Sailing Shipyard is a Harbour Building which can construct sailing ships. It can be built only in the Old World (and Cape Trelawney) and New World, it requires free harbour area. It must be connected to a warehouse or a trading post by a road; adjacency to the trading post is not sufficient.
The Old and New World versions of the sailing shipyard are slightly different:
- In the Old World building the shipyard is unlocked at 150 Workers and requires bricks in addition to timber; and the construction of ships involves worker workforce. In the Campaign mode the sailing shipyard can be built only after completing "The Debt is Official" quest in the chapter 1.
- In the New World building the shipyard is unlocked at 100 Jornaleros; and the construction of ships at the shipyard involves jornalero workforce.
Constructing ships[]
The purpose of sailing shipyards is to construct sailing ships. Every available ship requires specific amounts of construction materials and influence. Those resources are allocated immediately when the ship is selected for construction. The construction process lasts several minutes, depending on the type of the ship. When the shipyard is idle, it does not use any workforce and its maintenance cost is lowered - the maintenance cost is halved if the inactive upkeep setting is on, and it is zero if inactive upkeep setting is off (this difficulty setting is toggled on or off while creating a new game). During construction though, the maintenance cost increases to its regular value and the necessary workforce is employed at the shipyard.
Available ships[]
Several ships can be constructed at every sailing shipyard. There are a few basic ships which are always visible in the shipyard's menu and they are unlocked only by reaching specific population thresholds. Additionally, there are some special ships that can become available and appear in the shipyard's menu only when an appropriate item is equipped in a harbourmaster's office (or Docklands) which affect the shipyard.
All ships which can be constructed at sailing shipyards and their unlock conditions or required items are listed below:
- Schooner - 150 Workers
- Gunboat - 150 Workers
- Frigate - 1 Artisans
- Clipper - 750 Artisans
- Ship-of-the-line - 750 Artisans
- Pirate Gunboat - legendary item: Gideon Small, Guru of Pirate Gunboats
- Pirate Frigate - legendary item: Petra Piper, Fashioner of Pirate Frigates
- Pirate Ship-of-the-line - legendary item: Shih Yang, Sirer of Pirate Ships-of-the-Line
- Royal Ship-of-the-line - legendary item: Sir Milfoy Credenza-Belfry-Guscott, HM Ship Architect
Selecting and queuing ships for construction[]
To order the construction of a ship, left-click on its icon in the sailing shipyard's menu. Instead of ordering the construction of ships one ship at a time, it is possible to add several ships to the construction queue. After the currently constructed ship is built, the next ship in the queue will start being constructed. Since influence and construction materials are allocated when selecting the ship, it is impossible to plan the construction far ahead and add more ships to the queue when there is not enough influence or resources. Removing ships from the queue refunds all resources and influence invested into the ship. There are a few ways of removing a ship from the queue, in order to do that you can either:
- left-click on a button with the bin icon which appears upon hovering over a ship icon
- right-click on the ship icon
- left-click or right-click on the small ship icon in the list of ships in the queue
It is impossible to change the order of ships in the queue, to do that it is necessary to remove and add appropriate ships to the queue to form the desired order.
Construction time[]
The optimal construction time depends on the type of the constructed ship and items or other modifiers which affect the shipyard. One of the important modifiers is the electricity, which shortens the construction process by 50%. However, the actual construction time can become longer than optimal if not enough workforce is available on the island. In case of insufficient workforce, the construction process lasts longer, proportionally to the remaining duration and the amount of workforce missing.
Workforce assignment[]
The shipyard has a workforce assignment setting that can be toggled on and off by pressing the button with the bell symbol in the shipyard's menu. With the setting off, the lack of workforce is equally divided between the shipyards and other buildings on the same island which employ the same workforce type, thus equally reducing the efficiency of all affected buildings. With the setting on, the workforce of the same population tier is automatically assigned to the ship construction in case of a workforce deficit. When this occurs, the shipyard employs as much workforce as possible, but only up to the normally required amount. This setting does not speed up the construction process, its duration cannot be shorter than the currently optimal construction time - the shipyard can only act as if the exactly required amount of workforce was available. Assigning workforce to the shipyard takes a part of the workforce away from other buildings on the same island which employ the same tier of workforce. In that situation those buildings experience greater workforce shortage than if the workforce assignment setting was off. Therefore this setting allows to ensure that ships are constructed as quickly as possible even when there is a workforce shortage - but at the cost of lowering productivity and efficiency of other buildings. This setting is separate for every shipyard.
