Repairs nearby ships and buildings.
Repair Crane is a Harbour Building and one of the defence buildings which repairs its owner's ships and buildings located within its range. It can be built in the Old World (and Cape Trelawney), the New World and Enbesa, it requires free harbour area, does not need any road connection. After construction or relocation, one minute needs to pass to train mechanics, only after this time the repair crane can start making repairs.
Repairing mechanics[]
All ships and buildings slowly repair themselves as long as they have not received any damage for some time. Their current amount of hitpoints keeps increasing until reaching the maximum. This process can be sped up by repair cranes - the only building capable of repairing other buildings and ships (together with the Docklands improved version of the repair crane). Repair crane can also perform repairs even when its target is currently under attack - allowing the target to last longer before it might get destroyed.
When a damaged building or ship is within a repair crane's radius, the crane automatically starts repairing it, increasing the target's hitpoints by 10 points per second. Every crane can repair only one object at a time, and every building or ship can be repaired by only one crane at a time. The crane performing repairs and its target might be marked by a large green gear appearing underneath them. The target additionally has a smaller green gear symbol above it.
Usage[]
Given that ships and buildings can repair themselves, the repair cranes might not seem very useful. However, their ability to repair even when their target is under attack makes them valuable during island sieges. They effectively extend the lifetime of defending ships, turrets and other harbour buildings under attack. For example, a battle cruiser can deal 40 damage per second and a repair crane can heal 10 damage per second. Therefore overall the cruiser deals only 30 damage per second to the ship or building which is getting repaired by the crane. Of course, attack is sometimes the best form of defence so it might still be better to place more defence turrets instead of repair cranes.
They can be used not only in defence but also during attacks on the enemy. Damaged ships can retreat to safety in order to get quickly repaired by repair cranes so that they can get back into battle again as soon as possible. Repair cranes can therefore make it easier to continue attacks on enemy islands before the siege ends while minimising losses.
Items[]
Some items when equipped in harbourmaster's offices can have an impact on repair cranes.
Specific items[]
![]() Uncommon | ||
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It's been around a long time... | ||
![]() Affects Repair Cranes ![]() |
Effects Repair Speed: -10% Repair Radius: +25% |
Expedition Bonus![]() |
![]() Rare | ||
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A crane with a little more reach than the norm. | ||
![]() Affects Repair Cranes ![]() |
Effects Repair Radius: +30% |
Expedition Bonus![]() |
![]() Epic | ||
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A crane with a very broad range of massage techniques. | ||
![]() Affects Repair Cranes ![]() |
Effects Repair Speed: +20% Repair Radius: +35% |
Expedition Bonus![]() |
![]() Legendary | ||
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You'll have to crane your neck to see the top of this giant of construction. | ||
![]() Affects Repair Cranes ![]() |
Effects Repair Speed: +40% Repair Radius: +40% |
Expedition Bonus![]() |
Items for all harbour buildings[]
![]() Common | ||
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Good for repairing buildings. | ||
![]() Affects Harbour Buildings when activated |
When activated Self-Repair +200% Duration:00:45Active Healing Your buildings constantly repair themselves, even during combat. Destroyed after use |
Expedition Bonus![]() |
![]() Uncommon | ||
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Excellent for repairing buildings. | ||
![]() Affects Harbour Buildings when activated |
When activated Self-Repair +300% Duration:01:00Active Healing Your ship constantly repairs itself, even during combat. Destroyed after use |
Expedition Bonus![]() |
![]() Uncommon | ||
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Helps your harbour recover fast! | ||
![]() Affects Harbour Buildings |
Effects Maintenance Cost: +15% Self-Repair: +50% |
Expedition Bonus![]() |
![]() Rare | ||
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Helps your harbour recover even faster! | ||
![]() Affects Harbour Buildings |
Effects Self-Repair: +75% |
Expedition Bonus![]() |
![]() Epic | ||
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Wow, there's actually a system for keeping the dockyard running smooth now. | ||
![]() Affects Harbour Buildings |
Effects Self-Repair: +100% Active Healing Your buildings constantly repair themselves, even during combat. |
Expedition Bonus![]() |
![]() Legendary | ||
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A chest any salty sailor would be proud of, filled with things to keep your dockyard running whatever the weather. | ||
![]() Affects Harbour Buildings |
Effects Maintenance Cost: -25% Self-Repair: +150% Active Healing Your buildings constantly repair themselves, even during combat. |
Expedition Bonus![]() |
![]() Legendary DLC Required
Sunken Treasures | ||
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Joined after you helped the Queen at Trelawney. Was in charge of logistics during the war, so expect military efficiency at the docks! | ||
![]() Affects Harbour Buildings |
Effects Harbour Activity: +30% Every time passive trade happens at the trading post, there is a chance of gaining 5t of ![]() ![]() ![]() ![]() ![]() Loading Speed: +100% |
Expedition Bonus![]() |
Available from The Queen quest: Tribute to a Legend Unique: you can have only one such item in the game |