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This page discusses which Consumer Goods are Balance profitable (or not), after the maintenance costs of their own Production Chain, and the addition of Taxes upon their consumption, are deducted.

For a summary of the most profitable chains, the table below shows the ratio of coin spend on maintenance versus coin earned on the sale of goods. For more detail, calculus and the inclusion of taxes, see the tables further down.

Ratio of "Coin spend on the maintenance of an optimal Production Chain", versus "Coin earned by the full consumption of all its Consumer Goods", disregarding Royal Taxes
Chain Type > Normal Chain Electrified Chain
Income Setting > Low Medium High Low Medium High
Social Class Goods
Farmers Farmers Fish 1 : 2 1 : 2 1 : 2 N/A N/A N/A
Work clothes 1 : 2,79 1 : 2,79 1 : 2,79 1 : 4,33 1 : 4,33 1 : 4,33
Schnapps 1 : 3 1 : 3 1 : 3 1 : 4,5 1 : 4,5 1 : 4,5
Workers Workers Fish 1 : 2 1 : 2 1 : 2 N/A N/A N/A
Work clothes 1 : 2,79 1 : 3,25 1 : 3,25 1 : 4,33 1 : 5,06 1 : 5,06
Schnapps 1 : 3 1 : 3,5 1 : 3,5 1 : 4,5 1 : 5,25 1 : 5,25
Sausages 1 : 1,67 1 : 1,67 1 : 2,08 1 : 2,5 1 : 2,5 1 : 3,13
Soap 1 : 4,57 1 : 4,57 1 : 5,71 1 : 6,62 1 : 6,62 1 : 8,28
Bread 1 : 2,10 1 : 2,10 1 : 2,62 1 : 3,52 1 : 3,52 1 : 4,4
Beer 1 : 2 1 : 2,19 1 : 2,4 1 : 3,47 1 : 3,8 1 : 4,16
Artisans Artisans Sausages 1 : 2,5 1 : 2,71 1 : 3,13 1 : 3,75 1 : 4,06 1 : 4,69
Soap 1 : 6,86 1 : 7,43 1 : 8,57 1 : 9,93 1 : 10,76 1 : 12,41
Bread 1 : 3,14 1 : 3,4 1 : 3,93 1 : 5,28 1 : 5,72 1 : 6,6
Beer 1 : 3 1 : 3,4 1 : 3,7 1 : 5,2 1 : 5,89 1 : 6,41
Canned food 1 : 0,88 1 : 1,03 1 : 1,03 1 : 1,2 1 : 1,4 1 : 1,4
Sewing machines 1 : 1,27 1 : 1,38 1 : 1,59 1 : 2,33 1 : 2,53 1 : 2,92
Fur Coats 1 : 2,18 1 : 2,42 1 : 2,66 1 : 3,65 1 : 4,05 1 : 4,46
Rum 1 : 8,75 1 : 9,92 1 : 10,5 N/A N/A N/A
Engineers Engineers Canned food 1 : 1,18 1 : 1,32 1 : 1,47 1 : 1,6 1 : 1,8 1 : 2
Sewing machines 1 : 1,70 1 : 1,91 1 : 2,12 1 : 3,11 1 : 3,5 1 : 3,89
Fur Coats 1 : 2,90 1 : 3,27 1 : 3,63 1 : 4,86 1 : 5,47 1 : 6,08
Rum 1 : 11,67 1 : 13,25 1 : 14,58 N/A N/A N/A
Glasses 1 : 1,07 1 : 1,23 1 : 1,33 1 : 2,13 1 : 2,45 1 : 2,67
Coffee 1 : 3,4 1 : 3,83 1 : 4,25 N/A N/A N/A
Light bulb 1 : 1,21 1 : 1,39 1 : 1,52 1 : 2,41 1 : 2,75 1 : 3,01
High wheeler N/A N/A N/A 1 : 2,64 1 : 3,01 1 : 3,29
Pocket Watches N/A N/A N/A 1 : 1,80 1 : 2,05 1 : 2,25
Investors Investors Glasses 1 : 1,33 1 : 1,49 1 : 1,65 1 : 2,67 1 : 2,99 1 : 3,31
Coffee 1 : 4,25 1 : 4,78 1 : 5,31 N/A N/A N/A
Light bulb 1 : 1,52 1 : 1,71 1 : 1,88 1 : 3,01 1 : 3,40 1 : 3,74
High wheeler N/A N/A N/A 1 : 3,29 1 : 3,72 1 : 4,09
Pocket Watches N/A N/A N/A 1 : 2,25 1 : 2,53 1 : 2,8
Champagne 1 : 1,05 1 : 1,3 1 : 1,3 1 : 1,51 1 : 1,87 1 : 1,87
Cigars 1 : 4,05 1 : 4,54 1 : 5,03 N/A N/A N/A
Chocolate 1 : 12,5 1 : 14 1 : 15,5 N/A N/A N/A
Steam Carriages N/A N/A N/A 1 : 5,14 1 : 5,79 1 : 6,41
Jewelry 1 : 2,22 1 : 2,50 1 : 2,77 1 : 3,54 1 : 4 1 : 4,43
Gramophones N/A N/A N/A 1 : 5 1 : 5,59 1 : 6,19

An Explanation of Investigation[]

Three questions are asked for every Consumable Good - and the Chain that produces them:

  1. Singular Efficiency. How much profit does does a single, optimal electrified Chain make and how many people does it serve? How much does a non-electrified Production Chain make with the same output?
  2. The Crown Falls Conundrum. Once enough chains of a single consumable exist to supply more than than 5875 people of a single class upon the same island, how much profit remains for every chain added after the 40% Royal Taxes kicks in?
  3. A Serving of Cheese. There exist a method to exploit the relation between residences and the people within. What is the maximum amount of profit that can be made by exploiting this relation?

It should be noted that the calculations here only consider the maintenance costs of the building involved directly in a chain's production. These are the only costs we can be certain of.

While it's true that an electrified chain would need a fully operational Power Plant with all the maintenance cost that implies, the Power Plant might be powering several buildings, which would cause its maintenance cost to be shared among several chains. Including other extraneous necessities such as Fire and Police Stations, Warehouses and Shipping to other islands, it's up to the player to keep track whether a Chain's profits are high enough to support the additional, highly individualized infrastructure they've added on top.