Rally point[]
When construction of a ship is finished, it automatically sails out of the shipyard and stops at a specific location - known as the shipyard's rally point. Its default location is at a short distance in front of the shipyard. However, it is possible to set a different rally point. To change it, simply right-click on the desired location when the shipyard is selected, or press the button with the buoy symbol in the shipyard's menu and then click on the ocean within the same region, wherever the rally point is supposed to be located. To cancel selecting the rally point location, right-click on any part of the screen which is not occupied by any part of UI. When the shipyard is selected, its rally point is marked by a buoy floating in the ocean. Rally points are separate for every shipyard and each shipyard can have its own rally point.
Items[]
Some items when equipped in harbourmaster's offices can have an impact on sailing shipyards.
Specific items[]
Carpenter Common | ||
---|---|---|
Clings on like a barnacle. | ||
Equipped in Harbourmaster's Office Affects Shipyards Sailing Shipyard Steam Shipyard |
Effects Maintenance Cost: -25% |
Expedition Bonus Crafting: +10 |
Ship Builder Uncommon | ||
---|---|---|
Builds boats beautifully. | ||
Equipped in Harbourmaster's Office Affects Shipyards Sailing Shipyard Steam Shipyard |
Effects Workforce Needed: -30% |
Expedition Bonus Crafting: +20 |
Wooden Crane Uncommon | ||
---|---|---|
Lift a burden off your shipwrights. | ||
Equipped in Harbourmaster's Office Affects Shipyards Sailing Shipyard Steam Shipyard |
Effects Construction Costs: -15% Chance of Fire: +40% |
Expedition Bonus Crafting: +20 |
Gantry Crane Rare | ||
---|---|---|
Lift a very big burden off your shipwrights. | ||
Equipped in Harbourmaster's Office Affects Shipyards Sailing Shipyard Steam Shipyard |
Effects Construction Costs: -20% Chance of Fire: +20% |
Expedition Bonus Crafting: +30 |
Hydroelectric Wheel Rare DLC Required
Sunken Treasures | ||
---|---|---|
Clever use of water's potential energy to generate electricity. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost 15 Scrap 5 Chassis 10 Filaments |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Naval Architect Rare | ||
---|---|---|
Favours iron composite constructions. | ||
Equipped in Harbourmaster's Office Affects Shipyards Sailing Shipyard Steam Shipyard |
Effects Maintenance Cost: -50% Construction Costs: -10% |
Expedition Bonus Crafting: +30 Navigation: +10 |
Mr. Swell, the Hydrodynamist Epic | ||
---|---|---|
Much of his science is trial and error, so it's lucky he's an excellent swimmer. | ||
Equipped in Harbourmaster's Office Affects Shipyards Sailing Shipyard Steam Shipyard |
Effects Workforce Needed: -40% Construction Costs: -20% |
Expedition Bonus Crafting: +40 Navigation: +20 |
Railroad Crane Epic | ||
---|---|---|
An extremely large and powerful crane for shipbuilding. | ||
Equipped in Harbourmaster's Office Affects Shipyards Sailing Shipyard Steam Shipyard |
Effects Construction Costs: -25% |
Expedition Bonus Crafting: +40 |
Stainless Hydroelectric Wheel Epic DLC Required
Sunken Treasures | ||
---|---|---|
This advanced hydroelectric paddlewheel is immune to rust and corrosion, if not the odd explosion. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost 15 Nice Scrap 5 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Gideon Small, Guru of Pirate Gunboats Legendary | ||
---|---|---|
Small is as small does. He renounced the black flag, to sell pirate ship knowhow to the highest bidder. | ||
Equipped in Harbourmaster's Office Affects Sailing Shipyards Sailing Shipyard |
Effects Ship Plans Adds the ability to construct the Pirate Gunboat. |
Expedition Bonus Crafting: +50 Navigation: +30 |
Hydraulic Crane Legendary | ||
---|---|---|
The hydraulic crane is the most powerful and dependable crane of the era. | ||
Equipped in Harbourmaster's Office Affects Shipyards Sailing Shipyard Steam Shipyard |
Effects Workforce Needed: -50% Construction Costs: -30% |
Expedition Bonus Crafting: +50 |
Petra Piper, Fashioner of Pirate Frigates Legendary | ||
---|---|---|
