FANDOM


Shared World Buildings

Special Buildings

Warehouse Special Buildings
Icon Name Description Construction cost Maintenance cost Size
Warehouse Small Warehouse Accepts and distributes goods from, and to your production buildings. 500Credits
10Timber
−20Balance 5x5
Trade Union Trade Union Only useful if equipped with items. Attach items here to provide bonuses to production. 2500Credits
25Timber
5Bricks
−50Balance
−20 Influence
4x4
Harbourmaster's Office Harbourmaster's Office Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.

Requires free harbour area.

2500Credits
20Timber
10Bricks
−50Balance
−20Influence
4x4
OilWell Oil Well Extracts raw oil from oil fields. Requires resource deposit. 4000Credits
6Timber
10Bricks
8Steel beams
3x3
Oil Harbour Small Oil Harbour Provides trains for transportation and allows you to store and trade oil (+500 oil storage). Requires free coastline. Limited to one per island. 10000Credits
20Timber
25Bricks
20Steel beams
15Windows
15Reinforced concrete
−100Balance 7x8
Oil Storage Oil Storage Increases island storage for oil by 200. Requires free harbour area. 8000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−50Balance 4x8
Depot Depot Increases overall storage capacity by 50 tons. Requires free harbour area. 2500Credits
10Timber
10Bricks
−20Balance 4x10

Old World buildings

Construction Material Manufacturers

Bicycle Repair Kit Construction Material Manufacturers
Icon Name Description Construction cost Maintenance cost Size
Timber Sawmill Produces 1t of timber in 00:15. 500Credits −10Balance
−20Workforce - jornaleros
3x4
Bricks Brick Factory Produces 1t of bricks in 01:00. 2500Credits
8Timber
−20Balance
−50Workforce - obreros
5x5
Steel beams Steelworks Produces 1t of steel beams in 00:45. Can be improved by electricity. 1000Credits
8Timber
10Bricks
−200Balance
−200Workforce - workers
−10Attractiveness
5x10
Glass Glassmakers Produces 1t of glass in 00:30. Can be improved by electricity. 5400Credits
6Timber
10Bricks
8Steel beams
−100Balance
−100Workforce - artisans
4x6
Reinforced concrete Concrete Factory Produces 1t of reinforced concrete in 01:00. Can be improved by electricity. 15000Credits
20Timber
30Bricks
24Steel beams
25Windows
−400Balance
−75Workforce - engineers
5x6
Sails Sailmakers Produces 1t of sails in 00:30. 500Credits
8Timber
−15Balance
−20Workforce - jornaleros
5x5
Weapons Weapon Factory Produces 1t of weapons in 01:30. Can be improved by electricity. 700Credits
8Timber
10Bricks
8Steel beams
−150Balance
−50Workforce - workers
−5Attractiveness
5x7
Dynamite Dynamite Factory Produces 1t of dynamite in 01:00. Can be improved by electricity. 54000Credits
10Timber
20Bricks
16Steel beams
15Windows
15Reinforced concrete
−1000Balance
−250Workforce - engineers
5x6
Advanced weapons Heavy Weapons Factory

Produces 1t of advanced weapons in 02:00. Needs electricity.

85000Credits
20Timber
40Bricks
32Steel beams
30Windows
30Reinforced concrete
−2200Balance
−250Workforce - engineers
−15Attractiveness
9x10
Steam motors Motor Assembly Line Produces 1t of steam motors in 01:30. Needs electricity. 75000Credits
16Timber
30Bricks
24Steel beams
20Windows
20Reinforced concrete
−1800Balance
−250Workforce - engineers
−10Attractiveness
6x9

Coastline Buildings

Harbourmaster's Office Coastline Buildings
Icon Name Description Construction cost Maintenance cost Size
Fish Fishery Produces 1t of fish in 00:30. 100Credits
2Timber
−40Balance
−25Workforce - farmers
5x6

(5x16)

Quartz sand Sand Mine Produces 1t of quartz sand in 00:30. Can be improved by electricity. 2000Credits
6Timber
5Bricks
−120Balance
−25Workforce - workers
6x7
Saltpeter Saltpeter Works

Produces 1t of saltpeter in 02:00. Requires resource deposit. Can be improved by electricity.