Singular Efficiency[]

The first thing investigated is how proficient a single example of a Production Chain is at producing Consumer Goods and making a profit when their output is fully consumed by the player's populace. Money is still tight when a player starts out and it may be wise to know which production chains make the most money.

To do this, a combination of the Production Chain's buildings is taken, where all of them operate at maximum capacity, with Electricity where possible, but without items or changing work times. For the Schnapps production chain for instance, this is 2 Potato Farms and an electrified Schnapps Distillery, producing 4 Schnapps Schnapps per minute.

To compare this with the non-electrfied version, a combination of the Production Chain's buildings is taken where all of them operate at a maximum capacity, without electricity, items or changing work times, while still producing the same amount. For the same electrified Schnapps production chain, this is 2 Potato Farms and two non-electrified Schnapps Distilleries, producing 4 Schnapps Schnapps per minute.

Because the output is the same, the two are more easily compared and calculated. This is the difference between a "Normal Chain" and an "Electrified Chain" in this guide.

If a player wishes to know what a singular non-electrified production chain does, they would simply need to halve the numbers (though the amount of Royal Taxes incurred may then change).

The Crown Falls Conundrum[]

With the release of the Sunken Treasures DLC, an island exist in Cape Trelawney, called "Crown Falls", (a.k.a. "the big island"). This islands is massive can easily fit thousands of buildings and tens-of-thousands of people of ever social class.

There also exists within the game, a mechanism called Royal Taxes. This kicks in when 1000 people of the same social class live on the same island, at which point 1% of all that social class' income upon that island is taxed. This tax ramps up to 40% once 5875 of them live on the same island. A majority of a player's income consists of consumer goods received, so Royal Taxes can be quite burdensome.

Since Crown Falls can easily fit that many people, this guide will ask how much income is left when taxes are at 40%, and how many production chains are necessary to supply 5875 people of a social class.

More residences - and the Chains to supply them - can be build after 5875 people, but at that point, every additional chain added operates under the same 40% tax. Adding more chains will simply multiply the profits or losses of every other chain up to that point. For example, if 3 chains are enough to supply 5875 people, and if in total they operate under a profit or loss of 300 Balance, then each of them operates at a profit/loss of 100 Balance. Every additional chain added past that will also operate on a profit/loss of 100 Balance per minute.

With Cheese[]

Work in Progress.

Exact Calculus[]

Goods for Farmers Farmers and Workers Workers[]

Fish Fish[]

Singular Efficiency[]

Normal Chain: 1 Fishery (-40)

Total Maintenance: -40 Balance for a Normal Chain.

This Chain can supply 800 Farmers living in 80 Residences.

Total Fish​ income for 80 Full Farmers Farmers Residences
Chain Type Normal

Income Settings

Low Medium High
Revenue per

Residence

+1 +1 +1
Total Revenue 80 80 80
Maintenance -40 -40 -40
Total Profit 40 40 40

This Chain can supply 800 Workers living in 40 Residences.

Total Fish​ income for 40 FullWorkers Workers Residences
Chain Type Normal

Income Settings

Low Medium High
Revenue per

Residence

+2 +2 +2
Total Revenue 80 80 80
Maintenance -40 -40 -40
Total Profit 40 40 40

.

Crown Falls Fish Conundrum[]

To supply at least 5875 Workers with Fish, at least 8 of the above Chains need to exist. This can supply 6400 Farmers living in 640 Residences.

Total Fish Income for 640 Full Farmers Farmers Residences, under a 40% Royal Tax
Chain Type Normal
Income Settings Low Medium High
Revenue per Residence +1 +1 +1
Total Revenue 640 640 640
Taxes -256 -256 -256
Maintenance -320 -320 -320
Total Profit, All Chains +64 +64 +64
Profit per Chain +8 +8 +8

To supply at least 5875 Workers with Fish, at least 8 of the above Chains need to exist. This can supply 6400 Workers living in 320 Residences.

Total Fish Income for 320 Full Workers Workers Residences, under a 40% Royal Tax
Chain Type Normal
Income Settings Low Medium High
Revenue per Residence +2 +2 +2
Total Revenue 640 640 640
Taxes -256 -256 -256
Maintenance, All Chains -320 -320 -320
Total Profit, All Chains +64 +64 +64
Profit per Chain +8 +8 +8

.

Worker Clothes Work clothes[]

Singular Efficiency[]
  • Electrified Chain: 2 Sheep Farm (2x -20), 1 Framework KnitterElectricity(-50)
  • Normal Chain: 2 Sheep Farm (2x -20), 2 Framework Knitters (2x -50)

Total Maintenance: -90 Balance Electric, -140 Balance Normal.

Both Chains can supply 1300 Farmers living in 130 Residences,

1300 Farmers incur a 3% Royal Tax when when living on the same island.

Total Work clothes Income for 130 Full Farmers Farmers Residences
Chain Type Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+3 +3 +3 +3 +3 +3
Total Revenue 390 390 390 390 390 390
Taxes -12 -12 -12 -12 -12 -12
Maintenance -140 -140 -140 -90 -90 -90
Total Profit +238 +238 +238 +288 +288 +288

Both Chains can supply 1300 workers living in 65 residences.

1300 Workers incur a 3% Royal Tax when when living on the same island.

Total Work clothes Income for 65 Full Workers Workers Residences

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+6 +7 +7 +6 +7 +7
Total Revenue 390 455 455 390 455 455
Taxes -12 -14 -14 -12 -14 -14
Maintenance -140 -140 -140 -90 -90 -90
Total Profit +238 +301 +301 +288 +351 +351

.

Crown Falls Work clothes Conundrum[]

To supply at least 5875 farmers with Worker Clothes, at least 5 of the above Chains need to exist. This can supply 6500 Farmers living in 650 Residences.

Total Work clothes Income for 650 Full Farmers Farmers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +3 +3 +3 +3 +3 +3
Total Revenue 1950 1950 1950 1950 1950 1950
Taxes -780 -780 -780 -780 -780 -780
Maintenance, All Chains -700 -700 -700 -450 -450 -450
Total Profit, All Chains +470 +470 +470 +720 +720 +720
Profit per Chain +94 +94 +94 +144 +144 +144

To supply at least 5875 Workers with Worker Clothes, at least 5 of the above Chains need to exist. This can supply 6500 Workers living in 325 Residences.

