For trading/transporting goods between different islands, see Trade routes page
Trade in Anno 1800 involves buying and selling goods, items, or ships. While it is possible to never engage in trade, many exchanges are profitable and significantly improve your company's potential and can allow it to grow more quickly. There are two different ways of trading: active trade and passive trade.
To trade with another player or character you need to have a trade agreement with them. Neutral traders are the only characters who will always be willing to trade with you, you have a permanent agreement with them. In case of other players, AI opponents and pirates, you need to sign and maintain a trade agreement via diplomacy.
Trade, both buying and selling, also improves the player's diplomatic reputation with AI opponents. When you trade a sufficient coin-value of goods with an AI opponent, your reputation with them will improve. This works with both passive and active trade, though active trading of many high value goods produces reputation improvement faster than passive trading of low value goods.
When you click on a trading post of an AI opponents' island (assuming you've established trading rights), you are shown a trade screen showing what goods can be bought or sold at that island. The selection of trade goods at an AI opponent's island can change often, making passive trade routes less efficient. The trade route screen's region-map can also show trade offers and requests when you hover over an island with which you have trading rights. The region-map feature can be an efficient way to identify where you can trade high-value goods with AI opponents.
Active Trade[]
In case of active trade you need to actively seek trading opportunities, by checking what other players and characters have to offer, by using your ships to sail to them and make purchases etc. While goods can be traded both actively and passively, active trade is the only option available for trading items and ships. Additionally, you can gain reputation with pirates and AI opponents if you engage in active trade with them.
Click on other character's trading post to see what goods and items they want to trade with. Each offer/request is represented by an icon of the good/item, the available amount in bottom left corner, and the trading price at the top (per one ton in case of goods). Items are separated from goods and both goods and items have their own tabs (if the character trades with both, otherwise there are no separate tabs).
To trade goods and items you need to send your ships to other character's trading posts or piers. When a ship gets close enough you can open the trade menu by clicking a button with two arrows, either in the menu of the ship or the trading post. Your ship along with information about it, its cargo etc. is shown on the left side of the trade menu, while the right side shows the offers and requests of the character you are trading with. At the bottom you can adjust how many tons you wish to submit for trade with one click: either 1, 10 or all tons at a time. On the left from the buttons which adjust the amount of goods transferred there is a small button that resets the trade menu. The central part of the menu indicates what has been submitted for exchange, at the bottom there are goods and items you are going to sold, at the top those you are going to buy. At the top there is the amount of coins you receive or lose if you accept the trade. Choose what you wish to buy and sell and then confirm by clicking the trade button at the bottom of the menu.
Goods[]
Active buying and selling goods is limited to what other players and characters offer and request. Neutral traders and pirates have permanent offers, each of them has a specific set of goods they sell, which get restocked at constant rates up to reaching the island's storage capacity. Some offers and requests get unlocked based on player's game progression. Restock rates are dependent on the progression as well but also on the trading post restocks difficulty setting. Neutral traders and pirates will buy anything from you for regular prices, which is indicated by a request with a question mark. However, each trader also has special requests – goods for which they pay many more coins. To learn about offers, requests and restock rates of neutral traders and pirates, see the individual pages of every character. AI opponents and human players can offer and request various goods, have no fixed restock rates, and can change their offers and requests at any time. Therefore trading with them is extremely unreliable.
Instead of trading manually, you can set up trade routes which involve islands of characters who you can trade with. When setting up the routes and choosing goods to load (buy), only the goods they offer to sell at their islands will be available. When choosing goods to unload at their islands (sell), only goods that they request will be available. In case of characters whose offers and request can change, when a change happens and they no longer buy or sell goods which you included in your trade routes, ships on those routes will continue travelling on the route but they simply would not load or unload any goods anymore.
Items[]
You can buy a lot of very useful items and sell those which you do not need. Trading with items is possible only at harbours of neutral traders, pirates and Dr. Hugo Mercier (only his main island in each region). Other human players and characters cannot trade with items. Every character has their own pool of items that they can sell, you can check from whom you it is possible to buy a particular item via items statistics menu, some items are sold only after you pass a certain game progression threshold. You cannot buy any legendary items, except for some of the items from Sunken Treasures DLC (salvager specialists and treasure maps).
