Weapons is a construction material. By default, it can be produced only in the Old World.
Usage[]
Construction Material[]
Weapons is a construction material only for military purposes. It is used to build Mounted Guns, Cannon Tower and to construct sailing military ships, such as Gunboat etc.
Expeditions[]
Weapons can be used during expeditions, they grant 15 bonus points to naval power skill and 15 bonus morale per 50 tons.
Trade[]
Weapons can be passively sold for 228 or purchased for 570 per ton. They can be actively bought from Jean La Fortune or Anne Harlow for 570 coins. They can be actively sold to Isabel Sarmento for 912 coins.
Production[]
Weapons are produced in a Weapon Factory from Steel. The basic production chain for weapons is shown below:
Weapons
★ The Charcoal Kilns may be replaced with a Coal Mine
for -10 -30 +10 +400 +4 -5
Alternatives[]
Passive trade[]
Weapons can be also be obtained by trading passively with other goods, if any of the following items is equipped in appropriate Harbourmaster's Office:
Savvy Customs Officer Rare | ||
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Knows every boat that washes in and out of her jurisdiction. | ||
Equipped in Harbourmaster's Office Affects Trading Posts and Piers |
Effects Harbour Activity: +20% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Weapons, Dynamite, Advanced Weapons, Sails. |
Expedition Bonus Diplomacy: +30 Force: +10 |
Taxman Tim Epic | ||
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When Timothy welcomes you into port, you know things will be very taxing indeed. | ||
Equipped in Harbourmaster's Office Affects All Trading Posts |
Effects Harbour Activity: +25% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Weapons, Advanced Weapons. Takeover Lockdown Prevents another party from taking ownership of your island when they possess all shares. |
Expedition Bonus Diplomacy: +40 Force: +20 |