Goods Pages update
I have been working at goods pages for a bit on goods pages automation. The following source text snippets are incomplete: partial and item-based production chains are absent, and text-wise they are very repetitive and simple. However, most of the items, normal production chains, expedition data, usage data, and infoboxes are complete, so that should save on a lot of work.
If you want to start creating these (incomplete) goods pages, feel free. I might come back with an update when I finally get all item-based production chains somehow. Emphasis on might: it's a very messy web of interactions and I may not have time for it.
Edit: something went wrong with text encoding: Some item names have garbled characters and need to be corrected.
Without…
All Regular Producton Chains
I have made these production chains from the data on this wiki using python with pandas.
If you have any suggestions or changes, I can recalculate all of them in ~5 seconds (it may take longer to code the suggestion in).
These do not take items into account (yet). They do enumerate all possible combinations of buildings to produce a good. Arctic lumberjack to new world sawmill, etc.
I do not know what to call these various combinations. If you have a programmable suggestion (something that only depends on the data of the chain in question), I can code that in. Anything that needs context/human insight is probably faster done manually.
If you want to use these on an article or blog post, feel free to put them in Template:PCList with a good head…
Template:PCList header pattern standardization
Template:PCList is the primary repository of production chains on this wiki.
Since it is so central, it should be very predictable to use. Not only does this make it easier for other editors to know what to call, but it also allows trivial composition with helper templates later down the road.
- 1 Current Parameter Patterns
- 2 My Proposal
- 3 Your Input
- 4 Appendices
- 4.1 Appendix A: Partial Production Chains
- 5 Discussion
The problem is that it is not that predictable. There are 4 patterns in use:
- End Product Name
- For when the production chain has a clear, single population class.
- End Product Name (Population Class)
- For when multiple population classes use this production chain (Timber for example).
- End Product Name_shortItemName
- For production chains coming from th…
Repository Project - 01:
- 1 The Repository Project
- 2 Functional Repositories
- 2.1 Production Chains
- 3 Future Repository Plans
- 3.1 More items
- 3.2 Ships
- 3.3 Other Repositories
- 4 Repository Project Input
The Repository Project is the currently active and ongoing project to repositorize all data on this wiki in templates for easy reference everywhere. See my previous blog post for more information on repositories.
This update should inform how far along the repositories are.
Template:PCList is finished.
This repository produces a Chain Template of the production chain in question. The data was extracted from Production chains.
Use the source code
Currently, only trade union items are available. The plan is of course to expand the repository to include all items.
In a similar vein, the item l…
Templates, Repositories, and the data structure of this wiki
- 1 This wiki's data structure problem
- 1.1 This will not do
- 2 Intermediate repositories
- 3 Where are these used?
This wiki has a data structure problem. We do not lack data, we have Production chains, we have Buildings, we have Items. Neither do we have a data presentation problem, we have Template:Chain and Template:Infobox Buildings Old and New World and Template:Item box, which are all wonderful ways to present the information we have.
However, they are difficult to match together. There are many small pages on this wiki that want to show a specific subsection of this data, but they cannot. More often than not, there is simply a reference to the big list, with an implicit "go find it yourself" message for the end user. Other times, the editor has sim…