Template:Infobox BuildingsPearl farm produces pearls. It can be built only in the New World, it requires free coastline and pearls fertility. It must be connected to a warehouse or a trading post by a road to enable goods transportation; adjacency to the trading post is not sufficient.
Productivity
It takes 90 seconds to produce 1 ton of pearls so the production rate is 0,667 tons of pearls per minute. Productivity can be changed by adjusting working conditions and using items.
Pearls usage and production chains
Pearls are used to produce jewellery - a luxury need of Investors.
Pearls have no particular use during expeditions. They can be sold for 30 coins, or purchased for 76 coins per ton (by passive trading). Pearls can be actively bought from Madame Kahina and Isabel Sarmento for 76 coins. Pearls are requested by Old Nate (DLC) who buys them at his harbour for 60 coins.
All production chains involving pearls are listed below.
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 190 Investors Residences (up to 9500 Investors)
• or 4 Hotels (up to 2000 Tourists)
Items
Some items when equipped in trade unions or harbourmaster's offices can have an impact on pearl farms. Below you can find three lists of such items. The first part of the list contains items affecting only particular buildings including pearl farms, the list is divided by rarity. The second list contains items affecting every production building in the game. The third list contains items affecting every harbour building.
Common
Diver Common | ||
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Smells like the bottom of the sea. | ||
Equipped in Harbourmaster's Office Affects Pearl Farm |
Effects Productivity: +10% |
Expedition Bonus Hunting: +10 Trait: Pirate |
Uncommon
Fine Fishing Net Uncommon | ||
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Nothing slips past the net. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +25% |
Expedition Bonus Hunting: +15 |
Oyster Spawn Uncommon | ||
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This spawn can help you grow a small colony of oysters in unfamiliar waters. | ||
Equipped in Harbourmaster's Office Affects Pearl Farm |
Effects Productivity: -15% Pearl Abundance Provided |
Pearl Diver Uncommon | ||
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Are those legs sequinned, or is it actually a tail? | ||
Equipped in Harbourmaster's Office Affects Pearl Farm |
Effects Workforce Needed: -50% |
Expedition Bonus Hunting: +20 Trait: Diver |
Rare
Daring Scuba Diver Rare | ||
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Perfectly content to breathe his air through a tube. | ||
Equipped in Harbourmaster's Office Affects Pearl Farm |
Effects Productivity: +30% Extra Goods Occasionally produces extra Fish Oil every 5th cycle |
Expedition Bonus Hunting: +30 Navigation: +10 Trait: Diver |
Drift Net Rare | ||
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Originating on the "crab coast," this whopper of a net is a treat for fishermen. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +35% |
Expedition Bonus Hunting: +25 |
Grubby Hands Rare DLC Required
Sunken Treasures | ||
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Buckets of fun. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 20 Scrap 10 Timber 10 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hydroelectric Wheel Rare DLC Required
Sunken Treasures | ||
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Clever use of water's potential energy to generate electricity. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost 15 Scrap 5 Chassis 10 Filaments |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Quality Oyster Spawn Rare | ||
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This spawn can help you grow a large colony of oysters in unfamiliar waters. | ||
Equipped in Harbourmaster's Office Affects Pearl Farm |
Effects Pearl Abundance Provided |
Epic
Greedy Mitts Epic DLC Required
Sunken Treasures | ||
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Grab even more with each fell swoop. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Nice Scrap 10 Chassis 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hybrid Oyster Spawn Epic | ||
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These oysters have been adapted to grow in a very wide range of seas, and with an increased yield! | ||
Equipped in Harbourmaster's Office Affects Pearl Farm |
Effects Productivity: +25% Pearl Abundance Provided |
Long Range Bottom Trawl Epic | ||
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Drifts about looking for extra fish. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +40% Workforce Needed: -50% |
Expedition Bonus Hunting: +35 |
Mother of Pearls Epic | ||
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Her fellow sailors swear once she's underwater, she grows gills. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +40% Extra Goods Occasionally produces extra Tallow every 4th cycle |
Expedition Bonus Crafting: +20 Hunting: +40 Trait: Diver |
Stainless Hydroelectric Wheel Epic DLC Required
Sunken Treasures | ||
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This advanced hydroelectric paddlewheel is immune to rust and corrosion, if not the odd explosion. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost 15 Nice Scrap 5 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Legendary
Captain Moby, Old Dog of the Sea Legendary | ||
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A man who will pursue his underwater prey to the ends of the earth, even if it costs him his own life. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +50% Extra Goods Occasionally produces extra Tallow every 5th cycle Occasionally produces extra Gold every 7th cycle |
Expedition Bonus Hunting: +50 Naval Power: +10 Navigation: +30 Trait: Zoologist |
RacioN8d Super Spinner Legendary DLC Required
Sunken Treasures | ||
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This unique hydroelectric generator has a gold plaque inscribed with its inventor's motto: "Consequences be dammed! Ha! — N8" | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost 20 Special Scrap 10 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Sticky Shiny Claws Legendary DLC Required
Sunken Treasures | ||
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These tricky lobster nippers could sneak mice out from their slippers, or tip some salted kippers on some drippy tallship skippers. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Special Scrap 10 Chassis 10 Steel 10 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Items for all production buildings
Template:Items for all production buildings Template:Items for all production buildings Template:Items for all production buildings Template:Items for all production buildings Template:Items for all production buildings
Items for all harbour buildings
Template:Items for all harbour buildings