Anno 1800 Wiki
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Anno 1800 Wiki

A player's population lies at the heart of all Anno titles, and provides the player with the workforce and tax income necessary to sustain their cities and creations. At the start of a game, the player's population is little more than a gathering of humble farmers living in huts, but like in all Anno titles that came before it, is able to guide them across a social ladder by supplying them with their needs. This allows the population to evolve into new, more advanced social classes, which will be reflected by the quality of their dwellings. These different social classes are referred to as population tiers. By reaching milestones in population sizes and tiers, more features and buildings are unlocked.

The global number of inhabitants living inside a player's empire, is shown at the top of the screen, next to the population symbol Population. Hovering over this symbol with the mouse, breaks this information down into separate tiers.

When hovering over an island, its population status appears at the top of the screen (see picture below).

Pop Bar

When hovering over an island, the center-top bar will show a portrait of the highest population class. The lower strip breaks down the number of people who belong to each population class, represented by their associated icon.

Population Tiers[]

In Anno 1800, there are five population tiers in the Old World (seven with DLCs), two in the New World, two in The Arctic and two in Enbesa. Each resides in a 3x3 house (except Scholar Residences which size is 4x4) and has different needs.

Old World[]

Farmers[]

Portrait FarmerPortrait Farmer Working
Farmers are the first residential tier. When you build new houses, farmers move in. They have the most basic needs of all the tiers.

Workers[]

Portrait WorkerPortrait Worker Working
Workers represent the bulk of the population in the 19th century. They provide significant manual labour, working in factories.

Artisans[]

Portrait ArtisanPortrait Artisan Working
Belonging to the third residential tier, Artisans are the educated middle class who not only focus on providing industry and commerce, but specialized craft.

Engineers[]

Portrait EngineerPortrait Engineer Working
Engineers are the educated elite, seeking to push the world into a modern age through technological revolution.

Tourists[]

Portrait Tourist

Tourists are a new Resident Tier in the Old World who stay in your city over night – in contrast to Visitors who only arrive for a day trip. They should not feel like a new working class, they demand more services and need to be more pampered.

Investors[]

Portrait Investor

The fifth and final tier, Investors are the wealthy elite, members of an upper class who have built fortunes off inheritances or their wit and bare hands.

Scholars[]

Portrait Scholar

Scholars represent a typical international student, hailing from distant Enbesa and other parts of the world. Instead of being an upgrade from another tier, their residences require a construction permit which needs to be researched at the Research Institute. They do not provide income, but instead generate a constant stream of Research Points.


New World[]

Jornaleros[]

Portrait JornaleroPortrait Jornalero Working
The first tier, Jornaleros are the farmers of the New World, devout and hardworking people who are driven by the dream of independence at a dawn of a new era.

Obreros[]

Portrait ObreraPortrait Obrera Working
The second tier of the New World population, Obreros are the residents who have found their way from the farmlands into the cities as tradespeople.

Artistas[]

Portrait Artista
As the third tier of the New World, Artistas represent the flourishing culture and increasing independence of the New World. They have refined taste and strive ambitiously for their dreams

The Arctic[]

Explorers[]

Portrait Explorer

The first tier of The Arctic population, Explorers have come to the Arctic to challenge themselves, honor the stories of their fathers and appreciate the innate beauty of the North Pole.

Technicians[]

Portrait Technician

The second tier of The Arctic population, Technicians have come to the Arctic in search of the scientific breakthrough that will finally give them the recognition they crave.


Enbesa[]

Shepherds[]

Portrait Shepherd

Shepherds are the first of two residential tiers in the Enbesa. They love nature and stories by the campfire, while city life and politics seems to tire them. Their skills lie in agriculture and animal husbandry.

Elders[]

Portrait Elder

Being the second Enbesan residential tier, Elders’ experiences in life have given them an altogether dourer outlook on things. While they can be harsh and judgmental, their poignancy belies a caring nature towards those who manage to earn their respect.


