Timber is a construction material. By default, it can be produced in Old World, New World and The Arctic.
Usage[]
Construction Material[]
Timber is a construction material, used to construct sailing ships and to construct almost every building in the game.
Expeditions[]
Timber can be used during expeditions, it grants 20 bonus points to crafting skill and 20 bonus morale per 50 tons.
Trade[]
Timber can be passively sold for 4 or purchased for 10 per ton. It can be actively bought from Old Nate or Sir Archibald Blake for 10 coins. No neutral trader buys timber for a special price.
Production[]
Timber is produced in a Sawmill from Wood in each region except for Enbesa. All basic production chains for timber are shown below:
Old World Timber[]
Timber
New World Timber[]
Timber
The Arctic Timber[]
Alternatives[]
Timber can be also used/obtained in the following production chains when particular items are equipped in a Trade Union.
Cigars (Torcedor Lucia)[]
Torcedor Lucia Epic | ||
---|---|---|
Lucia's exquisite hand-rolled cigars have ended lifelong rivalries. | ||
Equipped in Trade Union Affects Cigar Factory |
Effects Productivity: +40% Replaced Input Instead of Wood Veneers, the building processes Timber. |
Expedition Bonus Crafting: +40 Medicine: +10 |
Cigars
Torcedor Lucia
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Cigars supply:
• 504 Obrero Residences (up to 10080 Obreros)
• or 252 Investor Residences (up to 12600 Investors)
Gramophones (Johan the Inventor)[]
Johan the Inventor Epic | ||
---|---|---|
Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
Equipped in Trade Union Affects Gramophone Factory |
Effects Productivity: +40% Replaced Input Instead of Wood Veneers, the building processes Timber. |
Expedition Bonus Crafting: +40 Diplomacy: +20 |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600 Investors)
• or 114,2 Scholar Residences (up to 13704 Scholars)
Husky sleds production[]
Naaqtuuq the Sled-Builder Epic DLC Required
The Passage | ||
---|---|---|
When trees are few and far between, you learn the places driftwood prefers to end its voyages. | ||
Equipped in Arctic Lodge Affects Husky Sled Factory Lumberjack's Hut Sled Frame Factory |
Effects Productivity: +40% Extra Goods Occasionally produces extra Timber every 2nd cycle |
Expedition Bonus Crafting: +40 Faith:+20 |
Sleds production[]
Naaqtuuq the Sled-Builder Epic DLC Required
The Passage | ||
---|---|---|
When trees are few and far between, you learn the places driftwood prefers to end its voyages. | ||
Equipped in Arctic Lodge Affects Husky Sled Factory Lumberjack's Hut Sled Frame Factory |
Effects Productivity: +40% Extra Goods Occasionally produces extra Timber every 2nd cycle |
Expedition Bonus Crafting: +40 Faith:+20 |
Arctic wood production[]
Naaqtuuq the Sled-Builder Epic DLC Required
The Passage | ||
---|---|---|
When trees are few and far between, you learn the places driftwood prefers to end its voyages. | ||
Equipped in Arctic Lodge Affects Husky Sled Factory Lumberjack's Hut Sled Frame Factory |
Effects Productivity: +40% Extra Goods Occasionally produces extra Timber every 2nd cycle |
Expedition Bonus Crafting: +40 Faith:+20 |