Steam Carriages are a consumer good consumed as a basic need of
Investors. By default, they can be produced only in the Old World.
For a detailed look into the profitability of Steam Carriages as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Steam Carriages fulfill a basic need of
Investors.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.000111111 | 4 | +187.5/+168.75/+150 |
Expeditions[]
Steam carriages can be used during expeditions, they grant 30 bonus points to force skill and 30 bonus morale per 50 tons.
Trade[]
Steam carriages can be passively sold for 16650
or purchased for 41626
per ton. They can be actively sold to Emperor Ketema for 66601
. No neutral trader sells steam carriages for a special price.
Production[]
Steam carriages are produced in a
Cab Assembly Line from
Chassis and
Steam Motors. The basic production chain for steam carriages is shown below:
Steam Carriages[]
Steam Carriages
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Supplies:
• 600 Investor Residences (up to 30000
Investors)
Alternatives[]
Steam Carriages can be also obtained in the following production chains when particular items are equipped in a
Trade Union.
Using Filaments instead of Steam Motors[]
Epic | ||
|---|---|---|
| Susannah's success can be condensed down to her hybridised steam cylinders. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Steam Carriages
Susannah the Steam Engineer
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Steam Carriages supply:
• 600 Investor Residences (up to 30000
Investors)
Light Bulbs supply:
• 80 Engineer Residences (up to 3200
Engineers)
• or 40 Investor Residences (up to 2000
Investors)
Gramophones production[]
Legendary | ||
|---|---|---|
| Conducts lightning. His family (from Wittenberg) has the motto, "standing still is a backward step." | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Provides electricity |
Expedition Bonus |
Light bulbs production[]
Legendary | ||
|---|---|---|
| Conducts lightning. His family (from Wittenberg) has the motto, "standing still is a backward step." | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Provides electricity |
Expedition Bonus |
Town Hall items[]
There are several Town Hall items which provide some benefits from supplying steam carriages to your people. Here is a list of those items:
Uncommon | ||
|---|---|---|
| An eighth child? How wonderful. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Happiness: -2 |
|
Rare | ||
|---|---|---|
| All should be free to have as many bouncing babies as they wish, or indeed, as they don't wish. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +2 Residences gain bonus residents from Happiness: -3 |
|
Rare | ||
|---|---|---|
| That'll stop them foaming at the mouth! | ||
Affects Old and New World residences, excluding scholars when activated |
When activated Bonus Residents +2 Duration:02:00:00Residences gain bonus residents from Chance of Illness -90% Destroyed after use |
Expedition Bonus |
Epic | ||
|---|---|---|
| Preventing the natural course is the gravest sin, rules religious leader, and fourteenth child of his family. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +3 Residences gain bonus residents from Happiness: -4 |
|
Legendary | ||
|---|---|---|
| Dubbed "Dragonproof", Doughty once tackled a Pyrphorian blaze bare-chested, having given his vest to an orphan. | ||
Affects Old and New World residences, excluding scholars |
Effects Happiness: +10 Chance of Fire: -50% Bonus Residents: +1 Residences gain bonus residents from |
Expedition Bonus |
Legendary | ||
|---|---|---|
| No Christmas ghosts here — Sokow would never permit his privilege to blind him to the needs of the community. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Income per house: +2% |
Expedition Bonus |
Legendary | ||
|---|---|---|
| An exceptional bacteriologist, Hecate's vaccinations will be saving lives long after he himself has departed. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Happiness: +10 Chance of Illness: -50% |
Expedition Bonus Trait: Anthropologist |
Legendary DLC Required
The Anarchist | ||
|---|---|---|
| Famous for his paradoxes that baffle the conscience of the privileged and empower the poor. | ||
Affects |
Effects Bonus Income: +1 Residents gain bonus income from Bonus Residents: +1 Residences gain bonus residents from Bonus Supply Residences with the |
Expedition Bonus |
Legendary | ||
|---|---|---|
| D'Artois appeared as a vision to a poor beggar man, entrusting him with spreading her illuminating wisdom. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +2 Residences gain bonus residents from Chance of Illness: -50% Chance of Riots: -50% |
Expedition Bonus Trait: Hypnotist |