Special Buildings
Special Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Small Warehouse | Accepts and distributes goods from, and to your production buildings. | 500 10 |
−20 | 5x5 | |
Trade Union | Only useful if equipped with items. Attach items here to provide bonuses to production. | 2500 25 5 |
−50 −20 |
4x4 | |
Harbourmaster's Office | Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.
Requires free harbour area. |
2500 20 10 |
−50 −20 |
4x4 | |
Oil Well | Extracts raw oil from oil fields. Requires resource deposit. | 4000 6 10 8 |
3x3 | ||
Small Oil Harbour | Provides trains for transportation and allows you to store and trade oil (+500 oil storage). Requires free coastline. Limited to one per island. | 10000 20 25 20 15 15 |
−100 | 7x8 | |
Oil Storage | Increases island storage for oil by 200. Requires free harbour area. | 8000 8 15 12 10 10 |
−50 | 4x8 | |
Depot | Increases overall storage capacity by 50 tons. Requires free harbour area. | 2500 10 10 |
−20 | 4x10 |
Old World buildings
Construction Material Manufacturers
Construction Material Manufacturers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Sawmill | Produces 1t of timber in 00:15. | 500 | −10 −10 |
3x4 | |
Brick Factory | Produces 1t of bricks in 01:00. | 2500 8 |
−20 −25 |
5x5 | |
Steelworks | Produces 1t of steel beams in 00:45. Can be improved by electricity. | 1000 8 10 |
−200 −200 −10 |
5x10 | |
Glassmakers | Produces 1t of glass in 00:30. Can be improved by electricity. | 5400 6 10 8 |
−100 −100 |
4x6 | |
Concrete Factory | Produces 1t of reinforced concrete in 01:00. Can be improved by electricity. | 15000 20 30 24 25 |
−400 −75 |
5x6 | |
Sailmakers | Produces 1t of sails in 00:30. | 500 8 |
−15 −50 |
5x5 | |
Weapon Factory | Produces 1t of weapons in 01:30. Can be improved by electricity. | 700 8 10 8 |
−150 −50 −5 |
5x7 | |
Dynamite Factory | Produces 1t of dynamite in 01:00. Can be improved by electricity. | 54000 10 20 16 15 15 |
−1000 −250 |
5x6 | |
Heavy Weapons Factory |
Produces 1t of advanced weapons in 02:00. Needs electricity. |
85000 20 40 32 30 30 |
−2200 −250 −15 |
9x10 | |
Motor Assembly Line | Produces 1t of steam motors in 01:30. Needs electricity. | 75000 16 30 24 20 20 |
−1800 −250 −10 |
6x9 |
Coastline Buildings
Coastline Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Fishery | Produces 1t of fish in 00:30. | 100 2 |
−40 −25 |
5x6
(5x16) | |
Sand Mine | Produces 1t of quartz sand in 00:30. Can be improved by electricity. | 2000 6 5 |
−120 −25 |
6x7 | |
Saltpetre Works |
Produces 1t of saltpeter in 02:00. Requires resource deposit. Can be improved by electricity. |
12500 10 20 16 |
−500 −25 |
4x6 |
Plant Farms
Plant Farms | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Potato Farm | Produces 1t of potatoes in 00:30. Requires potato fertility. | 100 2 |
−20 −20 |
3x3
(f:72) | |
Grain Farm | Produces 1t of grain in 01:00. Requires grain fertility. | 500 4 |
−20 −20 |
3x4
(f:144) | |
Hop Farm | Produces 1t of hops in 01:30. Requires hops fertility. | 500 4 |
−20 −20 |
3x4
(f:96) | |
Red Pepper Farm | Produces 1t of red peppers in 02:00. Requires red pepper fertility. | 2000 6 |
−100 −10 |
3x3
(f:108) | |
Vineyard | Produces 1t of grapes in 02:00. Requires grape fertility. | 8000 10 |
−200 −10 |
3x4 (f:128) |
Animal Farms
Animal Farms | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Sheep Farm | Produces 1t of wool in 00:30. | 100 2 |
−20 −10 |
3x3
(f:3 of 3x3) | |
Pig Farm | Produces 1t of pigs in 01:00. | 500 4 |
−40 −30 −3 |
3x4
(f:5 of 2x3) | |
Cattle Farm | Produces 1t of beef in 02:00. | 2000 6 |
−50 −20 |
4x5
(f:4 of 3x4) |
Cabins/Huts
Cabins/Huts | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Lumberjack's Hut | Produces 1t of wood in 00:15. Requires trees in its influence radius. | 500 | −10 −10 |
