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Production buildings are one of the types of buildings in Anno 1800. They are the main source of goods which are necessary for your company to thrive. Almost all production buildings actively produce goods, some of them require resources to be delivered which get processed into produced goods. Some buildings also have special requirements that they need to function.

Groups of production buildings

Based on various aspects of production buildings, such as where they can be placed and what is required for them to function, they can be divided into several groups:

Animal farms

Animal farms are buildings which require several animal enclosures (modules) to be placed in their radius. Each farm needs different amount of enclosures and their size is different for each type of farm. Building the amount equal to the limit is necessary for full productivity, fewer enclosures would provide proportionally less productivity. All animal farms, except for the farms in The Arctic, can be improved by building silos, available in Bright Harvest DLC. None of the animal farms can benefit from electricity.

Icon Name Input Prod. time Output Region
Sheep Farm.png Sheep Farm 00:30 Wool.png Old World Cape Trelawney
Pig Farm.png Pig Farm 01:00 Pigs.png Old World Cape Trelawney
Cattle Farm.png Cattle Farm 02:00

01:00
Beef.png Old World Cape Trelawney

New World
Alpaca Farm.png Alpaca Farm 00:30 Alpaca Wool.png New World
Goat Farm.png Goat Farm 01:00 Goat Milk.png Enbesa
Sanga Farm.png Sanga Farm 01:00 Sanga Cow.png Enbesa
Goose Farm.png Goose Farm 02:00 Goose Feathers.png The Arctic
Husky Farm.png Husky Farm 02:00 Huskies.png The Arctic


Crop farms

Crop farms are buildings which require many crop fields to be placed nearby. The field occupies one tile, each farm requires a different amount of fields. Building the amount equal to the limit is necessary for full productivity, fewer fields would provide proportionally less productivity. The fields have to be adjascent to the main building or to other connected fields. All crop farms can be improved by building tractor barns, available in Bright Harvest DLC. None of the crop farms can benefit from electricity.

Icon Name Input Prod. time Output Region
Potato Farm.png Potato Farm 00:30 Potatoes.png Old World Cape Trelawney
Grain Farm.png Grain Farm 01:00 Grain.png Old World Cape Trelawney
Hop Farm.png Hop Farm 01:30 Hops.png Old World Cape Trelawney
Red Pepper Farm.png Red Pepper Farm 02:00 Red Peppers.png Old World Cape Trelawney
Vineyard.png Vineyard 02:00 Grapes.png Old World Cape Trelawney
Plantain Plantation.png Plantain Plantation 00:30 Plantains.png New World
Sugar Cane Plantation.png Sugar Cane Plantation 00:30 Sugar Cane.png New World
Cotton Plantation.png Cotton Plantation 01:00 Cotton.png New World
Caoutchouc Plantation.png Caoutchouc Plantation 01:00 Caoutchouc.png New World
Corn Farm.png Corn Farm 01:00 Corn.png New World
Coffee Plantation.png Coffee Plantation 01:00 Coffee Beans.png New World
Tobacco Plantation.png Tobacco Plantation 02:00 Tobacco.png New World
Cocoa Plantation.png Cocoa Plantation 01:00 Cocoa.png New World
Linseed Farm.png Linseed Farm 01:00 Linseed.png Enbesa
Hibiscus Farm.png Hibiscus Farm 01:00 Hibiscus Petals.png Enbesa
Teff Farm.png Teff Farm 01:00 Teff.png Enbesa
Indigo Farm.png Indigo Farm 01:00 Indigo Dye.png Enbesa
Spice Farm.png Spice Farm 01:00 Spices.png Enbesa
Apiary.png Apiary 00:30 Beeswax.png Enbesa


Deposit-based buildings

Deposit-based production buildings are buildings which require resource deposits in their radius. Special modules have to be placed on top of those deposits. Each covered deposit increases productivity of the building. None of the deposit-based buildings can benefit from electricity.