Total Work clothes Income for 325 Full Workers Workers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +6 +7 +7 +6 +7 +7
Total Revenue 1950 2275 2275 1950 2275 2275
Taxes -780 -910 -910 -780 -910 -910
Maintenance, All Chains -700 -700 -700 -450 -450 -450
Total Profit, All Chains +470 +665 +665 +720 +915 +915
Profit per Chain +94 +133 +133 +144 +183 +183

.

Schnapps Schnapps[]

Singular Efficiency[]
  • Electrified Chain: 2 Potato Farms (2x -20), 1 Schnapps DistilleryElectricity(-40)
  • Normal Chain: 2 Potato Farm (2x -20), 2 Schnapps Distillery (2x -40)

Total Maintenance: -80 Balance Electrified, -120 Balance Normal

Both Chains can supply 1200 farmers living in 120 Residences.

1200 Farmers incur a 2% Royal Tax when when living on the same island.

Total Schnapps Income for 120 Full Farmers Farmers Residences
Chain Type Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+3 +3 +3 +3 +3 +3
Total Revenue 360 360 360 360 360 360
Taxes -8 -8 -8 -8 -8 -8
Maintenance -120 -120 -120 -80 -80 -80
Total Profit +232 +232 +232 +272 +272 +272

Both Chains can supply 1200 workers living in 60 residences.

1200 Workers incur a 2% Royal Tax when living on the same island.

Total Schnapps Income for 60 Full Workers Workers Residences

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+6 +7 +7 +6 +7 +7
Total Revenue 360 420 420 360 420 420
Taxes -8 -9 -9 -8 -9 -9
Maintenance -120 -120 -120 -80 -80 -80
Total Profit +232 +291 +291 +272 +331 +331

.

Crown Falls Schnapps Conundrum[]

To supply at least 5875 farmers with schnapps, at least 5 of the above Chains need to exist. This can supply 6000 Farmers living in 600 Residences.

Total Schnapps Income for 600 Full Farmers Farmers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +3 +3 +3 +3 +3 +3
Total Revenue 1800 1800 1800 1800 1800 1800
Taxes -720 -720 -720 -720 -720 -720
Maintenance, All Chains -600 -600 -600 -400 -400 -400
Total Profit, All Chains +480 +480 +480 +680 +680 +680
Profit per Chain +96 +96 +96 +136 +136 +136

.

To supply at least 5875 Workers with schnapps, at least 5 of the above Chains need to exist. This can supply 6000 Workers living in 300 Residences.

Total Schnapps Income for 300 Full Workers Workers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +6 +7 +7 +6 +7 +7
Total Revenue 1800 2100 2100 1800 2100 2100
Taxes -720 -840 -840 -720 -840 -840
Maintenance, All Chains -600 -600 -600 -400 -400 -400
Total Profit, All Chains +480 +660 +660 +680 +860 +860
Profit per Chain +96 +132 +132 +136 +172 +172

Goods for Workers Workers and Artisans Artisans[]

Sausages Sausages[]

Singular Efficiency[]
  • Electrified Chain: 2 Pig Farms (2x -40), 1 SlaughterhousesElectricity(-80)
  • Normal Chain: 2 Pig Farms (2x -40), 2 Slaughterhouses (2x -80)

Total Maintenance: -160 Balance Electrified, -240 Balance Normal

Both Chains can supply 2000 workers living in 100 Residences.

2000 Workers incur a 9% Royal Tax when living on the same island.

Total Sausages Income for 100 FullWorkers Workers Residences
Chain Type Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+4 +4 +5 +4 +4 +5
Total Revenue 400 400 500 400 400 500
Taxes -36 -36 -45 -36 -36 -45
Maintenance -240 -240 -240 -160 -160 -160
Total Profit +124 +124 +215 +204 +204 +295

Both Chains can supply 1500 Artisans living in 50 Residences.

1500 Artisans incur a 5% Royal Tax when living on the same island.

Total Sausages Income for 50 Full Artisans Artisans Residences

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+12 +13 +15 +12 +13 +15
Total Revenue 600 650 750 600 650 750
Taxes -30 -33 -38 -30 -33 -38
Maintenance -240 -240 -240 -160 -160 -160
Total Profit +330 +377 +472 +410 +457 +552

.

Crown Falls Sausages Conundrum[]

To supply at least 5875 workers with sausages, at least 3 of the above Chains need to exist. This can supply 6000 Workers living in 300 Residences.

Total Sausages Income for 300 Full Workers Workers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +4 +4 +5 +4 +4 +5
Total Revenue 1200 1200 1500 1200 1200 1500
Taxes -480 -480 -600 -480 -480 -600
Maintenance -720 -720 -720 -480 -480 -480
Total Profit, All Chains 0 0 +180 +240 +240 +420
Profit per Chain 0 0 +60 +80 +80 +140

To supply at least 5875 Artisans with sausages, at least 4 of the above Chains need to exist. This can supply 6000 Artisans living in 200 Residences.

Total Sausages Income for 200 Full Artisans Artisans Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +12 +13 +15 +12 +13 +15
Total Revenue 2400 2600 3000 2400 2600 3000
Taxes -960 -1040 -1200 -960 -1040 -1200
Maintenance -960 -960 -960 -640 -640 -640
Total Profit, All Chains +480 +600 +840 +800 +920 +1160
Profit per Chain +120 +150 +210 +200 +230 +290

Soap Soap[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: 4 Pig Farms (4x -40), 2 Rendering WorksElectricity(2x -40), 1 Soap FactoryElectricity(1x -50)
  • Normal Chain: 4 Pig Farms (4x -40), 4 Rendering Works (4x -40). 2 Soap Factories (2x -50)

Total Maintenance: -290 Balance Electrified, -420 Balance Normal

Both Chains can supply 9600 workers living in 480 Residences.

9600 Workers incur a 40% Royal Tax when living on the same island.

Total Soap Income for 480 Full Workers Workers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +4 +4 +5 +4 +4 +5
Total Revenue 1920 1920 2400 1920 1920 2400
Taxes -768 -768 -960 -768 -768 -960
Maintenance -420 -420 -420 -290 -290 -290
Total Profit, Per Chain +732 +732 +1020 +862 +862 +1150

.