Your trading partners can offer only several items at a time, the number of offered items depends on game progression. Currently available items change every 5 minutes but you can also force the change to happen immediately by clicking on the button with the dice symbol in the items tab of the trader's menu (unavailable in case of Mercier). Rerolling offered items requires money and costs more and more coins every time, for most neutral traders it starts from 5000 coins for the first time and it increases by 5000 coins every time. Old Nate is an exception, in his case it costs 1000 coins and the cost increases only by 500 coins. Pirates, on the other hand, demand more money and rerolling costs 10000 coins and increases by 10000 coins every time. The cost drops back to the starting value after 5 minutes from the last time this option has been used.
There is no limit of how many items you can buy, unless you have Land of Lions DLC active. With that DLC, you can buy only 20 items within a period of 30 minutes. The limit is separate for each trader, meaning that during 30 minutes you can buy 20 items from one trader and 20 items from another trader, thus within 30 minutes buying 40 items from both traders overall. You can see the timer and current limitation at every trader's trading post. In case of Dr. Hugo Mercier, this limit is lower and equal to 8 items per island.
Ships[]
Pirates and some of the neutral traders engage in buying and selling ships for coins. Every ship has its distinct price, buying price is twice as high as the selling price. Having ships requires influence, unless you have very few of them and are within the free limit. To buy a ship you need to have enough influence points, and selling ships gives you back appropriate amount of influence.
The number and types of ships the pirates and traders can sell is different for every character and is dependent on the game progression. The selection of ships they may currently offer never gets refreshed on its own, it is necessary to buy one of the ships from them, and after some time another ship available for sale will spawn in its place. To learn about how many and which ships characters can offer, check their individual pages.
When a ship is offered for sale, it should be located near the trader's harbour and has a coin symbol above. Clicking on the ship causes a message from the character to appear in the top right corner of the screen, containing information about their offer. If you have enough coins and influence, you can accept the offer and then the ship is yours. In order to sell one of your own ships, move it close to a trader's trading post and click on the coin symbol in the ship's menu. A similar message will appear in the top right corner, asking you whether you want to sell your ship, click on the accept button to do so.
Lowering buying prices[]
It is possible to lower the buying prices of goods and items when buying them with a ship equipped with specific items. It affects only buying, not selling. Those items are:
Trading Charter Common | ||
---|---|---|
I'm here on business! | ||
Equipped in Ships |
On selection: Trade Prices -5% Duration:02:00:00Destroyed after use |
Expedition Bonus Diplomacy: +5 |
Grand Trading Charter Uncommon | ||
---|---|---|
I'm here on important business! | ||
Equipped in Ships |
On selection: Trade Prices -10% Duration:02:30:00Destroyed after use |
Expedition Bonus Diplomacy: +10 |
Exporter of Goods Rare | ||
---|---|---|
The secret is to pack things up really really tightly. | ||
Equipped in Ships |
Effects Trade Prices: -5% Loading Speed: +45% |
Expedition Bonus Diplomacy: +15 |
Jittery Pyromaniac Rare DLC Required
The Anarchist | ||
---|---|---|
When the goal justifies the means, throw yourself into the action! | ||
Equipped in Military Ships |
Effects Flamethrower Lets ships spit flames, setting their enemies ablaze. Attack Range: -50% Attack Speed: +110% Damage per shot: -30% Trade Prices: -10% |
Expedition Bonus Force: +30 |
Royal Letter of Immunity Rare | ||
---|---|---|
And it gets you good deals as well... | ||
Equipped in Ships |
On selection: Peace mode Duration:10:00Prevents the ship from getting attacked, but also prevents it attacking. Trade Prices -15% Destroyed after use |
Expedition Bonus Diplomacy: +40 |
Royal Trading Charter Rare | ||
---|---|---|
I'm here on Her Majesty's business! | ||
Equipped in Ships |
On selection: Trade Prices -15% Duration:03:00:00Destroyed after use |
Expedition Bonus Diplomacy: +15 |
Delores the Diplomat Epic | ||
---|---|---|
When Delores walked into the embassy, he knew he had his work cut out. | ||
Equipped in Ships |
Effects Maintenance Cost: -80% Trade Prices: -10% |
Expedition Bonus Diplomacy: +20 |
