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Production buildings are one of the types of buildings in Anno 1800. They are the main source of goods which are necessary for your company to thrive. Almost all production buildings actively produce goods, some of them require resources to be delivered which get processed into produced goods. Some buildings also have special requirements that they need to function.

Based on various aspects of production buildings, such as where they can be placed and what is required for them to function, they can be divided into several groups:

Animal farms

Animal farms are buildings which require several animal enclosures (modules) to be placed in their radius. Each farm needs different amount of enclosures and their size is different for each type of farm. Building the amount equal to the limit is necessary for full productivity, fewer enclosures would provide proportionally less productivity. All animal farms, except for the farms in The Arctic, can be improved by building silos, available in Bright Harvest DLC. None of the animal farms can benefit from electricity.

Icon Name Input Prod. time Output Region
Wool.png Sheep Farm 00:30 Wool.png Old World Cape Trelawney
Pigs.png Pig Farm 01:00 Pigs.png Old World Cape Trelawney
Beef.png Cattle Farm 02:00

01:00
Beef.png Old World Cape Trelawney

New World
Alpaca wool.png Alpaca Farm 00:30 Alpaca wool.png New World
Icon goat milk 0.png Goat Farm 01:00 Icon goat milk 0.png Enbesa
Icon watusi 0.png Sanga Farm 01:00 Icon watusi 0.png Enbesa
Goose Farm.png Goose Farm 02:00 Goose Feathers.png The Arctic
Husky Farm.png Husky Farm 02:00 Huskies.png The Arctic


Crop farms

Crop farms are buildings which require many crop fields to be placed nearby. The field occupies one tile, each farm requires a different amount of fields. Building the amount equal to the limit is necessary for full productivity, fewer fields would provide proportionally less productivity. The fields have to be adjascent to the main building or to other connected fields. All crop farms can be improved by building tractor barns, available in Bright Harvest DLC. None of the crop farms can benefit from electricity.

Icon Name Input Prod. time Output Region
Potato.png Potato Farm 00:30 Potato.png Old World Cape Trelawney
Grain.png Grain Farm 01:00 Grain.png Old World Cape Trelawney
Hops.png Hop Farm 01:30 Hops.png Old World Cape Trelawney
Red peppers.png Red Pepper Farm 02:00 Red peppers.png Old World Cape Trelawney
Grapes.png Vineyard 02:00 Grapes.png Old World Cape Trelawney
Plantains.png Plantain Plantation 00:30 Plantains.png New World
Sugar cane.png Sugar Cane Plantation 00:30 Sugar cane.png New World
Cotton.png Cotton Plantation 01:00 Cotton.png New World
Caoutchouc.png Caoutchouc Plantation 01:00 Caoutchouc.png New World
Corn.png Corn Farm 01:00 Corn.png New World
Coffee beans.png Coffee Plantation 01:00 Coffee beans.png New World
Tobacco.png Tobacco Plantation 02:00 Tobacco.png New World
Cocoa.png Cocoa Plantation 01:00 Cocoa.png New World
Icon linen farm 0.png Linseed Farm 01:00 Icon linen farm 0.png Enbesa
Icon hibiscus farm 0.png Hibiscus Farm 01:00 Icon hibiscus farm 0.png Enbesa
Icon teff grass 0.png Teff Farm 01:00 Icon teff grass 0.png Enbesa
Icon indigo 0.png Indigo Farm 01:00 Icon indigo 0.png Enbesa
Icon spices 0.png Spice Farm 01:00 Icon spices 0.png Enbesa
Icon beeswax 0.png Apiary 00:30 Icon beeswax 0.png Enbesa


Deposit-based buildings

Deposit-based production buildings are buildings which require resource deposits in their radius. Special modules have to be placed on top of those deposits. Each covered deposit increases productivity of the building. None of the deposit-based buildings can benefit from electricity.

