Shampoo is a consumer good available in Tourist Season. It is consumed by two different population tiers: As a basic need of Tourists; and as a lifestyle need of Engineers. By default, it can be produced only in the Old World.
Usage[]
Basic need[]
Shampoo fulfills a basic need of Tourists.
Consumption | Influx | Income | |
---|---|---|---|
Tourists | 0.008333333 | 105 | +412.5/+371.25/+330 |
Lifestyle need[]
Shampoo fulfills a lifestyle need of Engineers.
Consumption | Influx | Income | |
---|---|---|---|
Engineers | 0.0003 | 5 | +8.5/+7.65/+6.8 |
Expeditions[]
Shampoo can be used during expeditions, it grant 15 bonus points to medicine skill and 10 bonus morale per 50 tons.
Trade[]
Shampoo can be passively sold for 160 or purchased for 400 per ton. No neutral trader buys or sells for a special price.
Production[]
Shampoo is produced in a Chemical Plant from Coconut Oil, Cinnamon, and Soap.
Supplies:
• 4 Hotels (up to 2000 Tourists)
Town Hall items[]
Mr. Bertram, Hotel Manager Legendary | ||
---|---|---|
He sees and hears all, knowing and keeping the many secrets of his guests. | ||
Equipped in Town Hall Affects Hotel |
Effects Bonus Residents: +20 Residences gain bonus residents from Tourist Mooring, Bread, Variety Theatre, Restaurant, Jam, Café, Shampoo, Bar. Chance of Fire: -10% Chance of Illness: -10% |
Expedition Bonus Diplomacy: +35 Force: +5 Trait: Hypnotist |