Icon Name Input Prod. time Output Region
Oil Refinery.png Oil Refinery 00:15 Oil.png Old World Cape Trelawney New World
Gas Mine.png Gas Mine 04:30 Gas.png The Arctic


Forest buildings

Forest buildings are buildings which require trees to be located in their radius. Only certain amount of tiles has be to available within the radius of the building for full producitivity. Fewer free tiles would provide proportionally less productivity. The amount of tiles required can be reduced by using items which increase forest density. If there are not enough trees near those buildings, they will plant the trees but some time has to pass before the buildings would become operational - it is indicated by the timer above the building when you attempt to place it. None of the forest buildings, except for charcoal kilns, can benefit from electricity.

Icon Name Input Prod. time Output Region
Lumberjack's Hut.png Lumberjack's Hut 00:15 Wood.png Old World Cape Trelawney New World The Arctic
Charcoal Kiln.png Charcoal Kiln 00:30 Coal.png Old World Cape Trelawney The Arctic
Hunting Cabin.png Hunting Cabin 01:00 Furs.png Old World Cape Trelawney
Wanza Woodcutter.png Wanza Woodcutter 00:15 Wanza Timber.png Enbesa
Caribou Hunting Cabin.png Caribou Hunting Cabin 01:00 Caribou Meat.png The Arctic
Bear Hunting Cabin.png Bear Hunting Cabin 01:30 Bear Fur.png The Arctic
Prime Hunting Cabin.png Prime Hunting Cabin 00:15 Furs.png The Arctic


Harbour production buildings

Harbour production buildings are those which have to be placed either on a free coastline or within the harbour area. They cannot be placed on the inland part of the islands. They require some harbour area in front of them to be free from other buildings in order to allow for their placement. Among the harbour buildings only sand mines and saltpetre works can benefit from electricity.

Icon Name Input Prod. time Output Region
Fishery.png Fishery 00:30 Fish.png Old World Cape Trelawney
Sand Mine.png Sand Mine 00:30 Quartz Sand.png Old World Cape Trelawney
Saltpetre Works.png Saltpetre Works 02:00 Saltpetre.png Old World Cape Trelawney
Fish Oil Factory.png Fish Oil Factory 00:30 Fish Oil.png New World
Pearl Farm.png Pearl Farm 01:30 Pearls.png New World
Salt Works.png Salt Works 00:30 Salt.png Enbesa
Lobster Fishery.png Lobster Fishery 01:00 Lobster.png Enbesa
Whaling Station.png Whaling Station 01:00 Whale Oil.png The Arctic
Seal Hunting Docks.png Seal Hunting Docks 00:30 Seal Skin.png The Arctic


Mines and quarries

Mines and quarries are production buildings which have to be placed on top of a specific resource deposit. Each island has limited amount of the deposits, therefore the amount of mines and quarries you can build is limited. All mines and quarries, except for the ones in New World or The Arctic, can benefit from electricity.

Icon Name Input Prod. time Output Region
Clay Pit.png Clay Pit 00:30 Clay.png Old World Cape Trelawney New World
Iron Mine.png Iron Mine 00:15 Iron.png Old World Cape Trelawney
Coal Mine.png Coal Mine 00:15 Coal.png Old World Cape Trelawney
Limestone Quarry.png Limestone Quarry 00:30 Cement.png Old World Cape Trelawney
Zinc Mine.png Zinc Mine 00:30 Zinc.png Old World Cape Trelawney
Copper Mine.png Copper Mine 00:30 Copper.png Old World Cape Trelawney
Gold Mine.png Gold Mine 02:30 Gold Ore.png New World
Deep Gold Mine.png Deep Gold Mine 01:00 Gold Ore.png The Arctic


Power plants

Power plants might not be considered as production buildings as they do not produce goods, but they are listed under production buildings section in the statistics menu. They require input of goods (oil or gas), in exchange providing electricity to buildings in their street range.

Icon Name Input Prod. time Output Region
Oil Power Plant.png Oil Power Plant Oil.png 00:05 Old World Cape Trelawney
Gas-Fired Power Plant.png Gas-Fired Power Plant Gas.png 00:45 Old World Cape Trelawney


Regular factories

Regular factories are just typical production buildings, they require resources which they process into produced goods. Goods are delivered from warehouses in range of the building, or from other production buildings. While some factories require electricity to even function, many factories are simply much more productive if electricity is provided to them.