Both Chains can supply 7200 Artisans living in 240 Residences

7200 Artisans incur a 40% Royal Tax when living on the same island.

Total Soap Income for 240 Full Artisans Artisans Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +12 +13 +15 +12 +13 +15
Total Revenue 2880 3120 3600 2880 3120 3600
Taxes -1152 -1248 -1440 -1152 -1248 -1440
Maintenance -420 -420 -420 -290 -290 -290
Total Profit, Per Chain +1308 +1452 +1740 +1438 +1582 +1870

Bread Bread[]

Singular Efficiency[]
  • Electrified Chain: 4 Grain Farms (4x -20), 1 Flour MillElectricity(-50) 2 BakeriesElectricity(2x -60)
  • Normal Chain: 4 Grain Farms (4x -20), 2 Flour Mills (2x -50) 4 Bakeries (4x -60)

Total Maintenance: -250CreditsElectrified, -420Credits Normal

Both Chains can supply 4400 workers living in 220 Residences.

4400 Workers incur a 28% Royal Tax when living on the same island.

Total Bread Income for 220 FullWorkers Workers Residences
Chain Type Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+4 +4 +5 +4 +4 +5
Total Revenue 880 880 1100 880 880 1100
Taxes -246 -246 -308 -246 -246 -308
Maintenance -420 -420 -420 -250 -250 -250
Total Profit +213 +213 +372 +383 +383 +542

Both Chains can supply 3300 Artisans living in 110 Residences.

3300 Artisans incur a 19% Royal Tax when living on the same island.

Total Bread Income for 110 Full Artisans Artisans Residences

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+12 +13 +15 +12 +13 +15
Total Revenue 1320 1430 1650 1320 1430 1650
Taxes -251 -272 -314 -251 -272 -314
Maintenance -420 -420 -420 -250 -250 -250
Total Profit +649 +738 +916 +819 +908 +1086
Crown Falls Bread Conundrum[]

To supply at least 5875 workers with bread, at least 2 of the above Chains need to exist. This can supply 8800 Workers living in 440 Residences.

Total Bread Income for 440 Full Workers Workers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +4 +4 +5 +4 +4 +5
Total Revenue 1760 1760 2200 1760 1760 2200
Taxes -704 -704 -880 -704 -704 -880
Maintenance -840 -840 -840 -500 -500 -500
Total Profit, All Chains +216 +216 +480 +556 +556 +820
Profit per Chain +108 +108 +240 +278 +278 +410

.

To supply at least 5875 Artisans with sausages, at least 2 of the above Chains need to exist. This can supply 6600 Artisans living in 220 Residences.

Total Bread Income for 220 Full Artisans Artisans Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +12 +13 +15 +12 +13 +15
Total Revenue 2640 2860 3300 2640 2860 3300
Taxes -1056 -1144 -1320 -1056 -1144 -1320
Maintenance -840 -840 -840 -500 -500 -500
Total Profit, All Chains +744 +876 +1140 +1084 +1216 +1480
Profit per Chain +372 +438 +570 +542 +608 +740

Beer Beer[]

Singular Efficiency[]
  • Electrified Chain: 4 Grain Farms (4x -20), 6 Hop Farm (6x -20), 1 MalthouseElectricity(-150) 2 BreweriesElectricity(2x -200)
  • Normal Chain: 4 Grain Farms (4x -20), 6 Hop Farm (6x -20), 2 Malthouses (2x -150) 4 Breweries (4x -200)

Total Maintenance: -750 Balance Electrified, -1300 Balance Normal

Both Chains can supply 5200 workers living in 260 Residences.

5200 Workers incur a 34% Royal Tax when living on the same island.

TotalBeer Income for 260 Full Workers Workers Residences
Chain Type Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+10 +11 +12 +10 +11 +12
Total Revenue 2600 2860 3120 2600 2600 3120
Taxes -884 -973 -1061 -884 -973 -1061
Maintenance -1300 -1300 -1300 -750 -750 -750
Total Profit +416 +587 +759 +966 +1137 +1309

Both Chains can supply 3900 Artisans living in 130 Residences.

3900 Artisans incur a 24% Royal Tax when living on the same island.

Total Beer Income for 130 Full Artisans Artisans Residences

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+30 +34 +37 +30 +34 +37
Total Revenue 3900 4420 4810 3900 4420 4810
Taxes -936 -1061 -1155 -936 -1061 -1155
Maintenance -1300 -1300 -1300 -750 -750 -750
Total Profit +1664 +2059 +2355 +2214 +2609 +2905
Crown Falls Beer Conundrum[]

To supply at least 5875 workers with beer, at least 2 of the above Chains need to exist. This can supply 10.400 Workers living in 520 Residences.

Total Beer Income for 520 Full Workers Workers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +10 +11 +12 +10 +11 +12
Total Revenue 5200 5700 6240 5200 5700 6240
Taxes -2080 -2288 -2496 -2080 -2288 -2496
Maintenance -2600 -2600 -2600 -1500 -1500 -1500
Total Profit, All Chains +520 +832 +1144 +1620 +1932 +2244
Profit per Chain +260 +416 +572 +810 +966 +1122

.

To supply at least 5875 Artisans with sausages, at least 2 of the above Chains need to exist. This can supply 7800 Artisans living in 260 Residences.

Total Beer Income for 260 Full Artisans Artisans Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +30 +34 +37 +30 +34 +37
Total Revenue 7800 8840 9620 7800 8840 9620
Taxes -3120 -3536 -3848 -3120 -3536 -3848
Maintenance -2600 -2600 -2600 -1500 -1500 -1500
Total Profit, All Chains +2080 +2704 +3172 +3180 +3804 +4272
Profit per Chain +1040 +1352 +1586 +1590 +1902 +2136

Goods for Artisans Artisans and Engineers Engineers[]

Canned Food Canned food[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: 8 Cattle Farm (8x -50), 8 Red Pepper Farm (8x -100), 4 Artisanal KitchensElectricity(4x -100), 1 Iron MineElectricity@50% (-50), 3 CanneriesElectricity(3x -100)
  • Normal Chain: 8 Cattle Farm (8x -50), 8 Red Pepper Farm (8x -100), 8 Artisanal Kitchens (8x -100), 1 Iron Mine (-50), 6 Canneries (6x -100)

Total Maintenance: -1950 Balance Electrified, -2650 Balance Normal

Both Chains can supply 11700 Artisans living in 390 Residences.

