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Production buildings are one of the types of buildings in Anno 1800. They are the main source of goods which are necessary for your company to thrive. Almost all production buildings actively produce goods, some of them require resources to be delivered which get processed into produced goods. Some buildings also have special requirements that they need to function.

Groups of production buildings[]

Based on various aspects of production buildings, such as where they can be placed and what is required for them to function, they can be divided into several groups:

Animal farms[]

Animal farms are buildings which require several animal enclosures (modules) to be placed in their radius. Each farm needs different amount of enclosures and their size is different for each type of farm. Building the amount equal to the limit is necessary for full productivity, fewer enclosures would provide proportionally less productivity. All animal farms, except for the farms in The Arctic, can be improved by building silos, available in Bright Harvest DLC icon Bright Harvest. None of the animal farms can benefit from electricity.

Icon Name Input Prod. time Output Region
Sheep Farm Sheep Farm 00:30 Wool Old World Cape Trelawney
Pig Farm Pig Farm 01:00 Pigs Old World Cape Trelawney
Cattle Farm Cattle Farm 02:00

01:00
Beef Old World Cape Trelawney

New World
Alpaca Farm Alpaca Farm 00:30 Alpaca Wool New World
Goat Farm Goat Farm 01:00 Goat Milk Enbesa
Sanga Farm Sanga Farm 01:00 Sanga Cow Enbesa
Goose Farm Goose Farm 02:00 Goose Feathers The Arctic
Husky Farm Husky Farm 02:00 Huskies The Arctic


Crop farms[]

Crop farms are buildings which require many crop fields to be placed nearby. The field occupies one tile, each farm requires a different amount of fields. Building the amount equal to the limit is necessary for full productivity, fewer fields would provide proportionally less productivity. The fields have to be adjascent to the main building or to other connected fields. All crop farms can be improved by building tractor barns, available in Bright Harvest DLC icon Bright Harvest. None of the crop farms can benefit from electricity.

Icon Name Input Prod. time Output Region
Potato Farm Potato Farm 00:30 Potatoes Old World Cape Trelawney
Grain Farm Grain Farm 01:00 Grain Old World Cape Trelawney
Hop Farm Hop Farm 01:30 Hops Old World Cape Trelawney
Red Pepper Farm Red Pepper Farm 02:00 Red Peppers Old World Cape Trelawney
Vineyard Vineyard 02:00 Grapes Old World Cape Trelawney
Plantain Plantation Plantain Plantation 00:30 Plantains New World
Sugar Cane Plantation Sugar Cane Plantation 00:30 Sugar Cane New World
Cotton Plantation Cotton Plantation 01:00 Cotton New World
Caoutchouc Plantation Caoutchouc Plantation 01:00 Caoutchouc New World
Corn Farm Corn Farm 01:00 Corn New World
Coffee Plantation Coffee Plantation 01:00 Coffee Beans New World
Tobacco Plantation Tobacco Plantation 02:00 Tobacco New World
Cocoa Plantation Cocoa Plantation 01:00 Cocoa New World
Linseed Farm Linseed Farm 01:00 Linseed Enbesa
Hibiscus Farm Hibiscus Farm 01:00 Hibiscus Petals Enbesa
Teff Farm Teff Farm 01:00 Teff Enbesa
Indigo Farm Indigo Farm 01:00 Indigo Dye Enbesa
Spice Farm Spice Farm 01:00 Spices Enbesa
Apiary Apiary 00:30 Beeswax Enbesa


Deposit-based buildings[]

Deposit-based production buildings are buildings which require resource deposits in their radius. Special modules have to be placed on top of those deposits. Each covered deposit increases productivity of the building. None of the deposit-based buildings can benefit from electricity.

Icon Name Input Prod. time Output Region
Oil Refinery Oil Refinery 00:15 Oil Old World Cape Trelawney New World
Gas Mine Gas Mine 04:30 Gas The Arctic


Forest buildings[]

Forest buildings are buildings which require trees to be located in their radius. Only certain amount of tiles has be to available within the radius of the building for full producitivity. Fewer free tiles would provide proportionally less productivity. The amount of tiles required can be reduced by using items which increase forest density. If there are not enough trees near those buildings, they will plant the trees but some time has to pass before the buildings would become operational - it is indicated by the timer above the building when you attempt to place it. None of the forest buildings, except for charcoal kilns, can benefit from electricity.

