Red Pepper Farm is a Production Building which produces
Red Peppers from red pepper fields. It can be built only in the Old World (and Cape Trelawney), it requires red pepper fertility and fields to operate.
Productivity[]
It takes 120 seconds to produce 1 ton of red peppers so the production rate is 0.5 tons of red peppers per minute. To achieve 100% productivity the farm needs 108 red pepper fields. Productivity can be changed by adjusting working conditions and using items. Electricity has no effect on red pepper farms.
Production Chains[]
All regular production chains involving Red Pepper Farms are listed below.
Canned Food[]
Canned Food
Supplies:
• 390
Artisans Residences (up to 11700
Artisans)
• or 195
Engineers Residences (up to 7800
Engineers)
• or 66,7
Scholars Residences (up to 8000
Scholars)
• or 333,3
Technicians Residences (up to 6666
Technicians)
Tourist Season DLC[]
Food & Drink Venues[]
Red Pepper Farms are also involved in the following Food & Drink Venues recipes:
Alternatives[]
Red Pepper Farms are also involved in the following production chains when particular items are equipped in a
Trade Union.
Canned Food (Recipe Archivist)[]
Legendary | ||
|---|---|---|
| M. Forcas' larger-than-life personality draws captive audiences to his cookery demonstrations. | ||
Affects |
Effects Productivity: +100% Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Rare | ||
|---|---|---|
| Trawls the history books for cooking's best kept secrets. | ||
Affects |
Effects Productivity: +30% Replaced Input Instead of |
Expedition Bonus |
Canned Food
Recipe Archivist
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Canned Food supplies:
• 507 Artisan Residences (up to 15210
Artisans)
• or 253,5 Engineer Residences (up to 10140
Engineers)
• or 86,7 Scholar Residences (up to 10404
Scholars)
• or 433,3 Technician Residences (up to 8666
Technicians)
Canned Food (Mrs. Mayson, The Very Good Housekeeper)[]
Legendary | ||
|---|---|---|
| A true domestic authority, Mrs Mayson was unfazed even by setting Mr. Wibblesock's chaotic household in order. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Canned Food
Mrs. Mayson, The Very Good Housekeeper
Notice that the green custom productivity value illustrates the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Canned Food supplies:
• 390 Artisan Residences (up to 11700
Artisans)
• or 195 Engineer Residences (up to 7800
Engineers)
• or 333,3 Technician Residences (up to 6666
Technicians)
Tortillas supply:
• 46,5 Obrero Residences (up to 930
Obreros)
Items[]
Some items when equipped in trade unions can have an impact on red pepper farms.
Specific items[]
Common | ||
|---|---|---|
| Goes with the grain. | ||
Affects |
Effects Productivity: +10% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| An agricultural revolution! | ||
Affects Crop Farms |
Effects Productivity: +25% |
|
Uncommon | ||
|---|---|---|
| Lady of the larder. | ||
Affects |
Effects Productivity: +20% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| These seeds can help you grow a few fields of peppers in alien soil. | ||
Affects |
Effects Productivity: -15% |
|
Uncommon | ||
|---|---|---|
| For the discerning farmer. | ||
Affects Crop Farms |
Effects Productivity: +15% |
|
Uncommon | ||
|---|---|---|
| Grows peppers a glossier red. | ||
Affects |
Effects Maintenance Cost: -50% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| A foul-smelling fertiliser. | ||
Affects Crop Farms |
Effects Productivity: +30% No. of Modules: +15% |
|
Rare | ||
|---|---|---|
| An extremely balanced approach to agriculture! | ||
Affects Crop Farms |
Effects Productivity: +35% |
|
Rare | ||
|---|---|---|
| An acrid-smelling fertiliser. | ||
Affects Crop Farms |
Effects Productivity: +50% No. of Modules: +25% |
|
Rare | ||
|---|---|---|
| Habitually plants using depth probes and measuring tape. | ||
Affects |
Effects Productivity: +50% No. of Modules: +25% |
Expedition Bonus |
Rare | ||
|---|---|---|
| These seeds can help you grow plentiful fields of peppers in alien soil. | ||
Affects |
Effects |
|
Epic | ||
|---|---|---|
| Hancock has spent his life travelling in search of the perfect potato. He's sieved most of the known world for the perfect soil and spud varieties, and now sells his secrets to the highest bidder (payment in potatoes accepted). | ||
Affects All Old World Crop Farms, and Hacienda Potato Farm |
Effects Productivity: +80% Extra Goods Occasionally produces extra No. of Modules: +35% |
Expedition Bonus Trait: Hypnotist |
Epic DLC Required
Tourist Season | ||
|---|---|---|
| Ever felt the need to rusticate? To breathe in the musk and the dusk, the peat and the wheat? Try Canterbarry's Country Cruise! | ||
Affects All Grain, Red Pepper, Potato, Cherry and Hops Farms |
Effects Maintenance Cost: -10% Attractiveness: +10 Productivity: -10% |
|
| Available from Tourist quest: Nouvelle Cuisine: Hors d'Oeuvre | ||
Epic | ||
|---|---|---|
