Palace is a modular building added in the Seat of Power DLC, it affects and boosts buildings built within the street range of the palace, which depends on the number of wings built. The palace contains five different departments, each of them has a certain passive effect, which can be amplified by obtaining prestige levels. You can also choose one out of five policies to be active within each department, each policy has a specific effect. Only one palace can be built per session.
Contents
Range
Influence range of the palace depends on the number of wings built, and like in case of all buildings, the range is increased when paved streets are used. Available number of wings depends on the profile level so the more people live in your empire, the more wings you can build and the bigger range the palace will have. There is no maximum limit of wings.
The range of the palace determines the range of local departments. Local department's range is equal to half of the range of the palace.
Profile Level | Population | Wing Limit | Max Range
(dirt roads) |
Max Range
(paved streets) |
---|---|---|---|---|
1 | 0 | 6 | 60 | 89 |
34 | 13200 | 6 | 60 | 89 |
35 | 13600 | 10 | 68 | 101 |
36 | 14000 | 12 | 72 | 107 |
37 | 14400 | 14 | 76 | 113 |
38 | 14800 | 16 | 80 | 119 |
39 | 15200 | 18 | 84 | 125 |
40 | 15600 | 20 | 88 | 131 |
41 | 16000 | 22 | 92 | 137 |
42 | 16460 | 24 | 96 | 143 |
43 | 17610 | 26 | 100 | 149 |
44 | 19280 | 28 | 104 | 155 |
45 | 21470 | 30 | 108 | 161 |
46 | 24210 | 32 | 112 | 167 |
47 | 27510 | 34 | 116 | 173 |
48 | 31360 | 36 | 120 | 179 |
49 | 35780 | 38 | 124 | 185 |
50 | 40780 | 40 | 128 | 191 |
51 | 46360 | 42 | 132 | 197 |
52 | 52520 | 44 | 136 | 203 |
53 | 59280 | 46 | 140 | 209 |
54 | 66640 | 48 | 144 | 215 |
55 | 74600 | 50 | 148 | 221 |
56 | 83160 | 52 | 152 | 227 |
57 | 92330 | 54 | 156 | 233 |
58 | 102120 | 56 | 160 | 239 |
59 | 112520 | 58 | 164 | 245 |
60 | 123540 | 60 | 168 | 251 |
61 | 135190 | 62 | 172 | 257 |
62 | 147460 | 64 | 176 | 263 |
63 | 160360 | 66 | 180 | 269 |
64 | 173900 | 68 | 184 | 275 |
65 | 188070 | 70 | 188 | 281 |
66 | 202870 | 72 | 192 | 287 |
67 | 218320 | 74 | 196 | 293 |
68 | 234410 | 76 | 200 | 299 |
69 | 251140 | 78 | 204 | 305 |
70 | 268520 | 80 | 208 | 311 |
71 | 286550 | 82 | 212 | 317 |
72 | 305230 | 84 | 216 | 323 |
73 | 324560 | 86 | 220 | 329 |
74 | 344550 | 88 | 224 | 335 |
75 | 365200 | 90 | 228 | 341 |
76 | 386510 | 92 | 232 | 347 |
77 | 408470 | 94 | 236 | 353 |
78 | 431100 | 96 | 240 | 359 |
79 | 454400 | 98 | 244 | 365 |
80 | 478360 | 100 | 248 | 371 |
81 | 502990 | 102 | 252 | 377 |
82 | 528290 | 104 | 256 | 383 |
83 | 554260 | 106 | 260 | 389 |
84 | 580900 | 108 | 264 | 395 |
85 | 608220 | 110 | 268 | 401 |
86 | 636210 | 112 | 272 | 407 |
87 | 664890 | 114 | 276 | 413 |
88 | 694240 | 116 | 280 | 419 |
89 | 724270 | 118 | 284 | 425 |
90 | 754980 | 120 | 288 | 431 |
91 | 786370 | 122 | 292 | 437 |
92 | 818450 | 124 | 296 | 443 |
93 | 851220 | 126 | 300 | 449 |
94 | 884670 | 128 | 304 | 455 |
95 | 918820 | 130 | 308 | 461 |
96 | 953650 | 132 | 312 | 467 |
97 | 989170 | 134 | 316 | 473 |
98 | 1025380 | 136 | 320 | 479 |
99 | 1062290 | 138 | 324 | 485 |
100 | 1099900 | 140 | 328 | 491 |
Departments
Icon | Department | Passive Effect | Prestige Bonus | Unlock Condition |
---|---|---|---|---|
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Administration | +50 island workforce per Town Hall | +10 | 0 ![]() |
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Culture | +20% chance of receiving visiting Specialists at the Public Mooring | +4% | 450 ![]() |
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Labour | +10% productivity for production buildings and multifactories within range of a Trade Union | +2% | 700 ![]() |
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Welfare | +10 area of influence for all Public Buildings | +2 | 1000 ![]() |
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Trade | +200t of island storage per Harbourmaster's Office and Docklands Main Wharf | +40 | 1350 ![]() |
Policies
Department of Administration
Policies of the Department of Administration affect town halls or residences within the range of town halls.
Department of Culture
Policies of the Department of Culture affect the World's Fair, culture buildings (zoos, museums and botanical gardens) or public moorings.
Icon | Policy | Effect | Unlock Condition |
---|---|---|---|
![]() |
Cultural Outreach Act | +1 reward from World's Fair Events | 1000 ![]() |
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Heritage Act | +10 influence per museum module | 1000 ![]() |
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Conservation Act | +10 influence per zoo module | 3250 ![]() |
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Estate Collections Act | +250 attractiveness per completed cultural set
(affects zoological gardens, museums and botanical gardens) |
4500 ![]() |
![]() |
Right To Remain Act | Improves specialists visiting public mooring
(superior specialists replace the regular ones visiting your city - click here to see the list) |
6750 ![]() |
Department of Labour
Policies of the Department of Labour affect particular or all production buildings and multifactories within the range of trade unions, or affect trade unions themselves.
Department of Welfare
Policies of the Department of Welfare affect residences in range of certain connected public buildings, or power plants
Department of Trade
Policies of the Department of Trade affect harbour buildings in range of connected harbourmaster's offices and docklands main wharfs, or harbourmaster's offices and docklands themselves.
Prestige
Prestige is a value that determines the strength of passive effects of all departments. First prestige level is obtained with 9000 , each next level requires 1000
more. Each prestige level increases the base effect of the department by 20% of the base value, up to a maximum of 600% of the base value at prestige level 25. The table below lists all prestige level and exact strengths of departments' passive effects. Passive bonus from Welfare Department (+range) refers to dirt road, the same bonus on paved street is 1,5x the amount (max. bonus is +90).