Template:Infobox BuildingsSand mine produces quartz sand. It can be built only in the Old World, it requires free coastline, no fertility or resource deposit is needed. It must be connected to a warehouse or a trading post by a road to enable goods transportation; adjacency to the trading post is not sufficient.
Productivity
It takes 30 seconds to produce 1 ton of quartz sand so the production rate is 2 tons of quartz sand per minute. Productivity can be changed by adjusting working conditions and using items and electricity.
Quartz sand usage and production chains
Quartz sand is an important resource obtained from the ocean. At first its only use is the production of windows. Later it becomes more important as it is used to produce goods such as glasses, light bulbs and champagne.
Quartz sand has no particular use during expeditions. It can be sold for 100 coins, or purchased for 250 coins per ton (by passive trading).
All production chains involving quartz sand are listed below.
Windows
Windows
Glasses
Glasses
Supplies:
• 225 Engineers Residences (up to 9000 Engineers)
• or 112,5 Investors Residences (up to 5625 Investors)
• or 277,8 Elders Residences (up to 5555 Elders)
Pocket watches
Pocket Watches
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 510 Engineers Residences (up to 20400 Engineers)
• or 255 Investors Residences (up to 12750 Investors)
Light bulbs
Light Bulbs
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 320 Engineers Residences (up to 12800 Engineers)
• or 160 Investors Residences (up to 8000 Investors)
Champagne
Champagne
Supplies:
• 85 Investors Residences (up to 4250 Investors)
Items
Some items when equipped in trade unions or harbourmaster's offices can have an impact on sand mines. Below you can find three lists of such items. The first part of the list contains items affecting only particular buildings including sand mines, the list is divided by rarity. The second list contains items affecting every production building in the game. The third list contains items affecting every harbour building.
Common
Driller Common | ||
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Has the bit between his teeth. | ||
Equipped in Trade Union Affects Bauxite Mine Saltpetre Works Sand Mine |
Effects Productivity: +10% |
Expedition Bonus Crafting: +5 Force: +5 |
Uncommon
Dredger Uncommon | ||
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As minerals go, the flood gates are open! | ||
Equipped in Trade Union Affects Clay Collector Saltpetre Works Sand Mine |
Effects Workforce Needed: -100% |
Expedition Bonus Crafting: +10 Force: +10 |
Drill Uncommon | ||
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A simple modern hand-drill. | ||
Equipped in Trade Union Affects Bauxite Mine Clay Pit Helium Extractor Limestone Quarry Oil Refinery Saltpetre Works Sand Mine |
Effects Productivity: +25% Maintenance Cost: +25% |
Expedition Bonus Crafting: +15 |
Mechanical Panner Uncommon DLC Required
Sunken Treasures | ||
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Increases your prospects of striking gold. | ||
Equipped in Harbourmaster's Office Affects when activated Sand Mine |
When activated Duration:01:00:00 Destroyed after use |
Crafting Cost 10 Scrap 10 Steel 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Rare
Grubby Hands Rare DLC Required
Sunken Treasures | ||
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Buckets of fun. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 20 Scrap 10 Timber 10 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Gyroscopic Gold Panner Rare DLC Required
Sunken Treasures | ||
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A bit of hip-wiggle in this iteration seems to attract even more gold. | ||
Equipped in Harbourmaster's Office Affects when activated Sand Mine |
When activated Duration:02:00:00 Destroyed after use |
Crafting Cost 10 Nice Scrap 5 Steel 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hydroelectric Wheel Rare DLC Required
Sunken Treasures | ||
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Clever use of water's potential energy to generate electricity. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost 15 Scrap 5 Chassis 10 Filaments |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Mechanical Drill Rare | ||
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A mechanical drill to reduce operator effort. | ||
Equipped in Trade Union Affects Bauxite Mine Clay Pit Helium Extractor Limestone Quarry Oil Refinery Saltpetre Works Sand Mine |
Effects Productivity: +35% Maintenance Cost: +15% |
Expedition Bonus Crafting: +25 |
Quarry Foreman Rare | ||
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Leaves many large puddles in the wake of his exhaustive quarrying. | ||
Equipped in Trade Union Affects Bauxite Mine Clay Collector Clay Pit Limestone Quarry Saltpetre Works Sand Mine |
Effects Productivity: +30% Maintenance Cost: -50% |
Expedition Bonus Crafting: +15 Force: +15 |
Epic
Fine Handheld Power Auger Epic | ||
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Bores holes in the earth's crust, using the frightening power of electricity! | ||
Equipped in Trade Union Affects Bauxite Mine Clay Pit Helium Extractor Limestone Quarry Oil Refinery Saltpetre Works Sand Mine |
Effects Productivity: +40% Workforce Needed: -20% |
Expedition Bonus Crafting: +35 |
Greedy Mitts Epic DLC Required
Sunken Treasures | ||
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Grab even more with each fell swoop. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Nice Scrap 10 Chassis 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Grigor the Geologist Epic | ||
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To him, the igneous strata appear as musical notation, whistling the melody of the ages. | ||
Equipped in Trade Union Affects Bauxite Mine Clay Pit Limestone Quarry Saltpetre Works Sand Mine |
Effects Extra Goods Occasionally produces extra Pearls every 4th cycle Provides electricity |
Expedition Bonus Crafting: +20 Force: +20 |
Prospector Of Auspiciousness Epic DLC Required
Sunken Treasures | ||
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This model is the gold standard. Simply pour black gold in and get gold gold out. | ||
Equipped in Harbourmaster's Office Affects when activated Sand Mine |
When activated Duration:04:00:00 Destroyed after use |
Crafting Cost 5 Special Scrap 15 Steel 15 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Stainless Hydroelectric Wheel Epic DLC Required
Sunken Treasures | ||
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This advanced hydroelectric paddlewheel is immune to rust and corrosion, if not the odd explosion. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost 15 Nice Scrap 5 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Legendary
RacioN8d Super Spinner Legendary DLC Required
Sunken Treasures | ||
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This unique hydroelectric generator has a gold plaque inscribed with its inventor's motto: "Consequences be dammed! Ha! — N8" | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost 20 Special Scrap 10 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Steven MacLeod, Geological Surveyor Legendary | ||
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He crossed Mount Macleod so many times to make sure his survey was accurate, they named it after him. | ||
Equipped in Trade Union Affects Bauxite Mine Clay Collector Clay Pit Limestone Quarry Saltpetre Works Sand Mine |
Effects Productivity: +50% Extra Goods Occasionally produces extra Pearls every 3rd cycle Occasionally produces extra Gold Ore every 3rd cycle |
Expedition Bonus Crafting: +25 Diplomacy: +25 Force: +25 |
Sticky Shiny Claws Legendary DLC Required
Sunken Treasures | ||
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These tricky lobster nippers could sneak mice out from their slippers, or tip some salted kippers on some drippy tallship skippers. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Special Scrap 10 Chassis 10 Steel 10 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Items for all production buildings
Template:Items for all production buildings Template:Items for all production buildings Template:Items for all production buildings Template:Items for all production buildings Template:Items for all production buildings
Items for all harbour buildings
Template:Items for all harbour buildings