Icon Name Input Prod. time Output Region
Sawmill.png Sawmill Wood.png 00:15 Timber.png Old World Cape Trelawney New World The Arctic
Schnapps Distillery.png Schnapps Distillery Potatoes.png 00:30 Schnapps.png Old World Cape Trelawney
Framework Knitters.png Framework Knitters Wool.png 00:30 Work Clothes.png Old World Cape Trelawney
Brick Factory.png Brick Factory Clay.png 01:00 Bricks.png Old World Cape Trelawney New World
Slaughterhouse.png Slaughterhouse Pigs.png 01:00 Sausages.png Old World Cape Trelawney
Flour Mill.png Flour Mill Grain.png 00:30 Flour.png Old World Cape Trelawney
Bakery.png Bakery Flour.png 01:00 Bread.png Old World Cape Trelawney
Sailmakers.png Sailmakers Wool.png

Cotton Fabric.png
00:30 Sails.png Old World Cape Trelawney

New World
Furnace.png Furnace Iron.png Coal.png 00:30 Steel.png Old World Cape Trelawney
Steelworks.png Steelworks Steel.png 00:45 Steel Beams.png Old World Cape Trelawney
Rendering Works.png Rendering Works Pigs.png 01:00 Tallow.png Old World Cape Trelawney
Soap Factory.png Soap Factory Tallow.png 00:30 Soap.png Old World Cape Trelawney
Weapon Factory.png Weapon Factory Steel.png 01:30 Weapons.png Old World Cape Trelawney
Malthouse.png Malthouse Grain.png 00:30 Malt.png Old World Cape Trelawney
Brewery.png Brewery Malt.png Hops.png 01:00 Beer.png Old World Cape Trelawney
Glassmakers.png Glassmakers Quartz Sand.png 00:30 Glass.png Old World Cape Trelawney
Window Makers.png Window Makers Glass.png 01:00 Windows.png Old World Cape Trelawney
Artisanal Kitchen.png Artisanal Kitchen Beef.png Red Peppers.png 02:00 Goulash.png Old World Cape Trelawney
Cannery.png Cannery Goulash.png Iron.png 01:30 Canned Food.png Old World Cape Trelawney
Sewing Machine Factory.png Sewing Machine Factory Steel.png Wood.png 00:30 Sewing Machines.png Old World Cape Trelawney
Fur Dealer.png Fur Dealer Furs.png Cotton Fabric.png 00:30 Fur Coats.png Old World Cape Trelawney
Concrete Factory.png Concrete Factory Steel.png Cement.png 01:00 Reinforced Concrete.png Old World Cape Trelawney
Brass Smeltery.png Brass Smeltery Zinc.png Copper.png 01:00 Brass.png Old World Cape Trelawney
Spectacle Factory.png Spectacle Factory Brass.png Glass.png 01:30 Glasses.png Old World Cape Trelawney
Dynamite Factory.png Dynamite Factory Saltpetre.png Tallow.png 01:00 Dynamite.png Old World Cape Trelawney
Heavy Weapons Factory.png Heavy Weapons Factory Steel.png Dynamite.png 01:00 Electricity Advanced Weapons.png Old World Cape Trelawney
Bicycle Factory.png Bicycle Factory Steel.png Caoutchouc.png 00:15 Electricity Penny Farthings.png Old World Cape Trelawney
Motor Assembly Line.png Motor Assembly Line Steel.png Brass.png 00:45 Electricity Steam Motors.png Old World Cape Trelawney
Fuel Station.png Fuel Station Oil.png 00:15 Fuel.png Old World Cape Trelawney New World Enbesa
Goldsmiths.png Goldsmiths Coal.png Gold Ore.png 01:00 Gold.png Old World Cape Trelawney
Clockmakers.png Clockmakers Gold.png Glass.png 00:45 Electricity Pocket Watches.png Old World Cape Trelawney
Filament Factory.png Filament Factory Coal.png 01:00 Filaments.png Old World Cape Trelawney
Light Bulb Factory.png Light Bulb Factory Filaments.png Glass.png 01:00 Light Bulbs.png Old World Cape Trelawney
Champagne Cellar.png Champagne Cellar Grapes.png Glass.png 00:30 Champagne.png Old World Cape Trelawney
Marquetry Workshop.png Marquetry Workshop Wood.png 01:00 Wood Veneers.png Old World Cape Trelawney New World
Jewellers.png Jewellers Gold.png Pearls.png 00:30 Jewellery.png Old World Cape Trelawney
