Sewing Machines are a consumer good consumed by five different population tiers: As a basic need of
Artisans,
Engineers,
Obreros and
Artistas; and as a lifestyle need of
Elders. By default, they can be produced only in the Old World. With
New World Rising they can also be produced in the New World.
For a detailed look into the profitability of Sewing Machines as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Sewing Machines fulfill a basic need of
Artisans,
Engineers,
Obreros and
Artistas.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.000476190 | 2 | +15/+13.5/+12 | |
| 0.000952381 | 6 | +40/+36/+32 | |
| 0.000416667 | 2 | +6.25/+5.625/+5 | |
| 0.000833334 | 4 | +12.5/+11.25/+10 | |
| 0.000416667 | 5 | +20/+18/+16 | |
| 0.0009375008 | 7 | +45/+40.5/+36 |
Lifestyle need[]
Sewing Machines fulfill a lifestyle need of
Elders.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.0003 | 2 | +8/+7.2/+6.4 |
Expeditions[]
Sewing machines can be used during expeditions, they grant 30 bonus points to crafting skill and 30 bonus morale per 50 tons.
Trade[]
Sewing machines can be passively sold for 230
or purchased for 576
per ton. They can be actively bought from Sir Archibald Blake for 576
coins. No neutral trader buys sewing machines for a special price.
Production[]
Sewing machines are produced in a
Sewing Machine Factory from
Steel and
Wood. The basic production chain for sewing machines is shown below:
Sewing Machines[]
Sewing Machines
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Supplies:
• 140
Artisans Residences (up to 4200
Artisans)
• or 70
Engineers Residences (up to 2800
Engineers)
• or 160
Obreros Residences (up to 3200
Obreros)
Sewing Machines (New World)[]
Supplies:
• 420
Artisans Residences (up to 12600
Artisans)
• or 210
Engineers Residences (up to 8400
Engineers)
• or 480
Obreros Residences (up to 9600
Obreros)
• or 480
Artistas Residences (up to 19200
Artistas)
Alternatives[]
Sewing Machines can be also obtained in the following production chains when particular items are equipped in a
Trade Union.
Using Iron instead of Steel[]
Epic | ||
|---|---|---|
| Dario is an octopus, with eight different tools in his eight different hands. | ||
Affects |
Effects Extra Goods Occasionally produces extra Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Sewing Machines
Dario the Mechanical Engineer
Sewing Machines supply:
• 140 Artisan Residences (up to 4200
Artisans)
• or 70 Engineer Residences (up to 2800
Engineers)
• or 160 Obrero Residences (up to 3200
Obreros)
Pocket Watches supply:
• 63,75 Engineer Residences (up to 2550
Engineers)
• or 31,875 Investor Residences (up to 1593,75
Investors)
Gramophones supply:
• 95 Investor Residences (up to 4750
Investors)
• or 95,2 Scholar Residences (up to 11428
Scholars)
Gramophones production[]
Legendary | ||
|---|---|---|
| Conducts lightning. His family (from Wittenberg) has the motto, "standing still is a backward step." | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Provides electricity |
Expedition Bonus |
Light bulbs production[]
Legendary | ||
|---|---|---|
| Conducts lightning. His family (from Wittenberg) has the motto, "standing still is a backward step." | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Provides electricity |
Expedition Bonus |
Town Hall items[]
There are several Town Hall items which supply sewing machines to residents, reduce consumption of sewing machines or provide some benefits from supplying sewing machines to your people. Here is a list of those items:
Uncommon | ||
|---|---|---|
| Encourages household haberdashery. | ||
Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus |
Legendary | ||
|---|---|---|
| Dubbed "Dragonproof", Doughty once tackled a Pyrphorian blaze bare-chested, having given his vest to an orphan. | ||
Affects Old and New World residences, excluding scholars |
Effects Happiness: +10 Chance of Fire: -50% Bonus Residents: +1 Residences gain bonus residents from |
Expedition Bonus |
Legendary | ||
|---|---|---|
| No Christmas ghosts here — Sokow would never permit his privilege to blind him to the needs of the community. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Income per house: +2% |
Expedition Bonus |
Legendary | ||
|---|---|---|
| An exceptional bacteriologist, Hecate's vaccinations will be saving lives long after he himself has departed. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Happiness: +10 Chance of Illness: -50% |
Expedition Bonus Trait: Anthropologist |
Legendary DLC Required
The Anarchist | ||
|---|---|---|
| Famous for his paradoxes that baffle the conscience of the privileged and empower the poor. | ||
Affects |
Effects Bonus Income: +1 Residents gain bonus income from Bonus Residents: +1 Residences gain bonus residents from Bonus Supply Residences with the |
Expedition Bonus |
Trivia and History[]
The use of machines for sewing and fabric work was one of the first applications of "industrialization", taking what had been the job of individual artifice and making it into a mass-production operation through mechanization. This was not a universally popular move as it greatly impoverished the artificers who now found one machine doing the work of ten of them, and produced counter-movements such as the Luddites who attacked industrialization as a tool of wealth-hoarding and capital.
The personal sewing machine, however, was a later development designed to aid the time-consuming and often difficult job of household sewing, which required excellent eyesight and careful handiwork. The sewing machine instead used mechanical motion -- usually generated via a foot pedal, though it would be replaced with electric motor drive decades later -- to move the needle or shuttle in a preset motion that allowed for fast, precise sewing, saving large amounts of time.
The personal sewing machine had several major inventors and contributors, such as Walter Hunt, John Fisher, and Elias Howe. The first patent and subsequent commercial success, however, went to Isaac Meritt Singer in 1851, whose Singer Corporation would go on to be a leading producer of sewing machines for decades to come and eventually the first producer of electric sewing machines. The confused heritage of the sewing machine, compounded by subsequent inventions, would cause such a gridlock of patents and interests that it would result in a massive legal battle known as the Sewing Machine War.