Icon Name Input Prod. time Output Region
Lumberjack's Hut Lumberjack's Hut 00:15 Wood Old World Cape Trelawney New World The Arctic
Charcoal Kiln Charcoal Kiln 00:30 Coal Old World Cape Trelawney The Arctic
Hunting Cabin Hunting Cabin 01:00 Furs Old World Cape Trelawney
Wanza Woodcutter Wanza Woodcutter 00:15 Wanza Timber Enbesa
Caribou Hunting Cabin Caribou Hunting Cabin 01:00 Caribou Meat The Arctic
Bear Hunting Cabin Bear Hunting Cabin 01:30 Bear Fur The Arctic
Prime Hunting Cabin Prime Hunting Cabin 00:15 Furs The Arctic


Harbour production buildings[]

Harbour production buildings are those which have to be placed either on a free coastline or within the harbour area. They cannot be placed on the inland part of the islands. They require some harbour area in front of them to be free from other buildings in order to allow for their placement. Among the harbour buildings only sand mines and saltpetre works can benefit from electricity.

Icon Name Input Prod. time Output Region
Fishery Fishery 00:30 Fish Old World Cape Trelawney
Sand Mine Sand Mine 00:30 Quartz Sand Old World Cape Trelawney
Saltpetre Works Saltpetre Works 02:00 Saltpetre Old World Cape Trelawney
Fish Oil Factory Fish Oil Factory 00:30 Fish Oil New World
Pearl Farm Pearl Farm 01:30 Pearls New World
Salt Works Salt Works 00:30 Salt Enbesa
Lobster Fishery Lobster Fishery 01:00 Lobster Enbesa
Whaling Station Whaling Station 01:00 Whale Oil The Arctic
Seal Hunting Docks Seal Hunting Docks 00:30 Seal Skin The Arctic


Mines and quarries[]

Mines and quarries are production buildings which have to be placed on top of a specific resource deposit. Each island has limited amount of the deposits, therefore the amount of mines and quarries you can build is limited. All mines and quarries, except for the ones in New World or The Arctic, can benefit from electricity.

Icon Name Input Prod. time Output Region
Clay Pit Clay Pit 00:30 Clay Old World Cape Trelawney New World
Iron Mine Iron Mine 00:15 Iron Old World Cape Trelawney
Coal Mine Coal Mine 00:15 Coal Old World Cape Trelawney
Limestone Quarry Limestone Quarry 00:30 Cement Old World Cape Trelawney
Zinc Mine Zinc Mine 00:30 Zinc Old World Cape Trelawney
Copper Mine Copper Mine 00:30 Copper Old World Cape Trelawney
Gold Mine Gold Mine 02:30 Gold Ore New World
Deep Gold Mine Deep Gold Mine 01:00 Gold Ore The Arctic


Power plants[]

Power plants might not be considered as production buildings as they do not produce goods, but they are listed under production buildings section in the statistics menu. They require input of goods (oil or gas), in exchange providing electricity to buildings in their street range.

Icon Name Input Prod. time Output Region
Oil Power Plant Oil Power Plant Oil 00:05 Old World Cape Trelawney
Gas-Fired Power Plant Gas-Fired Power Plant Gas 00:45 Old World Cape Trelawney


Regular factories[]

Regular factories are just typical production buildings, they require resources which they process into produced goods. Goods are delivered from warehouses in range of the building, or from other production buildings. While some factories require electricity to even function, many factories are simply much more productive if electricity is provided to them.

Icon Name Input Prod. time Output Region
Sawmill Sawmill Wood 00:15 Timber Old World Cape Trelawney New World The Arctic
Schnapps Distillery Schnapps Distillery Potatoes 00:30 Schnapps Old World Cape Trelawney
Framework Knitters Framework Knitters Wool 00:30 Work Clothes Old World Cape Trelawney
Brick Factory Brick Factory Clay 01:00 Bricks Old World Cape Trelawney New World
Slaughterhouse Slaughterhouse Pigs 01:00 Sausages Old World Cape Trelawney
Flour Mill Flour Mill Grain 00:30 Flour Old World Cape Trelawney
Bakery Bakery Flour 01:00 Bread Old World Cape Trelawney
Sailmakers Sailmakers Wool