4x4
(r:7) | |
Hunting Cabin | Produces 1t of furs in 01:00. Requires furs abundance. Requires trees in its influence radius. | 2000 6 |
−50 −10 |
5x5
(r:9) | |
Charcoal Kiln | Produces 1t of coal in 00:30. Can be improved by electricity. Requires trees in its influence radius. | 500 4 5 |
−20 −10 −5 |
5x5
(r:9) |
Mines & Quarries
Mines & Quarries | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Clay Pit | Produces 1t of clay in 00:30. Requires resource deposit. Can be improved by electricity. | 500 4 |
−10 −50 |
5x5 | |
Iron Mine | Produces 1t of iron in 00:15. Requires resource deposit. Can be improved by electricity. | 800 4 5 |
−50 −50 |
3x3 | |
Coal Mine | Produces 1t of coal in 00:15. Requires resource deposit. Can be improved by electricity. | 600 4 5 |
−50 −50 |
3x3 | |
Limestone Quarry | Produces 1t of cement in 00:30. Requires resource deposit. Can be improved by electricity. | 6000 8 15 12 10 |
−250 −25 |
3x3 | |
Zinc Mine | Produces 1t of zinc in 00:30. Requires resource deposit. Can be improved by electricity. | 5000 8 15 12 10 10 |
−250 −25 |
3x3 | |
Copper Mine | Produces 1t of copper in 00:30. Requires resource deposit. Can be improved by electricity. | 5000 8 15 12 10 10 |
−250 −25 |
3x3 |
Metallurgy Buildings
Metallurgy Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Furnace | Produces 1t of steel in 00:30. Can be improved by electricity. | 500 4 5 |
−100 −100 −5 |
4x7 | |
Brass Smeltery | Produces 1t of brass in 01:00. Can be improved by electricity. | 17000 8 15 12 10 10 |
−250 −25 −10 |
5x5 | |
Goldsmiths | Produces 1t of gold in 01:00. Can be improved by electricity. | 27000 8 15 12 10 10 |
−750 −125 |
4x5 |
Food Producers
Food Producers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Slaughterhouse | Produces 1t of sausages in 01:00. Can be improved by electricity. | 500 4 5 |
−80 −50 −5 |
3x4 | |
Grain Farm | Produces 1t of grain in 01:00. Requires grain fertility. | 500 4 |
−20 −20 |
3x4
(f:144) | |
Flour Mill | Produces 1t of flour in 00:30. Can be improved by electricity. | 500 4 5 |
−50 −10 |
3x4 | |
Artisanal Kitchen | Produces 1t of goulash in 02:00. Can be improved by electricity. | 7000 6 10 8 8 |
−100 −75 |
5x5 | |
Cannery | Produces 1t of canned food in 01:30. Can be improved by electricity. | 15000 6 10 8 8 |
−100 −75 |
6x7 |
Alcohol Producers
Alcohol Producers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Schnapps Distillery | Produces 1t of schnapps in 00:30. Can be improved by electricity. | 100 2 |
−40 −50 |
3x4 | |
Malthouse | Produces 1t of malt in 00:30. Can be improved by electricity. | 500 4 5 4 |
−150 −25 |
4x5 | |
Brewery | Produces 1t of beer in 01:00. Can be improved by electricity. | 1600 4 5 4 |
−200 −75 |
4x5 | |
Vineyard | Produces 1t of grapes in 02:00. Requires grape fertility. | 8000 10 |
−200 −10 |
3x4 (f:128) | |
Champagne Cellar | Produces 1t of champagne in 00:30. Can be improved by electricity. | 35000 10 20 16 15 15 |
−1000 −150 |
5x6 |
Dry Goods Manufacturers
Dry Goods Manufacturers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Framework Knitters | Produces 1t of work clothes in 00:30. Can be improved by electricity. | 400 2 |
−50 −50 |
4x4 | |
Rendering Works | Produces 1t of tallow in 01:00. Can be improved by electricity. | 500 4 5 4 |
−40 −40 −5 |
3x3 | |
Soap Factory | Produces 1t of soap in 00:30. Can be improved by electricity. | 500 4 5 4 |
−50 −50 −5 |
4x4 | |
Glassmakers | Produces 1t of glass in 00:30. Can be improved by electricity. | 5400 6 10 8 |
−100 −100 |
4x6 | |
Sewing Machine Factory | Produces 1t of sewing machines in 00:30. Can be improved by electricity. | 12000 6 10 8 8 |
−500 −150 |
6x9 | |
