Scrap is a Construction Material, available in
Sunken Treasures DLC. It can be obtained by diving with the Salvager (in any region) or by buying it passively from Old Nate (only in Cape Trelawney).
Usage[]
Construction Material[]
Scrap is a Construction Material, but unlike most of the materials it cannot be produced by the player. Its primary use is to craft special items at Old Nate's workshop in Cape Trelawney.
Trade[]
Scrap can be passively sold for 9
coins or purchased for 24
coins per ton. No neutral trader buys or sells Scrap for a special price.
Craftable items[]
Scrap is used to craft the following items:
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| For scraping the bottom of the barrel. | ||
| On selection: Increased chance of finding machines +10% Duration:01:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. Destroyed after use |
Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| Blows up one in every ten passing ships (probably). | ||
| On selection: Naval Mine Duration:00:01Places a mine below the surface that explodes on enemy proximity. Damage 1500 Destroyed after use |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| Attracts creatures of the not-too-deep. | ||
| On selection: Increased chance of finding animals +10% Duration:01:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. Destroyed after use |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| Dinky magnet that draws up dross. Demagnetizes over time. | ||
| On selection: Salvage Scrap Amount +10% Duration:01:00:00Destroyed after use |
Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| Increases your prospects of striking gold. | ||
Affects when activated |
When activated Duration:01:00:00 Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| Ensures not a drop goes to waste. | ||
Affects Oil Wells when activated |
When activated Duration:01:00:00 Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| A sideline in copper and zinc. | ||
Affects All Mountain Mines when activated |
When activated Extra Goods Duration:01:00:00Occasionally produces extra Occasionally produces extra Chance of Fire +50% Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| Sifts the seabed for ancient artifacts. | ||
| On selection: Increased chance of finding artefacts +10% Duration:01:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. Destroyed after use |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| So the blue cable to the yellow pin... Oh wait... Or was it red? | ||
Affects |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost |
| This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| A new standard in diving cables. | ||
| Effects Salvage Scrap Amount: +10% |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Old Nate's basic prototype is the standard for exploratory diving. | ||
| Effects Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Buckets of fun. | ||
Affects All Coastal Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Clever use of water's potential energy to generate electricity. | ||
Affects |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost |
| This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Some say there's a tiny boy inside pulling the levers... | ||
Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| A double-barreled cannon that loads itself — and more worryingly, chooses targets itself... | ||
| Effects Attack Speed: +10% Damage per shot: +10% |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| A lively auxilliary propeller that can be attached to any sea-going vessel. | ||
| Effects Movement Speed: +10% |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Cruiikk... Tchin... Chikachak... Ping! | ||
Affects Residences |
Effects Income per house: +15% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| These modified fireworks are certainly going to excite in one way or another... | ||
Affects Residences |
Effects Happiness: +5 Attractiveness: +1 |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Makes holes in people so their souls may escape. | ||
Affects Defense Turrets |
Effects Attack Speed: +20% Damage per shot: +10% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| An improved version of Old Nate's echo-ranger, with more bells and whistles. | ||
| When activated Echo-Location
Medium-ranged echo-locator that reveals nearby quest objectives, treasures, and mines. |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||