Penny Farthings is a consumer good consumed by three different population tiers: As a luxury need of
Engineers and
Investors; and as a lifestyle need of
Workers. By default, they can be produced only in the Old World.
For a detailed look into the profitability of Penny Farthings as a consumer good, see Profitability of Consumer Goods.
Usage[]
Luxury need[]
Penny Farthings fulfill a luxury need of
Engineers and
Investors.
| Consumption | Happiness | Income | |
|---|---|---|---|
| 0.000416667 | 5 | +35/+32/+28 | |
| 0.000833333 | 4 | +87/+79/+70 |
Lifestyle need[]
Penny Farthings fulfill a lifestyle need of
Workers
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.0001333333 | 4 | +4/+3.6/+3.2 |
Trade[]
Penny farthings can be passively sold for 698
or purchased for 1746
per ton. They can be actively sold to Emperor Ketema for 2793
. No neutral trader sells penny farthings for a special price.
Production[]
Penny farthings are produced in a
Bicycle Factory from
caoutchouc and
steel. The basic production chain for penny farthings is shown below:
Penny Farthings[]
Penny Farthings
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Supplies:
• 160
Engineers Residences (up to 6400
Engineers)
• or 80
Investors Residences (up to 4000
Investors)
Alternatives[]
Penny Farthings can be also obtained in the following production chains when particular items are equipped in a
Trade Union.
Using Iron instead of Steel[]
Epic | ||
|---|---|---|
| Dario is an octopus, with eight different tools in his eight different hands. | ||
Affects |
Effects Extra Goods Occasionally produces extra Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Penny Farthings
Dario the Mechanical Engineer
Penny Farthings supply:
• 160 Engineer Residences (up to 6400
Engineers)
• or 80 Investor Residences (up to 4000
Investors)
Pocket Watches supply:
• 63,75 Engineer Residences (up to 2550
Engineers)
• or 31,875 Investor Residences (up to 1593,75
Investors)
Gramophones supply:
• 95 Investor Residences (up to 4750
Investors)
• or 95,2 Scholar Residences (up to 11428
Scholars)
Gramophones production[]
Legendary | ||
|---|---|---|
| Conducts lightning. His family (from Wittenberg) has the motto, "standing still is a backward step." | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Provides electricity |
Expedition Bonus |
Light bulbs production[]
Legendary | ||
|---|---|---|
| Conducts lightning. His family (from Wittenberg) has the motto, "standing still is a backward step." | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Provides electricity |
Expedition Bonus |
Steam carriages production[]
Rare | ||
|---|---|---|
| His anecdotes help release all the tension. | ||
Affects |
Effects Extra Goods Occasionally produces extra Maintenance Cost: -20% |
Expedition Bonus Trait: Pirate |
Town Hall items[]
There are several Town Hall items which supply penny farthings to residents, reduce consumption of penny farthings or provide some benefits from supplying penny farthings to your people. Here is a list of those items:
Uncommon | ||
|---|---|---|
| Keeps the wheels rolling. | ||
Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus |
Rare | ||
|---|---|---|
| Her satirical comedies about anarchism make committed left-wingers flush with shame. | ||
Affects |
Effects Bonus Income: +3 Residents gain bonus income from |
Expedition Bonus |
Legendary | ||
|---|---|---|
| A unique genius of collective psychology, his takes on publicity shape the consumerist society of today. | ||
Affects All Old World Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bonus Income: +3 Residents gain bonus income from Chance of Riots: -100% |
Expedition Bonus |