Icon Name Input Prod. time Output Region
Oil.png Oil Refinery 00:15 Oil.png Old World Cape Trelawney New World
Gas Mine.png Gas Mine 04:30 Gas.png The Arctic


Forest buildings

Forest buildings are buildings which require trees to be located in their radius. Only certain amount of tiles has be to available within the radius of the building for full producitivity. Fewer free tiles would provide proportionally less productivity. The amount of tiles required can be reduced by using items which increase forest density. If there are not enough trees near those buildings, they will plant the trees but some time has to pass before the buildings would become operational - it is indicated by the timer above the building when you attempt to place it. None of the forest buildings, except for charcoal kilns, can benefit from electricity.

Icon Name Input Prod. time Output Region
Wood.png Lumberjack's Hut 00:15 Wood.png Old World Cape Trelawney New World The Arctic
Charcoal kiln.png Charcoal Kiln 00:30 Coal.png Old World Cape Trelawney The Arctic
Furs.png Hunting Cabin 01:00 Furs.png Old World Cape Trelawney
Icon wansa wood 0.png Wanza Woodcutter 00:15 Icon wansa wood 0.png Enbesa
Caribou Hunting Cabin.png Caribou Hunting Cabin 01:00 Caribou Meat.png The Arctic
Bear Hunting Cabin.png Bear Hunting Cabin 01:30 Bear Fur.png The Arctic
Furs.png Prime Hunting Cabin 00:15 Furs.png The Arctic


Harbour production buildings

Harbour production buildings are those which have to be placed either on a free coastline or within the harbour area. They cannot be placed on the inland part of the islands. They require some harbour area in front of them to be free from other buildings in order to allow for their placement. Among the harbour buildings only sand mines and saltpetre works can benefit from electricity.

Icon Name Input Prod. time Output Region
Fish.png Fishery 00:30 Fish.png Old World Cape Trelawney
Quartz sand.png Sand Mine 00:30 Quartz sand.png Old World Cape Trelawney
Saltpeter.png Saltpetre Works 02:00 Saltpeter.png Old World Cape Trelawney
Fish Oil.png Fish Oil Factory 00:30 Fish Oil.png New World
Pearls.png Pearl Farm 01:30 Pearls.png New World
Salt.png Salt Works 00:30 Salt.png Enbesa
Icon seafood 0.png Lobster Fishery 01:00 Icon seafood 0.png Enbesa
Whaling Station.png Whaling Station 01:00 Whale Oil.png The Arctic
Seal Hunting Docks.png Seal Hunting Docks 00:30 Seal Skin.png The Arctic


Mines and quarries

Mines and quarries are production buildings which have to be placed on top of a specific resource deposit. Each island has limited amount of the deposits, therefore the amount of mines and quarries you can build is limited. All mines and quarries, except for the ones in New World or The Arctic, can benefit from electricity.

Icon Name Input Prod. time Output Region
Clay.png Clay Pit 00:30 Clay.png Old World Cape Trelawney New World
Iron.png Iron Mine 00:15 Iron.png Old World Cape Trelawney
Coal Mine.png Coal Mine 00:15 Coal.png Old World Cape Trelawney
Cement.png Limestone Quarry 00:30 Cement.png Old World Cape Trelawney
Zinc.png Zinc Mine 00:30 Zinc.png Old World Cape Trelawney
Copper.png Copper Mine 00:30 Copper.png Old World Cape Trelawney
Gold Mine.png Gold Mine 02:30 Gold Ore.png New World
Gold Ore.png Deep Gold Mine 01:00 Gold Ore.png The Arctic


Modules

Modules technically might not really be considered as production buildings, but they are listed under production buildings section in the statistics menu. Those are modules which can be built within animal farms (silos) or crop farms (tractor barns), they are available in Bright Harvest DLC. If supplied with appropriate crop (silos) or fuel (tractor barns), they provide significant boosts for the farms they are located in. Those modules themselves cannot be affected by any items or improvements.

