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Perfumes Perfumes are a Consumer Good, available in New World Rising DLC icon New World Rising. They are consumed by four different population tiers: As a basic need of Artistas Artistas; and as a lifestyle need of Artisans Artisans, Investors Investors, and Tourists Tourists. By default, they can be produced only in the New World.

Usage[]

Basic need[]

Perfumes Perfumes fulfill a basic need of Artistas Artistas.

Consumption Influx Income
Artistas Artistas 0.000833333 3 +35/+31.5/+28
Hacienda Artista Quarters Hacienda Artista Quarters 0.0018749993 3 +78.75/+70.875/+63

Lifestyle need[]

Perfumes Perfumes fulfill a lifestyle need of Artisans Artisans, Investors Investors, and Tourists Tourists.

Consumption Influx Income
Artisans Artisans 0.000125 4 +12/+10.8/+9.6
Investors Investors 0.0002083333 7 +11.25/+10.125/+9
Tourists Tourists 0.0009583333 26 +175/+157.5/+140

Expeditions[]

Perfumes can be used during expeditions, they grant 5 bonus morale per 50 tons.

Trade[]

Perfumes can be passively sold for 4360Credits or purchased for 10900Credits per ton. No neutral trader buys or sells Perfumes for a special price.

Production[]

Perfumes are produced in a Perfume Mixer Perfume Mixer from Orchid Orchid, Ethanol Ethanol and Coconut Oil Coconut Oil. Perfumes are involved in the following production chains:

Perfumes[]

PerfumesPerfumes
New World Rising DLC icon

Balance -2620Jornaleros -140Obreros -250Artistas -600Attractiveness -20

Credits 207240Timber 204Bricks 190Steel Beams 40Windows 40

Supplies:
• 80 Artistas Artistas Residences (up to 3200 Artistas Artistas)



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