Perfumes are a Consumer Good, available in New World Rising. They are consumed by four different population tiers: As a basic need of Artistas; and as a lifestyle need of Artisans, Investors, and Tourists. By default, they can be produced only in the New World.
Usage[]
Basic need[]
Perfumes fulfill a basic need of Artistas.
Consumption | Influx | Income | |
---|---|---|---|
Artistas | 0.000833333 | 3 | +35/+31.5/+28 |
Hacienda Artista Quarters | 0.0018749993 | 3 | +78.75/+70.875/+63 |
Lifestyle need[]
Perfumes fulfill a lifestyle need of Artisans, Investors, and Tourists.
Consumption | Influx | Income | |
---|---|---|---|
Artisans | 0.000125 | 4 | +12/+10.8/+9.6 |
Investors | 0.0002083333 | 7 | +11.25/+10.125/+9 |
Tourists | 0.0009583333 | 26 | +175/+157.5/+140 |
Expeditions[]
Perfumes can be used during expeditions, they grant 5 bonus morale per 50 tons.
Trade[]
Perfumes can be passively sold for 4360 or purchased for 10900 per ton. No neutral trader buys or sells Perfumes for a special price.
Production[]
Perfumes are produced in a Perfume Mixer from Orchid, Ethanol and Coconut Oil. Perfumes are involved in the following production chains:
Perfumes[]
Supplies:
• 80 Artistas Residences (up to 3200 Artistas)