Fur Dealer | Produces 1t of fur coats in 00:30. Can be improved by electricity. | 2000 6 10 8 5 |
−500 −200 |
4x6 | |
Spectacle Factory | Produces 1t of glasses in 01:30. Can be improved by electricity. | 17000 8 15 12 10 10 |
−1000 −100 |
4x6 | |
Bicycle Factory |
Produces 1t of penny farthings in 00:30. Needs electricity. |
42000 8 15 12 10 10 |
−1200 −150 |
6x6 | |
Clockmakers | Produces 1t of pocket watches in 01:30. Needs electricity. | 48000 8 15 12 10 10 |
−1400 −150 |
5x7 | |
Filament Factory | Produces 1t of filaments in 01:00. Can be improved by electricity. | 30000 8 15 12 10 10 |
−725 −150 |
6x7 | |
Light Bulb Factory | Produces 1t of light bulbs in 01:00. Can be improved by electricity. | 45000 8 15 12 10 10 |
−1000 −150 |
6x6 | |
Marquetry Workshop | Produces 1t of wood veneers in 01:00. Can be improved by electricity. | 22000 10 20 16 15 15 |
−750 −150 |
5x5 | |
Jewellers | Produces 1t of jewellery in 00:30. Can be improved by electricity. | 33000 10 20 16 15 15 |
−2500 −150 |
5x5 | |
Gramophone Factory | Produces 1t of gramophones in 02:00. Needs electricity. | 60000 10 20 16 15 15 |
−1600 −150 |
7x7 | |
Coachmakers | Produces 1t of chassis in 02:00. Can be improved by electricity. | 55000 10 20 16 15 15 |
−1200 −150 |
6x9 | |
Cab Assembly Line | Produces 1t of steam carriages in 01:00. Needs electricity. | 115000 20 40 32 30 30 |
−3000 −500 −10 |
8x12 | |
Bootmakers | Produce 1t of leather boots in 1:00. Improved by Electricity. | 4000 6 10 8 5 |
-350 -150 |
6x8 | |
Tailor's Shop | Produce 1t of Tailored Suits in 01:00. Improved by Electricity. | 9000 6 10 8 8 |
-450 -200 |
6x7 | |
Telephone Manufacturer | Produce 1t of telephones in 00:45. Improved by Electricity. | 38000 8 15 12 10 10 |
-1,200 -150 |
8x10 |
Fuel and Electricity Providers
Fuel and Electricity Providers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Oil Refinery | Produces 1t of oil in 00:15. Requires oil fields in its influence radius. | 25000 8 15 12 10 10 |
−250 −100 −20 |
5x5
(r:9) | |
Oil Power Plant | Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. | 25000 30 50 40 30 25 |
−400 −150 −15 |
5x5 | |
Gas Power Plant | Burns gas to provide electricity to surrounding buildings. Requires 1t of gas every 45 seconds.
The Passage DLC is required. |
75000 40 60 60 40 40 |
-1,200 -250 |
5x6 |
New World buildings
Construction Material Manufacturers
Construction Material Manufacturers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Sawmill | Produces 1t of timber in 00:15. | 500 | −10 −20 |
3x4 | |
Brick Factory | Produces 1t of bricks in 01:00. | 2500 8 |
−20 −50 |
5x5 | |
Sailmakers | Produces 1t of sails in 00:30. | 500 8 |
−15 −20 |
5x5 |
Coastline Buildings
Coastline Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Fish Oil Factory | Produces 1t of fish oil in 00:30. Requires free coastline. | 500 6 |
−5 −15 −5 |
5x8
(5x13) | |
Pearl Farm | Produces 1t of pearls in 01:30. Requires pearl abundance. Requires free coastline. | 8500 10 |
−25 −50 |
6x14 |
Plantations
Plantations | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Plantain Plantation | Produces 1t of plantains in 00:30. Requires plantain fertility. | 500 6 |
−5 −10 |
3x3
(f:128) | |
Sugar Cane Plantation | Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. | 500 6 |
−5 −10 |
3x4
(f:128) | |
Cotton Plantation | Produces 1t of cotton in 01:00. Requires cotton fertility. | 500 6 |
−5 −10 |
4x4
(f:144) | |
Caoutchouc Plantation | Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. | 2500 8 |
−25 −10 |
3x3
(f:144) | |
Corn Farm | Produces 1t of corn in 01:00. Requires corn fertility. | 2500 3 |
−25 −10 |
3x3
(f:168) | |
Coffee Plantation | Produces 1t of coffee beans in 01:00. Requires coffee fertility. | 2500 5 |
