Sewing Machine Factory is a production building that produces Sewing Machines. It can be build in the Old World (and Cape Trelawney) where it uses Wood and Steel as ingredients. With New World Rising DLC it can also be built in the New World where it uses Wood and Aluminium Profiles.
Productivity[]
It takes 30 seconds to produce 1 ton of sewing machines from 1 ton of wood and 1 ton of steel (or aluminium profiles), so the production rate is 2 tons of sewing machines per minute. Productivity can be changed by adjusting working conditions, using items and electricity.
Production Chains[]
All regular production chains involving the Sewing Machine Factory are listed below.
Sewing Machines (Old World)[]
Sewing Machines
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 140 Artisans Residences (up to 4200 Artisans)
• or 70 Engineers Residences (up to 2800 Engineers)
• or 160 Obreros Residences (up to 3200 Obreros)
Sewing Machines (New World)[]
Supplies:
• 420 Artisans Residences (up to 12600 Artisans)
• or 210 Engineers Residences (up to 8400 Engineers)
• or 480 Obreros Residences (up to 9600 Obreros)
• or 480 Artistas Residences (up to 19200 Artistas)
Alternatives[]
The Sewing Machine Factory is also involved in the following production chains when particular items are equipped in a Trade Union.
Using Iron instead of Steel[]
Dario the Mechanical Engineer Epic | ||
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Dario is an octopus, with eight different tools in his eight different hands. | ||
Equipped in Trade Union Affects Bicycle Factory Sewing Machine Factory |
Effects Extra Goods Occasionally produces extra Pocket Watches every 8th cycle Occasionally produces extra Gramophones every 8th cycle Replaced Input Instead of Steel, the building processes Iron. |
Expedition Bonus Crafting: +45 |
Sewing Machines
Dario the Mechanical Engineer
Sewing Machines supply:
• 140 Artisan Residences (up to 4200 Artisans)
• or 70 Engineer Residences (up to 2800 Engineers)
• or 160 Obrero Residences (up to 3200 Obreros)
Pocket Watches supply:
• 63,75 Engineer Residences (up to 2550 Engineers)
• or 31,875 Investor Residences (up to 1593,75 Investors)
Gramophones supply:
• 95 Investor Residences (up to 4750 Investors)
• or 95,2 Scholar Residences (up to 11428 Scholars)
Items[]
Some items when equipped in trade unions can have an impact on sewing machine factories.
Specific trade union items[]
Handicrafter Common | ||
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A stitch in time... | ||
Equipped in Trade Union Affects Sewing Machine Factory |
Effects Workforce Needed: -20% |
Expedition Bonus Crafting: +15 |
Planer Uncommon | ||
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A helping hand for cutting. | ||
Equipped in Trade Union Affects Bicycle Factory Cannery Fan Factory Laboratory: Fire Extinguisher Lanternsmith Sewing Machine Factory |
Effects Productivity: +30% Maintenance Cost: +10% |
Expedition Bonus Crafting: +10 |
Repairman Uncommon | ||
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Keeps everyone in the loop. | ||
Equipped in Trade Union Affects Sewing Machine Factory |
Effects Productivity: +20% |
Expedition Bonus Crafting: +25 |
Draughtswoman Rare | ||
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For technical drawings, she sets out very clear rules. | ||
Equipped in Trade Union Affects Bicycle Factory Sewing Machine Factory |
Effects Productivity: +30% Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus Crafting: +35 |
Helical Planer Rare | ||
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Its helical design creates less cutting waste. | ||
Equipped in Trade Union Affects Bicycle Factory Cannery Fan Factory Laboratory: Fire Extinguisher Lanternsmith Sewing Machine Factory |
Effects Productivity: +35% |
Expedition Bonus Crafting: +15 |
"The Cutting Edge" Epic | ||
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A radical redesign that makes cutting both efficient and effortless! | ||
Equipped in Trade Union Affects Bicycle Factory Cannery Fan Factory Laboratory: Fire Extinguisher Lanternsmith Sewing Machine Factory |
Effects Productivity: +40% Workforce Needed: -50% |
Expedition Bonus Crafting: +20 |
Dario the Mechanical Engineer Epic | ||
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Dario is an octopus, with eight different tools in his eight different hands. | ||
Equipped in Trade Union Affects Bicycle Factory Sewing Machine Factory |
Effects Extra Goods Occasionally produces extra Pocket Watches every 8th cycle Occasionally produces extra Gramophones every 8th cycle Replaced Input Instead of Steel, the building processes Iron. |
Expedition Bonus Crafting: +45 |
Bruno Ironbright, Engineering Giant Legendary | ||
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Only Ironbright's contributions to modern engineering can be said to have been utterly groundbreaking. | ||
Equipped in Trade Union Affects Bicycle Factory Cab Assembly Line Fan Factory Motor Assembly Plant Scooter Factory Sewing Machine Factory |
Effects Productivity: +50% Extra Goods Occasionally produces extra Advanced Weapons every 3rd cycle Occasionally produces extra Steam Motors every 3rd cycle |
Expedition Bonus Crafting: +55 Diplomacy: +25 |
Trade union items for all production buildings[]
Bag of Money Common | ||
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Free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus Diplomacy: +4 |
Hand-Blown Grenade Common | ||
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Puts out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus Force: +4 |
Big Bag of Money Uncommon | ||
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Lots of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Diplomacy: +5 |
Certificate of Inspection Uncommon | ||
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Makes it look like your premises are all above board. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
Dynamo Uncommon | ||
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A volatile source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus Crafting: +30 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Fire Safety Poster Uncommon | ||
