw Material[]
Wood is a Raw Material, and is used for the production of other goods. See the Production Chains section for more information.
Expeditions[]
Wood can be used during expeditions, it grants 10 bonus points to Crafting skill and 20 bonus morale per 50 tons.
Trade[]
Wood can be passively sold for 2
or purchased for 6
per ton. No neutral trader buys or sells Wood for a special price.
Regular Production[]
Wood is produced in a
Lumberjack's Hut. All regular production chains involving Wood are listed below.
Old World[]
Timber[]
Timber
Windows[]
Windows
Sewing Machines[]
Sewing Machines
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Supplies:
• 140
Artisans Residences (up to 4200
Artisans)
• or 70
Engineers Residences (up to 2800
Engineers)
• or 160
Obreros Residences (up to 3200
Obreros)
Gramophones[]
Gramophones
Supplies:
• 760
Investors Residences (up to 38000
Investors)
• or 95,2
Scholars Residences (up to 11428
Scholars)
Steam Carriages[]
Steam Carriages
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Supplies:
• 600 Investor Residences (up to 30000
Investors)
New World[]
Timber[]
Timber
Rum[]
Rum
Supplies:
• 280
Jornaleros Residences (up to 2800
Jornaleros)
• or 140
Obreros Residences (up to 2800
Obreros)
• or 70
Artisans Residences (up to 2100
Artisans)
• or 35
Engineers Residences (up to 1400
Engineers)
• or 83,3
Scholars Residences (up to 10000
Scholars)
Cigars[]
Cigars
Supplies:
• 360
Obreros Residences (up to 7200
Obreros)
• or 180
Investors Residences (up to 9000
Investors)
The Passage DLC[]
Timber[]
Husky Sleds[]
Supplies:
• 222
Technicians Residences (up to 4444
Technicians)
Land of Lions DLC[]
Illuminated Script[]
Supplies:
• 370,3
Elders Residences (up to 7407
Elders)
Telephones[]
Supplies:
• 44,4
Scholars Residences (up to 5333
Scholars)
Advanced Cotton Fabric[]
Tourist Season DLC[]
Food & Drink Venues[]
Wood is also used at Food & Drink Venues in the following recipes:
The High Life DLC[]
Elevators[]
Ethanol[]
Lacquer[]
Celluloid[]
Typewriters[]
Billiard Tables[]
Violins[]
Toys[]
Shopping Arcades[]
Wood is also used at Shopping Arcades in the following patents:
Production with Items[]
When particular items are equipped in a
Trade Union or an
Arctic Lodge, Wood is involved in specific modified production chains, or can be obtained as an extra good alongside the production of other goods.
Soap (Perfumier Prunella)[]
Epic | ||
|---|---|---|
| Prunella first made her soaps in the garden shed. How far she has come since! | ||
Affects |
Effects Replaced Input Instead of Attractiveness: -100% |
Expedition Bonus |
Soap
Perfumier Prunella
Supplies:
• 480
Workers Residences (up to 9600
Workers)
• or 240
Artisans Residences (up to 7200
Artisans)
Windows (Glass Maker)[]
Uncommon | ||
|---|---|---|
| Absolutely transparent about his processes. | ||
Affects |
Effects Replaced Input Instead of |
Expedition Bonus |
Windows
Glass Maker
Sewing Machines (Dario the Mechanical Engineer)[]
Epic | ||
|---|---|---|
| Dario is an octopus, with eight different tools in his eight different hands. | ||
Affects |
Effects Extra Goods Occasionally produces extra Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Sewing Machines
Dario the Mechanical Engineer
Sewing Machines supply:
• 140 Artisan Residences (up to 4200
Artisans)
• or 70 Engineer Residences (up to 2800
Engineers)
• or 160 Obrero Residences (up to 3200
Obreros)
Pocket Watches supply:
• 63,75 Engineer Residences (up to 2550
Engineers)
• or 31,875 Investor Residences (up to 1593,75
Investors)
Gramophones supply:
• 95 Investor Residences (up to 4750
Investors)
• or 95,2 Scholar Residences (up to 11428
Scholars)
Glasses (Gerhard Fuchs, of the Patent Eyeglass)[]
Legendary | ||
|---|---|---|
| A master of the aspherical, Gerhard's snazzy glasses have attracted him quite a following of pupils. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Glasses
Gerhard Fuchs, of the Patent Eyeglass
Notice that the green custom productivity value illustrates the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Glasses supply:
• 450 Engineer Residences (up to 18000
Engineers)
• or 225 Investor Residences (up to 11250
Investors)
• or 555,6 Elder Residences (up to 11110
Elders)
Pocket Watches supply:
• 170 Engineer Residences (up to 6800
Engineers)
• or 85 Investor Residences (up to 8500
Investors)
Gramophones (Johan the Inventor)[]
Epic | ||
|---|---|---|
| Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
Affects |
Effects Productivity: +40% Replaced Input Instead of |
Expedition Bonus |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600
Investors)
• or 114,2 Scholar Residences (up to 13704
Scholars)
Steam Carriages (Susannah the Steam Engineer)[]
Epic | ||
|---|---|---|
| Susannah's success can be condensed down to her hybridised steam cylinders. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Steam Carriages
Susannah the Steam Engineer
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Steam Carriages supply:
• 600 Investor Residences (up to 30000
Investors)
Light Bulbs supply:
• 80 Engineer Residences (up to 3200
Engineers)
• or 40 Investor Residences (up to 2000
Investors)
Heat (Zappy Battery #2205)[]
Epic DLC Required
The Passage | ||
|---|---|---|
| Not only current, but futuristic too! Old N8's futuristic zapper carbonises logs so you don't have to. | ||
Affects |
Effects Replaced Input Instead of Range: +20% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Supplies:
All Arctic Buildings,
Explorers and
Technicians in Range of 22 tiles.
Extra Wood with Carpenter[]
Common | ||
|---|---|---|
| Never lets good wood go to waste. | ||
Affects All Carpentry Works |
Effects Extra Goods Occasionally produces extra |
Expedition Bonus |
| Affected Building | Productivity | Production Rate | Wood Production Rate |
|---|---|---|---|
| 100% | 4 |
1.33 | |
| 1 |
0.33 | ||
| 1 |
0.33 | ||
| 0.5 |
0.167 | ||
| 200% | 1 |
0.33 |