Sewing Machines are a consumer good consumed by five different population tiers: As a basic need of Artisans, Engineers, Obreros and Artistas; and as a lifestyle need of Elders. By default, they can be produced only in the Old World. With New World Rising they can also be produced in the New World.
For a detailed look into the profitability of Sewing Machines as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Sewing Machines fulfill a basic need of Artisans, Engineers, Obreros and Artistas.
Consumption | Influx | Income | |
---|---|---|---|
Artisans | 0.000476190 | 2 | +15/+13.5/+12 |
Engineers | 0.000952381 | 6 | +40/+36/+32 |
Obreros | 0.000416667 | 2 | +6.25/+5.625/+5 |
Hacienda Obrera Quarters | 0.000833334 | 4 | +12.5/+11.25/+10 |
Artistas | 0.000416667 | 5 | +20/+18/+16 |
Hacienda Artista Quarters | 0.0009375008 | 7 | +45/+40.5/+36 |
Lifestyle need[]
Sewing Machines fulfill a lifestyle need of Elders.
Consumption | Influx | Income | |
---|---|---|---|
Elders | 0.0003 | 2 | +8/+7.2/+6.4 |
Expeditions[]
Sewing machines can be used during expeditions, they grant 30 bonus points to crafting skill and 30 bonus morale per 50 tons.
Trade[]
Sewing machines can be passively sold for 230 or purchased for 576 per ton. They can be actively bought from Sir Archibald Blake for 576 coins. No neutral trader buys sewing machines for a special price.
Production[]
Sewing machines are produced in a Sewing Machine Factory from Steel and Wood. The basic production chain for sewing machines is shown below:
Sewing Machines[]
Sewing Machines
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 140 Artisans Residences (up to 4200 Artisans)
• or 70 Engineers Residences (up to 2800 Engineers)
• or 160 Obreros Residences (up to 3200 Obreros)
Sewing Machines (New World)[]
Supplies:
• 420 Artisans Residences (up to 12600 Artisans)
• or 210 Engineers Residences (up to 8400 Engineers)
• or 480 Obreros Residences (up to 9600 Obreros)
• or 480 Artistas Residences (up to 19200 Artistas)
Alternatives[]
Sewing Machines can be also obtained in the following production chains when particular items are equipped in a Trade Union.
Using Iron instead of Steel[]
Dario the Mechanical Engineer Epic | ||
---|---|---|
Dario is an octopus, with eight different tools in his eight different hands. | ||
Equipped in Trade Union Affects Bicycle Factory Sewing Machine Factory |
Effects Extra Goods Occasionally produces extra Pocket Watches every 8th cycle Occasionally produces extra Gramophones every 8th cycle Replaced Input Instead of Steel, the building processes Iron. |
Expedition Bonus Crafting: +45 |
Sewing Machines
Dario the Mechanical Engineer
Sewing Machines supply:
• 140 Artisan Residences (up to 4200 Artisans)
• or 70 Engineer Residences (up to 2800 Engineers)
• or 160 Obrero Residences (up to 3200 Obreros)
Pocket Watches supply:
• 63,75 Engineer Residences (up to 2550 Engineers)
• or 31,875 Investor Residences (up to 1593,75 Investors)
Gramophones supply:
• 95 Investor Residences (up to 4750 Investors)
• or 95,2 Scholar Residences (up to 11428 Scholars)
Gramophones production[]
Prof. Ram Devi, The Bundle of Energy Legendary | ||
---|---|---|
Conducts lightning. His family (from Wittenberg) has the motto, "standing still is a backward step." | ||
Equipped in Trade Union Affects Chemical Plant: Film Reels Fan Factory Gramophone Factory Light Bulb Factory |
Effects Productivity: +50% Extra Goods Occasionally produces extra Pocket Watches every 16th cycle Occasionally produces extra Glasses every 14th cycle Occasionally produces extra Penny Farthings every 15th cycle Occasionally produces extra Steam Carriages every 17th cycle Occasionally produces extra Sewing Machines every 13th cycle Provides electricity |
Expedition Bonus Crafting: +55 Diplomacy: +25 |
Light bulbs production[]
Prof. Ram Devi, The Bundle of Energy Legendary | ||
---|---|---|
Conducts lightning. His family (from Wittenberg) has the motto, "standing still is a backward step." | ||
Equipped in Trade Union Affects Chemical Plant: Film Reels Fan Factory Gramophone Factory Light Bulb Factory |
Effects Productivity: +50% Extra Goods Occasionally produces extra Pocket Watches every 16th cycle Occasionally produces extra Glasses every 14th cycle Occasionally produces extra Penny Farthings every 15th cycle Occasionally produces extra Steam Carriages every 17th cycle Occasionally produces extra Sewing Machines every 13th cycle Provides electricity |
Expedition Bonus Crafting: +55 Diplomacy: +25 |
Town Hall items[]
There are several Town Hall items which supply sewing machines to residents, reduce consumption of sewing machines or provide some benefits from supplying sewing machines to your people. Here is a list of those items:
Sewing Threads Uncommon | ||
---|---|---|
Encourages household haberdashery. | ||