Gramophone Factory.png Gramophone Factory Brass.png Wood Veneers.png 01:00 Electricity Gramophones.png Old World Cape Trelawney
Coachmakers.png Coachmakers Wood.png Caoutchouc.png 02:00 Chassis.png Old World Cape Trelawney
Cab Assembly Line.png Cab Assembly Line Chassis.png Steam Motors.png 00:30 Electricity Steam Carriages.png Old World Cape Trelawney
Bootmakers.png Bootmakers Sanga Cow.png 01:00 Leather Boots.png Old World Cape Trelawney
Tailor's Shop.png Tailor's Shop Linen.png Cotton Fabric.png 01:00 Tailored Suits.png Old World Cape Trelawney
Telephone Manufacturer.png Telephone Manufacturer Filaments.png Wood Veneers.png 00:45 Electricity Telephones.png Old World Cape Trelawney
Advanced Coffee Roaster.png Advanced Coffee Roaster Malt.png 00:30 Electricity Coffee.png Old World Cape Trelawney
Advanced Rum Distillery.png Advanced Rum Distillery Coal.png Potatoes.png 00:30 Electricity Rum.png Old World Cape Trelawney
Advanced Cotton Mill.png Advanced Cotton Mill Wool.png Wood.png 00:30 Electricity Cotton Fabric.png Old World Cape Trelawney
Fried Plantain Kitchen.png Fried Plantain Kitchen Plantains.png Fish Oil.png 00:30 Fried Plantains.png New World
Rum Distillery.png Rum Distillery Sugar Cane.png Wood.png 00:30 Rum.png New World
Cotton Mill.png Cotton Mill Cotton.png 00:30 Cotton Fabric.png New World
Poncho Darner.png Poncho Darner Alpaca Wool.png 00:30 Ponchos.png New World
Tortilla Maker.png Tortilla Maker Corn.png Beef.png 00:30 Tortillas.png New World
Coffee Roaster.png Coffee Roaster Coffee Beans.png 00:30 Coffee.png New World
Felt Producer.png Felt Producer Alpaca Wool.png 00:30 Felt.png New World
Bombín Weaver.png Bombín Weaver Felt.png Cotton Fabric.png 00:30 Bowler Hats.png New World
Cigar Factory.png Cigar Factory Tobacco.png Wood Veneers.png 00:30 Cigars.png New World
Sugar Refinery.png Sugar Refinery Sugar Cane.png 00:30 Sugar.png New World
Chocolate Factory.png Chocolate Factory Cocoa.png Sugar.png 00:30 Chocolate.png New World
Linen Mill.png Linen Mill Linseed.png 00:30 Linen.png Enbesa
Embroiderer.png Embroiderer Linen.png 01:00 Finery.png Enbesa
Dry-House.png Dry-House Sanga Cow.png Salt.png 00:30 Dried Meat.png Enbesa
Tea Spicer.png Tea Spicer Hibiscus Petals.png 01:30 Hibiscus Tea.png Enbesa
Brick Dry-House.png Brick Dry-House Clay.png Teff.png 01:00 Mud Bricks.png Enbesa
Ceramics Workshop.png Ceramics Workshop Clay.png Indigo Dye.png 00:30 Ceramics.png Enbesa
Tapestry Looms.png Tapestry Looms Linen.png Indigo Dye.png 00:30 Tapestries.png Enbesa
Teff Mill.png Teff Mill Teff.png Spices.png 00:30 Spiced Flour.png Enbesa
Wat Kitchen.png Wat Kitchen Spiced Flour.png Lobster.png 01:00 Seafood Stew.png Enbesa
Pipe Maker.png Pipe Maker Clay.png Tobacco.png 01:30 Clay Pipes.png Enbesa
Luminer.png Luminer Paper.png Indigo Dye.png 01:00 Illuminated Script.png Enbesa
Chandler.png Chandler Cotton.png Beeswax.png 00:30 Ornate Candles.png Enbesa
Lanternsmith.png Lanternsmith Glass.png Ornate Candles.png 01:00 Lanterns.png Enbesa
Pemmican Cookhouse.png Pemmican Cookhouse Whale Oil.png Caribou Meat.png 01:00 Pemmican.png The Arctic
Sleeping Bag Factory.png Sleeping Bag Factory Seal Skin.png Goose Feathers.png 01:00 Sleeping Bags.png The Arctic
Oil Lamp Factory.png Oil Lamp Factory Whale Oil.png Brass.png 01:00 Oil Lamps.png The Arctic
Parka Factory.png Parka Factory Seal Skin.png Bear Fur.png 01:30 Parkas.png The Arctic
Sled Frame Factory.png Sled Frame Factory Seal Skin.png Wood.png 01:00 Sleds.png The Arctic
Husky Sled Factory.png Husky Sled Factory Huskies.png Sleds.png 01:00 Husky Sleds.png The Arctic