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Fewer fires, for little cost. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
Hall of Collective Property Uncommon DLC Required
The Anarchist | ||
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The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
Iron Grillwork Uncommon | ||
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Reduces the risk of fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Chance of Fire: -30% |
Old Factory Bell Uncommon | ||
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The old toll of toil. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Suspended Frosted Glass Grenade Uncommon | ||
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Puts out fires well. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Force: +5 |
Writing Machine Uncommon DLC Required
The Anarchist | ||
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Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Bureau of Worker-Owned Cooperatives Rare DLC Required
The Anarchist | ||
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The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% |
Certificate of Industrial Standard Rare | ||
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You can make everything on the cheap, and no-one has to know. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
Copperplate Printer Rare DLC Required
The Anarchist | ||
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A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Double Iron Grillwork Rare | ||
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Reduces the risk of fire, and looks nice. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
Fire Prevention Directive Rare | ||
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An investment that provides your people with the ways and means to combat a blaze. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
ForkTuN8 Mk.1 Rare DLC Required
Sunken Treasures | ||
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This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 10 Scrap 15 Wood 3 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Heat Activated CTC Grenade Rare | ||
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Very good at putting out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus Force: +6 |
Huge Bag of Money Rare | ||
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Life-changing sums of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus Diplomacy: +6 |
ImpersoN8r Nr. 531 Rare DLC Required
Sunken Treasures | ||
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Some say there's a tiny boy inside pulling the levers... | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost 15 Scrap 3 Light Bulbs 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Iron Factory Bell Rare | ||
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Once heard, cannot be unheard. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Steam Turbine Rare | ||
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A safe source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus Crafting: +45 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Bekonin, Spirit of Liberty Epic DLC Required
The Anarchist | ||
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A man with an infectious, impetuous and impassioned urge for action. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus Diplomacy: +50 |
Extremely Loud Bell Epic | ||
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A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
Feras Alsarami, the Persuader Epic | ||
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Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Diplomacy: +20 Trait: Hypnotist |
Fizgig's Fabulous Fireproofing Failsafe Epic | ||
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Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
ForkTuN8 Mk.2 Epic DLC Required
Sunken Treasures | ||
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A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Scrap 10 Wood 5 Chassis 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hall of Mutualist Ideologies Epic DLC Required
The Anarchist | ||
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An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
Iron and Glass Grillwork Epic | ||
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Reduces the risk of fire, and looks divine. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
Oxford Electrical Bell Epic | ||
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Shirkers begone! The shrill cry of a new day has sounded! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
Pertwee's Turbo Generator Epic | ||
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A highly-efficient and safe source of electrical power! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus Crafting: +60 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Printing Press Epic DLC Required
The Anarchist | ||
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The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
SubordiN8 Nr. 360 Epic DLC Required
Sunken Treasures | ||
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Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Von Malching's Labour Law Proposal Epic | ||
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Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
Angela "Meg" Iver, The Polyvalent Legendary | ||
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Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Crafting: +55 Medicine: +25 Trait: Diver |
This item can provide electricity only to buildings that can normally be affected by power plants |
ForkTuN8 Mk.3 - Very ForktuN8 Indeed Legendary DLC Required
Sunken Treasures | ||
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Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Nice Scrap 20 Timber 10 Chassis 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Human IncarN8 Nr. 9 Legendary DLC Required
Sunken Treasures | ||
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The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost 15 Special Scrap 5 Light Bulbs 10 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |