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Sailing Shipyard is a Harbour Building which can construct sailing ships. It can be built only in the Old World (and Cape Trelawney) and New World, it requires free harbour area. It must be connected to a warehouse or a trading post by a road; adjacency to the trading post is not sufficient.

The Old and New World versions of the sailing shipyard are slightly different:

  • In the Old World building the shipyard is unlocked at 150 Workers Workers and requires bricks in addition to timber; and the construction of ships involves Workers worker workforce. In the Campaign mode the sailing shipyard can be built only after completing "The Debt is Official" quest in the chapter 1.
  • In the New World building the shipyard is unlocked at 100 Jornaleros Jornaleros; and the construction of ships at the shipyard involves Jornaleros jornalero workforce.

Constructing ships[]

The purpose of sailing shipyards is to construct sailing ships. Every available ship requires specific amounts of construction materials and influence. Those resources are allocated immediately when the ship is selected for construction. The construction process lasts several minutes, depending on the type of the ship. When the shipyard is idle, it does not use any workforce and its maintenance cost is lowered - the maintenance cost is halved if the inactive upkeep setting is on, and it is zero if inactive upkeep setting is off (this difficulty setting is toggled on or off while creating a new game). During construction though, the maintenance cost increases to its regular value and the necessary workforce is employed at the shipyard.

Available ships[]

Several ships can be constructed at every sailing shipyard. There are a few basic ships which are always visible in the shipyard's menu and they are unlocked only by reaching specific population thresholds. Additionally, there are some special ships that can become available and appear in the shipyard's menu only when an appropriate item is equipped in a harbourmaster's office (or Docklands) which affect the shipyard.

All ships which can be constructed at sailing shipyards and their unlock conditions or required items are listed below:

Selecting and queuing ships for construction[]

To order the construction of a ship, left-click on its icon in the sailing shipyard's menu. Instead of ordering the construction of ships one ship at a time, it is possible to add several ships to the construction queue. After the currently constructed ship is built, the next ship in the queue will start being constructed. Since influence and construction materials are allocated when selecting the ship, it is impossible to plan the construction far ahead and add more ships to the queue when there is not enough influence or resources. Removing ships from the queue refunds all resources and influence invested into the ship. There are a few ways of removing a ship from the queue, in order to do that you can either:

  • left-click on a button with the bin icon which appears upon hovering over a ship icon
  • right-click on the ship icon
  • left-click or right-click on the small ship icon in the list of ships in the queue

It is impossible to change the order of ships in the queue, to do that it is necessary to remove and add appropriate ships to the queue to form the desired order.

Construction time[]

The optimal construction time depends on the type of the constructed ship and items or other modifiers which affect the shipyard. One of the important modifiers is the electricity, which shortens the construction process by 50%. However, the actual construction time can become longer than optimal if not enough workforce is available on the island. In case of insufficient workforce, the construction process lasts longer, proportionally to the remaining duration and the amount of workforce missing.

Workforce assignment[]

The shipyard has a workforce assignment setting that can be toggled on and off by pressing the button with the bell symbol in the shipyard's menu. With the setting off, the lack of workforce is equally divided between the shipyards and other buildings on the same island which employ the same workforce type, thus equally reducing the efficiency of all affected buildings. With the setting on, the workforce of the same population tier is automatically assigned to the ship construction in case of a workforce deficit. When this occurs, the shipyard employs as much workforce as possible, but only up to the normally required amount. This setting does not speed up the construction process, its duration cannot be shorter than the currently optimal construction time - the shipyard can only act as if the exactly required amount of workforce was available. Assigning workforce to the shipyard takes a part of the workforce away from other buildings on the same island which employ the same tier of workforce. In that situation those buildings experience greater workforce shortage than if the workforce assignment setting was off. Therefore this setting allows to ensure that ships are constructed as quickly as possible even when there is a workforce shortage - but at the cost of lowering productivity and efficiency of other buildings. This setting is separate for every shipyard.

Rally point[]

When construction of a ship is finished, it automatically sails out of the shipyard and stops at a specific location - known as the shipyard's rally point. Its default location is at a short distance in front of the shipyard. However, it is possible to set a different rally point. To change it, simply right-click on the desired location when the shipyard is selected, or press the button with the buoy symbol in the shipyard's menu and then click on the ocean within the same region, wherever the rally point is supposed to be located. To cancel selecting the rally point location, right-click on any part of the screen which is not occupied by any part of UI. When the shipyard is selected, its rally point is marked by a buoy floating in the ocean. Rally points are separate for every shipyard and each shipyard can have its own rally point.


Items[]

Some items when equipped in harbourmaster's offices can have an impact on sailing shipyards.