River buildings

River buildings are unique to Enbesa. They have to be placed in river slots, roads can be connected to them on either side of the river. Water pumps technically might not be considered as production buildings as they produce no goods, filling canals with water instead, but they are listed under production buildings section in the statistics menu.

Icon Name Input Prod. time Output Region
Water Pump.png Water Pump Enbesa
Clay.png Clay Collector 00:15 Clay.png Enbesa
Paper Mill.png Paper Mill Wood.png 00:15 Paper.png Enbesa


Similar building types

There are also types of buildings which strongly resemble production buildings, may even be listed as production buildings in the finance statistics, but they do not actually belong to that type of buildings (based on not being affected by items for all production building, or by palace's policies). Those types are:


Food & Drink Venues

For more details, see: Food & Drink Venues

Food & Drink Venues like many production buildings require resources to be delivered, but they do not produce any goods. Instead they fulfill tourists needs and provide bonuses to residences in a circular radius.


Modules

Modules technically can't be considered as production buildings (not affected by palace or items for all production buildings), but they are listed under production buildings section in the statistics menu. Those are modules which can be built within animal farms (silos) or crop farms (tractor barns), they are available in Bright Harvest DLC. If supplied with appropriate crop (silos) or fuel (tractor barns), they provide significant boosts for the farms they are located in. Those modules themselves cannot be affected by any items or improvements.

Icon Name Input Prod. time Output Region
Silo.png Silo Grain.png

Corn.png

Teff.png
05:00 Old World Cape Trelawney

New World

Enbesa
TractorBarn.png Tractor Barn Fuel.png 05:00 Old World Cape Trelawney New World Enbesa


Multifactories

For more details, see: Multifactories

Multifactories are similar to regular factories, the main difference is that they operate based on recipes, which can be switched at any time, and they usually require three different goods as input instead of requiring two. Goods are delivered from warehouses in range of the building, or from other production buildings. Some multifactories benefit from increased production from being provided electricity, one of them requires it to function. Despite multifactories being listed as production buildings in finance statistics, they are a separate building type, as multifactories are not affected by items for all production buildings, and palace's policies list the multifactories separately as well.


Shopping Arcades

For more details, see: Shopping Arcades

Shopping Arcades like many production buildings require resources to be delivered, they also require workforce and electricity, but they do not produce any goods. Instead they fulfill needs of the skyscrapers and provide bonuses to residences in a circular radius.