Cotton Fabric
00:30 Sails Old World Cape Trelawney

New World
Furnace Furnace Iron Coal 00:30 Steel Old World Cape Trelawney
Steelworks Steelworks Steel 00:45 Steel Beams Old World Cape Trelawney
Rendering Works Rendering Works Pigs 01:00 Tallow Old World Cape Trelawney
Soap Factory Soap Factory Tallow 00:30 Soap Old World Cape Trelawney
Weapon Factory Weapon Factory Steel 01:30 Weapons Old World Cape Trelawney
Malthouse Malthouse Grain 00:30 Malt Old World Cape Trelawney
Brewery Brewery Malt Hops 01:00 Beer Old World Cape Trelawney
Glassmakers Glassmakers Quartz Sand 00:30 Glass Old World Cape Trelawney
Window Makers Window Makers Glass 01:00 Windows Old World Cape Trelawney
Artisanal Kitchen Artisanal Kitchen Beef Red Peppers 02:00 Goulash Old World Cape Trelawney
Cannery Cannery Goulash Iron 01:30 Canned Food Old World Cape Trelawney
Sewing Machine Factory Sewing Machine Factory Steel Wood 00:30 Sewing Machines Old World Cape Trelawney
Fur Dealer Fur Dealer Furs Cotton Fabric 00:30 Fur Coats Old World Cape Trelawney
Concrete Factory Concrete Factory Steel Cement 01:00 Reinforced Concrete Old World Cape Trelawney
Brass Smeltery Brass Smeltery Zinc Copper 01:00 Brass Old World Cape Trelawney
Spectacle Factory Spectacle Factory Brass Glass 01:30 Glasses Old World Cape Trelawney
Dynamite Factory Dynamite Factory Saltpetre Tallow 01:00 Dynamite Old World Cape Trelawney
Heavy Weapons Factory Heavy Weapons Factory Steel Dynamite 01:00 Electricity Advanced Weapons Old World Cape Trelawney
Bicycle Factory Bicycle Factory Steel Caoutchouc 00:15 Electricity Penny Farthings Old World Cape Trelawney
Motor Assembly Line Motor Assembly Line Steel Brass 00:45 Electricity Steam Motors Old World Cape Trelawney
Fuel Station Fuel Station Oil 00:15 Fuel Old World Cape Trelawney New World Enbesa
Goldsmiths Goldsmiths Coal Gold Ore 01:00 Gold Old World Cape Trelawney
Clockmakers Clockmakers Gold Glass 00:45 Electricity Pocket Watches Old World Cape Trelawney
Filament Factory Filament Factory Coal 01:00 Filaments Old World Cape Trelawney
Light Bulb Factory Light Bulb Factory Filaments Glass 01:00 Light Bulbs Old World Cape Trelawney
Champagne Cellar Champagne Cellar Grapes Glass 00:30 Champagne Old World Cape Trelawney
Marquetry Workshop Marquetry Workshop Wood 01:00 Wood Veneers Old World Cape Trelawney New World
Jewellers Jewellers Gold Pearls 00:30 Jewellery Old World Cape Trelawney
Gramophone Factory Gramophone Factory Brass Wood Veneers 01:00 Electricity Gramophones Old World Cape Trelawney
Coachmakers Coachmakers Wood Caoutchouc 02:00 Chassis Old World Cape Trelawney
Cab Assembly Line Cab Assembly Line Chassis Steam Motors 00:30 Electricity Steam Carriages Old World Cape Trelawney
Bootmakers Bootmakers Sanga Cow 01:00 Leather Boots Old World Cape Trelawney
Tailor's Shop Tailor's Shop Linen Cotton Fabric 01:00 Tailored Suits Old World Cape Trelawney
Telephone Manufacturer Telephone Manufacturer Filaments Wood Veneers 00:45 Electricity Telephones Old World Cape Trelawney
Advanced Coffee Roaster Advanced Coffee Roaster Malt 00:30 Electricity Coffee Old World Cape Trelawney
Advanced Rum Distillery Advanced Rum Distillery Coal Potatoes 00:30 Electricity Rum Old World Cape Trelawney
Advanced Cotton Mill Advanced Cotton Mill Wool Wood 00:30 Electricity Cotton Fabric Old World Cape Trelawney
Fried Plantain Kitchen Fried Plantain Kitchen Plantains Fish Oil 00:30 Fried Plantains New World
Rum Distillery Rum Distillery Sugar Cane Wood 00:30 Rum New World
Cotton Mill Cotton Mill Cotton 00:30 Cotton Fabric New World
Poncho Darner Poncho Darner Alpaca Wool 00:30 Ponchos New World
Tortilla Maker Tortilla Maker Corn Beef 00:30 Tortillas New World
Coffee Roaster Coffee Roaster Coffee Beans 00:30 Coffee New World
Felt Producer Felt Producer Alpaca Wool 00:30 Felt New World
Bombín Weaver Bombín Weaver Felt Cotton Fabric 00:30 Bowler Hats New World
Cigar Factory Cigar Factory Tobacco Wood Veneers 00:30 Cigars New World
Sugar Refinery Sugar Refinery Sugar Cane 00:30 Sugar New World
Chocolate Factory Chocolate Factory Cocoa Sugar 00:30 Chocolate New World
Linen Mill Linen Mill Linseed 00:30 Linen Enbesa
Embroiderer Embroiderer Linen 01:00 Finery Enbesa
Dry-House Dry-House Sanga Cow Salt 00:30 Dried Meat Enbesa
Tea Spicer Tea Spicer Hibiscus Petals 01:30 Hibiscus Tea Enbesa
Brick Dry-House Brick Dry-House Clay Teff 01:00 Mud Bricks Enbesa
Ceramics Workshop Ceramics Workshop Clay Indigo Dye 00:30 Ceramics Enbesa
Tapestry Looms Tapestry Looms Linen Indigo Dye 00:30 Tapestries Enbesa
Teff Mill Teff Mill Teff Spices 00:30 Spiced Flour Enbesa
Wat Kitchen Wat Kitchen Spiced Flour Lobster 01:00 Seafood Stew Enbesa
Pipe Maker Pipe Maker Clay Tobacco 01:30 Clay Pipes Enbesa
Luminer Luminer Paper Indigo Dye 01:00 Illuminated Script Enbesa
Chandler Chandler Cotton Beeswax 00:30 Ornate Candles Enbesa
Lanternsmith Lanternsmith Glass Ornate Candles 01:00 Lanterns Enbesa
Pemmican Cookhouse Pemmican Cookhouse Whale Oil Caribou Meat 01:00 Pemmican The Arctic
Sleeping Bag Factory Sleeping Bag Factory Seal Skin Goose Feathers 01:00 Sleeping Bags The Arctic
Oil Lamp Factory Oil Lamp Factory Whale Oil Brass 01:00 Oil Lamps The Arctic
Parka Factory Parka Factory Seal Skin Bear Fur 01:30 Parkas The Arctic
Sled Frame Factory Sled Frame Factory Seal Skin Wood 01:00 Sleds The Arctic
Husky Sled Factory Husky Sled Factory Huskies Sleds 01:00 Husky Sleds The Arctic