12500Credits
10Timber
20Bricks
16Steel beams
−500Balance
−25Workforce - workers
4x6

Plant Farms

Farm module
Plant Farms
Icon Name Description Construction cost Maintenance cost Size
Potato Potato Farm Produces 1t of potatoes in 00:30. Requires potato fertility. 100Credits
2Timber
−20Balance
−20Workforce - farmers
3x3

(f:72)

Grain Grain Farm Produces 1t of grain in 01:00. Requires grain fertility. 500Credits
4Timber
−20Balance
−20Workforce - farmers
3x4

(f:144)

Hops Hop Farm Produces 1t of hops in 01:30. Requires hops fertility. 500Credits
4Timber
−20Balance
−20Workforce - farmers
3x4

(f:96)

Red peppers Red Pepper Farm Produces 1t of red peppers in 02:00. Requires red pepper fertility. 2000Credits
6Timber
−100Balance
−10Workforce - farmers
3x3

(f:108)

Grapes Vineyard Produces 1t of grapes in 02:00. Requires grape fertility. 8000Credits
10Timber
−200Balance
−10Workforce - farmers
3x4
(f:128)

Animal Farms

Pigs Animal Farms
Icon Name Description Construction cost Maintenance cost Size
Wool Sheep Farm Produces 1t of wool in 00:30. 100Credits
2Timber
−20Balance
−10Workforce - farmers
3x3

(f:3 of 3x3)

Pigs Pig Farm Produces 1t of pigs in 01:00. 500Credits
4Timber
−40Balance
−30Workforce - farmers
−3Attractiveness
3x4

(f:5 of 2x3)

Beef Cattle Farm Produces 1t of beef in 02:00. 2000Credits
6Timber
−50Balance
−20Workforce - farmers
4x5

(f:4 of 3x4)

Cabins/Huts

Industrial Thresher Cabins/Huts
Icon Name Description Construction cost Maintenance cost Size
Wood Lumberjack's Hut Produces 1t of wood in 00:15. Requires trees in its influence radius. 500Credits −10Balance
−10Workforce - jornaleros
4x4

(r:7)

Furs Hunting Cabin Produces 1t of furs in 01:00. Requires furs abundance. Requires trees in its influence radius. 2000Credits
6Timber
−50Balance
−10Workforce - farmers
5x5

(r:9)

Charcoal kiln Charcoal Kiln Produces 1t of coal in 00:30. Can be improved by electricity. Requires trees in its influence radius. 500Credits
4Timber
5Bricks
−20Balance
−10Workforce - workers
−5Attractiveness
5x5

(r:9)

Mines & Quarries

Miner
Mines & Quarries
Icon Name Description Construction cost Maintenance cost Size
Clay Clay Pit Produces 1t of clay in 00:30. Requires resource deposit. Can be improved by electricity. 500Credits
4Timber
−10Balance
−50Workforce - workers
5x5
Iron Iron Mine Produces 1t of iron in 00:15. Requires resource deposit. Can be improved by electricity. 800Credits
4Timber
5Bricks
−50Balance
−50 Workforce - workers
3x3
Coal Coal Mine Produces 1t of coal in 00:15. Requires resource deposit. Can be improved by electricity. 600Credits
4Timber
5Bricks
−50Balance
−50Workforce - workers
3x3
Cement Limestone Quarry Produces 1t of cement in 00:30. Requires resource deposit. Can be improved by electricity. 6000Credits
8Timber
15Bricks
12Steel beams
10Windows
−250Balance
−25Workforce - workers
3x3
Zinc Zinc Mine Produces 1t of zinc in 00:30. Requires resource deposit. Can be improved by electricity. 5000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−250Balance
−25Workforce - workers
3x3
Copper Copper Mine Produces 1t of copper in 00:30. Requires resource deposit. Can be improved by electricity. 5000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−250Balance
−25Workforce - workers
3x3

