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A player's '''population''' lies at the heart of all Anno titles, and provides the player with the [[workforce]] and [[Credits|tax income]] necessary to sustain their cities and creations. At the start of a game, the player's population is little more than a gathering of humble farmers living in huts, but like in all Anno titles that came before it, is able to guide them across a social ladder by supplying them with their '''needs'''. This allows the population to evolve into new, more advanced social classes, which will be reflected by the quality of their [[Residences|dwellings]]. These different social classes are referred to as '''population''' '''tiers'''. By reaching milestones in population sizes and tiers, more features and [[buildings]] are unlocked.
[[File:.BubbleWorkforce.JPG|thumb|73x73px|A population bubble.]]
 
A player's '''population''' is the heart of cities in all Anno titles, providing a city's [[workforce]] and [[Credits|tax income]]. As city populations grow from small beginnings, more social classes (residential tiers) evolve and more features and [[buildings]] get unlocked.
 
   
The number of inhabitants settled in a game is displayed at the top of the screen, next to the population symbol [[File:Population.png|20x20px]]. Hovering over it will show how many inhabitans of each tier you globally have.
+
The global number of inhabitants living inside a player's empire, is shown at the top of the screen, next to the population symbol [[File:Population.png|20x20px]]. Hovering over this symbol with the mouse, breaks this information down into seperate tiers.
   
When hovering over your island you can see your island's population status at the top of the screen. A portrait of the highest population tier is visible and the circle around the portrait fiils up as more people of this tier lives on your island. The circle is full if you have enough inhabitants of this tier to upgrade to the next tier.
+
When hovering over an island, its population status appears at the top of the screen (see picture below).
   
  +
[[File:Pop_Bar.png|frame|center|When hovering over an island, the center-top bar will show a portrait of the highest population class. The lower strip breaks down the number of people belongs to each population class, represented by their associated icon.]]
''Note: the population bubble and control panel screenshots come from old versions of the game and need to be updated''
 
   
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__TOC__
[[File:.ControlPanel.JPG|thumb|271x271px|Control Panel showing treasury, income and population.]]
 
   
 
== Population Tiers ==
 
== Population Tiers ==
 
In [[Anno 1800]], there are five population tiers in the [[Old World]], two in the [[New World]] and two in [[The Arctic]]. Each resides in a 3x3 [[Residences|house]] and has different [[needs]].
''Note: only farmers, workers, artisans, jornaleros, and obreros were available in the Closed Beta. Any information about engineers or investors beyond what has been published in the devblogs is unconfirmed at this time.''
 
   
  +
=== {{Infoicon OldWorld}} ===
In [[Anno 1800]], there are five population (residential) tiers in the [[Old World]] and two in the [[New World]]. Each live in 3x3 [[Residences|houses]] and have different [[needs]].
 
 
=== Old World ===
 
 
{| class="article-table"
 
{| class="article-table"
 
!
 
!
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|}
 
|}
   
=== New World ===
+
=== {{Infoicon NewWorld}} ===
 
{| class="article-table"
 
{| class="article-table"
 
!
 
!
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![[File:Anno-Union Blog NewWorld Obreros-1.jpg|thumb|220x220px]]
 
![[File:Anno-Union Blog NewWorld Obreros-1.jpg|thumb|220x220px]]
 
!The second tier of the New World population, Obreros are the residents who have found their way from the farmlands into the cities as tradespeople.
 
!The second tier of the New World population, Obreros are the residents who have found their way from the farmlands into the cities as tradespeople.
 
|}
  +
  +
=== {{Infoicon Arctic}} ===
  +
{| class="article-table"
  +
!
  +
==== '''Explorers''' ====
  +
!
 
|-
  +
![[File:Explorer_Talking_Head.png|thumb|220x220px]]
  +
!The first tier of The Arctic population, Explorers have come to the Arctic to challenge themselves, honor the stories of their fathers and appreciate the innate beauty of the North Pole.
 
|-
  +
!
  +
==== Technicians ====
  +
!
 
|-
  +
![[File:Technician_Talking_Head.png|thumb|220x220px]]
  +
!The second tier of The Arctic population, Technicians have come to the Arctic in search of the scientific breakthrough that will finally give them the recognition they crave.
 
|}
 
|}
   
 
== Needs ==
 
== Needs ==
Your population has certain needs, satisfying your people is one of the main objectives in Anno. Population needs are divided into two categories: basic needs and luxury needs.
+
Your population has certain needs and satisfying them is one of the main objectives in Anno. Population needs in Old World and New World are divided into two categories: basic needs and luxury needs. Population needs in The Arctic work differently and are instead, divided into basic needs and heat.
   
 
Fulfilling '''basic needs''' increases the number of inhabitants in each house. Houses have to be full in order to advance them to higher population tiers so satisfying all basic needs is necessary.
 
Fulfilling '''basic needs''' increases the number of inhabitants in each house. Houses have to be full in order to advance them to higher population tiers so satisfying all basic needs is necessary.
   
 
Fulfilling '''luxury needs''' makes your population happy and pay higher taxes in return. Satisfying luxury needs is optional as people don't need to be happy to advance.
 
Fulfilling '''luxury needs''' makes your population happy and pay higher taxes in return. Satisfying luxury needs is optional as people don't need to be happy to advance.
  +
  +
Fulfilling '''heat '''- the need to stay warm - will also make the Arctic population pay higher taxes, but instead of raising happiness, this will help prevent outbreaks of the [[City incidents#Arctic Flu|Arctic Flu]].
  +
  +
Failure to fulfill a requested '''basic need '''or '''luxury need''' will result in the Newspaper Editor publishing an article that increased the consumption rate of goods by 10% in Old World and New World. This can be countered using propaganda.
   
 
''See: [[needs]] for more information.''
 
''See: [[needs]] for more information.''
   
 
== Happiness ==
 
== Happiness ==
Happiness of your population is an important indicator of how they perceive your leadership. Residents do not require full happiness to advance to the next population tier, only their basic needs must be fulfilled. However, happy residents pay higher taxes, are less likely to [[City incidents#Riots|riot]] and can organise [[Happiness#Festivals|festivals]] that provide useful buffs to the islands' residents, [[production]], or [[attractiveness]].
+
The happiness of your population is an important indicator of how they perceive your leadership. Residents do not require full happiness to advance to the next population tier; only their basic needs must be fulfilled. However, happy residents pay higher taxes, are less likely to [[City incidents#Riots|riot]] and can organize [[Happiness#Festivals|festivals]] that provide useful buffs to the islands' residents, [[production]], or [[attractiveness]].
  +
  +
There is no happiness rating in the Arctics.
   
 
''See: [[happiness]] for more information.''
 
''See: [[happiness]] for more information.''
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|Workers residences
 
|Workers residences
 
|6 [[File:Timber.png|24px]]
 
|6 [[File:Timber.png|24px]]
  +
|6 [[File:Timber.png|24px]]<br />2 [[File:Bricks.png|24px]]<br />2 [[File:Steel beams.png|24px]]
|
 
 
|-
 
|-
 
|Artisans residences
 
|Artisans residences
  +
|12 [[File:Timber.png|24px]]<br />2 [[File:Bricks.png|24px]]<br />2 [[File:Steel beams.png|24px]]
|
 
  +
|8 [[File:Timber.png|24px]]<br />3 [[File:Bricks.png|24px]]<br />2 [[File:Steel beams.png|24px]]<br />2 [[File:Windows.png|24px]]
|
 
 
|-
 
|-
 
|Engineers residences
 
|Engineers residences
  +
|20 [[File:Timber.png|24px]]<br />5 [[File:Bricks.png|24px]]<br />4 [[File:Steel beams.png|24px]]<br />2 [[File:Windows.png|24px]]
|
 
  +
|10 [[File:Timber.png|24px]]<br />4 [[File:Bricks.png|24px]]<br />3 [[File:Steel beams.png|24px]]<br />3 [[File:Windows.png|24px]]<br />3 [[File:Reinforced concrete.png|24px]]
|
 
 
|-
 
|-
 
|Investors residences
 
|Investors residences
  +
|30 [[File:Timber.png|24px]]<br />9 [[File:Bricks.png|24px]]<br />7 [[File:Steel beams.png|24px]]<br />5 [[File:Windows.png|24px]]<br />3 [[File:Reinforced concrete.png|24px]]
|
 
 
|
 
|
 
|-
 
|-
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|Obreros residences
 
|Obreros residences
 
|3 [[File:Timber.png|24px]]
 
|3 [[File:Timber.png|24px]]
 
|
 
|-
  +
! colspan="3" |The Arctic
 
|-
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|Explorers shelters
 
|2 [[File:Timber.png|24px]]
 
|4 [[File:Timber.png|24px]]
 
|-
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|Technicians shelters
 
|6 [[File:Timber.png|24px]]
 
|
 
|
 
|}
 
|}
   
== Corporation level ==
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== Profile level ==
Your global population decides about the level of your corporation. The corporation level implicates the available amount of influence. High corporation levels are also required to unlock more powerful propaganda articles.
+
The global population of your empire determines the profile level of each game save. These indicate the available amount of influence and reaching higher levels are required to unlock more powerful propaganda articles.
   
''See: [[corporation level]] for more information.''
+
''See: [[Profile level]] for more information.''
   
== Island's level ==
+
== Island level ==
 
Each island has a certain level which depends on the number of inhabitants of the highest tier living on the island. It's displayed at the top of the screen, right after the [[Attractiveness|attractiveness status]] of the island.
 
Each island has a certain level which depends on the number of inhabitants of the highest tier living on the island. It's displayed at the top of the screen, right after the [[Attractiveness|attractiveness status]] of the island.
 
{| class="article-table"
 
{| class="article-table"
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|-
 
|-
 
|Village
 
|Village
  +
|100 {{Infoicon Farmers}}
|100 [[File:Farmers.png|20px]] farmers
 
 
|-
 
|-
 
|Port Town
 
|Port Town
  +
|150 {{Infoicon Workers}}
|150 [[File:Workers.png|20px]] workers
 
 
|-
 
|-
 
|City
 
|City
  +
|500 {{Infoicon Artisans}}
|500 [[File:Artisans.png|20px]] artisans
 
 
|-
 
|-
  +
|Capital
|
 
  +
|500 {{Infoicon Engineers}}
|
 
 
|-
 
|-
  +
|Metropolis
|
 
  +
|1750 {{Infoicon Investors}}
|
 
 
|-
 
|-
 
! colspan="2" |New World
 
! colspan="2" |New World
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|-
 
|-
 
|Town
 
|Town
  +
|200 {{Infoicon Jornaleros}}
|200 [[File:Jornaleros.png|20px]] jornaleros
 
 
|-
 
|-
 
|Colony
 
|Colony
  +
|600 {{Infoicon Obreros}}
|600 [[File:Obreros.png|20px]] obreros
 
 
|-
  +
! colspan="2" |The Arctic
 
|-
  +
|Camp
  +
|250 {{Infoicon Explorers}}
  +
|-
  +
|Outpost
  +
|1000 {{Infoicon Technicians}}
 
|}
 
|}
  +
[[Category:Gameplay]]
  +
[[Category:Population]]

Revision as of 12:24, 22 March 2020

A player's population lies at the heart of all Anno titles, and provides the player with the workforce and tax income necessary to sustain their cities and creations. At the start of a game, the player's population is little more than a gathering of humble farmers living in huts, but like in all Anno titles that came before it, is able to guide them across a social ladder by supplying them with their needs. This allows the population to evolve into new, more advanced social classes, which will be reflected by the quality of their dwellings. These different social classes are referred to as population tiers. By reaching milestones in population sizes and tiers, more features and buildings are unlocked.

The global number of inhabitants living inside a player's empire, is shown at the top of the screen, next to the population symbol Population. Hovering over this symbol with the mouse, breaks this information down into seperate tiers.

When hovering over an island, its population status appears at the top of the screen (see picture below).

Pop Bar

When hovering over an island, the center-top bar will show a portrait of the highest population class. The lower strip breaks down the number of people belongs to each population class, represented by their associated icon.

Population Tiers

In Anno 1800, there are five population tiers in the Old World, two in the New World and two in The Arctic. Each resides in a 3x3 house and has different needs.

The Old World The Old World

Farmers

FarmerAnno1800
Farmers are the first residential tier. When you build new houses, farmers move in. They have the most basic needs of all the tiers.

Workers

Anno 1800 Worker
Workers represent the bulk of the population in the 19th century. They provide significant manual labour, working in factories.

Artisans

Anno1800 artisans
Belonging to the third residential tier, Artisans are the educated middle class who not only focus on providing industry and commerce, but specialised craft.

Engineers

Anno1800 engineers
Engineers are the educated elite, seeking to push the world into a modern age through technological revolution.

Investors

Anno1800 investors
The fifth and final tier, Investors are the wealthy elite, members of an upper class who have built fortunes off inheritances or their wit and bare hands.