Items

Here is the list of items which can affect all production buildings (except the power plants (to verify) or water pumps):

Common

Bag of Money.pngBag of Money
Common
Free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Riots -40%
Duration:50:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +4
Hand-Blown Grenade.pngHand-Blown Grenade
Common
Puts out fires.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -40%
Duration:50:00
Destroyed after use
Expedition Bonus
ExpeditionForce.png Force: +4


Uncommon

Big Bag of Money.pngBig Bag of Money
Uncommon
Lots of free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Riots -60%
Duration:01:20:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +5
Certificate of Inspection.pngCertificate of Inspection
Uncommon
Makes it look like your premises are all above board.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -10%
Chance of Fire: +20%
Dynamo.pngDynamo
Uncommon
A volatile source of electric power.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +100%
Explosion Chance: +70%
Provides electricity
Expedition Bonus
ExpeditionCrafting.png Crafting: +30
This item can provide electricity only to buildings that can normally be affected by power plants
Fire Safety Poster.pngFire Safety Poster
Uncommon
Fewer fires, for little cost.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +5%
Chance of Fire: -30%
Hall of Collective Property.pngHall of Collective Property
Uncommon
DLC Required
The Anarchist
The people own what they produce! They should be free to join a great queue to collect their quota!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: -10%
Maintenance Cost: -15%
Iron Grillwork.pngIron Grillwork
Uncommon
Reduces the risk of fire.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Chance of Fire: -30%
Old Factory Bell.pngOld Factory Bell
Uncommon
The old toll of toil.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Workforce Needed: -20%
Suspended Frosted Glass Grenade.pngSuspended Frosted Glass Grenade
Uncommon
Puts out fires well.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -60%
Duration:01:20:00
Destroyed after use
Expedition Bonus
ExpeditionForce.png Force: +5
Writing Machine.pngWriting Machine
Uncommon
DLC Required
The Anarchist
Workers are enthused by the new system of written labour notes to reward their efforts.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Workforce Needed: -20%


Rare

Bureau of Worker-Owned Cooperatives.pngBureau of Worker-Owned Cooperatives
Rare
DLC Required
The Anarchist
The people need somewhere they feel comfortable sharing ideas to help economise during production!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -20%
Certificate of Industrial Standard.pngCertificate of Industrial Standard
Rare
You can make everything on the cheap, and no-one has to know.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Chance of Fire: +30%
Copperplate Printer.pngCopperplate Printer
Rare
DLC Required
The Anarchist
A new and better printing machine helps distribute labour notes to workers at no maintenance cost!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Double Iron Grillwork.pngDouble Iron Grillwork
Rare
Reduces the risk of fire, and looks nice.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Attractiveness: +2
Chance of Fire: -40%
Fire Prevention Directive.pngFire Prevention Directive
Rare
An investment that provides your people with the ways and means to combat a blaze.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Chance of Fire: -50%
ForkTuN8 Mk.1.pngForkTuN8 Mk.1
Rare
DLC Required
Sunken Treasures
This unpredictable prototype was originally built to gain an unfair advantage at steam car races.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +15%
Expedition Bonus
ExpeditionForce.png Force: +10
Crafting Cost
Scrap.png 10 Scrap
Wood.png 15 Wood
Chassis.png 3 Chassis
Source: crafting at Old Nate's workshop in Cape Trelawney
Heat Activated CTC Grenade.pngHeat Activated CTC Grenade
Rare
Very good at putting out fires.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -90%
Duration:02:00:00
Destroyed after use
Expedition Bonus
ExpeditionForce.png Force: +6
Huge Bag of Money.pngHuge Bag of Money
Rare
Life-changing sums of free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Workforce Needed -15%
Chance of Riots -90%
Duration:02:00:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +6
ImpersoN8r Nr. 531.pngImpersoN8r Nr. 531
Rare
DLC Required
Sunken Treasures
Some say there's a tiny boy inside pulling the levers...
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -15%
Crafting Cost
Scrap.png 15 Scrap
Light Bulbs.png 3 Light Bulbs
Filaments.png 10 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney
Iron Factory Bell.pngIron Factory Bell
Rare
Once heard, cannot be unheard.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Steam Turbine.pngSteam Turbine
Rare
A safe source of electric power.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +75%
Explosion Chance: +50%
Provides electricity
Expedition Bonus
ExpeditionCrafting.png Crafting: +45
This item can provide electricity only to buildings that can normally be affected by power plants