Metallurgy Buildings

Reverberatory Furnace Metallurgy Buildings
Icon Name Description Construction cost Maintenance cost Size
Steel Furnace Produces 1t of steel in 00:30. Can be improved by electricity. 500Credits
4Timber
5Bricks
−100Balance
−100Workforce - workers
−5Attractiveness
4x7
Brass Brass Smeltery Produces 1t of brass in 01:00. Can be improved by electricity. 17000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−250Balance
−25Workforce - workers
−10Attractiveness
5x5
Gold Goldsmiths Produces 1t of gold in 01:00. Can be improved by electricity. 27000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−750Balance
−125Workforce - engineers
4x5

Food Producers

Sunday Roast Food Producers
Icon Name Description Construction cost Maintenance cost Size
Sausages Slaughterhouse Produces 1t of sausages in 01:00. Can be improved by electricity. 500Credits
4Timber
5Bricks
−80Balance
−50Workforce - workers
−5Attractiveness
3x4
Grain Grain Farm Produces 1t of grain in 01:00. Requires grain fertility. 500Credits
4Timber
−20Balance
−20Workforce - farmers
3x4

(f:144)

Flour Flour Mill Produces 1t of flour in 00:30. Can be improved by electricity. 500Credits
4Timber
5Bricks
−50Balance
−10Workforce - farmers
3x4
Goulash Artisanal Kitchen Produces 1t of goulash in 02:00. Can be improved by electricity. 7000Credits
6Timber
10Bricks
8Steel beams
8Windows
−100Balance
−75Workforce - artisans
5x5
Canned food Cannery Produces 1t of canned food in 01:30. Can be improved by electricity. 15000Credits
6Timber
10Bricks
8Steel beams
8Windows
−100Balance
−75Workforce - artisans
6x7

Alcohol Producers

Huge Alcohol Crate Alcohol Producers
Icon Name Description Construction cost Maintenance cost Size
Schnapps Schnapps Distillery Produces 1t of schnapps in 00:30. Can be improved by electricity. 100Credits
2Timber
−40Balance
−50Workforce - farmers
3x4
Malt Malthouse Produces 1t of malt in 00:30. Can be improved by electricity. 500Credits
4Timber
5Bricks
4Steel beams
−150Balance
−25Workforce - workers
4x5
Beer Brewery Produces 1t of beer in 01:00. Can be improved by electricity. 1600Credits
4Timber
5Bricks
4Steel beams
−200Balance
−75Workforce - workers
4x5
Grapes Vineyard Produces 1t of grapes in 02:00. Requires grape fertility. 8000Credits
10Timber
−200Balance
−10Workforce - farmers
3x4
(f:128)
Champagne Champagne Cellar Produces 1t of champagne in 00:30. Can be improved by electricity. 35000Credits
10Timber
20Bricks
16Steel beams
15Windows
15Reinforced concrete
−1000Balance
−150Workforce - artisans
5x6

Dry Goods Manufacturers

Assembly Line Dry Goods Manufacturers
Icon Name Description Construction cost Maintenance cost Size
Work clothes Framework Knitters Produces 1t of work clothes in 00:30. Can be improved by electricity. 400Credits
2Timber
−50Balance
−50Workforce - farmers
4x4
Tallow Rendering Works Produces 1t of tallow in 01:00. Can be improved by electricity. 500Credits
4Timber
5Bricks
4Steel beams
−40Balance
−40Workforce - workers
−5Attractiveness
3x3
Soap Soap Factory Produces 1t of soap in 00:30. Can be improved by electricity. 500Credits
4Timber
5Bricks
4Steel beams
−50Balance
−50Workforce - workers
−5Attractiveness
4x4
Glass Glassmakers Produces 1t of glass in 00:30. Can be improved by electricity. 5400Credits
6Timber
10Bricks
8Steel beams
−100Balance
−100Workforce - artisans
4x6
Sewing machines Sewing Machine Factory Produces 1t of sewing machines in 00:30. Can be improved by electricity. 12000Credits
6Timber
10Bricks
8Steel beams
8Windows
−500Balance
−150Workforce - artisans
6x9
Fur Coats Fur Dealer Produces 1t of fur coats in 00:30. Can be improved by electricity. 2000Credits
6Timber
10Bricks
8Steel beams
5Windows
−500Balance
−200Workforce - artisans
4x6
Glasses Spectacle Factory Produces 1t of glasses in 01:30. Can be improved by electricity. 17000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−1000Balance
−100Workforce - engineers
4x6
High wheeler Bicycle Factory

Produces 1t of penny farthings in 00:30. Needs electricity.