Drae von Gast Epic | ||
---|---|---|
Von Gast is a powerful entrepreneur who earned much of his wealth through the trade of artisanal goods. It has since emerged, however, that some of those deals weren't entirely above board, giving Drae a cutthroat reputation. The rumour is that he's prone to blowing up entire harbours when he doesn't get what he wants... | ||
Equipped in Military Ships |
Effects Damage to Buildings: +50% Trade Prices: -15% |
Expedition Bonus Diplomacy: +25 Naval Power: +20 Trait: Pirate |
Drew Durnil, the Speculative Historian Epic | ||
---|---|---|
An eager explorer of alternative realities, Drew harmonises with every culture he stumbles upon. | ||
Equipped in Ships |
Effects Movement Speed: +15% Trade Prices: -15% |
Expedition Bonus Diplomacy: +45 |
Itsuko the International Exporter Epic | ||
---|---|---|
Itsuko knows how to provide flawless transoceanic delivery services. | ||
Equipped in Ships |
Effects Cargo Slowdown: -80% Trade Prices: -10% |
Expedition Bonus Diplomacy: +20 |
Salima the Shipping Operator Epic | ||
---|---|---|
The many narrow straits of her home have made Salima adept at logistics. | ||
Equipped in Ships |
Effects Trade Prices: -10% Loading Speed: +60% |
Expedition Bonus Diplomacy: +20 |
Great White Flag Legendary | ||
---|---|---|
Wave it if you don't want a fight, and you like good deals. | ||
Equipped in Ships |
Effects Peace mode Prevents the ship from getting attacked, but also prevents it attacking. Trade Prices: -15% |
Expedition Bonus Diplomacy: +20 |
Hans Eichendorf, A Wholesale Success Legendary | ||
---|---|---|
Refusing to be left at the margins, they say Hans knows the value of everything - except perhaps, failure. | ||
Equipped in Ships |
Effects Cargo Slowdown: -100% Trade Prices: -15% Loading Speed: +75% |
Expedition Bonus Diplomacy: +25 |
Lalla Mazigh, Merchant of a Free Market Legendary | ||
---|---|---|
In trade, she sets the rules. Said to be a relative of Mme. Kahina, Lalla's offers are, by their nature, open to all. | ||
Equipped in Ships |
Effects Maintenance Cost: -100% Movement Speed: +20% Trade Prices: -15% |
Expedition Bonus Diplomacy: +25 |
Passive Trade[]
Passive trade consists of automatically buying or selling goods directly at your islands, without using your own ships and shipping them yourself. You have to manually decide which goods you want to buy or sell at your islands and then wait until a ship of another player or character visits your island and trades with you. You can see the recent history of your passive trade transactions via the storage tab of the statistics menu.
Some of the neutral traders and other characters (who you have trade agreement with) will every now and then send out their ships to travel across a region, stopping at your islands for trade. In case of neutral traders, the number and type of ships they use for trade depends on your game progression. During each transaction they have a specific coin limit, and they can sell you only those goods which they have within their global storage. All goods which pirates and traders offer via active trade belong to their global storage. If you buy those goods via passive trade, the appropriate amount is deducted from what they offer for active trade. Additionally, any goods they buy from you or other players and characters also get added to their storage.
For example, Sir Archibald Blake offers timber for active trade, he offers up to 150 tons of it. You can choose to buy timber passively at one of your trading posts. If he sends one of his ships to your island and sells you 20 tons of timber, his global timber storage decreases and therefore the current amount of timber available for active trade at his harbour decreases to 130 tons. This good is getting naturally restocked over time, so after several minutes his timber storage will increase back to 150 tons, which is the maximum. However, in case of goods such as fish, he does not offer them for active trade, and he does not have any restock rate for fish. Therefore his storage does not have any fish and he cannot passively sell fish to you. Other players or characters may sell fish to Sir Archibald Blake, though, and then his fish storage is not empty anymore. If he manages to buy fish from someone, then he can also sell those fish to you via passive trade.
There are three trading options available:
- Buy and Sell – goods are sold when stock is above the set amount, and bought when below it; represented by two arrows pointing to opposite directions.
- Sell – goods are sold when stock is above the set amount; represented by an arrow pointing to the left.
- Buy – goods are bought when stock is below the set amount; represented by an arrow pointing to the right.