11700 Artisans incur a 40% Royal Tax when living on the same island.

Total Canned food Income for 390 Full Artisans Artisans Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +6 +7 +7 +6 +7 +7
Total Revenue 2340 2730 2730 2340 2730 2730
Taxes -936 -1092 -1092 -936 -1092 -1092
Maintenance -2650 -2650 -2650 -1950 -1950 -1950
Total Profit, Per Chain -1264 -1012 -1012 -546 -312 -312

.

Both Chains can supply 7800 Engineers living in 195 Residences.

7800 Engineers incur a 40% Royal Tax when living on the same island.

Total Canned food Income for 195 Full Engineers Engineers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +16 +18 +20 +16 +18 +20
Total Revenue 3120 3510 3900 3120 3510 3900
Taxes -1248 -1404 -1560 -1248 -1404 -1560
Maintenance -2650 -2650 -2650 -1950 -1950 -1950
Total Profit, Per Chain -778 -544 -310 -78 +156 +390

Sewing Machines Sewing machines[]

Singular Efficiency[]
  • Electrified Chain: 1 Iron Mine @50%Electricity(-50), 1 Coal Mine @50%Electricity(-50), 1 FurnaceElectricity(-100), 2 Lumberjack Huts (2x 10), 1 Sewing Machine FactoryElectricity(-500)
  • Normal Chain: 1 Iron Mine (-50), 1 Coal Mine (-50), 2 Furnace (2x -100), 2 Lumberjack Huts (2x 10), 2 Sewing Machine Factory (2x -500)

Total Maintenance: -720 Balance Electrified, -1320 Balance Normal

Both Chains can supply 4200 Artisans living in 140 Residences.

4200 Artisans incur a 26% Royal Tax when living on the same island.

Total Sewing machines Income for 140 Full Artisans Artisans Residences
Chain Type Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+12 +13 +15 +12 +13 +15
Total Revenue 1680 1820 2100 1680 1820 2100
Taxes -437 -474 -546 -437 -474 -546
Maintenance -1320 -1320 -1320 -720 -720 -720
Total Profit -77 +26 +234 +523 +626 +834

Both Chains can supply 2800 Engineers living in 70 Residences.

2800 Artisans incur a 15% Royal Tax when living on the same island.

Total Sewing machines Income for 70 Full Engineers Engineers Residences

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+32 +36 +40 +32 +36 +40
Total Revenue 2240 2520 2800 2240 2520 2800
Taxes -336 -378 -420 -336 -378 -420
Maintenance -1320 -1320 -1320 -720 -720 -720
Total Profit +584 +882 +1060 +1184 +1422 +1660

.

Crown Falls Sewing machines Conundrum[]

To supply at least 5875 Artisans with Sewing Machines, at least 2 of the above Chains need to exist. This can supply 8400 Artisans living in 280 Residences.

Total Sewing machines Income for 280 Full Artisans Artisans Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +12 +13 +15 +12 +13 +15
Total Revenue 3360 3640 4200 3360 3640 4200
Taxes -1344 -1456 -1680 -1344 -1456 -1680
Maintenance -2640 -2640 -2640 -1440 -1440 -1440
Total Profit, All Chains -624 -456 -120 +576 +744 +1080
Profit per Chain -312 -228 -60 +288 +372 +540

.

To supply at least 5875 Engineers with Sewing Machines, at least 3 of the above Chains need to exist. This can supply 8400 Engineers living in 210 Residences.

Total Sewing machines Income for 210 Full Engineers Engineers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +32 +36 +40 +32 +36 +40
Total Revenue 6720 7560 8400 6720 7560 8400
Taxes -2688 -3024 -3360 -2688 -3024 -3360
Maintenance -3960 -3960 -3960 -2160 -2160 -2160
Total Profit, All Chains +72 +576 +1080 +1872 +2376 +2880
Profit per Chain +24 +192 +360 +624 +792 +960

.

Fur Coats Fur Coats[]

Singular Efficiency[]
  • Electrified Chain: 4 Cotton Plantation (4x -5), 2 Cotton Mill (2x -10), 4 Hunting Cabins (4x -50), Fur DealerElectricity(-500)
  • Normal Chain: 4 Cotton Plantation (4x -5), 2 Cotton Mill (2x -10), 4 Hunting Cabins (4x -50), 2 Fur Dealers (2x -500)

Total Maintenance: -740 Balance Electrified, -1240 Balance Normal

Both Chains can supply 4500 Artisans living in 150 Residences.

4500 Artisans incur a 29% Royal Tax when living on the same island.

Total Fur Coats Income for 150 Full Artisans Artisans Residences
Chain Type Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+18 +20 +22 +18 +20 +22
Total Revenue 2700 3000 3300 2700 3000 3300
Taxes -783 -870 -957 -783 -870 -957
Maintenance -1240 -1240 -1240 -740 -740 -740
Total Profit +677 +890 +1103 +1177 +1390 +1603

Both Chains can supply 3000 Engineers living in 75 Residences.

3000 Engineers incur a 17% Royal Tax when living on the same island.

Total Fur Coats Income for 75 Full Engineers Engineers Residences

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+48 +54 +60 +48 +54 +60
Total Revenue 3600 4050 4500 3600 4050 4500
Taxes -612 -689 -765 -612 -689 -765
Maintenance -1240 -1240 -1240 -740 -740 -740
Total Profit +1748 +2121 +2495 +2248 +2621 +2995

.

Crown Falls Fur Coats Conundrum[]

To supply at least 5875 Artisans with Fur Coats, at least 2 of the above Chains need to exist. This can supply 9000 Artisans living in 300 Residences.

Total Fur Coats Income for 300 Full Artisans Artisans Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +18 +20 +22 +18 +20 +22
Total Revenue 5400 6000 6600 5400 6000 6600
Taxes -2160 -2400 -2640 -2160 -2400 -2640
Maintenance -2480 -2480 -2480 -1480 -1480 -1480
Total Profit, All Chains +760 +1120 +1480 +1760 +2120 +2480
Profit per Chain +380 +560 +740 +880 +1060 +1240

.

To supply at least 5875 Engineers with sausages, at least 2 of the above Chains need to exist. This can supply 6000 Engineers living in 150 Residences.