42000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−1200Balance
−150Workforce - engineers
6x6
Pocket watch Clockmakers Produces 1t of pocket watches in 01:30. Needs electricity. 48000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−1400Balance
−150Workforce - engineers
5x7
Carbon filament Filament Factory Produces 1t of filaments in 01:00. Can be improved by electricity. 30000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−725Balance
−150Workforce - engineers
6x7
Light bulb Light Bulb Factory Produces 1t of light bulbs in 01:00. Can be improved by electricity. 45000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−1000Balance
−150Workforce - engineers
6x6
Wood veneers Marquetry Workshop Produces 1t of wood veneers in 01:00. Can be improved by electricity. 22000Credits
10Timber
20Bricks
16Steel beams
15Windows
15Reinforced concrete
−750Balance
−150Workforce - engineers
5x5
Jewelry Jewellers Produces 1t of jewellery in 00:30. Can be improved by electricity. 33000Credits
10Timber
20Bricks
16Steel beams
15Windows
15Reinforced concrete
−2500Balance
−150Workforce - artisans
5x5
Gramophone Gramophone Factory Produces 1t of gramophones in 02:00. Needs electricity. 60000Credits
10Timber
20Bricks
16Steel beams
15Windows
15Reinforced concrete
−1600Balance
−150Workforce - engineers
7x7
Chassis Coachmakers Produces 1t of chassis in 02:00. Can be improved by electricity. 55000Credits
10Timber
20Bricks
16Steel beams
15Windows
15Reinforced concrete
−1200Balance
−150Workforce - engineers
6x9
Steam carriages Cab Assembly Line Produces 1t of steam carriages in 01:00. Needs electricity. 115000Credits
20Timber
40Bricks
32Steel beams
30Windows
30Reinforced concrete
−3000Balance
−500Workforce - engineers
−10Attractiveness
8x12

Fuel and Electricity Providers

Oil Power Plant Fuel and Electricity Providers
Icon Name Description Construction cost Maintenance cost Size
Oil Oil Refinery Produces 1t of oil in 00:15. Requires oil fields in its influence radius. 25000Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−250Balance
−100Workforce - workers
−20Attractiveness
5x5

(r:9)

Oil Power Plant

Oil Power Plant Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. 25000Credits
30Timber
50Bricks
40Steel beams
30Windows
25Reinforced concrete
−400Balance
−150Workforce - engineers
−15Attractiveness
5x5

New World buildings

Construction Material Manufacturers

Bicycle Repair Kit Construction Material Manufacturers
Icon Name Description Construction cost Maintenance cost Size
Timber Sawmill Produces 1t of timber in 00:15. 500Credits −10Balance
−20Workforce - jornaleros
3x4
Bricks Brick Factory Produces 1t of bricks in 01:00. 2500Credits
8Timber
−20Balance
−50Workforce - obreros
5x5
Sails Sailmakers Produces 1t of sails in 00:30. 500Credits
8Timber
−15Balance
−20Workforce - jornaleros
5x5

Coastline Buildings

Harbourmaster's Office Coastline Buildings
Icon Name Description Construction cost Maintenance cost Size
Fish Oil Fish Oil Factory Produces 1t of fish oil in 00:30. Requires free coastline. 500Credits
6Timber
−5Balance
−15Workforce - jornaleros
−5Attractiveness
5x8

(5x13)

Pearls Pearl Farm Produces 1t of pearls in 01:30. Requires pearl abundance. Requires free coastline. 8500Credits
10Timber
−25Balance
−50Workforce - jornaleros
6x14

Plantations

Seeds cotton Plantations
Icon Name Description Construction cost Maintenance cost Size
Plantains Plantain Plantation Produces 1t of plantains in 00:30. Requires plantain fertility. 500Credits
6Timber
−5Balance
−10Workforce - jornaleros
3x3

(f:128)

Sugar cane Sugar Cane Plantation Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. 500Credits
6Timber
−5Balance
−10Workforce - jornaleros
3x4

(f:128)

