Timber is a construction material. By default, it can be produced in Old World, New World and The Arctic.
Usage[]
Construction Material[]
Timber is a construction material, used to construct sailing ships and to construct almost every building in the game.
Expeditions[]
Timber can be used during expeditions, it grants 20 bonus points to crafting skill and 20 bonus morale per 50 tons.
Trade[]
Timber can be passively sold for 4
or purchased for 10
per ton. It can be actively bought from Old Nate or Sir Archibald Blake for 10
coins. No neutral trader buys timber for a special price.
Production[]
Timber is produced in a
Sawmill from
Wood in each region except for
Enbesa. All basic production chains for timber are shown below:
Old World Timber[]
Timber
New World Timber[]
Timber
The Arctic Timber[]
Alternatives[]
Timber can be also used/obtained in the following production chains when particular items are equipped in a
Trade Union.
Cigars (Torcedor Lucia)[]
Epic | ||
|---|---|---|
| Lucia's exquisite hand-rolled cigars have ended lifelong rivalries. | ||
Affects |
Effects Productivity: +40% Replaced Input Instead of |
Expedition Bonus |
Cigars
Torcedor Lucia
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Cigars supply:
• 504 Obrero Residences (up to 10080
Obreros)
• or 252 Investor Residences (up to 12600
Investors)
Gramophones (Johan the Inventor)[]
Epic | ||
|---|---|---|
| Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
Affects |
Effects Productivity: +40% Replaced Input Instead of |
Expedition Bonus |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600
Investors)
• or 114,2 Scholar Residences (up to 13704
Scholars)
Husky sleds production[]
Epic DLC Required
The Passage | ||
|---|---|---|
| When trees are few and far between, you learn the places driftwood prefers to end its voyages. | ||
Affects |
Effects Productivity: +40% Extra Goods Occasionally produces extra |
Expedition Bonus |
Sleds production[]
Epic DLC Required
The Passage | ||
|---|---|---|
| When trees are few and far between, you learn the places driftwood prefers to end its voyages. | ||
Affects |
Effects Productivity: +40% Extra Goods Occasionally produces extra |
Expedition Bonus |
Arctic wood production[]
Epic DLC Required
The Passage | ||
|---|---|---|
| When trees are few and far between, you learn the places driftwood prefers to end its voyages. | ||
Affects |
Effects Productivity: +40% Extra Goods Occasionally produces extra |
Expedition Bonus |