You can easily reach artisans settling only one island. However, if you want to produce everything on your own instead of trading, reaching higher tiers requires you to discover and settle in the New World and you usually need more islands in the Old World as well. Having multiple islands means that you have to transport goods between them. You can do that manually by loading goods on a ship, sending it to another island and unloading goods there. Alternatively you can set up trade routes which let you do that automatically. Ships on trade routes constantly travel between assigned islands transporting desired goods. There are two types of ships routes: regular trade routes or charter routes.
Regular trade routes
Regular trade routes, known very well from Anno 1404 or 2070, use your own ships to transport cargos. You can pick multiple islands, up to 6 different goods to transport and use multiple ships on one route. Such routes cost you nothing besides the maintenance costs of ships you use.
This trade route type also allows you to trade with neutral NPCs and other computer players.
Charter routes are very similar to routes from Anno 2205. You hire neutral ships which will transport your goods between two of your islands. Every charter route can transport only one type of goods and only between two islands, which have to belong to you. Every charter route costs you 50 credits per minute and starting with the 4th Route an Additional 5 influence per Route. Every Charter Route can transport up to 80 tons of one product.
Trade routes vs. charter routes
|Trade route||Charter route|
|Own ships needed:||yes||no|
|Number of islands serviced:||unlimited?||only 2|
|Number of goods:||up to 6||only 1 (80t slot)|
|Route costs:||ships' maintenance|
Creating trade routes
- Open trade routes menu (keyboard shortcut). Choose the type of the route.
- Choose islands which you want to transport goods between.
- Pick goods you want to load/unload and choose quantity.
- In case of regular trade routes, choose ships you want to use.
Transporting goods between regions
The old and new world are both mostly self-sufficient, but there are some inter-dependencies. Some needs of your population in the old world require products from the new world and vice versa. These inter-dependencies are shown here.
|New World||Old World|
|Caoutchouc||→|| Penny Farthings - luxury need of Engineers and Investors|
Steam Carriages - basic need of Investors
|Chocolate||→||Basic need of Investors|
|Cigars||→||Basic need of Investors|
|Coffee||→||Basic need of Engineers and Investors|
|Cotton Fabric||→||Fur Coats - basic need of Artisans and Engineers|
|Gold Ore||→|| Pocket Watches - luxury need of Engineers and Investors|
Jewellery - luxury need of Investors
|Pearls||→||Jewellery - luxury need of Investors|
|Rum||→||Luxury need of Artisans and Engineers|
|Luxury need of Obreros||←||Beer|
|Basic need of Obreros||←||Sewing Machines|
Cape Trelawney from Sunken Treasures DLC is the same as old world in resources and needs.
cross ocean travel times for steam cargo ship (one direction, from edge of the map to the edge of the map):
Old World - New World: 4-5 min empty ship, 5-6.5 min loaded ship
Cape Trelawney - Old World: about 3-4 min empty ship, 4-5 min loaded ship
Cape Trelawney - New World: about 4-5 min empty ship, 5-6.5 min loaded ship
thevel time inside the map depends on many ship parameters and distance and may take very long, 1-10 minutes