−25 −10 |
3x4
(f:168) | |
Tobacco Plantation | Produces 1t of tobacco in 02:00. Requires tobacco fertility. | 7000 10 |
−25 −10 |
3x4
(f:192) | |
Cocoa Plantation |
Produces 1t of cocoa in 01:00. Requires cocoa fertility. |
7600 6 |
−5 −10 |
4x5
(f:128) |
Animal Farms
Animal Farms | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Alpaca Farm | Produces 1t of alpaca wool in 00:30. | 500 6 |
−5 −10 |
3x3
(f:4 of 3x3) | |
Cattle Farm | Produces 1t of beef in 01:00. | 2500 6 |
−25 −20 |
4x5
(f:6 of 3x4) |
Cabins/Huts
Cabins/Huts | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Lumberjack's Hut | Produce 1t of wood in 0:15. | 500 | -10 -10 |
4x4
(r:7) |
Mines & Quarries
Mines & Quarries | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Gold Mine | Produces 1t of gold ore in 02:30. Requires resource deposit. | 2500 8 15 |
−250 −100 |
3x3 | |
Clay Pit | Produces 1t of clay in 00:30. Requires resource deposit. | 2500 4 |
−10 −100 |
5x5 |
Food & Beverage Producers
Food & Beverage Producers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Fried Plantain Kitchen | Produces 1t of fried plantains in 00:30. | 500 2 |
−15 −25 |
3x4 | |
Rum Distillery | Produces 1t of rum in 00:30. | 2500 6 |
−50 −30 |
6x7 | |
Tortilla Maker | Produces 1t of tortillas in 00:30. | 4500 3 2 |
−100 −100 |
3x5 | |
Coffee Roaster | Produces 1t of coffee in 00:30. | 9000 5 3 |
−150 −150 |
5x6 | |
Sugar Refinery | Produces 1t of sugar in 00:30. | 500 6 |
−10 −50 |
4x6 | |
Chocolate Factory | Produces 1t of chocolate in 00:30. | 24000 6 |
−50 −100 |
5x7 |
Dry Goods Manufacturers
Dry Goods Manufacturers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Poncho Darner | Produces 1t of ponchos in 00:30 | 500 6 |
−15 −30 |
4x5 | |
Cotton Mill | Produces 1t of cotton fabric in 00:30.
Construction only in The New World. |
500 6 |
−10 −10 |
4x4 | |
Felt Producer | Produces 1t of felt in 00:30. | 2500 3 2 |
−10 −10 |
4x4 | |
Bombín Weaver | Produces 1t of bowler hats in 00:30. | 9000 3 2 |
−50 −20 |
4x6 | |
Marquetry Workshop | Produces 1t of wood veneers in 01:00. | 2500 10 20 |
−100 −100 |
5x5 | |
Cigar Factory | Produces 1t of cigars in 00:30. | 2500 10 20 |
−250 −175 |
7x7 |
Fuel Providers
Fuel Providers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Oil Refinery | Produces 1t of oil in 00:15. | 2500 8 15 12 10 10 |
−250 −75 −20 |
5x5
(r:9) |
The Arctic Buildings
Construction Material Manufacturers
Construction Material Manufacturers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Sawmill | Produces 1t of timber in 00:15.
Requires heating |
-100 | -20 -10 |
3x4 |
Coastline Buildings
Coastline Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Whaling Station | Produces 1t of whale oil in 1:00.
Requires whale fertility. Requires Heating. Requires Harbour Area. |
100 5 |
-40 -30 |
6x17 | |
Seal Hunting Docks | Produces 1t of seal skin in 0:30.
Requires seal fertility. |
-200 5 |
-50 -20 |
5x7 |
Animal Farms
Animal Farms | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Husky Farm | Produces 1t of huskies in 02:00.
Requires Heating. |
3000 20 |
-150 -80 |
3x4
(f:5 of 2x3) | |
Goose Farm | Produces 1t of goose feathers in 02:00.
Requires Heating |
-200 -10 |
-70 -35 |
3x3
(f:5 of 2x3) |
Cabins/Huts
Cabins/Huts | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Lumberjack's Hut | Produces 1t of wood in 00:15.
Requires undeveloped tiles within its radius. Requires Heating. |
100 | -20 -10 |
4x4
(r:7) | |
Caribou Hunting Cabin | Produces 1t of caribou meat in 1:00.
Requires Caribou fertility. Requires Heating. |
200 2 |
-40 -25 |
5x5
(r:9) | |
Charcoal Kiln | Produce 1t of coal in 0:30 | 500 2 |
-40 25 |
5x5
(r:9) | |
Pristine Hunting Cabin | Produces 1t of fur in 0:15.
