Fights riots in its influence radius. Can mobilise additional special units if required.
Police Station is an Emergency Service building which fights riots in its influence range while also lowering the chance of riots within a very small area around it. It can be built in the Old World (and Cape Trelawney), the New World and Enbesa.
In Anno 1800 riots can occur not only in residential areas but also in production districts. Building police stations near production buildings should be considered especially when applying harsh working conditions.
Police station has a limited range which is based on the street distance between the affected building and the police station. Its range is 48 tiles for dirt roads and 71 for paved streets.
After constructing a police station it takes exactly one minute to train policemen, only after this time the police station will be able to send out units to fight riots. Every time a police station is built or relocated, one minute has to pass before the building is operational.
With
New World Rising DLC after reaching 4000
Artistas the police stations in Old World and New World can be upgraded to
Police Headquarters.
Mobilisation[]
Like in case of other emergency services it is possible to mobilise additional units if the happiness and amount of population is high enough (on the specific island, not globally):
- 1 unit if happiness value is +10 or higher, and population is at least 100
- 2 units if happiness value is +30 or higher, and population is at least 200
- 3 units if happiness value is +50 or higher, and population is at least 300
Mobilisation has a two minute cooldown.
Items[]
Some items when equipped in town halls can have an impact on police stations.
Items specific for police stations[]
Uncommon | ||
|---|---|---|
| Is keeping her eye on you. | ||
Affects Police Stations |
Effects Maintenance Cost: -100% |
Expedition Bonus |
Rare | ||
|---|---|---|
| Makes sure the police service gets the respect they deserve. | ||
Affects Police Stations |
Effects Enforcement Speed: +50% Unit Movement Speed: +10% |
Expedition Bonus |
Epic | ||
|---|---|---|
| Horace Clifford is a belter of an interrogator, who grabs the bull by the horns. | ||
Affects Police Stations |
Effects Police Officers: +1 Unit Movement Speed: +15% |
Expedition Bonus |
Legendary | ||
|---|---|---|
| Kneeling before the Queen, Rafferty said modestly, "I simply did what I thought was right, Your Majesty." | ||
Affects Police Stations |
Effects Police Officers: +1 Enforcement Speed: +70% Mobilise Requirement: -10 Reduces the happiness required to call the Neighbourhood Watch |
Expedition Bonus Trait: Hypnotist |
Items that affect all buildings[]
Common | ||
|---|---|---|
| Keeps the doctor away. | ||
Affects All Buildings when activated |
When activated Chance of Illness -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Common | ||
|---|---|---|
| Foam party! | ||
Affects All Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Its secret was a mouldy petri dish! | ||
Affects All Buildings when activated |
When activated Chance of Illness -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| A cocktail from your kitchen cupboard. | ||
Affects All Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Rare | ||
|---|---|---|
| A marvellous and most modern vapouriser! | ||
Affects All Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus |