Anno 1800 Wiki
Advertisement
Anno 1800 Wiki

The Old World is the first playable region in Anno 1800, which is based on Europe in the 19th century. Every game starts in the Old World, which should be a place of residence for majority of your population. There you can create big European cities based on industrialisation and new technologies invented in the 19th century.

As every region, the Old World consists of multiple handcrafted islands of varying sizes, fertilities and resources. Islands characteristics and arrangement depends on game settings chosen when creating the game.

Besides yourself and other expanding players (either AI or human) some neutral traders and pirates can also be located in the Old World. Each of them settles a separate special island. Sir Archibald Blake is always present in the Old World while the presence of Madame Kahina, Eli Bleakworth and Anne Harlow is optional.

Population

Population in the Old World is divided into six tiers:

Production

First two tiers require many crop and animal farms to satisfy their needs but higher tiers depend mainly on industrialisation, heavy industry and mined resources.

Final products which can be produced in the Old World are:

Farmers:

Workers:

Artisans:

Engineers:

Investors:

Scholars:

Relation with other regions

There are several goods which are required in the Old World but might or have to be produced in other regions.
Goods needed from the New World:

  • Cotton fabric.png Cotton fabric, for Fur Coats.png fur coats (if not produced with Advanced Cotton Mill)
  • Rum.png Rum (if not produced with Advanced Rum Distillery)
  • Coffee.png Coffee (if not produced with Advanced Coffee Roaster)
  • Gold Ore.png Gold Ore, for Pocket watch.png pocket watches and Jewelry.png jewellery
  • Oil.png Oil, for Oil Power Plant.png power plants
  • Caoutchouc.png Caoutchouc, for High wheeler.png penny farthings and Steam carriages.png steam carriages
  • Pearls.png Pearls, for Jewelry.png jewellery
  • Cigars.png Cigars
  • Chocolate.png Chocolate

Goods needed from The Arctic (requires The Passage DLC):

  • Furs.png Furs, for Fur Coats.png fur coats
  • Gold Ore.png Gold Ore, for Pocket watch.png Pocket Watches and Jewelry.png Jewellery
  • Gas.png Gas, for Gas-Fired Power Plant.png gas power plant

Goods needed from Enbesa (requires Land of Lions DLC):

  • Icon watusi 0.png Sanga Cow, for Icon leather shoes 0.png Leather Boots
  • Icon linen fabric 0.png Linen, for Icon suits 0.png Tailored Suits
  • Icon hibiscus tea 0.png Hibiscus Tea
  • Icon wat stew 0.png Seafood Stew
  • Icon tapestries 0.png Tapestries
  • Icon tobacco pipes 0.png Clay Pipes

Some goods which are produced in the Old World are also required in other regions.
Goods needed in New World:

  • Beer.png Beer
  • Sewing machines.png Sewing machines

Goods needed in the Arctic (The Passage DLC):

Goods needed in Enbesa (Land of Lions DLC):

  • Glasses.png Glasses
  • Wood.png Wood, for Icon scriptures 0.png Illuminated Script
  • Glass.png Glass and Cotton.png Cotton, for Icon lanterns 0.png Lanterns
  • Tobacco.png Tobacco, for Icon tobacco pipes 0.png Clay Pipes

Except for goods mentioned above, also many construction materials which can be produced only in Old World are required in other regions. Those materials are:

  • Steel beams.png Steel Beams
  • Weapons.png Weapons
  • Windows.png Windows
  • Reinforced concrete.png Reinforced Concrete
  • Steam motors.png Steam Motors, for tractor barns (requires Bright Harvest DLC)
Advertisement