Epic

Bekonin, Spirit of Liberty.pngBekonin, Spirit of Liberty
Epic
DLC Required
The Anarchist
A man with an infectious, impetuous and impassioned urge for action.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Maintenance Cost: -20%
Workforce Needed: -25%
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +50
Extremely Loud Bell.pngExtremely Loud Bell
Epic
A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..."
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Workforce Needed: -50%
Feras Alsarami, the Persuader.pngFeras Alsarami, the Persuader
Epic
Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +50%
Maintenance Cost: -10%
Workforce Needed: -10%
Chance of Riots: -20%
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +20
Trait: Hypnotist
Fizgig's Fabulous Fireproofing Failsafe.pngFizgig's Fabulous Fireproofing Failsafe
Epic
Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +15%
Chance of Fire: -70%
ForkTuN8 Mk.2.pngForkTuN8 Mk.2
Epic
DLC Required
Sunken Treasures
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Expedition Bonus
ExpeditionForce.png Force: +20
Crafting Cost
Scrap.png 20 Scrap
Wood.png 10 Wood
Chassis.png 5 Chassis
Caoutchouc.png 10 Caoutchouc
Source: crafting at Old Nate's workshop in Cape Trelawney
Hall of Mutualist Ideologies.pngHall of Mutualist Ideologies
Epic
DLC Required
The Anarchist
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Workforce Needed: -40%
Iron and Glass Grillwork.pngIron and Glass Grillwork
Epic
Reduces the risk of fire, and looks divine.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Attractiveness: +3
Chance of Fire: -50%
Oxford Electrical Bell.pngOxford Electrical Bell
Epic
Shirkers begone! The shrill cry of a new day has sounded!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -20%
Workforce Needed: -40%
Pertwee's Turbo Generator.pngPertwee's Turbo Generator
Epic
A highly-efficient and safe source of electrical power!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +50%
Provides electricity
Expedition Bonus
ExpeditionCrafting.png Crafting: +60
This item can provide electricity only to buildings that can normally be affected by power plants
Printing Press.pngPrinting Press
Epic
DLC Required
The Anarchist
The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Workforce Needed: -40%
SubordiN8 Nr. 360.pngSubordiN8 Nr. 360
Epic
DLC Required
Sunken Treasures
Compensates for its faithfulness in performing simple human tasks by being wilfully blind.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Crafting Cost
Nice Scrap.png 15 Nice Scrap
Light Bulbs.png 5 Light Bulbs
Work Clothes.png 5 Work Clothes
Filaments.png 15 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney
Von Malching's Labour Law Proposal.pngVon Malching's Labour Law Proposal
Epic
Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -50%
Chance of Fire: +40%


Legendary

Angela "Meg" Iver, The Polyvalent.pngAngela "Meg" Iver, The Polyvalent
Legendary
Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -20%
Provides electricity
Expedition Bonus
ExpeditionCrafting.png Crafting: +55
ExpeditionMedicine.png Medicine: +25
Trait: Diver
This item can provide electricity only to buildings that can normally be affected by power plants
ForkTuN8 Mk.3 - Very ForktuN8 Indeed.pngForkTuN8 Mk.3 - Very ForktuN8 Indeed
Legendary
DLC Required
Sunken Treasures
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +35%
Expedition Bonus
ExpeditionForce.png Force: +30
Crafting Cost
Nice Scrap.png 20 Nice Scrap
Timber.png 20 Timber
Chassis.png 10 Chassis
Steam Motors.png 3 Steam Motors
Source: crafting at Old Nate's workshop in Cape Trelawney
Human IncarN8 Nr. 9.pngHuman IncarN8 Nr. 9
Legendary
DLC Required
Sunken Treasures
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -50%
Crafting Cost
Special Scrap.png 15 Special Scrap
Light Bulbs.png 5 Light Bulbs
Work Clothes.png 10 Work Clothes
Filaments.png 15 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney


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