Icon Name Input Prod. time Output Region
Silo.png Silo Grain.png

Corn.png

Icon teff grass 0.png
05:00 Old World Cape Trelawney

New World

Enbesa
TractorBarn.png Tractor Barn Fuel.png 05:00 Old World Cape Trelawney New World Enbesa


Power plants

Power plants might not be considered as production buildings as they do not produce goods, but they are listed under production buildings section in the statistics menu. They require input of goods (oil or gas), in exchange providing electricity to buildings in their street range.

Icon Name Input Prod. time Output Region
Oil Power Plant.png Oil Power Plant Oil.png 00:05 Old World Cape Trelawney
Gas-Fired Power Plant.png Gas-Fired Power Plant Gas.png 00:45 Old World Cape Trelawney


Regular factories

Regular factories are just typical production buildings, they require resources which they process into produced goods. Goods are delivered from warehouses in range of the building, or from other production buildings. While some factories require electricity to even function, many factories are simply much more productive if electricity is provided to them.

Icon Name Input Prod. time Output Region
Timber.png Sawmill Wood.png 00:15 Timber.png Old World Cape Trelawney New World The Arctic
Schnapps Distillery.png Schnapps Distillery Potato.png 00:30 Schnapps.png Old World Cape Trelawney
Work clothes.png Framework Knitters Wool.png 00:30 Work clothes.png Old World Cape Trelawney
Bricks.png Brick Factory Clay.png 01:00 Bricks.png Old World Cape Trelawney New World
Sausages.png Slaughterhouse Pigs.png 01:00 Sausages.png Old World Cape Trelawney
Flour.png Flour Mill Grain.png 00:30 Flour.png Old World Cape Trelawney
Bread.png Bakery Flour.png 01:00 Bread.png Old World Cape Trelawney
Sails.png Sailmakers Wool.png