Total Fur Coats Income for 150 Full Engineers Engineers Residences, under a 40% Royal Tax
Chain Type Normal Electrified
Income Settings Low Medium High Low Medium High
Revenue per Residence +48 +54 +60 +48 +54 +60
Total Revenue 7200 8100 9000 7200 8100 9000
Taxes -2880 -3240 -3600 -2880 -3240 -3600
Maintenance -2480 -2480 -2480 -1480 -1480 -1480
Total Profit, All Chains +1840 +2380 +2920 +2840 +3380 +3920
Profit per Chain +920 +1190 +1460 +1420 +1690 +1960

Rum Rum[]

Singular Efficiency[]
  • Electrified Chain: Non-existent
  • Normal Chain: 2 Sugar Cane Plantation (2x -5), 1 Lumberjack's Hut (-10), 2 Rum Distilleries (2x -50)

Total Maintenance: N/A Electrified, -120 Balance Normal

This Chain can supply 2100 Artisans living in 70 Residences.

2100 Artisans incur a 9% Royal Tax when living on the same island.

Total Rum Income for 70 Full Artisans Artisans Residences
Chain Type Normal

Income Settings

Low Medium High
Revenue per

Residence

+15 +17 +18
Total Revenue 1050 1190 1260
Taxes -95 -108 -114
Maintenance -120 -120 -120
Total Profit +835 +962 +1026

Both Chains can supply 1400 Engineers living in 75 Residences.

1400 Engineers incur a 4% Royal Tax when living on the same island.

Total Rum Income for 75 Full Engineers Engineers Residences

Chain Type

Normal

Income Settings

Low Medium High
Revenue per

Residence

+40 +45 +50
Total Revenue 1400 1575 1750
Taxes -56 -63 -70
Maintenance -120 -120 -120
Total Profit +1224 +1392 +1560

.

Crown Falls Rum Conundrum[]

To supply at least 5875 Artisans with Rum, at least 3 of the above Chains need to exist. This can supply 6300 Artisans living in 210 Residences.

Total Rum Income for 210 Full Artisans Artisans Residences, under a 40% Royal Tax
Chain Type Normal
Income Settings Low Medium High
Revenue per Residence +15 +17 +18
Total Revenue 3150 3570 3780
Taxes -1260 -1428 -1512
Maintenance -360 -360 -360
Total Profit, All Chains +1530 +1782 +1908
Profit per Chain +510 +594 +636

.

To supply at least 5875 Engineers with Rum, at least 5 of the above Chains need to exist. This can supply 7000 Engineers living in 175 Residences.

Total Rum Income for 175 Full Engineers Engineers Residences, under a 40% Royal Tax
Chain Type Normal
Income Settings Low Medium High
Revenue per Residence +40 +45 +50
Total Revenue 7000 7875 8750
Taxes -2800 -3150 -3500
Maintenance -600 -600 -600
Total Profit, All Chains +3600 +4125 +4650
Profit per Chain +720 +825 +930

Goods For Engineers Engineers and Investors Investors[]

Glasses Glasses[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: Sand MineElectricity (-120), 1 Copper MineElectricity(-250), 1 Zinc MineElectricity(-250), GlassmakerElectricity(-100), 2 Brass SmeltersElectricity(2x -250), 3 Spectacle FactoriesElectricity(3x -1000)
  • Normal Chain: 2 Sand Mines (2x -120), 2 Copper Mines (2x -250), 2 Zinc Mines (2x -250), 2 Glassmakers (2x -100), 4 Brass Smelters (4x -250), 6 Spectacle Factories (6x -1000)

Total Maintenance: -4220 Balance Electrified, -8440 Balance Normal

Both Chains can supply 18000 Engineers living in 450 Residences.

18000 Engineers incur a 40% Royal Tax when living on the same island.

Total Glasses Income for 450 Full Engineers Engineers Residences, under a 40% Royal Tax
Chain Type Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+20 +23 +25 +20 +23 +25
Total Revenue 9000 10350 11250 9000 10350 11250
Taxes -3600 -4140 -4500 -3600 -4140 -4500
Maintenance -8440 -8440 -8440 -4220 -4220 -4220
Total Profit, Per Chain -3040 -2230 -1690 +1180 +1990 +2530

Both Chains can supply 11250 Investors living in 225 Residences.

11250 Investors incur a 40% Royal Tax when living on the same island.

Total Glasses Income for 225 Full Investors Investors Residences, under a 40% Royal Tax

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+50 +56 +62 +50 +56 +62
Total Revenue 11250 12600 13950 11250 12600 13950
Taxes -4500 -5040 -5580 -4500 -5040 -5580
Maintenance -8440 -8440 -8440 -4420 -4420 -4420
Total Profit, Per Chain -1690 -880 -70 +2530 +3340 +4150

Coffee Coffee[]

Singular Efficiency[]
  • Electrified Chain: Non-existent
  • Normal Chain: 2 Coffee Plantations (2x -25), 1 Coffee Roaster (-150)

Total Maintenance: N/A Electrified, -200 Balance Normal

This Chain can supply 1700 Engineers living in 42,5 Residences.

1700 Engineers incur a 6% Royal Tax when living on the same island.

Total Coffee Income for 42,5 Full Engineers Engineers Residences
Chain Type Normal

Income Settings

Low Medium High
Revenue per

Residence

+16 +18 +20
Total Revenue 680 765 850
Taxes -41 -46 -51
Maintenance -200 -200 -200
Total Profit +439 +519 +599

Both Chains can supply 1062,5 Investors living in 21,25 Residences.

1062,5 Investors incur a 1% Royal Tax when living on the same island.

Total Coffee Income for 21,25 Full Investors Investors Residences

Chain Type

Normal

Income Settings

Low Medium High
Revenue per

Residence

+40 +45 +50
Total Revenue 850 956 1062
Taxes -9 -10 -11
Maintenance -200 -200 -200
Total Profit +641 +746 +851

.

Crown Falls Coffee Conundrum[]

To supply at least 5875 Engineers with Coffee, at least 4 of the above Chains need to exist. This can supply 6800 Engineers living in 170 Residences.