River buildings[]

River buildings are unique to Enbesa. They have to be placed in river slots, roads can be connected to them on either side of the river. Water pumps technically might not be considered as production buildings as they produce no goods, filling canals with water instead, but they are listed under production buildings section in the statistics menu.

Icon Name Input Prod. time Output Region
Water Pump Water Pump Enbesa
Clay Clay Collector 00:15 Clay Enbesa
Paper Mill Paper Mill Wood 00:15 Paper Enbesa


Similar building types[]

There are also types of buildings which strongly resemble production buildings, may even be listed as production buildings in the finance statistics, but they do not actually belong to that type of buildings (based on not being affected by items for all production building, or by palace's policies). Those types are:


Food & Drink Venues[]

For more details, see: Food & Drink Venues

Food & Drink Venues like many production buildings require resources to be delivered, but they do not produce any goods. Instead they fulfill tourists needs and provide bonuses to residences in a circular radius.


Modules[]

Modules technically can't be considered as production buildings (not affected by palace or items for all production buildings), but they are listed under production buildings section in the statistics menu. Those are modules which can be built within animal farms (silos) or crop farms (tractor barns), they are available in Bright Harvest DLC icon Bright Harvest. If supplied with appropriate crop (silos) or fuel (tractor barns), they provide significant boosts for the farms they are located in. Those modules themselves cannot be affected by any items or improvements.