Requires Fur fertility. Requires Heating. |
500 2 |
-50 -40 |
5x5
(r:9) | |
Bear Hunting Cabin | Produces 1t of bear fur in 1:30.
Requires Bear Fur fertility. Requires Heating. |
2000 5 |
-90 -40 |
5x5
(r:11) |
Mines & Quarries
Mines & Quarries | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Deep Gold Mine | Produces 1t of gold ore in 1:00.
Requires gold deposits. Requires Heating |
5000 20 5 |
-400 -100 |
3x3 | |
Gas Mine | Produces 1t of gas in 04:30.
Requires gas desposits in its influence radius. Requires Heating |
8000 20 5 |
-1000 -250 |
4x4
(r:8) |
Food Producers
Food Producers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Pemmican Cookhouse | Produces 1t of pemmican in 01:00.
Requires Heating |
1000 5 |
-60 -30 |
4x5 |
Dry Goods Manufacturers
Dry Goods Manufacturers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Sleeping Bag Factory | Produces 1t of sleeping bags in 01:00.
Requires Heating. |
1500 15 |
-120 -50 |
4x4 | |
Oil Lamp Factory | Produces 1t of oil lamps in 01:00.
Requires Heating |
2000 15 |
-200 -70 |
4x4 | |
Parka Factory | Produces 1t of parkas in 01:30.
Requires Heating. |
4000 10 5 |
-70 -35 |
4x4 | |
Sled Frame Factory | Produces 1t of sleds in 01:00.
Requires Heating. |
4000 10 5 |
-70 -35 |
4x5 | |
Husky Sled Factory | Produces 1t of husky sleds in 01:00.
Requires Heating. |
4000 10 5 |
-70 -35 |
4x4 |
Enbesa Buildings
Construction Material Manufacturers
Construction Material Manufacturers | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Wanza Woodcutter | Produce 1t of Wanza Timber in 00:15.
Requires undeveloped tiles within its radius. |
500 | -15 -15 |
4x4
(r:7) | |
Brick Dry-House | Produce 1t of Mud Bricks in 01:00 | 2500 8 |
-40 -100 |
5x5 |
Coastline Buildings
Coastline Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Salt Works | Produce 1t of salt in 00:30.
Requires free coastline. |
750 8 |
-15 -15 |
6x12 | |
Lobster Fishery | Produce 1t of lobsters in 01:00.
Requires free coastline. |
3000 12 8 |
-40 -35 |
5x10 |
Plant Farms
Plant Farms | |||||
---|---|---|---|---|---|
Icon | Name | Descripton | Construction cost | Maintenance cost | Size |
Linseed Farm | Produces 1t of linseed in 01:00.
Requires linseed fertility. Requires fertile soil. |
500 2 |
-10 -5 |
3x3
(f:96) | |
Hibiscus Farm | Produces 1t of hibiscus petals in 01:00.
Requires hibiscus fertility. Requires fertile soil. |
1250 6 |
-15 -15 |
3x4
(f:144) | |
Teff Farm | Produces 1t of teff in 01:00.
Requires teff fertility. Requires fertile soil. |
1500 5 |
-20 -20 |
3x4
(f:168) | |
Indigo Farm | Produces 1t of indigo in 01:00.
Requires indigo fertility. Requires fertile soil. |
2000 5 |
-25 -20 |
4x4
(f:144) | |
Spice Farm | Produces 1t of spices in 01:00.
Requires spice fertility. Requires fertile soil. |
2500 10 |
-25 -15 |
4x4
(f:128) |
Animal Farms
Animal Farms | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Goat Farm
Produce 1t of goat milk in 01:00. Fertile soil increases production by 100%. |
500 5 |
-5 -30 |
3x4
(f:4 of 3x4) | ||
Sanga Farm
Produce 1t of sanga cows in 01:00. Fertile soil increases production in 100%. |
750 4 |
-10 -20 |
3x3
(f:5 of 4x4) |
Mines & Quarries
Mines & Quarries | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Clay Collector | Produce 1t of clay in 00:15.
Requires a river slot. |
2500 6 |
-20 -35 |
Food & Beverage Producers
Dry Goods Manufacturers
Items
Here's the list of items which affect all production buildings:
Common
Template:Items for all production buildings
Uncommon
Template:Items for all production buildings
Rare
Template:Items for all production buildings
Epic
Template:Items for all production buildings
Legendary
Template:Items for all production buildings