Cotton Cotton Plantation Produces 1t of cotton in 01:00. Requires cotton fertility. 500Credits
6Timber
−5Balance
−10Workforce - jornaleros
4x4

(f:144)

Caoutchouc Caoutchouc Plantation Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. 2500Credits
8Timber
−25Balance
−10Workforce - jornaleros
3x3

(f:144)

Corn Corn Farm Produces 1t of corn in 01:00. Requires corn fertility. 2500Credits
3Timber
−25Balance
−10Workforce - jornaleros
3x3

(f:168)

Coffee beans Coffee Plantation Produces 1t of coffee beans in 01:00. Requires coffee fertility. 2500Credits
5Timber
−25Balance
−10Workforce - jornaleros
3x4

(f:168)

Tobacco Tobacco Plantation Produces 1t of tobacco in 02:00. Requires tobacco fertility. 7000Credits
10Timber
−25Balance
−10Workforce - jornaleros
3x4

(f:192)

Cocoa Cocoa Plantation

Produces 1t of cocoa in 01:00. Requires cocoa fertility.

7600Credits
6Timber
−5Balance
−10Workforce - jornaleros
4x5

(f:128)

Animal Farms

Pigs Animal Farms
Icon Name Description Construction cost Maintenance cost Size
Alpaca wool Alpaca Farm Produces 1t of alpaca wool in 00:30. 500Credits
6Timber
−5Balance
−10Workforce - jornaleros
3x3

(f:4 of 3x3)

Beef Cattle Farm Produces 1t of beef in 01:00. 2500Credits
6Timber
−25Balance
−20Workforce - jornaleros
4x5

(f:6 of 3x4)

Mines & Quarries

Miner
Mines & Quarries
Icon Name Description Construction cost Maintenance cost Size
Gold Ore Gold Mine Produces 1t of gold ore in 02:30. Requires resource deposit. 2500Credits
8Timber
15Bricks
−250Balance
−100Workforce - obreros
3x3
Clay Clay Pit Produces 1t of clay in 00:30. Requires resource deposit. 2500Credits
4Timber
−10Balance
−100Workforce - obreros
5x5

Food & Beverage Producers

Master Confectioner Food & Beverage Producers
Icon Name Description Construction cost Maintenance cost Size
Fried plantains Fried Plantain Kitchen Produces 1t of fried plantains in 00:30. 500Credits
2Timber
−15Balance
−25Workforce - jornaleros
3x4
Rum Rum Distillery Produces 1t of rum in 00:30. 2500Credits
6Timber
−50Balance
−30Workforce - jornaleros
6x7
Tortilla Tortilla Maker Produces 1t of tortillas in 00:30. 4500Credits
3Timber
2Bricks
−100Balance
−100Workforce - obreros
3x5
Coffee Coffee Roaster Produces 1t of coffee in 00:30. 9000Credits
5Timber
3Bricks
−150Balance
−150Workforce - obreros
5x6
Sugar Sugar Refinery Produces 1t of sugar in 00:30. 500Credits
6Timber
−10Balance
−50Workforce - obreros
4x6
Chocolate Chocolate Factory Produces 1t of chocolate in 00:30. 24000Credits
6Timber
−50Balance
−100Workforce - obreros
5x7

Dry Goods Manufacturers

Assembly Line Dry Goods Manufacturers
Icon Name Description Construction cost Maintenance cost Size
Poncho Poncho Darner Produces 1t of ponchos in 00:30 500Credits
6Timber
−15Balance
−30Workforce - jornaleros
4x5
Cotton fabric Cotton Mill Produces 1t of cotton fabric in 00:30.

Construction only in The New World.

500Credits
6Timber
−10Balance
−10Workforce - jornaleros
4x4
Felt Felt Producer Produces 1t of felt in 00:30. 2500Credits
3Timber
2Bricks
−10Balance
−10Workforce - jornaleros
4x4
Bowler hats Bomb­ín Weaver Produces 1t of bowler hats in 00:30. 9000Credits
3Timber
2Bricks
−50Balance
−20Workforce - obreros
4x6
Wood veneers Marquetry Workshop Produces 1t of wood veneers in 01:00. 2500Credits
10Timber
20Bricks
−100Balance
−100Workforce - obreros
5x5
Cigars Cigar Factory Produces 1t of cigars in 00:30. 2500Credits
10Timber
20Bricks
−250Balance
−175Workforce - obreros
7x7