Total Coffee Income for 170 Full Engineers Engineers Residences, under a 40% Royal Tax
Chain Type Normal
Income Settings Low Medium High
Revenue per Residence +16 +18 +20
Total Revenue 2720 3060 3400
Taxes -1088 -1224 -1360
Maintenance -800 -800 -800
Total Profit, All Chains +832 +1036 +1240
Profit per Chain +208 +259 +310

.

To supply at least 5875 Engineers with Rum, at least 6 of the above Chains need to exist. This can supply 6375 Investors living in 127,5 Residences.

Total Coffee Income for 127,5 Full Investors Investors Residences, under a 40% Royal Tax
Chain Type Normal
Income Settings Low Medium High
Revenue per Residence +40 +45 +50
Total Revenue 5100 5737 6375
Taxes -2040 -2295 -2550
Maintenance -1200 -1200 -1200
Total Profit, All Chains +1860 +2242 +2625
Profit per Chain +310 +373 +437

Light Bulb Light bulb[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: Coal MineElectricity@50% (-50), 2 Filament FactoriesElectricity(2x -725), Sand MineElectricity(-120), GlassmakersElectricity(-100), 2 Light Bulb FactoriesElectricity(2x -1000)
  • Normal Chain: Coal Mine (-50), 4 Filament Factories (4x -725), 2 Sand Mine(2x -120), 2 Glassmakers (2x -100), 4 Light Bulb Factories (4x -1000)

Total Maintenance: -3720 Balance Electrified, -7390 Balance Normal

Both Chains can supply 12800 Engineers living in 320 Residences.

12800 Engineers incur a 40% Royal Tax when living on the same island.

Total Light bulb Income for 320 Full Engineers Engineers Residences, under a 40% Royal Tax
Chain Type Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+28 +32 +35 +28 +32 +35
Total Revenue 8960 10240 11200 8960 10240 11200
Taxes -3584 -4096 -4480 -3584 -4096 -4480
Maintenance -7390 -7390 -7390 -3720 -3720 -3720
Total Profit, Per Chain -2014 -1246 -670 +1656 +2424 +3000

Both Chains can supply 8000 Investors living in 160 Residences.

8000 Investors incur a 40% Royal Tax when living on the same island.

Total Light bulb Income for 160 Full Investors Investors Residences, under a 40% Royal Tax

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+70 +79 +87 +70 +79 +87
Total Revenue 11200 12640 13920 11200 12640 13920
Taxes -4480 -5056 -5568 -4480 -5056 -5568
Maintenance -7390 -7390 -7390 -3720 -3720 -3720
Total Profit, Per Chain -670 +194 +962 +3000 +3864 +4632

Penny Farthings High wheeler[]

Singular Efficiency[]
  • Electrified Chain: Iron MineElectricity(-50), Coal MineElectricity(-50), 2 FurnaceElectricity(2x -100), 8 Caoutchouc Plantation (8x -25), 1 Bicycle FactoryElectricity(-1200)
  • Normal Chain: Non-Existent

Total Maintenance: -1700CreditsElectrified, N/A Normal

This Chain can supply 6400 Engineers living in 160 Residences (See Crown Conundrum).

This Chain can supply 4000 Investors living in 80 Residences.

4000 Investors incur a 25% Royal Tax when living on the same island.

Total High wheeler Income for 80 Full Investors Investors Residences
Chain Type Electrified

Income Settings

Low Medium High
Revenue per

Residence

+70 +79 +87
Total Revenue 5600 6320 6960
Taxes -1400 -1580 -1740
Maintenance -1700 -1700 -1700
Total Profit +2500 +3040 +3520
Crown Falls High wheeler Conundrum[]

To supply at least 5875 Engineers with Fur Coats, the above Chains needs to exist just once. This can supply 6400 Engineers living in 160 Residences.

Total High wheeler Income for 160 Full Engineers Engineers Residences, under a 40% Royal Tax
Chain Type Electrified
Income Settings Low Medium High
Revenue per Residence +28 +32 +35
Total Revenue 4480 5120 5600
Taxes -1792 -2048 -2240
Maintenance -1700 -1700 -1700
Total Profit, Per Chain +988 +1372 +1660

To supply at least 5875 Investors with Penny Farthings, at least 2 of the above Chains need to exist. This can supply 8000 Investors living in 160 Residences.

Total High wheeler Income for 160 Full Investors Investors Residences, under a 40% Royal Tax
Chain Type Electrified
Income Settings Low Medium High
Revenue per Residence +70 +79 +87
Total Revenue 11200 12640 13920
Taxes -4480 -5056 -5568
Maintenance -3400 -3400 -3400
Total Profit, All Chains +3320 +4184 +4952
Profit per Chain +1660 +2092 +2476

Pocket Watches Pocket Watches[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: 10 Gold Mines (10x -250), 1 Coal MineElectricity(-50), 2 Sand MinesElectricity(2x -120), 4 Gold SmithsElectricity(4x -750), 2 GlassmakersElectricity(2x -100), 3 ClockmakersElectricity(3x -1400)
  • Normal Chain: Non-Existent

Total Maintenance: -10190 Balance Electrified, N/A Balance Normal

This Chain can supply 20400 Engineers living in 510 Residences.

20400 Engineers incur a 40% Royal Tax when living on the same island.

Total Pocket Watches Income for 510 Full Engineers Engineers Residences, under a 40% Royal Tax
Chain Type Electrified

Income Settings

Low Medium High
Revenue per

Residence

+36 +41 +45
Total Revenue 18360 20910 22950
Taxes -7344 -8364 -9180
Maintenance -10190 -10190 -10190
Total Profit, Per Chain +826 +2356 +3580

This Chain can supply 12750 Investors living in 255 Residences.

12750 Investors incur a 40% Royal Tax when living on the same island.

Total Pocket Watches Income for 255 Full Investors Investors Residences, under a 40% Royal Tax

Chain Type

Electrified

Income Settings

Low Medium High
Revenue per

Residence

+90 +101 +112
Total Revenue 22950 25755 28560
Taxes -9180 -10302 -11424
Maintenance -10190 -10190 -10190
Total Profit, Per Chain +3580 +5263 +6946

Goods Exclusive to Investors Investors[]

Champagne Champagne[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: Sand MineElectricity(-120), GlassmakersElectricity(-100), 8 Vineyards (8x -200), Champagne CellarElectricity(-1000)
  • Normal Chain: 2 Sand Mines (2x -120), 2 Glassmakers(2x -100), 8 Vineyards (8x -200), 2 Champagne Cellars (2x -1000)

Total Maintenance: -2820 Balance Electrified, -4040 Balance Normal

Both Chains can supply 8500 Investors living in 170 Residences.