To decide or change what you want to trade with, select the trading post of one of your islands and then click on one of the goods. It opens up a small menu where you can set if you want to buy the good, sell it or both. At the top you can select one of the trading options, and then adjust the amount by moving the slider with arrows on the right or typing the amount in the field below the good. The number at the very bottom and the slider with the lock symbol on the right allow to adjust the minimum stock. All the options and numbers you set are valid for a specific good on a specific island. To adjust them for other goods and other islands, you need to do that individually for each case.
Harbour activity items[]
Some harbourmaster's office items and culture sets can apply a harbour activity effect on your trading posts and piers. With this effect there is a chance to obtain specific goods for free, whenever a passive trade transaction happens at your island. Each item and set applies its effect separately, the percentage of the effect indicates the chance to obtain extra goods, and an extra good is picked randomly from the set of goods indicated by the item/set. The more passive trade transactions occur at your trading posts and piers with the harbour activity effect, the more you will profit from it.
Items and culture sets which provide this effect are:
Bruiser Common | ||
---|---|---|
He'll sort people out. | ||
Equipped in Harbourmaster's Office Affects Trading Posts and Piers |
Effects Harbour Activity: +10% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Grain, Hops, Potatoes, Grapes, Red Peppers. |
Expedition Bonus Diplomacy: +10 |
Scammer Uncommon | ||
---|---|---|
Could sell a nut shell for the price of a schooner. | ||
Equipped in Harbourmaster's Office Affects Trading Posts and Piers |
Effects Harbour Activity: +15% Every time passive trade happens at the trading post, there is a chance to tax 500 coins. |
Expedition Bonus Diplomacy: +20 |
Savvy Customs Officer Rare | ||
---|---|---|
Knows every boat that washes in and out of her jurisdiction. | ||
Equipped in Harbourmaster's Office Affects Trading Posts and Piers |
Effects Harbour Activity: +20% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Weapons, Dynamite, Advanced Weapons, Sails. |
Expedition Bonus Diplomacy: +30 Force: +10 |
Taxman Tim Epic | ||
---|---|---|
When Timothy welcomes you into port, you know things will be very taxing indeed. | ||
Equipped in Harbourmaster's Office Affects All Trading Posts |
Effects Harbour Activity: +25% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Weapons, Advanced Weapons. Takeover Lockdown Prevents another party from taking ownership of your island when they possess all shares. |
Expedition Bonus Diplomacy: +40 Force: +20 |
Hogarth the Harbourmaster, Veteran Of Trelawney Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Joined after you helped the Queen at Trelawney. Was in charge of logistics during the war, so expect military efficiency at the docks! | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Harbour Activity: +30% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Coffee, Gold, Cotton Fabric, Rum, Chocolate. Loading Speed: +100% |
Expedition Bonus Diplomacy: +50 |
Available from The Queen quest: Tribute to a Legend Unique: you can have only one such item in the game |
Khadija Tsegaye, Angereb's Market Master Legendary | ||
---|---|---|
Her humble origins as a hawker's daughter is the source of her brilliance in trade negotiations. | ||
Equipped in Harbourmaster's Office Affects Trading Posts and Piers |
Effects Harbour Activity: +30% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Ceramics, Tapestries, Clay Pipes, Illuminated Script, Lanterns. Loading Speed: +30% |
Expedition Bonus Crafting: +20 Diplomacy: +45 |
Available from Emperor Ketema quest: Full Disclosure |
Lady Banes, Proponent of Protectionism Legendary | ||
---|---|---|
The ultimate defender of national self-interest, Lady Banes makes sure what comes in, doesn't go out. | ||
Equipped in Harbourmaster's Office Affects All Trading Posts |
Effects Harbour Activity: +30% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Bread, Goulash, Canned Food, Sausages, Chocolate, Fried Plantains, Tortillas, Beer, Schnapps, Champagne, Rum, Coffee. Will of Steel Residences no longer lose happiness as a result of morale loss during island wars. Share Lockdown Locks the shares of your island, preventing another party from purchasing them. |
Expedition Bonus Diplomacy: +55 Force: +25 |
Zoo set: Eastern Jungle
An array of exotic fauna endemic to the eastern subcontinent, as encountered through the ages by merchants on the Silk Road. This display will no doubt attract similarly wealthy visitors from afar, and perhaps even their exotic gifts!