Needs[]

Your population has certain needs and satisfying them is one of the main objectives in Anno. Population needs in Old World and New World are divided into two categories: basic needs and luxury needs. Population needs in The Arctic work differently and are instead, divided into basic needs and heat.

Fulfilling basic needs increases the number of inhabitants in each house. Houses have to be full in order to advance them to higher population tiers so satisfying all basic needs is necessary.

Fulfilling luxury needs makes your population happy and pay higher taxes in return. Satisfying luxury needs is optional as people don't need to be happy to advance.

Fulfilling heat - the need to stay warm - will also make the Arctic population pay higher taxes, but instead of raising happiness, this will help prevent outbreaks of the Arctic Flu.

Failure to fulfill a requested basic need or luxury need will result in the Newspaper Editor publishing an article that increased the consumption rate of goods by 10% in Old World and New World. This can be countered using propaganda.

See: needs for more information.

Happiness[]

The happiness of your population is an important indicator of how they perceive your leadership. Residents do not require full happiness to advance to the next population tier; only their basic needs must be fulfilled. However, happy residents are less likely to riot, can offer you quests and can organize festivals that provide useful buffs to the islands' residents, production, or attractiveness.

There is no happiness rating in the Arctic.

See: happiness for more information.

Advancement[]

There are a few requirements that residences have to meet to be able to advance to the next tier:

  • residences have to be full
  • all basic needs must be fulfilled
  • enough construction material has to be available

Unlike in previous Anno games, your people don't have to be happy to advance. Your population can be unhappy or even angry and you can still advance to higher tiers as long as all requirements are met.

To advance a residence you can choose a building and press the upgrade button or you can use the upgrade tool and click on one or several residences at once. After choosing the upgrade tool, green arrows will appear over residences which can be upgraded. In the game settings to you can also choose to see these arrows all the time.

Theoretically you can upgrade all residences to higher tiers. However, you need workforce from all tiers to enable your production buildings to operate. It is advised to keep a surplus of all workforce types when upgrading residences.

Residence type Construction costs Upgrade costs
Old World
Farmers residences 2 Timber 4 Timber
Workers residences 6 Timber 6 Timber
2 Bricks
2 Steel beams
Artisans residences 12 Timber
2 Bricks
2 Steel beams
8 Timber
3 Bricks
2 Steel beams
2 Windows
Engineers residences 20 Timber
5 Bricks
4 Steel beams
2 Windows
10 Timber
4 Bricks
3 Steel beams
3 Windows
3 Reinforced concrete
Hotels 120 Timber
95 Bricks
80 Steel beams
55 Windows
Investors residences 30 Timber
9 Bricks
7 Steel beams
5 Windows
3 Reinforced concrete
Scholars residences 1 Campus Extension Permit
10 Timber
15 Bricks
12 Steel beams
10 Windows
New World
Jornaleros residences 1 Timber 2 Timber
Obreros residences 3 Timber
The Arctic
Explorers shelters 2 Timber 4 Timber
Technicians shelters 6 Timber
Enbesa
Shepherd Residence 1 Wanza Timber 2 Wanza Timber
Elder Residence 3 Wanza Timber

Profile level[]

The global population of your empire determines the profile level of each game save. These indicate the available amount of influence and reaching higher levels are required to unlock more powerful propaganda articles.

See: Profile level for more information.

Island level[]

Each island has a certain level which depends on the number of inhabitants of the highest tier living on the island. It's displayed at the top of the screen, right after the attractiveness status of the island.

Island's Level Requirement
Old World
Settlement none
Village 100 Farmers Farmers
Port Town 150 Workers Workers
City 500 Artisans Artisans
Capital 500 Engineers Engineers
Metropolis 1750 Investors Investors
New World
Settlement none
Town 200 Jornaleros Jornaleros
Colony 600 Obreros Obreros
The Arctic
Settlement none
Camp 250 Explorers Explorers
Outpost 1000 Technicians Technicians
Enbesa
Settlement none
District 150 Shepherds Shepherds
Major District 600 Elders Elders

Trivia

The in game representation of Investor resembles Van der Luyden male character from the 1993 movie "The Age of Innocence"

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