Icon Name Input Prod. time Output Region
Silo Silo Grain

Corn

Teff
05:00 Old World Cape Trelawney

New World

Enbesa
TractorBarn Tractor Barn Fuel 05:00 Old World Cape Trelawney New World Enbesa


Multifactories[]

For more details, see: Multifactories

Multifactories are similar to regular factories, the main difference is that they operate based on recipes, which can be switched at any time, and they usually require three different goods as input instead of requiring two. Goods are delivered from warehouses in range of the building, or from other production buildings. Some multifactories benefit from increased production from being provided electricity, one of them requires it to function. Despite multifactories being listed as production buildings in finance statistics, they are a separate building type, as multifactories are not affected by items for all production buildings, and palace's policies list the multifactories separately as well.


Shopping Arcades[]

For more details, see: Shopping Arcades

Shopping Arcades like many production buildings require resources to be delivered, they also require workforce and electricity, but they do not produce any goods. Instead they fulfill needs of the skyscrapers and provide bonuses to residences in a circular radius.


Items[]

Many items when equipped in trade unions can have an impact on production buildings. Most of them have their own sets of items which affect only specific buildings. There are also items which are not that specific and can affect all production buildings, the list of such items can be seen below. The only exceptions are water pumps or power plants (some of them are affected only by a smaller selection of the items for all production buildings, see their individual pages for details).

Items for all production buildings[]