Effect: Harbor Activity +100%. Every time passive trade happens at the trading post, there is a chance of gaining 5t of Coffee Beans, Sugar Cane, Tobacco, Cotton, Cocoa, Plantains, Pearls, Chocolate, Coffee, Fried Plantains, Tortillas, or Sugar.
The Eastern Jungle Park in your zoo attracts rich merchants from afar.
Attractiveness of the set can be increased by +50% from Sheet Music "Anno 1404", equipped in the Music Pavilion.
Museum set: Heirlooms of the Gold-Realm
Requires Land of Lions DLC
The legacy of the richest ever, Masu Masu, whose unfathomable wealth built extraordinary mosques, universities and libraries.
Effect: Applies to: Trading Posts and Piers. Harbor Activity: 20%. Every time passive trade happens at the trading post, there is a chance of gaining 5t of Gold, Jewellery
The unfathomable wealth of Masu Masu reminds traders that money is to be spent on whatever brings them happiness, even if it's just a souvenir.
Exhibit | Rarity | Attractiveness | Expedition bonus |
---|---|---|---|
Masu Masu's Trinket | Rare | 30 | |
Masu's Mapamundi | Rare | 30 | Navigation +10 Morale +10 |
Tambacto Diorama | Epic | 40 |
Museum set: Lost Cities
The colossal ruined cities of stone that lie hidden beneath the canopy of the New World jungle. Learning more about these civilisations may help you discover the long lost Golden City.
Effect: Harbour Activity +100%. Every time passive trade happens at the trading post, there is a chance of gaining 5t of Gold Ore, Gold or Jewellery
The Lost Cities Exhibition in your museum contains clues about a legendary city of gold. Merchants will sometimes return from said legendary city, with gold.
Attractiveness of the set can be increased by +50% from Sheet Music "Anno 1701", equipped in the Music Pavilion.
Botanical Garden set: Sacred
Requires Botanica DLC
The divine and revered plants of the eastern jungles. A sanctuary of sacred plants from afar may attract pilgrims who will want to make offerings to these living deities.
Effect: Harbor activity +100%, Passive Trade chance for 5t of Coffee Beans, Cocoa, Plantains, Pearls, Felt, Bread, Grapes, or Chocolate
Pilgrims are arriving from everywhere to experience the meditative splendour of your Sacred Garden, and leave offerings behind when they move on.
Attractiveness of the set can be increased by +50% from Sheet Music "Anno 1404", equipped in the Music Pavilion.
Export/import via Docklands[]
For more information about export/import feature, see: Export/Import
Using export/import feature available in Docklands DLC is based on exchanging one good for another and is also considered as passive trade. It works with the harbour activity effect and it is also included in the passive trade tab in the storage statistics.
Goods prices and availability[]
The tables below present trade prices of all goods in the game, divided by DLCs and sorted by population tiers. Last column also indicates whether any neutral trader or pirate has a special offer regarding these goods. Selling price indicates how many coins you receive per ton when selling goods, buying price indicates how much you need to pay per ton when buying.
In case of passive trade at your islands and active trade with pirates and neutral traders, buying price is always the same, regardless of the buying method. Selling price is the same too, except for active selling when a trader has a special request for the goods. In case of active trade with other players and AI opponents at their islands, the prices are set up from their perspective, meaning that when they sell goods to you, the price of goods is the selling price, even though for you it is a purchase. And vice versa, if they buy goods from you, they buy them for the buying price, even though from your perspective you are selling goods so for you it feels like it should be the selling price instead. All in all, it means that trading actively with other players and AI opponents is more profitable than other forms of trade (except when a trader buys goods from you for special price).
For example in case of coal its selling price is 8 coins, buying price is 20 coins. Buying coal via passive trade or from Eli Bleakworth who offers coal at his harbour costs 20 coins per ton. However, buying coal from an island of one of the AI opponents would cost only 8 coins per ton (for them it is their selling price). Selling coal via passive trade or actively to pirates and neutral traders gives you 8 coins per ton. However, selling coal at islands of AI opponents, if they request it, gives you 20 coins per ton (for them it is their buying price). When it comes to selling coal to Eli Bleakworth at his harbour, he pays you 32 coins per each ton, as it is his special request.
Buying price is 2.5 times higher than the selling price. When a pirate or neutral trader has a special request, you can actively sell those goods to them for 4 times more than the regular selling price.