The New World The New World

Jornaleros

Anno-Union Blog NewWorld Jornaleros-1
The first tier, Jornaleros are the farmers of the New World, devout and hardworking people who are driven by the dream of independence at a dawn of a new era.

Obreros

Anno-Union Blog NewWorld Obreros-1
The second tier of the New World population, Obreros are the residents who have found their way from the farmlands into the cities as tradespeople.

The Arctic The Arctic

Explorers

Explorer Talking Head
The first tier of The Arctic population, Explorers have come to the Arctic to challenge themselves, honor the stories of their fathers and appreciate the innate beauty of the North Pole.

Technicians

Technician Talking Head
The second tier of The Arctic population, Technicians have come to the Arctic in search of the scientific breakthrough that will finally give them the recognition they crave.

Needs

Your population has certain needs and satisfying them is one of the main objectives in Anno. Population needs in Old World and New World are divided into two categories: basic needs and luxury needs. Population needs in The Arctic work differently and are instead, divided into basic needs and heat.

Fulfilling basic needs increases the number of inhabitants in each house. Houses have to be full in order to advance them to higher population tiers so satisfying all basic needs is necessary.

Fulfilling luxury needs makes your population happy and pay higher taxes in return. Satisfying luxury needs is optional as people don't need to be happy to advance.

Fulfilling heat - the need to stay warm - will also make the Arctic population pay higher taxes, but instead of raising happiness, this will help prevent outbreaks of the Arctic Flu.

Failure to fulfill a requested basic need or luxury need will result in the Newspaper Editor publishing an article that increased the consumption rate of goods by 10% in Old World and New World. This can be countered using propaganda.

See: needs for more information.

Happiness

The happiness of your population is an important indicator of how they perceive your leadership. Residents do not require full happiness to advance to the next population tier; only their basic needs must be fulfilled. However, happy residents pay higher taxes, are less likely to riot and can organize festivals that provide useful buffs to the islands' residents, production, or attractiveness.

There is no happiness rating in the Arctics.

See: happiness for more information.

Advancement

There are a few requirements that residences have to meet to be able to advance to the next tier:

  • residences have to be full
  • all basic needs must be fulfilled
  • enough construction material has to be available

Unlike in previous Anno games, your people don't have to be happy to advance. Your population can be unhappy or even angry and you can still advance to higher tiers as long as all requirements are met.

To advance a residence you can choose a building and press the upgrade button or you can use the upgrade tool and click on one or several residences at once. After choosing the upgrade tool, green arrows will appear over residences which can be upgraded. In the game settings to you can also choose to see these arrows all the time.

Theoretically you can upgrade all residences to higher tiers. However, you need workforce from all tiers to enable your production buildings to operate. It is advised to keep a surplus of all workforce types when upgrading residences.

Residence type Construction costs Upgrade costs
Old World
Farmers residences 2 Timber 4 Timber
Workers residences 6 Timber 6 Timber
2 Bricks
2 Steel beams
Artisans residences 12 Timber
2 Bricks
2 Steel beams
8 Timber
3 Bricks
2 Steel beams
2 Windows
Engineers residences 20 Timber
5 Bricks
4 Steel beams
2 Windows
10 Timber
4 Bricks
3 Steel beams
3 Windows
3 Reinforced concrete
Investors residences 30 Timber
9 Bricks
7 Steel beams
5 Windows
3 Reinforced concrete
New World
Jornaleros residences 1 Timber 2 Timber
Obreros residences 3 Timber
The Arctic
Explorers shelters 2 Timber 4 Timber
Technicians shelters 6 Timber

Profile level

The global population of your empire determines the profile level of each game save. These indicate the available amount of influence and reaching higher levels are required to unlock more powerful propaganda articles.

See: Profile level for more information.

Island level

Each island has a certain level which depends on the number of inhabitants of the highest tier living on the island. It's displayed at the top of the screen, right after the attractiveness status of the island.

Island's Level Requirement
Old World
Settlement none
Village 100 Farmers Farmers
Port Town 150 Workers Workers
City 500 Artisans Artisans
Capital 500 Engineers Engineers
Metropolis 1750 Investors Investors
New World
Settlement none
Town 200 Jornaleros Jornaleros
Colony 600 Obreros Obreros
The Arctic
Camp 250 Explorers Explorers
Outpost 1000 Technicians Technicians