Specific items[]

CarpenterCarpenter
Common
Clings on like a barnacle.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Shipyards
Sailing Shipyard Sailing Shipyard
Steam Shipyard Steam Shipyard
Effects
Maintenance Cost: -25%
Expedition Bonus
ExpeditionCrafting Crafting: +10
Ship BuilderShip Builder
Uncommon
Builds boats beautifully.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Shipyards
Sailing Shipyard Sailing Shipyard
Steam Shipyard Steam Shipyard
Effects
Workforce Needed: -30%
Expedition Bonus
ExpeditionCrafting Crafting: +20
Wooden CraneWooden Crane
Uncommon
Lift a burden off your shipwrights.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Shipyards
Sailing Shipyard Sailing Shipyard
Steam Shipyard Steam Shipyard
Effects
Construction Costs: -15%
Chance of Fire: +40%
Expedition Bonus
ExpeditionCrafting Crafting: +20
Gantry CraneGantry Crane
Rare
Lift a very big burden off your shipwrights.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Shipyards
Sailing Shipyard Sailing Shipyard
Steam Shipyard Steam Shipyard
Effects
Construction Costs: -20%
Chance of Fire: +20%
Expedition Bonus
ExpeditionCrafting Crafting: +30
Hydroelectric WheelHydroelectric Wheel
Rare
DLC Required
Sunken Treasures
Clever use of water's potential energy to generate electricity.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects
Calamari Fishery Calamari Fishery
Fish Oil Factory Fish Oil Factory
Fishery Fishery
Lobster Fishery Lobster Fishery
Pearl Farm Pearl Farm
Sailing Shipyard Sailing Shipyard
Salt Works Salt Works
Saltpetre Works Saltpetre Works
Sand Mine Sand Mine
Steam Shipyard Steam Shipyard
Effects
Chance of Fire: +150%
Explosion Chance: +70%
Provides electricity
Crafting Cost
Scrap 15 Scrap
Chassis 5 Chassis
Filaments 10 Filaments
This item can provide electricity only to buildings that can normally be affected by power plants
Source: crafting at Old Nate's workshop in Cape Trelawney
Naval ArchitectNaval Architect
Rare
Favours iron composite constructions.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Shipyards
Sailing Shipyard Sailing Shipyard
Steam Shipyard Steam Shipyard
Effects
Maintenance Cost: -50%
Construction Costs: -10%
Expedition Bonus
ExpeditionCrafting Crafting: +30
ExpeditionNavigation Navigation: +10
Mr. Swell, the HydrodynamistMr. Swell, the Hydrodynamist
Epic
Much of his science is trial and error, so it's lucky he's an excellent swimmer.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Shipyards
Sailing Shipyard Sailing Shipyard
Steam Shipyard Steam Shipyard
Effects
Workforce Needed: -40%
Construction Costs: -20%
Expedition Bonus
ExpeditionCrafting Crafting: +40
ExpeditionNavigation Navigation: +20
Railroad CraneRailroad Crane
Epic
An extremely large and powerful crane for shipbuilding.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Shipyards
Sailing Shipyard Sailing Shipyard
Steam Shipyard Steam Shipyard
Effects
Construction Costs: -25%
Expedition Bonus
ExpeditionCrafting Crafting: +40
Stainless Hydroelectric WheelStainless Hydroelectric Wheel
Epic
DLC Required
Sunken Treasures
This advanced hydroelectric paddlewheel is immune to rust and corrosion, if not the odd explosion.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects
Calamari Fishery Calamari Fishery
Fish Oil Factory Fish Oil Factory
Fishery Fishery
Lobster Fishery Lobster Fishery
Pearl Farm Pearl Farm
Sailing Shipyard Sailing Shipyard
Salt Works Salt Works
Saltpetre Works Saltpetre Works
Sand Mine Sand Mine
Steam Shipyard Steam Shipyard
Effects
Chance of Fire: +100%
Explosion Chance: +50%
Provides electricity
Crafting Cost
Nice Scrap 15 Nice Scrap
Chassis 5 Chassis
Filaments 10 Filaments
Caoutchouc 10 Caoutchouc
This item can provide electricity only to buildings that can normally be affected by power plants
Source: crafting at Old Nate's workshop in Cape Trelawney
Gideon Small, Guru of Pirate GunboatsGideon Small, Guru of Pirate Gunboats
Legendary
Small is as small does. He renounced the black flag, to sell pirate ship knowhow to the highest bidder.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Sailing Shipyards
Sailing Shipyard Sailing Shipyard
Effects
Ship Plans
Adds the ability to construct the Pirate Gunboat Pirate Gunboat.
Expedition Bonus
ExpeditionCrafting Crafting: +50
ExpeditionNavigation Navigation: +30
Hydraulic CraneHydraulic Crane
Legendary
The hydraulic crane is the most powerful and dependable crane of the era.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Shipyards
Sailing Shipyard Sailing Shipyard
Steam Shipyard Steam Shipyard
Effects
Workforce Needed: -50%
Construction Costs: -30%
Expedition Bonus
ExpeditionCrafting Crafting: +50
Petra Piper, Fashioner of Pirate FrigatesPetra Piper, Fashioner of Pirate Frigates
Legendary
Piracy chose Petra, so she'll make no bones of spilling its secrets - like how they run such fearsome frigates.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Sailing Shipyards
Sailing Shipyard Sailing Shipyard
Effects
Ship Plans
Adds the ability to construct the Pirate Frigate Pirate Frigate.
Expedition Bonus
ExpeditionCrafting Crafting: +50
ExpeditionNavigation Navigation: +30
RacioN8d Super SpinnerRacioN8d Super Spinner
Legendary
DLC Required
Sunken Treasures
This unique hydroelectric generator has a gold plaque inscribed with its inventor's motto: "Consequences be dammed! Ha! — N8"
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects
Calamari Fishery Calamari Fishery
Fish Oil Factory Fish Oil Factory
Fishery Fishery
Lobster Fishery Lobster Fishery
Pearl Farm Pearl Farm
Sailing Shipyard Sailing Shipyard
Salt Works Salt Works
Saltpetre Works Saltpetre Works
Sand Mine Sand Mine
Steam Shipyard Steam Shipyard
Effects
Chance of Fire: +50%
Explosion Chance: +30%
Provides electricity
Crafting Cost
Special Scrap 20 Special Scrap
Chassis 10 Chassis
Filaments 10 Filaments
Caoutchouc 10 Caoutchouc
This item can provide electricity only to buildings that can normally be affected by power plants
Source: crafting at Old Nate's workshop in Cape Trelawney
Rohit Bhargava, the Naval ArchitectRohit Bhargava, the Naval Architect
Legendary
Bhargava designed the ship, the Great Eastern, which it is claimed is the largest sailing vessel ever built.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Shipyards
Sailing Shipyard Sailing Shipyard
Steam Shipyard Steam Shipyard
Effects
Maintenance Cost: -80%
Workforce Needed: -50%
Construction Costs: -35%
Expedition Bonus
ExpeditionCrafting Crafting: +50
ExpeditionNavigation Navigation: +30
Shih Yang, Sirer of Pirate Ships-of-the-LineShih Yang, Sirer of Pirate Ships-of-the-Line
Legendary
His piratical ships-of-the-line were a well-kept secret, until Shih Yang swore allegiance to the Emperor.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Sailing Shipyards
Sailing Shipyard Sailing Shipyard
Effects
Ship Plans
Adds the ability to construct the Pirate Ship-of-the-Line Pirate Ship-of-the-Line.
Expedition Bonus
ExpeditionCrafting Crafting: +50
ExpeditionNavigation Navigation: +30
Sir Milfoy Credenza-Belfry-Guscott, HM Ship ArchitectSir Milfoy Credenza-Belfry-Guscott, HM Ship Architect
Legendary
Guscott was given his first ship at the age of five. It was therefore inevitable he would go on to work for the Queen.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Sailing Shipyards
Sailing Shipyard Sailing Shipyard
Effects
Ship Plans
Adds the ability to construct the Royal Ship-of-the-Line Royal Ship-of-the-Line.
Expedition Bonus
ExpeditionCrafting Crafting: +50
ExpeditionNavigation Navigation: +30