Base game - Old World[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Wood | 2 | 6 | ||
Timber | 4 | 10 | Offered by Archibald Blake for 10
Offered by Old Nate for 10 | |
Fish | 16 | 40 | ||
Potatoes | 8 | 20 | Requested by Eli Bleakworth for 32 | |
Schnapps | 20 | 50 | Requested by Anne Harlow for 80
Requested by Jean La Fortune for 80 | |
Wool | 4 | 10 | ||
Work Clothes | 16 | 40 | ||
Clay | 4 | 10 | ||
Bricks | 20 | 50 | Offered by Archibald Blake for 50 | |
Pigs | 8 | 20 | ||
Sausages | 38 | 96 | ||
Sails | 34 | 86 | Offered by Anne Harlow for 86
Offered by Jean La Fortune for 86 | |
Grain | 16 | 40 | ||
Flour | 36 | 90 | ||
Bread | 84 | 210 | ||
Iron | 10 | 26 | Offered by Eli Bleakworth for 26
Offered by Old Nate for 26 | |
Coal | 8 | 20 | Offered by Eli Bleakworth for 20
Requested by Archibald Blake for 32 | |
Steel | 28 | 70 | Offered by Old Nate for 70 | |
Steel Beams | 58 | 146 | Offered by Archibald Blake for 146 | |
Weapons | 228 | 570 | Offered by Anne Harlow for 570
Offered by Jean La Fortune for 570 Requested by Isabel Sarmento for 912 | |
Tallow | 16 | 40 | ||
Soap | 96 | 240 | Requested by Eli Bleakworth for 384 | |
Hops | 24 | 60 | ||
Malt | 76 | 190 | ||
Beer | 260 | 650 | Requested by Anne Harlow for 1040
Requested by Jean La Fortune for 1040 | |
Quartz Sand | 100 | 250 | ||
Glass | 180 | 450 | ||
Windows | 342 | 856 | ||
Beef | 80 | 200 | ||
Red Peppers | 80 | 200 | ||
Goulash | 320 | 800 | ||
Canned Food | 450 | 1126 | ||
Sewing Machines | 230 | 576 | Offered by Archibald Blake for 576 | |
Rum | 24 | 60 | Offered by Madame Kahina for 60
Requested by Anne Harlow for 96 Requested by Jean La Fortune for 96 | |
Furs | 40 | 100 | ||
Fur Coats | 248 | 620 | Requested by Madame Kahina for 992 | |
Cement | 100 | 250 | Offered by Eli Bleakworth for 250 | |
Reinforced Concrete | 528 | 1320 | ||
Zinc | 100 | 250 | Offered by Eli Bleakworth for 250 | |
Copper | 100 | 250 | Offered by Eli Bleakworth for 250 | |
Brass | 400 | 1000 | ||
Glasses | 1780 | 4450 | ||
Steam Motors | 7028 | 17570 | Offered by Old Nate for 17570 | |
Penny Farthings | 698 | 1746 | Requested by Emperor Ketema for 2793 | |
Saltpetre | 800 | 2000 | Offered by Old Nate for 2000 | |
Dynamite | 1616 | 4040 | ||
Advanced Weapons | 9644 | 24110 | Offered by Anne Harlow for 24110
Offered by Jean La Fortune for 24110 | |
Coffee | 80 | 200 | Offered by Madame Kahina for 200 | |
Gold | 1108 | 2770 | Offered by Anne Harlow for 2770
Offered by Jean La Fortune for 2770 Requested by Old Nate for 4432 | |
Pocket Watches | 3328 | 8320 | Offered by Archibald Blake for 8320
Requested by Emperor Ketema for 13312 | |
Filaments | 588 | 1470 | Offered by Old Nate for 1470 | |
Light Bulbs | 1768 | 4420 | ||
Grapes | 160 | 400 | ||
Champagne | 740 | 1850 | ||
Wood Veneers | 602 | 1506 | ||
Cigars | 864 | 2160 | Offered by Madame Kahina for 2160 | |
Chocolate | 30 | 76 | Offered by Madame Kahina for 76 | |
Jewellery | 4538 | 11346 | ||
Gramophones | 11002 | 27506 | Offered by Archibald Blake for 27506
