Research is a feature added in Land of Lions DLC, which allows to develop items and obtain powerful abilities. All research is conducted in the Icon research center 0.png Research Institute, where Icon resident scholars 0.png Scholars and Engineers.png Engineers work together for the benefit of your company.

Research Points

To conduct research you need to spend Research Pointsresearch points. They are acquired mainly by fulfilling scholars' needs. The number of scholars you have is the main limiting factor of your research capabilities, as there is a certain limit of research points, which is based on the overall amount of scholars. The limit is calculated as follows:

  • Base limit: 1000 Research Points

Starting from 500 scholars you will gain 1000 more research points per every 100 scholars you have. Above 500 scholars the limit of research points can be calculated using the following formula:

Where the amount of scholars is rounded down to the nearest hundreds.

Earning research points

The main source of research points is fulfilling scholars needs, each need fulfilled generates a specific amount of research points per minute per residence.

Another source of research points is donating items to science. It can be done from any place, you don't have to deliver items to the island with the Research Institute. Even items on ships in other regions can be instantly donated. You can donate items via research menu or by selecting an item in the game world and then using key combination: Ctrl+D.

Amount of research points you get from items is varied and depends on their rarity:

  • Character items: 100
  • Common: 20
  • Uncommon: 30
  • Rare: 40
  • Epic: 50
  • Legendary: 250

Creating items

In the Research Institute you can create almost every item in the game. Initially only common items are available but you can acquire recipes for other items by investing research points in different Fields of Research or by discovering recipes for items you already own using the Research Kit.

Fields of Research

There are three main fields of research which you can invest your research points in: Cultural Science, Technological Advancement and Talent Development. Each time you invest you will be able to choose between three sets of three items, items you choose will be then available for development.

The cost of identifying items is separate for each field and increases each time you choose the same field again. The cost increases in the following pattern:

  • First identification: 100Research Points
  • Until 1000Research Points each next identification costs 50Research Points more than the previous one.
  • Until 5000Research Points each next identification costs 100Research Points more than the previous one.
  • Past 5000Research Points each next identification costs 200Research Points more than the previous one.

Item Development

In the Item Development menu you can choose any item you already identified to develop it. Each item development takes some time, requires engineers workforce and a specific amount of research points. You can assign more engineers workforce to the Research Institute to make the process faster. Between minimal and maximal workforce, the duration of the process depends linearly on the amount of assigned workforce. Developing multiple copies of the same item costs more and more research points, the cost is separate for each item.

The costs, time and workforce requirements depend on item's rarity:

Item Development
Rarity Initial Cost Cost Increase Minimum Workforce

Time

Maximum Workforce

Time

Common 500Research Points 500Research Points 1Engineers

30:00

10000Engineers

10:00

Uncommon 1000Research Points 1000Research Points 100Engineers

30:00

10000Engineers

10:00

Rare 2000Research Points 2000Research Points 250Engineers

45:00

10000Engineers

10:00

Epic 5000Research Points 5000Research Points 500Engineers

60:00

10000Engineers

10:00

Legendary 20000Research Points 10000Research Points 1000Engineers

90:00

10000Engineers

10:00

Chance for bonus

During item development there is always 5% chance to obtain one of the major discoveries. Such a bonus does not increase the cost of developing major discoveries.

Major Discoveries

Research Costs

All major discoveries, except for campus extension permits, follow the same rules when it comes to their cost. Their research points cost is separate for each discovery, and increases in the following pattern:

  • First discovery: 5000Research Points
  • Second discovery: 10000Research Points
  • Each next discovery costs 10000Research Points more than the previous one.
  • The cost stops increasing at 250000Research Points, then you can keep researching more discoveries, each of them will have the same cost.

The workforce requirement and duration of the research process is as follows:

  • Minimum workforce: 1000Engineers, time: 90 minutes
  • Maximum workforce: 10000Engineers, time: 10 minutes
  • In between, the duration of the process depends linearly on the amount of assigned workforce, following this formula:

Campus Extension Permits

The cost of obtaining campus extension permits increases with every obtained permit. The cost increases in the following pattern:

  • First permit: 250Research Points
  • Second permit: 1000Research Points
  • Each next permit costs 1000Research Points more than the previous one.

The workforce requirement and duration of the research process is as follows:

  • Minimum workforce: 1Engineers, time: 30 minutes
  • Maximum workforce: 10000Engineers, time: 10 minutes
  • In between, the duration of the process depends linearly on the amount of assigned workforce, following this formula:

Revolutionary Concepts

  • Campus Extension Permit - grants the permit to construct five more scholar residences
  • Pier Upgrade Permit - grants the permit to upgrade one of the piers to an advanced pier, which has 100% faster loading speed. It also allows to select a specific good, which the pier is limited to, meaning that to use the advanced pier, ships on trade routes have to transport the selected good (can also transport other goods alongside the chosen good).
  • Research Kit - allows to unlock a recipe for a selected item which you already own

Mastery of Nature

  • Move Clay Deposit - allows to move a clay deposit within the same island
  • Move Oil Spring - allows to move an oil spring within the same island
  • Change Deposit Ore - allows to change a deposit ore into a different one; applicable only in Old World regions
  • Change Fertility - allows to change island's fertility into another fertility; only fertilities which naturally occur in the same region can be chosen

Production Methodology

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