Cotton fabric.png
00:30 Sails.png Old World Cape Trelawney

New World
Steel.png Furnace Iron.png Coal.png 00:30 Steel.png Old World Cape Trelawney
Steel beams.png Steelworks Steel.png 00:45 Steel beams.png Old World Cape Trelawney
Tallow.png Rendering Works Pigs.png 01:00 Tallow.png Old World Cape Trelawney
Soap.png Soap Factory Tallow.png 00:30 Soap.png Old World Cape Trelawney
Weapons.png Weapon Factory Steel.png 01:30 Weapons.png Old World Cape Trelawney
Malt.png Malthouse Grain.png 00:30 Malt.png Old World Cape Trelawney
Beer.png Brewery Malt.png Hops.png 01:00 Beer.png Old World Cape Trelawney
Glass.png Glassmakers Quartz sand.png 00:30 Glass.png Old World Cape Trelawney
Windows.png Window Makers Glass.png 01:00 Windows.png Old World Cape Trelawney
Goulash.png Artisanal Kitchen Beef.png Red peppers.png 02:00 Goulash.png Old World Cape Trelawney
Canned food.png Cannery Goulash.png Iron.png 01:30 Canned food.png Old World Cape Trelawney
Sewing machines.png Sewing Machine Factory Steel.png Wood.png 00:30 Sewing machines.png Old World Cape Trelawney
Fur Coats.png Fur Dealer Furs.png Cotton fabric.png 00:30 Fur Coats.png Old World Cape Trelawney
Reinforced concrete.png Concrete Factory Steel.png Cement.png 01:00 Reinforced concrete.png Old World Cape Trelawney
Brass.png Brass Smeltery Zinc.png Copper.png 01:00 Brass.png Old World Cape Trelawney
Glasses.png Spectacle Factory Brass.png Glass.png 01:30 Glasses.png Old World Cape Trelawney
Dynamite.png Dynamite Factory Saltpeter.png Tallow.png 01:00 Dynamite.png Old World Cape Trelawney
Advanced weapons.png Heavy Weapons Factory Steel.png Dynamite.png 01:00 Electricity Advanced weapons.png Old World Cape Trelawney
High wheeler.png Bicycle Factory Steel.png Caoutchouc.png 00:15 Electricity High wheeler.png Old World Cape Trelawney
Steam motors.png Motor Assembly Line Steel.png Brass.png 00:45 Electricity Steam motors.png Old World Cape Trelawney
Fuel.png Fuel Station Oil.png 00:15 Fuel.png Old World Cape Trelawney New World Enbesa
Gold.png Goldsmiths Coal.png Gold Ore.png 01:00 Gold.png Old World Cape Trelawney
Pocket watch.png Clockmakers Gold.png Glass.png 00:45 Electricity Pocket watch.png Old World Cape Trelawney
Carbon filament.png Filament Factory Coal.png 01:00 Filaments.png Old World Cape Trelawney
Light bulb.png Light Bulb Factory Filaments.png Glass.png 01:00 Light bulb.png Old World Cape Trelawney
Champagne.png Champagne Cellar Grapes.png Glass.png 00:30 Champagne.png Old World Cape Trelawney
Wood veneers.png Marquetry Workshop Wood.png 01:00 Wood veneers.png Old World Cape Trelawney New World
Jewelry.png Jewellers Gold.png Pearls.png 00:30 Jewelry.png Old World Cape Trelawney
Gramophone.png Gramophone Factory Brass.png Wood veneers.png 01:00 Electricity Gramophone.png Old World Cape Trelawney
Chassis.png Coachmakers Wood.png Caoutchouc.png 02:00 Chassis.png Old World Cape Trelawney
Steam carriages.png Cab Assembly Line Chassis.png Steam motors.png 00:30 Electricity Steam carriages.png Old World Cape Trelawney
Icon leather shoes 0.png Bootmakers Icon watusi 0.png 01:00 Icon leather shoes 0.png Old World Cape Trelawney
Icon suits 0.png Tailor's Shop Icon linen fabric 0.png Cotton fabric.png 01:00 Icon suits 0.png Old World Cape Trelawney