Fuel Providers

Oil Fuel Providers
Icon Name Description Construction cost Maintenance cost Size
Oil Oil Refinery Produces 1t of oil in 00:15. 2500Credits
8Timber
15Bricks
12Steel beams
10Windows
10Reinforced concrete
−250Balance
−75Workforce - obreros
−20Attractiveness
5x5

(r:9)


Items

Here's the list of items which affect all production buildings:

Common

Bag of Money

Bag of Money
Common

Free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Riots -40%
Duration:00:50:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +4
Hand-Blown Grenade

Hand-Blown Grenade
Common

Puts out fires.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -40%
Duration:00:50:00
Destroyed after use
Expedition Bonus
ExpeditionForce Force: +4


Uncommon

Big Bag of Money

Big Bag of Money
Uncommon

Lots of free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Riots -60%
Duration:01:20:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +5
Certificate of Inspection

Certificate of Inspection
Uncommon

Makes it look like your premises are all above board.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -10%
Chance of Fire: +20%
Dynamo

Dynamo
Uncommon

A volatile source of electric power.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +100%
Chance of Explosions: +70%
Provides electricity
Expedition Bonus
ExpeditionCrafting Crafting: +30
This item can provide electricity only to buildings that can be normally affected by power plants
Fire Safety Poster

Fire Safety Poster
Uncommon

Fewer fires, for little cost.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +5%
Chance of Fire: -30%
Hall of Collective Property Hall of Collective Property
Uncommon
DLC Required
The Anarchist
The people own what they produce! They should be free to join a great queue to collect their quota!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: -10%
Maintenance Cost: -15%
Iron Grillwork

Iron Grillwork
Uncommon

Reduces the risk of fire.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Chance of Fire: -30%
Old Factory Bell

Old Factory Bell
Uncommon

The old toll of toil.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Workforce Needed: -20%
Suspended Frosted Glass Grenade

Suspended Frosted Glass Grenade
Uncommon

Puts out fires well.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -60%
Duration:01:20:00
Destroyed after use
Expedition Bonus
ExpeditionForce Force: +5
Writing Machine Writing Machine
Uncommon
DLC Required
The Anarchist
Workers are enthused by the new system of written labour notes to reward their efforts.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Workforce Needed: -20%


Rare

Bureau of Worker-Owned Cooperatives Bureau of Worker-Owned Cooperatives
Rare
DLC Required
The Anarchist
The people need somewhere they feel comfortable sharing ideas to help economise during production!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -20%
Icon book uncommon 0

Certificate of Industrial Standard
Rare

You can make everything on the cheap, and no-one has to know.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Chance of Fire: +30%
Copperplate Printer Copperplate Printer
Rare
DLC Required
The Anarchist
A new and better printing machine helps distribute labour notes to workers at no maintenance cost!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Double Iron Grillwork

Double Iron Grillwork
Rare

Reduces the risk of fire, and looks nice.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Attractiveness: +2
Chance of Fire: -40%
Icon book uncommon 0

Fire Prevention Directive
Rare

An investment that provides your people with the ways and means to combat a blaze.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Chance of Fire: -50%
ForkTuN8 Mk.1 ForkTuN8 Mk.1
Rare
DLC Required
Sunken Treasures
This unpredictable prototype was originally built to gain an unfair advantage at steam car races.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +15%
Expedition Bonus
ExpeditionForce Force: +10
Crafting Cost
Scrap 10 Scrap
Wood 15 Wood
Chassis 3 Chassis
Source: crafting at Old Nate's workshop in Cape Trelawney
Heat Activated CTC Grenade

Heat Activated CTC Grenade
Rare

Very good at putting out fires.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -90%
Duration:02:00:00
Destroyed after use
Expedition Bonus
ExpeditionForce Force: +6
Huge Bag of Money

Huge Bag of Money
Rare

Life-changing sums of free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Workforce Needed -15%
Chance of Riots -90%
Duration:02:00:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +6
ImpersoN8r Nr. 531 ImpersoN8r Nr. 531
Rare
DLC Required
Sunken Treasures
Some say there's a tiny boy inside pulling the levers...
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -15%
Crafting Cost
Scrap 15 Scrap
Light bulb 3 Light Bulbs
Filaments 10 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney
Iron Factory Bell