Requested by Emperor Ketema for 44009 | |
Chassis | 1622 | 4056 | Offered by Old Nate for 4056 | |
Steam Carriages | 16650 | 41626 | Requested by Emperor Ketema for 66601 |
Base game - New World[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Wood | 2 | 6 | ||
Timber | 4 | 10 | Offered by Archibald Blake for 10 | |
Fish Oil | 4 | 10 | Requested by Old Nate for 16 | |
Plantains | 2 | 6 | ||
Fried Plantains | 30 | 76 | Requested by Isabel Sarmento for 121 | |
Sugar Cane | 2 | 6 | Offered by Isabel Sarmento for 6 | |
Rum | 24 | 60 | Offered by Madame Kahina for 60
Requested by Anne Harlow for 96 Requested by Jean La Fortune for 96 | |
Cotton | 4 | 10 | ||
Cotton Fabric | 8 | 20 | Offered by Isabel Sarmento for 20 | |
Sails | 34 | 86 | Offered by Anne Harlow for 86
Offered by Jean La Fortune for 86 | |
Alpaca Wool | 2 | 6 | ||
Ponchos | 20 | 50 | ||
Caoutchouc | 20 | 50 | Offered by Old Nate for 50 | |
Pearls | 30 | 76 | Offered by Madame Kahina for 76
Offered by Isabel Sarmento for 76 Requested by Old Nate for 121 | |
Clay | 4 | 10 | ||
Bricks | 20 | 50 | Offered by Archibald Blake for 50 | |
Corn | 20 | 50 | ||
Beef | 80 | 200 | ||
Tortillas | 140 | 350 | ||
Coffee Beans | 20 | 50 | ||
Coffee | 80 | 200 | Offered by Madame Kahina for 200 | |
Gold Ore | 500 | 1250 | Offered by Eli Bleakworth for 1250 | |
Felt | 4 | 10 | ||
Bowler Hats | 22 | 56 | ||
Beer | 260 | 650 | Requested by Anne Harlow for 1040
Requested by Jean La Fortune for 1040 | |
Tobacco | 40 | 100 | Offered by Isabel Sarmento for 100 | |
Wood Veneers | 602 | 1506 | ||
Cigars | 864 | 2160 | Offered by Madame Kahina for 2160 | |
Sewing Machines | 230 | 576 | Offered by Archibald Blake for 576 | |
Cocoa | 4 | 10 | Offered by Isabel Sarmento for 10 | |
Sugar | 6 | 16 | Offered by Isabel Sarmento for 16 | |
Chocolate | 30 | 76 | Offered by Madame Kahina for 76 |
Sunken Treasures DLC[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Scrap | 9 | 24 | ||
Nice Scrap | 94 | 236 | ||
Special Scrap | 1012 | 2530 |
The Passage DLC[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Whale Oil | 160 | 400 | Offered by Qumaq for 400 | |
Caribou Meat | 40 | 100 | Offered by Qumaq for 100 | |
Pemmican | 504 | 1260 | Offered by Qumaq for 1260 | |
Seal Skin | 280 | 700 | Offered by Qumaq for 700 | |
Goose Feathers | 48 | 120 | ||
Sleeping Bags | 380 | 950 | ||
Oil Lamps | 672 | 1680 | ||
Bear Fur | 64 | 160 | Offered by Qumaq for 160 | |
Parkas | 412 | 1030 | ||
Huskies | 600 | 1500 | Offered by Qumaq for 1500 | |
Sleds | 600 | 1500 | ||
Husky Sleds | 1440 | 3600 | ||
Gas | 3856 | 9640 | ||
Lost Expedition Scrap | 94 | 236 |
Land of Lions DLC[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Wanza Timber | 3 | 8 | Offered by Emperor Ketema for 8 | |
Goat Milk | 4 | 10 | ||
Linseed | 8 | 20 | ||
Linen | 16 | 40 | Offered by Emperor Ketema for 40 | |
Finery | 32 | 80 | ||
Sanga Cow | 8 | 20 | Offered by Emperor Ketema for 20 | |
Salt | 6 | 16 | ||
Dried Meat | 24 | 62 | ||