Equipped in Town Hall Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus Crafting: +4 |
Chief George Doughty, Smouldering Hero Legendary | ||
---|---|---|
Dubbed "Dragonproof", Doughty once tackled a Pyrphorian blaze bare-chested, having given his vest to an orphan. | ||
Equipped in Town Hall Affects Old and New World residences, excluding scholars Farmer Residence Worker Residence Artisan Residence Engineer Residence Investor Residence All Skyscrapers Jornalero Residence Hacienda Jornalero Quarters Obrero Residence Hacienda Obrera Quarters Artista Residence Hacienda Artista Quarters |
Effects Happiness: +10 Chance of Fire: -50% Bonus Residents: +1 Residences gain bonus residents from Market, Bread, Sewing Machines, University, Glasses, Light Bulbs, Champagne, Steam Carriages, Chocolate. |
Expedition Bonus Crafting: +10 Force: +10 Medicine: +25 |
Jakob Sokow, The Charitable Banker Legendary | ||
---|---|---|
No Christmas ghosts here — Sokow would never permit his privilege to blind him to the needs of the community. | ||
Equipped in Town Hall Affects Old and New World residences, excluding scholars Farmer Residence Worker Residence Artisan Residence Engineer Residence Investor Residence All Skyscrapers Jornalero Residence Hacienda Jornalero Quarters Obrero Residence Hacienda Obrera Quarters Artista Residence Hacienda Artista Quarters |
Effects Bonus Residents: +1 Residences gain bonus residents from Market, Bread, Sewing Machines, University, Glasses, Light Bulbs, Champagne, Steam Carriages, Chocolate, Fans. Income per house: +2% |
Expedition Bonus Diplomacy: +25 Navigation: +25 |
Louis P. Hecate, Arm-Puncturing Pioneer Legendary | ||
---|---|---|
An exceptional bacteriologist, Hecate's vaccinations will be saving lives long after he himself has departed. | ||
Equipped in Town Hall Affects Old and New World residences, excluding scholars Farmer Residence Worker Residence Artisan Residence Engineer Residence Investor Residence All Skyscrapers Jornalero Residence Hacienda Jornalero Quarters Obrero Residence Hacienda Obrera Quarters Artista Residence Hacienda Artista Quarters |
Effects Bonus Residents: +1 Residences gain bonus residents from Market, Bread, Sewing Machines, University, Glasses, Light Bulbs, Champagne, Steam Carriages, Chocolate, Fans. Happiness: +10 Chance of Illness: -50% |
Expedition Bonus Crafting: +30 Medicine: +55 Trait: Anthropologist |
Pietro Jonah Proud, The Philosopher of the Public Good Legendary DLC Required
The Anarchist | ||
---|---|---|
Famous for his paradoxes that baffle the conscience of the privileged and empower the poor. | ||
Equipped in Town Hall Affects Farmer Residence Worker Residence Artisan Residence Engineer Residence Investor Residence All Skyscrapers |
Effects Bonus Income: +1 Residents gain bonus income from Market, Bread, Sewing Machines, University, Glasses, Light Bulbs, Champagne, Steam Carriages, Chocolate. Bonus Residents: +1 Residences gain bonus residents from Market, Bread, Sewing Machines, University, Glasses, Light Bulbs, Champagne, Steam Carriages, Chocolate. Bonus Supply Residences with the Electricity need fulfilled, are provided with Bank, Members Club |
Expedition Bonus Diplomacy: +60 Faith:+30 |
Trivia and History[]
The use of machines for sewing and fabric work was one of the first applications of "industrialization", taking what had been the job of individual artifice and making it into a mass-production operation through mechanization. This was not a universally popular move as it greatly impoverished the artificers who now found one machine doing the work of ten of them, and produced counter-movements such as the Luddites who attacked industrialization as a tool of wealth-hoarding and capital.
The personal sewing machine, however, was a later development designed to aid the time-consuming and often difficult job of household sewing, which required excellent eyesight and careful handiwork. The sewing machine instead used mechanical motion -- usually generated via a foot pedal, though it would be replaced with electric motor drive decades later -- to move the needle or shuttle in a preset motion that allowed for fast, precise sewing, saving large amounts of time.
The personal sewing machine had several major inventors and contributors, such as Walter Hunt, John Fisher, and Elias Howe. The first patent and subsequent commercial success, however, went to Isaac Meritt Singer in 1851, whose Singer Corporation would go on to be a leading producer of sewing machines for decades to come and eventually the first producer of electric sewing machines. The confused heritage of the sewing machine, compounded by subsequent inventions, would cause such a gridlock of patents and interests that it would result in a massive legal battle known as the Sewing Machine War.