Icon telephones 0.png Telephone Manufacturer Filaments.png Wood veneers.png 00:45 Electricity Icon telephones 0.png Old World Cape Trelawney
Coffee.png Advanced Coffee Roaster Malt.png 00:30 Electricity Coffee.png Old World Cape Trelawney
Coffee.png Advanced Coffee Roaster Malt.png 00:30 Electricity Coffee.png Old World Cape Trelawney
Rum.png Advanced Rum Distillery Coal.png Potato.png 00:30 Electricity Rum.png Old World Cape Trelawney
Cotton fabric.png Advanced Cotton Mill Wool.png Wood.png 00:30 Electricity Cotton fabric.png Old World Cape Trelawney
Fried plantains.png Fried Plantain Kitchen Plantains.png Fish Oil.png 00:30 Fried plantains.png New World
Rum.png Rum Distillery Sugar cane.png Wood.png 00:30 Rum.png New World
Cotton fabric.png Cotton Mill Cotton.png 00:30 Cotton fabric.png New World
Poncho.png Poncho Darner Alpaca wool.png 00:30 Poncho.png New World
Tortilla.png Tortilla Maker Corn.png Beef.png 00:30 Tortilla.png New World
Coffee.png Coffee Roaster Coffee beans.png 00:30 Coffee.png New World
Felt.png Felt Producer Alpaca wool.png 00:30 Felt.png New World
Bowler hats.png Bombín Weaver Felt.png Cotton fabric.png 00:30 Bowler hats.png New World
Cigars.png Cigar Factory Tobacco.png Wood veneers.png 00:30 Cigars.png New World
Sugar.png Sugar Refinery Sugar cane.png 00:30 Sugar.png New World
Chocolate.png Chocolate Factory Cocoa.png Sugar.png 00:30 Chocolate.png New World
Icon linen fabric 0.png Linen Mill Icon linen farm 0.png 00:30 Icon linen fabric 0.png Enbesa
Icon traditional clothing 0.png Embroiderer Icon linen fabric 0.png 01:00 Icon traditional clothing 0.png Enbesa
Icon dried meat 0.png Dry-House Icon watusi 0.png Salt.png 00:30 Icon dried meat 0.png Enbesa
Icon hibiscus tea 0.png Tea Spicer Icon hibiscus farm 0.png 01:30 Icon hibiscus tea 0.png Enbesa
Icon mud bricks 0.png Brick Dry-House Clay.png Icon teff grass 0.png 01:00 Icon mud bricks 0.png Enbesa
Icon ceramics 0.png Ceramics Workshop Clay.png Icon indigo 0.png 00:30 Icon ceramics 0.png Enbesa
Icon tapestries 0.png Tapestry Looms Icon linen fabric 0.png Icon indigo 0.png 00:30 Icon tapestries 0.png Enbesa
Icon teff flour 0.png Teff Mill Icon teff grass 0.png Icon spices 0.png 00:30 Icon teff flour 0.png Enbesa
Icon wat stew 0.png Wat Kitchen Icon teff flour 0.png Icon seafood 0.png 01:00 Icon wat stew 0.png Enbesa
Icon tobacco pipes 0.png Pipe Maker Clay.png Tobacco.png 01:30 Icon tobacco pipes 0.png Enbesa
Icon scriptures 0.png Luminer Icon paper 0.png Icon indigo 0.png 01:00 Icon scriptures 0.png Enbesa
Icon candles 0.png Chandler Cotton.png Icon beeswax 0.png 00:30 Icon candles 0.png Enbesa
Icon lanterns 0.png Lanternsmith Glass.png Icon candles 0.png 01:00 Icon lanterns 0.png Enbesa
Pemmican Cookhouse.png Pemmican Cookhouse Whale Oil.png Caribou Meat.png 01:00 Pemmican.png The Arctic
Sleeping Bag Factory.png Sleeping Bag Factory Seal Skin.png Goose Feathers.png 01:00 Sleeping Bags.png The Arctic
Oil Lamp Factory.png Oil Lamp Factory Whale Oil.png Brass.png 01:00 Oil Lamps.png The Arctic
Parka Factory.png Parka Factory Seal Skin.png Bear Fur.png 01:30 Parkas.png The Arctic
Sled Frame Factory.png Sled Frame Factory Seal Skin.png Wood.png 01:00 Sleds.png The Arctic
Husky Sled Factory.png Husky Sled Factory Huskies.png Sleds.png 01:00 Husky Sleds.png The Arctic


