Anno 1800 Wiki
Advertisement
Anno 1800 Wiki

The Old World is the first playable region in Anno 1800, which is based on Europe in the 19th century. Every game starts in the Old World, which should be a place of residence for majority of your population. There you can create big European cities based on industrialisation and new technologies invented in the 19th century.

As every region, the Old World consists of multiple handcrafted islands of varying sizes, fertilities and resources. Islands characteristics and arrangement depends on game settings chosen when creating the game.

Besides yourself and other expanding players (either AI or human) some neutral traders and pirates can also be located in the Old World. Each of them settles a separate special island. Sir Archibald Blake is always present in the Old World while the presence of Madame Kahina, Eli Bleakworth and Anne Harlow is optional.

Population[]

Population in the Old World is divided into six tiers:

Production[]

First two tiers require many crop and animal farms to satisfy their needs but higher tiers depend mainly on industrialisation, heavy industry and mined resources.

Final products which can be produced in the Old World are:

Farmers:

Workers:

Artisans:

Engineers:

Investors:

Scholars:

Relation with other regions[]

There are several goods which are required in the Old World but might or have to be produced in other regions.
Goods needed from the New World:

  • Cotton fabric Cotton fabric, for Fur Coats fur coats (if not produced with Advanced Cotton Mill)
  • Rum Rum (if not produced with Advanced Rum Distillery)
  • Coffee Coffee (if not produced with Advanced Coffee Roaster)
  • Gold Ore Gold Ore, for Pocket watch pocket watches and Jewellery jewellery
  • Oil Oil, for Oil Power Plant power plants
  • Caoutchouc Caoutchouc, for High wheeler penny farthings and Steam carriages steam carriages
  • Pearls Pearls, for Jewellery jewellery
  • Cigars Cigars
  • Chocolate Chocolate

Goods needed from The Arctic (requires The Passage DLC):

  • Furs Furs, for Fur Coats fur coats
  • Gold Ore Gold Ore, for Pocket watch Pocket Watches and Jewellery Jewellery
  • Gas Gas, for Gas-Fired Power Plant gas power plant

Goods needed from Enbesa (requires Land of Lions DLC):

  • Icon watusi 0 Sanga Cow, for Icon leather shoes 0 Leather Boots
  • Icon linen fabric 0 Linen, for Icon suits 0 Tailored Suits
  • Icon hibiscus tea 0 Hibiscus Tea
  • Icon wat stew 0 Seafood Stew
  • Icon tapestries 0 Tapestries
  • Icon tobacco pipes 0 Clay Pipes

Some goods which are produced in the Old World are also required in other regions.
Goods needed in New World:

  • Beer Beer
  • Sewing machines Sewing machines

Goods needed in the Arctic (The Passage DLC):

Goods needed in Enbesa (Land of Lions DLC):

  • Glasses Glasses
  • Wood Wood, for Icon scriptures 0 Illuminated Script
  • Glass Glass and Cotton Cotton, for Icon lanterns 0 Lanterns
  • Tobacco Tobacco, for Icon tobacco pipes 0 Clay Pipes

Except for goods mentioned above, also many construction materials which can be produced only in Old World are required in other regions. Those materials are:

  • Steel beams Steel Beams
  • Weapons Weapons
  • Windows Windows
  • Reinforced concrete Reinforced Concrete
  • Steam motors Steam Motors, for tractor barns (requires Bright Harvest DLC)
Advertisement