Iron Factory Bell
Rare

Once heard, cannot be unheard.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Steam Turbine

Steam Turbine
Rare

A safe source of electric power.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +75%
Chance of Explosions: +50%
Provides electricity
Expedition Bonus
ExpeditionCrafting Crafting: +45
This item can provide electricity only to buildings that can be normally affected by power plants


Epic

Bekonin, Spirit of Liberty Bekonin, Spirit of Liberty
Epic
DLC Required
The Anarchist
A man with an infectious, impetuous and impassioned urge for action.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Maintenance Cost: -20%
Workforce Needed: -25%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +50
Iron Factory Bell

Extremely Loud Bell
Epic

A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..."
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Workforce Needed: -50%
Feras Alsarami, the Persuader

Feras Alsarami, the Persuader
Epic

Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +50%
Maintenance Cost: -10%
Workforce Needed: -10%
Chance of Riots: -20%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +20
Trait: Hypnotist
Icon book rare 0

Fizgig's Fabulous Fireproofing Failsafe
Epic

Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +15%
Chance of Fire: -70%
ForkTuN8 Mk.2 ForkTuN8 Mk.2
Epic
DLC Required
Sunken Treasures
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Expedition Bonus
ExpeditionForce Force: +20
Crafting Cost
Scrap 20 Scrap
Wood 10 Wood
Chassis 5 Chassis
Caoutchouc 10 Caoutchouc
Source: crafting at Old Nate's workshop in Cape Trelawney
Hall of Mutualist Ideologies Hall of Mutualist Ideologies
Epic
DLC Required
The Anarchist
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Workforce Needed: -40%
Iron and Glass Grillwork

Iron and Glass Grillwork
Epic

Reduces the risk of fire, and looks divine.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Attractiveness: +3
Chance of Fire: -50%
Oxford Electrical Bell

Oxford Electrical Bell
Epic

Shirkers begone! The shrill cry of a new day has sounded!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -20%
Workforce Needed: -40%
Pertwee's Turbo Generator

Pertwee's Turbo Generator
Epic

A highly-efficient and safe source of electrical power!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +50%
Provides electricity
Expedition Bonus
ExpeditionCrafting Crafting: +60
This item can provide electricity only to buildings that can be normally affected by power plants
Printing Press Printing Press
Epic
DLC Required
The Anarchist
The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Workforce Needed: -40%
SubordiN8 Nr. 360 SubordiN8 Nr. 360
Epic
DLC Required
Sunken Treasures
Compensates for its faithfulness in performing simple human tasks by being wilfully blind.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Crafting Cost
Nice Scrap 15 Nice Scrap
Light bulb 5 Light Bulbs
Work clothes 5 Work Clothes
Filaments 15 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney
Icon book rare 0

Von Malching's Labour Law Proposal
Epic

Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -50%
Chance of Fire: +40%


Legendary

Angela "Meg" Iver, The Polyvalent

Angela "Meg" Iver, The Polyvalent
Legendary

Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -20%
Provides electricity
Expedition Bonus
ExpeditionCrafting Crafting: +55
ExpeditionMedicine Medicine: +25
Trait: Diver
This item can provide electricity only to buildings that can be normally affected by power plants
ForkTuN8 Mk.3 - Very ForktuN8 Indeed ForkTuN8 Mk.3 - Very ForktuN8 Indeed
Legendary
DLC Required
Sunken Treasures
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +35%
Expedition Bonus
ExpeditionForce Force: +30
Crafting Cost
Nice Scrap 20 Nice Scrap
Timber 20 Timber
Chassis 10 Chassis
Steam motors 3 Steam Motors
Source: crafting at Old Nate's workshop in Cape Trelawney
Human IncarN8 Nr. 9 Human IncarN8 Nr. 9
Legendary
DLC Required
Sunken Treasures
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -50%
Crafting Cost
Special Scrap 15 Special Scrap
Light bulb 5 Light Bulbs
Work clothes 10 Work Clothes
Filaments 15 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney
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