8500 Investors incur a 40% Royal Tax when living on the same island.

Total Champagne Income for 170 Full Investors Investors Residences, under a 40% Royal Tax

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+25 +31 +31 +25 +31 +31
Total Revenue 4250 5270 5270 4250 5270 5270
Taxes -1700 -2108 -2108 -1700 -2108 -2108
Maintenance -4040 -4040 -4040 -2820 -2820 -2820
Total Profit, Per Chain -1490 -878 -878 -270 +324 +342

Cigars Cigars[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: Non-existent
  • Normal Chain: 8 Tobacco Plantations (8x -25), 1 Lumberjack's Hut (-10), 4 Marquetry Workshop (4x -100), 2 Cigar Factories (2x -250)

Total Maintenance: N/A Electrified, -1110 Balance Normal

This Chain can supply 9000 Investors living in 180 Residences.

9000 Investors incur a 40% Royal Tax when living on the same island.

Total Cigars Income for 180 Full Investors Investors Residences, under a 40% Royal Tax
Chain Type Normal

Income Settings

Low Medium High
Revenue per

Residence

+25 +28 +31
Total Revenue 4500 5040 5580
Taxes -1800 -2016 -2232
Maintenance -1110 -1110 -1110
Total Profit, Per Chain +1590 +1914 +2238

Chocolate Chocolate[]

Singular Efficiency[]
  • Electrified Chain: Non-existent
  • Normal Chain: Sugar Cane Plantation (-5), Sugar Refinery (-10), 2 Cocoa Plantations (2x -5), Chocolate Factory (-50)

Total Maintenance: N/A Electrified, -75 Balance Normal

This Chain can supply 1875 Investors living in 37,5 Residences.

1875 Investors incur a 8% Royal Tax when living on the same island.

Total Chocolate Income for 180 Full Investors Investors Residences
Chain Type Normal

Income Settings

Low Medium High
Revenue per

Residence

+25 +28 +31
Total Revenue 937 1050 1162
Taxes -75 -84 -93
Maintenance -75 -75 -75
Total Profit +788 +891 +994
Crown Falls Chocolate Conundrum[]

To supply at least 5875 Engineers with Coffee, at least 4 of the above Chains need to exist. This can supply 7500 Investors living in 150 Residences.

Total Chocolate Income for 170 Full Investors Investors Residences, under a 40% Royal Tax
Chain Type Normal
Income Settings Low Medium High
Revenue per Residence +25 +28 +31
Total Revenue 3750 4200 4650
Taxes -1500 -1680 -1860
Maintenance -300 -300 -300
Total Profit, All Chains +1950 +2220 +2490
Profit per Chain +487 +555 +622

.

Steam Carriages Steam Carriages[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: Iron MineElectricity@50% (-50), Coal MineElectricity@50% (-50), Copper MineElectricity(-250), Zinc MineElectricity(-250), FurnaceElectricity(-100), 2 Brass SmeltersElectricity(2x -250), Motor Assembly LinesElectricity(3x -1800), Lumberjack's Hut (-10), 4 Caoutchouc Plantations (4x -25), 4 CoachmakersElectricity(4x -1200), 2 Cab Assembly LinesElectricity(2x -3000)
  • Normal Chain: Non-Existent

Total Maintenance: -17510 Balance Electrified, N/A Normal

This Chain can supply 30000 Investors living in 600 Residences.

30000 Investors incur a 40% Royal Tax when living on the same island.

Total Steam Carriages Income for 600 Full Investors Investors Residences, under a 40% Royal Tax
Chain Type Normal

Income Settings

Low Medium High
Revenue per

Residence

+150 +169 +187
Total Revenue 90000 101400 112200
Taxes -36000 -40560 -44880
Maintenance -17510 -17510 -17510
Total Profit, Per Chain +36490 +43330 +49810

Jewelry Jewelry[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: 10 Gold Mines (10x -250), 1 Coal MineElectricity@50% (-50), 6 Pearl Farms, (6x -25) 2 GoldsmithsElectricity(2x -750), Jeweler (-2500)
  • Normal Chain: 10 Gold Mines (10x -250), 1 Coal Mine (-50), 6 Pearl Farms, (6x -25) 4 Goldsmiths (4x -750), 2 Jewelers (2x -2500)

Total Maintenance: -6700 Balance Electrified, -10700 Balance Normal

Both Chains can supply 9500 Investors living in 190 Residences.

9500 Investors incur a 40% Royal Tax when living on the same island.

Total Jewelry Income for 190 Full Investors Investors Residences, under a 40% Royal Tax

Chain Type

Normal Electrified

Income Settings

Low Medium High Low Medium High
Revenue per

Residence

+125 +141 +156 +125 +141 +156
Total Revenue 23750 26790 29650 23750 26790 29650
Taxes -9500 -10716 -11856 -9500 -10716 -11856
Maintenance -10700 -10700 -10700 -6700 -6700 -6700
Total Profit, Per Chain +3550 +5374 +7084 +7550 +9374 +11084

Gramophones Gramophones[]

Singular Efficiency & Crown Conundrum[]
  • Electrified Chain: Copper MineElectricity(-250), Zinc MineElectricity(-250), 2 Brass SmeltersElectricity(2x -250), Lumberjack's Hut (-10), 2 Marquetry WorkshopElectricity(2x -750), 2 Gramophone FactoriesElectricity(2x -1600)
  • Normal Chain: Non-Existent

Total Maintenance: -5710 Balance Electrified, N/A Normal

This Chain can supply 19000 Investors living in 380 Residences.

19000 Investors incur a 40% Royal Tax when living on the same island.

Total Gramophones Income for 380 Full Investors Investors Residences, under a 40% Royal Tax
Chain Type Normal

Income Settings

Low Medium High
Revenue per

Residence

+75 +84 +93
Total Revenue 28500 31920 35340
Taxes -11400 -12768 -14136
Maintenance -5710 -5710 -5710
Total Profit, Per Chain +11390 +13442 +15494

Goods for Investors Investors and Scholars Scholars[]

Goods for Jornaleros Jornaleros and Obreros Obreros[]

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