Piracy chose Petra, so she'll make no bones of spilling its secrets - like how they run such fearsome frigates. | ||
Equipped in Harbourmaster's Office Affects Sailing Shipyards Sailing Shipyard |
Effects Ship Plans Adds the ability to construct the Pirate Frigate. |
Expedition Bonus Crafting: +50 Navigation: +30 |
RacioN8d Super Spinner Legendary DLC Required
Sunken Treasures | ||
---|---|---|
This unique hydroelectric generator has a gold plaque inscribed with its inventor's motto: "Consequences be dammed! Ha! — N8" | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost 20 Special Scrap 10 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Rohit Bhargava, the Naval Architect Legendary | ||
---|---|---|
Bhargava designed the ship, the Great Eastern, which it is claimed is the largest sailing vessel ever built. | ||
Equipped in Harbourmaster's Office Affects Shipyards Sailing Shipyard Steam Shipyard |
Effects Maintenance Cost: -80% Workforce Needed: -50% Construction Costs: -35% |
Expedition Bonus Crafting: +50 Navigation: +30 |
Shih Yang, Sirer of Pirate Ships-of-the-Line Legendary | ||
---|---|---|
His piratical ships-of-the-line were a well-kept secret, until Shih Yang swore allegiance to the Emperor. | ||
Equipped in Harbourmaster's Office Affects Sailing Shipyards Sailing Shipyard |
Effects Ship Plans Adds the ability to construct the Pirate Ship-of-the-Line. |
Expedition Bonus Crafting: +50 Navigation: +30 |
Sir Milfoy Credenza-Belfry-Guscott, HM Ship Architect Legendary | ||
---|---|---|
Guscott was given his first ship at the age of five. It was therefore inevitable he would go on to work for the Queen. | ||
Equipped in Harbourmaster's Office Affects Sailing Shipyards Sailing Shipyard |
Effects Ship Plans Adds the ability to construct the Royal Ship-of-the-Line. |
Expedition Bonus Crafting: +50 Navigation: +30 |
Items for all harbour buildings[]
Carpenter's Tools Common | ||
---|---|---|
Good for repairing buildings. | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings when activated |
When activated Self-Repair +200% Duration:00:45Active Healing Your buildings constantly repair themselves, even during combat. Destroyed after use |
Expedition Bonus Crafting: +6 |
Builder's Tools Uncommon | ||
---|---|---|
Excellent for repairing buildings. | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings when activated |
When activated Self-Repair +300% Duration:01:00Active Healing Your ship constantly repairs itself, even during combat. Destroyed after use |
Expedition Bonus Crafting: +8 |
Dockyard Toolbox Uncommon | ||
---|---|---|
Helps your harbour recover fast! | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Maintenance Cost: +15% Self-Repair: +50% |
Expedition Bonus Crafting: +20 |
Dockyard Toolchest Rare | ||
---|---|---|
Helps your harbour recover even faster! | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Self-Repair: +75% |
Expedition Bonus Crafting: +30 |
Dockyard Tool System Epic | ||
---|---|---|
Wow, there's actually a system for keeping the dockyard running smooth now. | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Self-Repair: +100% Active Healing Your buildings constantly repair themselves, even during combat. |
Expedition Bonus Crafting: +40 |
Deke's Indispensible Dockyard Crate Legendary | ||
---|---|---|
A chest any salty sailor would be proud of, filled with things to keep your dockyard running whatever the weather. | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Maintenance Cost: -25% Self-Repair: +150% Active Healing Your buildings constantly repair themselves, even during combat. |
Expedition Bonus Crafting: +50 |
Hogarth the Harbourmaster, Veteran Of Trelawney Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Joined after you helped the Queen at Trelawney. Was in charge of logistics during the war, so expect military efficiency at the docks! | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Harbour Activity: +30% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Coffee, Gold, Cotton Fabric, Rum, Chocolate. Loading Speed: +100% |
Expedition Bonus Diplomacy: +50 |
Available from The Queen quest: Tribute to a Legend Unique: you can have only one such item in the game |