Hibiscus Petals | 12 | 30 | Offered by Emperor Ketema for 30 | |
Hibiscus Tea | 84 | 210 | ||
Teff | 8 | 20 | ||
Mud Bricks | 52 | 130 | Offered by Emperor Ketema for 130 | |
Indigo Dye | 20 | 50 | ||
Ceramics | 64 | 160 | ||
Tapestries | 112 | 280 | ||
Spices | 20 | 50 | ||
Spiced Flour | 58 | 146 | ||
Lobster | 32 | 80 | ||
Seafood Stew | 210 | 526 | ||
Clay Pipes | 259 | 648 | ||
Paper | 13 | 34 | ||
Illuminated Script | 233 | 584 | ||
Beeswax | 28 | 70 | ||
Ornate Candles | 80 | 200 | ||
Lanterns | 500 | 1250 | ||
Leather Boots | 288 | 720 | ||
Tailored Suits | 384 | 960 | ||
Telephones | 1912 | 4782 |
Tourist Season DLC[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Jam | 20 | 50 | ||
Shampoo | 160 | 400 | ||
Lemonade | 848 | 2120 | ||
Souvenirs | 228 | 570 | ||
Cinnamon | 20 | 50 | ||
Coconut Oil | 20 | 50 | ||
Citrus | 20 | 50 | ||
Camphor Wax | 20 | 50 |
The High Life DLC[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Elevators | 7896 | 19740 | ||
Cinnamon | 20 | 50 | ||
Chewing Gum | 700 | 1750 | ||
Citrus | 20 | 50 | ||
Biscuits | 300 | 750 | ||
Cherry Wood | 20 | 50 | ||
Cognac | 600 | 1500 | ||
Ethanol | 668 | 1670 | ||
Resin | 20 | 50 | ||
Lacquer | 1032 | 2580 | ||
Typewriters | 1700 | 4250 | ||
Camphor Wax | 20 | 50 | ||
Celluloid | 1360 | 3400 | ||
Billiard Tables | 1840 | 4600 | ||
Violins | 1560 | 3900 | ||
Toys | 2880 | 7200 | ||
Coconut Oil | 20 | 50 |
Seeds of Change DLC[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Spices | 20 | 50 | ||
Hot Sauce | 28 | 70 | ||
Atole | 28 | 70 | ||
Dung | 4 | 10 | ||
Fertiliser | 16 | 40 |
Empire of the Skies DLC[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Bauxite | 50 | 126 | Offered by Sir Archibald Blake for 126 | |
Aluminium Profiles | 440 | 1100 | Offered by Isabel Sarmento for 1100 | |
Industrial Lubricant | 76 | 190 | ||
Helium | 960 | 2400 | ||
Bombs | 7120 | 17800 | ||
Sea Mines | 6240 | 15600 | ||
Pamphlets | 96 | 240 | ||
Care Packages | 8000 | 20000 | ||
Water Drop | 0 | 2 |
New World Rising DLC[]
Goods | Passive Trade | Active Trade | ||
---|---|---|---|---|
Selling Price | Buying Price | Special Requests | ||
Bauxite | 50 | 126 | Offered by Sir Archibald Blake for 126 | |
Aluminium Profiles | 440 | 1100 | Offered by Isabel Sarmento for 1100 | |
Nandu Leather | 6 | 16 | ||
Soccer Balls | 84 | 210 | ||
Citrus | 20 | 50 | ||
Herbs | 4 | 12 | ||
Mezcal | 76 | 190 | ||
Calamari | 4 | 12 | ||
Jalea | 28 | 70 | ||
Milk | 1 | 4 | ||
Ice Cream | 96 | 240 | ||
Fire Extinguishers | 988 | 2470 | ||
Orchid | 8 | 20 | ||
Ethanol | 668 | 1670 | ||
Coconut Oil | 20 | 50 | ||
Perfumes | 4360 | 10900 | ||
Minerals | 196 | 490 | ||
Pigments | 628 | 1570 | ||
Nandu Feathers | 2 | 6 | ||
Costumes | 1072 | 2680 | ||
Police Equipment | 1096 | 2740 | ||
Electric Cables | 588 | 1470 | ||
Camphor Wax | 20 | 50 | ||
Celluloid | 1360 | 3400 | ||
Motor | 4160 | 10400 | ||
Fans | 612 | 1530 | ||
Film Reel | 2140 | 5350 | ||
Medicine | 5012 | 12530 | ||
Scooter | 10080 | 25200 |