Items for all harbour buildings[]

Carpenter's ToolsCarpenter's Tools
Common
Good for repairing buildings.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings when activated
When activated
Self-Repair +200%
Active Healing
Your buildings constantly repair themselves, even during combat.
Duration:00:45
Destroyed after use
Expedition Bonus
ExpeditionCrafting Crafting: +6
Builder's ToolsBuilder's Tools
Uncommon
Excellent for repairing buildings.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings when activated
When activated
Self-Repair +300%
Active Healing
Your ship constantly repairs itself, even during combat.
Duration:01:00
Destroyed after use
Expedition Bonus
ExpeditionCrafting Crafting: +8
Dockyard ToolboxDockyard Toolbox
Uncommon
Helps your harbour recover fast!
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Maintenance Cost: +15%
Self-Repair: +50%
Expedition Bonus
ExpeditionCrafting Crafting: +20
Dockyard ToolchestDockyard Toolchest
Rare
Helps your harbour recover even faster!
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Self-Repair: +75%
Expedition Bonus
ExpeditionCrafting Crafting: +30
Dockyard Tool SystemDockyard Tool System
Epic
Wow, there's actually a system for keeping the dockyard running smooth now.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Self-Repair: +100%
Active Healing
Your buildings constantly repair themselves, even during combat.
Expedition Bonus
ExpeditionCrafting Crafting: +40
Deke's Indispensible Dockyard CrateDeke's Indispensible Dockyard Crate
Legendary
A chest any salty sailor would be proud of, filled with things to keep your dockyard running whatever the weather.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Maintenance Cost: -25%
Self-Repair: +150%
Active Healing
Your buildings constantly repair themselves, even during combat.
Expedition Bonus
ExpeditionCrafting Crafting: +50
Hogarth the Harbourmaster, Veteran Of TrelawneyHogarth the Harbourmaster, Veteran Of Trelawney
Legendary
DLC Required
Sunken Treasures
Joined after you helped the Queen at Trelawney. Was in charge of logistics during the war, so expect military efficiency at the docks!
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Harbour Activity: +30%
Every time passive trade happens at the trading post, there is a chance of gaining 5t of Coffee Coffee, Gold Gold, Cotton Fabric Cotton Fabric, Rum Rum, Chocolate Chocolate.
Loading Speed: +100%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +50
Available from The Queen quest: Tribute to a Legend
Unique: you can have only one such item in the game


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