Supply Factory is a Multifactory which can produce several different goods:
- With
Empire of the Skies DLC it can be built in the Old World (and Cape Trelawney) and the New World and can produce:
- With
New World Rising DLC it can be built only in the New World and can produce:
Police Equipment - produced from
Wood,
Steel and
Cotton Fabric
Production[]
Supply Factory produces goods when a few conditions are met:
- Desired production is selected
- Appropriate workforce is available
- The building is provided with necessary goods
It requires from zero to three different input goods and it takes 60 seconds to produce 1 ton of the product from 1 ton of every input good so the production rate is 1 ton of the produced good per minute. Productivity can be changed by adjusting working conditions, using items and electricity (in the New World only with the New World Rising DLC). Supply factory requires a
Warehouse or
Trading Post to be located within its range in order to send out carts to fetch input goods and deliver produced good. It can also receive input goods if it is within range of specific production buildings, which could deliver required goods they produce directly to the factory.
Supply Factory Inventory[]
Manufacture a variety of goods to drop from the skies - some nasty, some nice.
Supply Factories can produce up to six different goods, each based on a different recipe but only one type of good can be made at a time. Like in every multifactory, used recipe can be switched at any moment. Supply Factories using different recipes have the same production times, maintenance cost, impact on attractiveness and unlock condition. The Old World and New World versions have different construction costs and workforce requirement (details can be found in the infobox at the top of this page). Arsenal: Police Equipment also has a different unlock condition in comparison to other supply factories.
Bomb Factory[]
As much a symbol of modernity as the locomotive or the skyscraper.
- Unlock Condition: 600
Obreros
All regular production chains involving the Bomb Factory are listed below.
Bombs (Old World)[]
★ The Coal Mine may be replaced with two
Charcoal Kilns
for +10
+30
-10
-400
-4
+5
Bombs (New World)[]
★ The Coal Mine may be replaced with two
Charcoal Kilns
for +10
+30
-10
-400
-4
+5
Sea Mine Factory[]
A one-way ticket to Davy Jones' Locker.
- Unlock Condition: 600
Obreros
All regular production chains involving the Sea Mine Factory are listed below.
Sea Mines (Old World)[]
★ The Coal Mine may be replaced with two
Charcoal Kilns
for +10
+30
-10
-400
-4
+5
Sea Mines (New World)[]
★ The Coal Mine may be replaced with two
Charcoal Kilns
for +10
+30
-10
-400
-4
+5
Pamphlet Printer[]
People will believe anything they read - especially if it comes falling from the sky.
- Unlock Condition: 600
Obreros
All regular production chains involving the Pamphlet Printer are listed below.
Pamphlets (Old World)[]
Pamphlets (New World)[]
Care Package Factory[]
A bundle of goodies certain to brighten someone's day - so long as you avoid dropping it on their head.
- Unlock Condition: 600
Obreros
All regular production chains involving the Care Package Factory are listed below.
Care Packages (Old World)[]
Care Packages (New World)[]
Water Drop Factory[]
Subtlety is not an attribute much prized in the art of firefighting.
- Unlock Condition: 600
Obreros
All regular production chains involving the Water Drop Factory are listed below.
Water Drop (Old World)[]
Water Drop (New World)[]
Arsenal: Police Equipment[]
The sight of justice being delivered can be most arresting.
- Unlock Condition: 4000
Artistas
All regular production chains involving the Arsenal: Police Equipment are listed below.
Police Headquarters[]
Screenshots[]
Items[]
Some items when equipped in trade unions can have an impact on some of the supply factories.
Specific items[]
![]() Common | ||
---|---|---|
Half-blind from years of welding. | ||
![]() Affects ![]() ![]() ![]() ![]() |
Effects Maintenance Cost: -30% |
Expedition Bonus![]() |
![]() Uncommon | ||
---|---|---|
Smelts the candle at both ends. | ||
![]() Affects All Ironworks and Foundries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +40% Attractiveness: -3 Chance of Fire: +50% |
![]() Uncommon | ||
---|---|---|
The world runs on money, not oxygen! | ||
![]() Affects All Ironworks and Foundries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +25% Attractiveness: +20% |
![]() Uncommon | ||
---|---|---|
Lose sight of tiny cogs and sparklers no more. | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +25% |
Expedition Bonus![]() |
![]() Uncommon | ||
---|---|---|
Makes the city air cleaner at night. | ||
![]() Affects All Ironworks and Foundries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: -10% Attractiveness: -40% |
![]() Uncommon | ||
---|---|---|
He made swords when other kids were still playing with them. | ||
![]() Affects ![]() ![]() ![]() ![]() |
Effects Productivity: +20% |
Expedition Bonus![]() |
![]() Rare | ||
---|---|---|
Don't let anybody stop you burning coal, even if it looks gruesome! | ||
![]() Affects All Ironworks and Foundries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +40% Attractiveness: +40% |
![]() Rare | ||
---|---|---|
Allows your precision craftsman to examine the fine details. | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +35% |
Expedition Bonus![]() |
![]() Rare | ||
---|---|---|
The difference in the city air is like night and day. | ||
![]() Affects All Ironworks and Foundries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: -20% Attractiveness: -60% |
![]() Rare | ||
---|---|---|
Saves time, but not the environment. | ||
![]() Affects All Ironworks and Foundries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +50% Attractiveness: -2 Chance of Fire: +30% |
![]() Rare DLC Required
The Passage | ||
---|---|---|
Old Nate tested the sensors by setting fire to his sleeve. | ||
![]() Affects All Heavy Industries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Chance of Fire: -50% Explosion Chance: -50% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic | ||
---|---|---|
A smelting innovation that saves both time and effort! | ||
![]() Affects All Ironworks and Foundries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +60% Attractiveness: -1 Workforce Needed: -50% |
![]() Epic | ||
---|---|---|
Miss Green's clever measures to reduce smog can save our species from extinction! | ||
![]() Affects All Ironworks and Foundries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: -30% Attractiveness: -80% |
![]() Epic | ||
---|---|---|
"This is the era of industrialisation! To hell with the tree-hugging leaf-lickers!", declares Lord Footprint. | ||
![]() Affects All Ironworks and Foundries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +55% Attractiveness: +60% |
![]() Epic | ||
---|---|---|
Designed by the very artisans who use them, this magnifier guarantees quality. | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +40% Maintenance Cost: -10% |
Expedition Bonus![]() |