River buildings

River buildings are unique to Enbesa. They have to be placed in river slots, roads can be connected to them on either side of the river. Water pumps technically might not be considered as production buildings as they produce no goods, filling canals with water instead, but they are listed under production buildings section in the statistics menu.

Icon Name Input Prod. time Output Region
Icon water pump 0.png Water Pump Enbesa
Clay.png Clay Collector 00:15 Clay.png Enbesa
Icon paper 0.png Paper Mill Wood.png 00:15 Icon paper 0.png Enbesa


Items

Here is the list of items which can affect all production buildings (except the modules, power plants (to verify) or water pumps):

Common

Bag of Money.pngBag of Money
Common
Free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Riots -40%
Duration:50:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +4
Hand-Blown Grenade.pngHand-Blown Grenade
Common
Puts out fires.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -40%
Duration:50:00
Destroyed after use
Expedition Bonus
ExpeditionForce.png Force: +4


Uncommon

Big Bag of Money.pngBig Bag of Money
Uncommon
Lots of free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Riots -60%
Duration:01:20:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +5
Certificate of Inspection.pngCertificate of Inspection
Uncommon
Makes it look like your premises are all above board.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -10%
Chance of Fire: +20%
Dynamo.pngDynamo
Uncommon
A volatile source of electric power.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +100%
Explosion Chance: +70%
Provides electricity
Expedition Bonus
ExpeditionCrafting.png Crafting: +30
This item can provide electricity only to buildings that can normally be affected by power plants
Fire Safety Poster.pngFire Safety Poster
Uncommon
Fewer fires, for little cost.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +5%
Chance of Fire: -30%
Hall of Collective Property.pngHall of Collective Property
Uncommon
DLC Required
The Anarchist
The people own what they produce! They should be free to join a great queue to collect their quota!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: -10%
Maintenance Cost: -15%
Iron Grillwork.pngIron Grillwork
Uncommon
Reduces the risk of fire.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Chance of Fire: -30%
Old Factory Bell.pngOld Factory Bell
Uncommon
The old toll of toil.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Workforce Needed: -20%
Suspended Frosted Glass Grenade.pngSuspended Frosted Glass Grenade
Uncommon
Puts out fires well.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -60%
Duration:01:20:00
Destroyed after use
Expedition Bonus
ExpeditionForce.png Force: +5
Writing Machine.pngWriting Machine
Uncommon
DLC Required
The Anarchist
Workers are enthused by the new system of written labour notes to reward their efforts.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Workforce Needed: -20%


Rare

Bureau of Worker-Owned Cooperatives.pngBureau of Worker-Owned Cooperatives
Rare
DLC Required
The Anarchist
The people need somewhere they feel comfortable sharing ideas to help economise during production!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -20%
Icon book uncommon 0.pngCertificate of Industrial Standard
Rare
You can make everything on the cheap, and no-one has to know.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Chance of Fire: +30%
Copperplate Printer.pngCopperplate Printer
Rare
DLC Required
The Anarchist
A new and better printing machine helps distribute labour notes to workers at no maintenance cost!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Double Iron Grillwork.pngDouble Iron Grillwork
Rare
Reduces the risk of fire, and looks nice.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Attractiveness: +2
Chance of Fire: -40%
Icon book uncommon 0.pngFire Prevention Directive
Rare
An investment that provides your people with the ways and means to combat a blaze.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +10%
Chance of Fire: -50%
ForkTuN8 Mk.1.pngForkTuN8 Mk.1
Rare
DLC Required
Sunken Treasures
This unpredictable prototype was originally built to gain an unfair advantage at steam car races.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +15%
Expedition Bonus
ExpeditionForce.png Force: +10
Crafting Cost
Scrap.png 10 Scrap
Wood.png 15 Wood
Chassis.png 3 Chassis
Source: crafting at Old Nate's workshop in Cape Trelawney
Heat Activated CTC Grenade.pngHeat Activated CTC Grenade
Rare
Very good at putting out fires.
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Chance of Fire -90%
Duration:02:00:00
Destroyed after use
Expedition Bonus
ExpeditionForce.png Force: +6
Huge Bag of Money.pngHuge Bag of Money
Rare
Life-changing sums of free money!
Trade Union Equipped in Trade Union

Affects All Production Buildings when activated
When activated
Workforce Needed -15%
Chance of Riots -90%
Duration:02:00:00
Destroyed after use
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +6
ImpersoN8r Nr. 531.pngImpersoN8r Nr. 531
Rare
DLC Required
Sunken Treasures
Some say there's a tiny boy inside pulling the levers...
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -15%
Crafting Cost
Scrap.png 15 Scrap
Light bulb.png 3 Light Bulbs
Filaments.png 10 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney
Iron Factory Bell.pngIron Factory Bell
Rare
Once heard, cannot be unheard.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Steam Turbine.pngSteam Turbine
Rare
A safe source of electric power.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +75%
Explosion Chance: +50%
Provides electricity
Expedition Bonus
ExpeditionCrafting.png Crafting: +45
This item can provide electricity only to buildings that can normally be affected by power plants