Bag of MoneyBag of Money
Common
Free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Riots -40%
Duration:50:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +4
Hand-Blown GrenadeHand-Blown Grenade
Common
Puts out fires.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -40%
Duration:50:00
Destroyed after use
Expedition Bonus
ExpeditionForce Force: +4
Big Bag of MoneyBig Bag of Money
Uncommon
Lots of free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Riots -60%
Duration:01:20:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +5
Certificate of InspectionCertificate of Inspection
Uncommon
Makes it look like your premises are all above board.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -10%
Chance of Fire: +20%
DynamoDynamo
Uncommon
A volatile source of electric power.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +100%
Explosion Chance: +70%
Provides electricity
Expedition Bonus
ExpeditionCrafting Crafting: +30
This item can provide electricity only to buildings that can normally be affected by power plants
Fire Safety PosterFire Safety Poster
Uncommon
Fewer fires, for little cost.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +5%
Chance of Fire: -30%
Hall of Collective PropertyHall of Collective Property
Uncommon
DLC Required
The Anarchist
The people own what they produce! They should be free to join a great queue to collect their quota!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: -10%
Maintenance Cost: -15%
Iron GrillworkIron Grillwork
Uncommon
Reduces the risk of fire.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Chance of Fire: -30%
Old Factory BellOld Factory Bell
Uncommon
The old toll of toil.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Workforce Needed: -20%
Suspended Frosted Glass GrenadeSuspended Frosted Glass Grenade
Uncommon
Puts out fires well.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -60%
Duration:01:20:00
Destroyed after use
Expedition Bonus
ExpeditionForce Force: +5
Writing MachineWriting Machine
Uncommon
DLC Required
The Anarchist
Workers are enthused by the new system of written labour notes to reward their efforts.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Workforce Needed: -20%
Bureau of Worker-Owned CooperativesBureau of Worker-Owned Cooperatives
Rare
DLC Required
The Anarchist
The people need somewhere they feel comfortable sharing ideas to help economise during production!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -20%
Certificate of Industrial StandardCertificate of Industrial Standard
Rare
You can make everything on the cheap, and no-one has to know.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Chance of Fire: +30%
Copperplate PrinterCopperplate Printer
Rare
DLC Required
The Anarchist
A new and better printing machine helps distribute labour notes to workers at no maintenance cost!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Double Iron GrillworkDouble Iron Grillwork
Rare
Reduces the risk of fire, and looks nice.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Attractiveness: +2
Chance of Fire: -40%
Fire Prevention DirectiveFire Prevention Directive
Rare
An investment that provides your people with the ways and means to combat a blaze.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Chance of Fire: -50%
ForkTuN8 Mk.1ForkTuN8 Mk.1
Rare
DLC Required
Sunken Treasures
This unpredictable prototype was originally built to gain an unfair advantage at steam car races.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +15%
Expedition Bonus
ExpeditionForce Force: +10
Crafting Cost
Scrap 10 Scrap
Wood 15 Wood
Chassis 3 Chassis
Source: crafting at Old Nate's workshop in Cape Trelawney
Heat Activated CTC GrenadeHeat Activated CTC Grenade
Rare
Very good at putting out fires.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -90%
Duration:02:00:00
Destroyed after use
Expedition Bonus
ExpeditionForce Force: +6
Huge Bag of MoneyHuge Bag of Money
Rare
Life-changing sums of free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Workforce Needed -15%
Chance of Riots -90%
Duration:02:00:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +6
ImpersoN8r Nr. 531ImpersoN8r Nr. 531
Rare
DLC Required
Sunken Treasures
Some say there's a tiny boy inside pulling the levers...
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -15%
Crafting Cost
Scrap 15 Scrap
Light Bulbs 3 Light Bulbs
Filaments 10 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney
Iron Factory BellIron Factory Bell
Rare
Once heard, cannot be unheard.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Steam TurbineSteam Turbine
Rare
A safe source of electric power.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +75%
Explosion Chance: +50%
Provides electricity
Expedition Bonus
ExpeditionCrafting Crafting: +45
This item can provide electricity only to buildings that can normally be affected by power plants
Bekonin, Spirit of LibertyBekonin, Spirit of Liberty
Epic
DLC Required
The Anarchist
A man with an infectious, impetuous and impassioned urge for action.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Maintenance Cost: -20%
Workforce Needed: -25%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +50
Extremely Loud BellExtremely Loud Bell
Epic
A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..."
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Workforce Needed: -50%
Feras Alsarami, the PersuaderFeras Alsarami, the Persuader
Epic
Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +50%
Maintenance Cost: -10%
Workforce Needed: -10%
Chance of Riots: -20%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +20
Trait: Hypnotist
Fizgig's Fabulous Fireproofing FailsafeFizgig's Fabulous Fireproofing Failsafe
Epic
Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +15%
Chance of Fire: -70%
ForkTuN8 Mk.2ForkTuN8 Mk.2
Epic
DLC Required
Sunken Treasures
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Expedition Bonus
ExpeditionForce Force: +20
Crafting Cost
Scrap 20 Scrap
Wood 10 Wood
Chassis 5 Chassis
Caoutchouc 10 Caoutchouc
Source: crafting at Old Nate's workshop in Cape Trelawney
Hall of Mutualist IdeologiesHall of Mutualist Ideologies
Epic
DLC Required
The Anarchist
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Workforce Needed: -40%
Iron and Glass GrillworkIron and Glass Grillwork
Epic
Reduces the risk of fire, and looks divine.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Attractiveness: +3
Chance of Fire: -50%
Oxford Electrical BellOxford Electrical Bell
Epic
Shirkers begone! The shrill cry of a new day has sounded!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -20%
Workforce Needed: -40%
Pertwee's Turbo GeneratorPertwee's Turbo Generator
Epic
A highly-efficient and safe source of electrical power!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +50%
Provides electricity
Expedition Bonus
ExpeditionCrafting Crafting: +60
This item can provide electricity only to buildings that can normally be affected by power plants
Printing PressPrinting Press
Epic
DLC Required
The Anarchist
The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Workforce Needed: -40%
SubordiN8 Nr. 360SubordiN8 Nr. 360
Epic
DLC Required
Sunken Treasures
Compensates for its faithfulness in performing simple human tasks by being wilfully blind.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Crafting Cost
Nice Scrap 15 Nice Scrap
Light Bulbs 5 Light Bulbs
Work Clothes 5 Work Clothes
Filaments 15 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney
Von Malching's Labour Law ProposalVon Malching's Labour Law Proposal
Epic
Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -50%
Chance of Fire: +40%
Angela "Meg" Iver, The PolyvalentAngela "Meg" Iver, The Polyvalent
Legendary
Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -20%
Provides electricity
Expedition Bonus
ExpeditionCrafting Crafting: +55
ExpeditionMedicine Medicine: +25
Trait: Diver
This item can provide electricity only to buildings that can normally be affected by power plants
ForkTuN8 Mk.3 - Very ForktuN8 IndeedForkTuN8 Mk.3 - Very ForktuN8 Indeed
Legendary
DLC Required
Sunken Treasures
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +35%
Expedition Bonus
ExpeditionForce Force: +30
Crafting Cost
Nice Scrap 20 Nice Scrap
Timber 20 Timber
Chassis 10 Chassis
Steam Motors 3 Steam Motors
Source: crafting at Old Nate's workshop in Cape Trelawney
Human IncarN8 Nr. 9Human IncarN8 Nr. 9
Legendary
DLC Required
Sunken Treasures
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -50%
Crafting Cost
Special Scrap 15 Special Scrap
Light Bulbs 5 Light Bulbs
Work Clothes 10 Work Clothes
Filaments 15 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney


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