| These seeds have been adapted to grow in a very wide range of soils, and with an increased yield of peppers! | ||
Affects |
Effects Productivity: +25% |
|
Epic | ||
|---|---|---|
| His wines have been spat, his peppers probed. The verdict? Outstanding. | ||
Affects |
Effects Productivity: +40% Extra Goods Occasionally produces extra |
Expedition Bonus |
Epic | ||
|---|---|---|
| A farmer's gift. "This beauty was vital for many a harvest. I hope it will serve your busyness just as well!" | ||
Affects Crop Farms |
Effects Productivity: +50% Maintenance Cost: -50% Workforce Needed: -50% |
|
Epic | ||
|---|---|---|
| Precisely contoured modern materials make this seed drill a farmer's fantasy. | ||
Affects Crop Farms |
Effects Productivity: +40% Workforce Needed: -50% |
|
Epic | ||
|---|---|---|
| A synthetic fertiliser of remarkable fecundity, and, ah... potency! | ||
Affects Crop Farms |
Effects Productivity: +70% No. of Modules: +35% |
|
Legendary | ||
|---|---|---|
| Castelli's move from the political field to the muddier fields surprised everyone, until the day he showed off his potatoes. | ||
Affects All Old World Crop Farms, Hacienda Potato Farm, and Hacienda Grain Farm |
Effects Productivity: +70% Workforce Needed: -80% No. of Modules: +35% |
Expedition Bonus |
Legendary DLC Required
The Passage | ||
|---|---|---|
| Harvests gold and crops simultaneously. In the future we'll all be stupid rich, sitting on mountains of nuggets the size of potatoes! | ||
Affects Crop Farms when activated |
When activated Productivity: +25% Extra Goods Occasionally produces extra |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Legendary DLC Required
The Passage | ||
|---|---|---|
| Doesn't matter what you pile into your cigar: tobacco, hay, dog hair, the weeds around pumpkins... | ||
Affects Crop Farms when activated |
When activated Productivity: +25% Extra Goods Occasionally produces extra |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Items for all production buildings[]
Common | ||
|---|---|---|
| Free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Common | ||
|---|---|---|
| Puts out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Lots of free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Makes it look like your premises are all above board. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
|
Uncommon | ||
|---|---|---|
| A volatile source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Uncommon | ||
|---|---|---|
| Fewer fires, for little cost. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
|
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
|
Uncommon | ||
|---|---|---|
| Reduces the risk of fire. | ||
Affects All Production Buildings |
Effects Chance of Fire: -30% |
|
Uncommon | ||
|---|---|---|
| The old toll of toil. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Uncommon | ||
|---|---|---|
| Puts out fires well. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% |
|
Rare | ||
|---|---|---|
| You can make everything on the cheap, and no-one has to know. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| Reduces the risk of fire, and looks nice. | ||
Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
|
Rare | ||
|---|---|---|
| An investment that provides your people with the ways and means to combat a blaze. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
|
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Very good at putting out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus |
Rare | ||
|---|---|---|
| Life-changing sums of free money! | ||
Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus |
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Some say there's a tiny boy inside pulling the levers... | ||
Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Once heard, cannot be unheard. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| A safe source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| A man with an infectious, impetuous and impassioned urge for action. | ||
Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus |
Epic | ||
|---|---|---|
| A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
|
Epic | ||
|---|---|---|
| Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Trait: Hypnotist |
Epic | ||
|---|---|---|
| Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| Reduces the risk of fire, and looks divine. | ||
Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
|
Epic | ||
|---|---|---|
| Shirkers begone! The shrill cry of a new day has sounded! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| A highly-efficient and safe source of electrical power! | ||
Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic | ||
|---|---|---|
| Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
|
Legendary | ||
|---|---|---|
| Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Trait: Diver |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||