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Enables visitors to make a stopover on your island.

Public Mooring is a Harbour Building which allows visitors to stop at the island it is built on. Island's attractiveness determines the number of visitors and how much income is generated from the public mooring. Additionally, whenever a new group of visitors arrives to the island, there is a chance of obtaining a specialist item that can be used in specific buildings or ships. Public mooring can be built only in the Old World (and Cape Trelawney) and the New World, it requires free coastline; only one public mooring can be built per island. It does not need any road connection.

Visitors and income[]

Public Mooring Additional Information-1

Additional information is displayed when hovering over different parts of the mooring's menu.

Islands with positive attractiveness rating can attract visitors. Constructing a public mooring is necessary to receive them and to obtain income from them. The maximum number of visitors who can visit an island is equal to its attractiveness. The income visitors generate (in coins per minute) is equal to the number of current visitors multiplied by 3.6.

New visitors periodically arrive to islands with a public mooring - they arrive on a ship every 30 minutes; every island has its own separate timer. Hovering over the ship moving in circle around the central part of the public mooring's menu shows the exact time left before the next ship arrival. Because of this mechanic, even when the attractiveness of an island increases, the number of visitors and generated income get updated only at the moment of the next shipment of visitors. However, if the attractiveness decreases, the current number of visitors and the income decrease immediately. Visitors who want to leave the island due to it getting less beautiful can be seen standing on the public mooring, waiting for the next ship. If the attractiveness increases back to its previous value before the next ship arrives, those leaving visitors come back and continue visiting the island, and the income increases again too.

The change in number of visitors between the next arrival and the last arrival is known as tendency. It is indicated at the bottom of the public mooring's menu. Tendency is negative when the attractiveness of the island gets lower than it was during the last ship arrival - as explained above, when this happens the number of visitors and the income are affected immediately. When tendency is positive, it indicates that attractiveness is higher than it was during the last arrival - the number of visitors and income will be updated upon the next arrival. When the tendency is zero, the attractiveness is stable and has not changed.

Public mooring profitability[]

As public moorings have a maintenance cost, there are specific attractiveness thresholds which an island should surpass in order to make the public mooring profitable on the island.

  • In the Old World (and Cape Trelawney) public moorings cost 400Credits per minute so the attractiveness rating should be at least 112Attractiveness.
  • In the New World public moorings cost 250Credits per minute so the attractiveness rating should be at least 70Attractiveness.

Obtaining specialists[]

Every time a new group of visitors arrives, there is a chance that there would be someone special among them who would want to settle on the island they visited. After accepting their request, the special visitor joins the player's company by becoming a specific specialist item, which gets added to the storage of the same island they arrived to.

Upon arrival of a special visitor, a notification appears at the top right part of the screen. It includes the name of the island the visitor arrived to and which specialist it is. Hovering over the icon of the specialist displays an infotip with the details about the item. The buttons at the bottom of the notification allow to either accept or refuse the visitor. Since the visitor's arrival there is only 1 minute available to make the decision. Accepting causes the specialist item to be added to the island's storage. Refusing results in the specialist leaving the island and the decision cannot be revoked. When the gameplay option "Accept All Visitors" is enabled, all special visitors are automatically accepted. An appropriate notification still appears, though only informing about the specialist's arrival, with no possibility to accept or refuse.

The chance of obtaining a specialist depends primarily on island's attractiveness. It can be further improved by different items, palace's effects and some culture sets. The table below lists the base chance values and how they depend on the attractiveness.

Attractiveness Base chance for special visitor arrival
100 Attractiveness 15%
300 Attractiveness 18%
600 Attractiveness 21%
1000 Attractiveness 24%
1500 Attractiveness 27%
2100 Attractiveness 30%
2800 Attractiveness 33%
3600 Attractiveness 36%
4500 Attractiveness 39%
5500 Attractiveness 42%

Specialist rarity[]

The rarity of arriving specialist also depends on attractiveness of the island according to the table below:

Attractiveness Common Uncommon Rare Epic Legendary
Fair 70% 30%
Quaint 55% 45%
Curious 40% 60%
Pleasant 35% 55% 10%
Appealing 30% 50% 20%
Picturesque 20% 40% 30% 10%
Attractive 10% 30% 40% 20%
Beguiling 15% 45% 30% 10%
Enticing 45% 35% 20%
Delightful 35% 40% 25%
Beautiful 25% 45% 30%
Glamorous 15% 50% 35%
Impeccable 5% 55% 40%
Grand 55% 45%
Superior 50% 50%
Exquisite 45% 55%

Special visitors pools[]

For more details, see: Special visitors pools

Tourist Mooring[]

Invite Tourists to join your island and stay in hotels.

Tourist Season DLC icon Tourist Season DLC allows to upgrade public moorings in the Old World (and Cape Trelawney) into Tourist Moorings. Such an upgrade is required to enable tourists to move into the hotels on the island. Tourist mooring is the base of the bus network and a bus stop has to be placed nearby. It also satisfies the first basic need of the tourists, providing 45 tourists in each hotel connected to the bus network.

Tourist mooring still retains all functionalities of the public mooring.

Tourist Mooring

Upgrade requirements:

  • 10000 Credits
  • 15 Timber
  • 25 Bricks
  • 20 Steel Beams
  • 10 Windows
  • Maintenance cost is increased from -400 Balance to -800 Balance
  • Unlock condition: 500 Engineers Engineers

Items[]

Some items when equipped in town halls or harbourmaster's offices can have an impact on public and tourist moorings.

Public and tourist moorings can be clipped between two harbourmaster's offices to double the number of items which can affect the mooring.

