Template:Infobox BuildingsSoap factory turns tallow into soap, the basic need of Workers and Artisans. It can be built only in the Old World.
For a detailed look into the profitability of soap as a consumer product, see this page.
Productivity
It takes 30 seconds to produce 1 ton of soap from 1 ton of tallow so the production rate is 2 tons of soap per minute. Productivity can be changed by adjusting working conditions, using items and electricity.
Soap usage and production chains
Soap fulfills the basic need of Workers and Artisans. Soap can be used during expeditions, it grants 15 bonus points to medicine skill per 50 tons. It can also be sold for 96 coins, or purchased for 240 coins per ton (by passive trading). Soap is requested by Eli Bleakworth who buys it at his harbour for 192 coins.
All production chains involving soap are listed below.
Soap
Supplies:
• 240 Workers Residences (up to 4800 Workers)
• or 120 Artisans Residences (up to 3600 Artisans)
Items
Some items when equipped in trade unions can have an impact on soap factories. Below you can find two lists of such items. The first part of the list contains items affecting only particular buildings including soap factories, the list is divided by rarity. The second list contains items affecting every production building in the game.
Common
Chandler Common | ||
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Waxes lyrical. | ||
Equipped in Trade Union Affects Soap Factory |
Effects Maintenance Cost: -20% |
Expedition Bonus Crafting: +10 |
Uncommon
Mercury Thermometer Uncommon | ||
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Measures temperature precisely. | ||
Equipped in Trade Union Affects Chemical Plant: Film Reels Dynamite Factory Hacienda Fertiliser Works Laboratory: Medicine Rendering Works Soap Factory |
Effects Productivity: +25% |
Slurry Tank Uncommon | ||
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Keeps the stench to a minimum. | ||
Equipped in Trade Union Affects Hacienda Fertiliser Works Pig Farm Rendering Works Slaughterhouse Soap Factory |
Effects Attractiveness: -25% Maintenance Cost: +30% |
Soap Maker Uncommon | ||
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Doesn't let soap become a drama. | ||
Equipped in Trade Union Affects Pig Farm Rendering Works Soap Factory |
Effects Productivity: +20% |
Expedition Bonus Crafting: +20 |
Rare
Herbal Hygienist Rare | ||
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His employment record is absolutely spotless. | ||
Equipped in Trade Union Affects Soap Factory |
Effects Productivity: +30% Maintenance Cost: -60% |
Expedition Bonus Crafting: +30 Medicine: +10 |
Melting Point Apparatus Rare | ||
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Never ruin another batch again, with precise control of temperatures! | ||
Equipped in Trade Union Affects Chemical Plant: Film Reels Dynamite Factory Hacienda Fertiliser Works Laboratory: Medicine Rendering Works Soap Factory |
Effects Productivity: +35% |
Slurry Pit Rare | ||
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Manage your livestock waste in a clean, sustainable way. | ||
Equipped in Trade Union Affects Hacienda Fertiliser Works Pig Farm Rendering Works Slaughterhouse Soap Factory |
Effects Attractiveness: -50% Maintenance Cost: +20% |
Epic
Perfumier Prunella Epic | ||
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Prunella first made her soaps in the garden shed. How far she has come since! | ||
Equipped in Trade Union Affects Soap Factory |
Effects Replaced Input Instead of Tallow, the building processes Wood. Attractiveness: -100% |
Expedition Bonus Crafting: +40 Medicine: +20 |
Sophisticated Slurry Lagoon Epic | ||
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As glamorous as waste management gets, and a rich source of natural fertiliser. | ||
Equipped in Trade Union Affects Hacienda Fertiliser Works Pig Farm Rendering Works Slaughterhouse Soap Factory |
Effects Attractiveness: -75% Maintenance Cost: +10% |
Thielemann's Tube Epic | ||
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The most accurate melting point measurement system this century! | ||
Equipped in Trade Union Affects Chemical Plant: Film Reels Dynamite Factory Hacienda Fertiliser Works Laboratory: Medicine Rendering Works Soap Factory |
Effects Productivity: +50% |
Legendary
Hervé Savonne, Suppressor of Grime Legendary | ||
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His religious attention to detail in the world of soap makes him high priest of hygiene, causing occasional booms in glycerides... | ||
Equipped in Trade Union Affects Soap Factory |
Effects Productivity: +50% Extra Goods Occasionally produces extra Dynamite every 3rd cycle Workforce Needed: -50% |
Expedition Bonus Crafting: +50 Medicine: +30 |
Items for all production buildings
Template:Items for all production buildings Template:Items for all production buildings Template:Items for all production buildings
Template:Items for all production buildings