Epic

Bekonin, Spirit of Liberty.pngBekonin, Spirit of Liberty
Epic
DLC Required
The Anarchist
A man with an infectious, impetuous and impassioned urge for action.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Maintenance Cost: -20%
Workforce Needed: -25%
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +50
Iron Factory Bell.pngExtremely Loud Bell
Epic
A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..."
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Workforce Needed: -50%
Feras Alsarami, the Persuader.pngFeras Alsarami, the Persuader
Epic
Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +50%
Maintenance Cost: -10%
Workforce Needed: -10%
Chance of Riots: -20%
Expedition Bonus
ExpeditionDiplomacy.png Diplomacy: +20
Trait: Hypnotist
Icon book rare 0.pngFizgig's Fabulous Fireproofing Failsafe
Epic
Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +15%
Chance of Fire: -70%
ForkTuN8 Mk.2.pngForkTuN8 Mk.2
Epic
DLC Required
Sunken Treasures
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Expedition Bonus
ExpeditionForce.png Force: +20
Crafting Cost
Scrap.png 20 Scrap
Wood.png 10 Wood
Chassis.png 5 Chassis
Caoutchouc.png 10 Caoutchouc
Source: crafting at Old Nate's workshop in Cape Trelawney
Hall of Mutualist Ideologies.pngHall of Mutualist Ideologies
Epic
DLC Required
The Anarchist
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -25%
Workforce Needed: -40%
Iron and Glass Grillwork.pngIron and Glass Grillwork
Epic
Reduces the risk of fire, and looks divine.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Attractiveness: +3
Chance of Fire: -50%
Oxford Electrical Bell.pngOxford Electrical Bell
Epic
Shirkers begone! The shrill cry of a new day has sounded!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -20%
Workforce Needed: -40%
Pertwee's Turbo Generator.pngPertwee's Turbo Generator
Epic
A highly-efficient and safe source of electrical power!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: +50%
Provides electricity
Expedition Bonus
ExpeditionCrafting.png Crafting: +60
This item can provide electricity only to buildings that can normally be affected by power plants
Printing Press.pngPrinting Press
Epic
DLC Required
The Anarchist
The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come!
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +25%
Workforce Needed: -40%
SubordiN8 Nr. 360.pngSubordiN8 Nr. 360
Epic
DLC Required
Sunken Treasures
Compensates for its faithfulness in performing simple human tasks by being wilfully blind.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -30%
Crafting Cost
Nice Scrap.png 15 Nice Scrap
Light bulb.png 5 Light Bulbs
Work clothes.png 5 Work Clothes
Filaments.png 15 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney
Icon book rare 0.pngVon Malching's Labour Law Proposal
Epic
Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Maintenance Cost: -50%
Chance of Fire: +40%


Legendary

Angela "Meg" Iver, The Polyvalent.pngAngela "Meg" Iver, The Polyvalent
Legendary
Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -20%
Provides electricity
Expedition Bonus
ExpeditionCrafting.png Crafting: +55
ExpeditionMedicine.png Medicine: +25
Trait: Diver
This item can provide electricity only to buildings that can normally be affected by power plants
ForkTuN8 Mk.3 - Very ForktuN8 Indeed.pngForkTuN8 Mk.3 - Very ForktuN8 Indeed
Legendary
DLC Required
Sunken Treasures
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Productivity: +35%
Expedition Bonus
ExpeditionForce.png Force: +30
Crafting Cost
Nice Scrap.png 20 Nice Scrap
Timber.png 20 Timber
Chassis.png 10 Chassis
Steam motors.png 3 Steam Motors
Source: crafting at Old Nate's workshop in Cape Trelawney
Human IncarN8 Nr. 9.pngHuman IncarN8 Nr. 9
Legendary
DLC Required
Sunken Treasures
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire.
Trade Union Equipped in Trade Union

Affects All Production Buildings
Effects
Workforce Needed: -50%
Crafting Cost
Special Scrap.png 15 Special Scrap
Light bulb.png 5 Light Bulbs
Work clothes.png 10 Work Clothes
Filaments.png 15 Filaments
Source: crafting at Old Nate's workshop in Cape Trelawney


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