Specific town hall items[]

Proclamation of KnighthoodProclamation of Knighthood
Legendary
DLC Required
The Anarchist
The cultural capital of a city belonging to a knight of the Queen is hard to match!
Town Hall Equipped in Town Hall

Affects
Botanical Garden Botanical Garden
Museum Museum
Public Mooring Public Mooring
Tourist Mooring Tourist Mooring
Zoo Zoo
Effects
Increased Visits: +10%
Attractiveness: +10%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +75
Available from Sir Archibald Blake quest: No Gods, No Masters 5 — Order
Unique: you can have only one such item in the game

Specific harbourmaster's office items[]

GuideGuide
Common
Could tell you a couple of good places to spend the night, for the right tip.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Public Moorings
Public Mooring Public Mooring
Effects
Attractiveness: +15
Expedition Bonus
ExpeditionNavigation Navigation: +10
Minor Tourism CampaignMinor Tourism Campaign
Uncommon
The island is advertised as a pleasing destination.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Public Moorings
Public Mooring Public Mooring
Tourist Mooring Tourist Mooring
Effects
Attractiveness: +20
Maintenance Cost: +35%
Increased Visits: +10%
Souvenir SellerSouvenir Seller
Uncommon
With her help, anyone can discover every precious little corner of the city.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Public Moorings
Public Mooring Public Mooring
Tourist Mooring Tourist Mooring
Effects
Attractiveness: +15
Maintenance Cost: -25%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +20
Major Tourism CampaignMajor Tourism Campaign
Rare
The island is advertised as a top destination.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Public Moorings
Public Mooring Public Mooring
Tourist Mooring Tourist Mooring
Effects
Attractiveness: +35
Maintenance Cost: +70%
Increased Visits: +15%
Travel AgentTravel Agent
Rare
She was but eight years old when she led her first tour for visitors.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Public Moorings
Public Mooring Public Mooring
Tourist Mooring Tourist Mooring
Effects
Attractiveness: +20
Increased Visits: +7%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +10
ExpeditionNavigation Navigation: +30
Jaafan the Cruise ImpresarioJaafan the Cruise Impresario
Epic
Thanks to his passion for both sailing and touring, his ferry company became renowned all across the country.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Public Moorings
Public Mooring Public Mooring
Tourist Mooring Tourist Mooring
Effects
Maintenance Cost: -50%
Increased Visits: +10%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +20
ExpeditionNavigation Navigation: +40
Madame Kahina's Executive Tourism DriveMadame Kahina's Executive Tourism Drive
Epic
Madame Kahina knows exactly what aesthetic changes need to be made in order to make people buy into something.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Public Moorings
Public Mooring Public Mooring
Tourist Mooring Tourist Mooring
Effects
Attractiveness: +50
Maintenance Cost: +100%
Increased Visits: +20%
Thomasina Langton, Promoter Extraordinaire!Thomasina Langton, Promoter Extraordinaire!
Legendary
She founded the first travel agency, spreading her love for tourism to every corner of the world.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Public Moorings
Public Mooring Public Mooring
Tourist Mooring Tourist Mooring
Effects
Attractiveness: +25
Maintenance Cost: -100%
Increased Visits: +15%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +50
ExpeditionNavigation Navigation: +30

Harbourmaster's office items for all harbour buildings[]

Carpenter's ToolsCarpenter's Tools
Common
Good for repairing buildings.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings when activated
When activated
Self-Repair +200%
Active Healing
Your buildings constantly repair themselves, even during combat.
Duration:00:45
Destroyed after use
Expedition Bonus
ExpeditionCrafting Crafting: +6
Builder's ToolsBuilder's Tools
Uncommon
Excellent for repairing buildings.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings when activated
When activated
Self-Repair +300%
Active Healing
Your ship constantly repairs itself, even during combat.
Duration:01:00
Destroyed after use
Expedition Bonus
ExpeditionCrafting Crafting: +8
Dockyard ToolboxDockyard Toolbox
Uncommon
Helps your harbour recover fast!
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Maintenance Cost: +15%
Self-Repair: +50%
Expedition Bonus
ExpeditionCrafting Crafting: +20
Dockyard ToolchestDockyard Toolchest
Rare
Helps your harbour recover even faster!
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Self-Repair: +75%
Expedition Bonus
ExpeditionCrafting Crafting: +30
Dockyard Tool SystemDockyard Tool System
Epic
Wow, there's actually a system for keeping the dockyard running smooth now.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Self-Repair: +100%
Active Healing
Your buildings constantly repair themselves, even during combat.
Expedition Bonus
ExpeditionCrafting Crafting: +40
Deke's Indispensible Dockyard CrateDeke's Indispensible Dockyard Crate
Legendary
A chest any salty sailor would be proud of, filled with things to keep your dockyard running whatever the weather.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Maintenance Cost: -25%
Self-Repair: +150%
Active Healing
Your buildings constantly repair themselves, even during combat.
Expedition Bonus
ExpeditionCrafting Crafting: +50
Hogarth the Harbourmaster, Veteran Of TrelawneyHogarth the Harbourmaster, Veteran Of Trelawney
Legendary
DLC Required
Sunken Treasures
Joined after you helped the Queen at Trelawney. Was in charge of logistics during the war, so expect military efficiency at the docks!
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Harbour Buildings
Effects
Harbour Activity: +30%
Every time passive trade happens at the trading post, there is a chance of gaining 5t of Coffee Coffee, Gold Gold, Cotton Fabric Cotton Fabric, Rum Rum, Chocolate Chocolate.
Loading Speed: +100%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +50
Available from The Queen quest: Tribute to a Legend
Unique: you can have only one such item in the game


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