The Old World is the first playable region in Anno 1800, which is based on Europe in the 19th century. Every game starts in the Old World, which should be a place of residence for majority of your population. There you can create big European cities based on industrialisation and new technologies invented in the 19th century.
As every region, the Old World consists of multiple handcrafted islands of varying sizes, fertilities and resources. Islands characteristics and arrangement depends on game settings chosen when creating the game.
Besides yourself and other expanding players (either AI or human) some neutral traders and pirates can also be located in the Old World. Each of them settles a separate special island. Sir Archibald Blake is always present in the Old World while the presence of Madame Kahina, Eli Bleakworth and Anne Harlow is optional.
Population
Population in the Old World is divided into six tiers:
Farmers
Workers
Artisans
Engineers
Investors
Scholars (requires Land of Lions DLC)
Tourists (requires Tourist Season DLC)
Production
First two tiers require many crop and animal farms to satisfy their needs but higher tiers depend mainly on industrialisation, heavy industry and mined resources.
Final products which can be produced in the Old World are:
Farmers:
Workers:
Artisans:
Windows
Canned food
Sewing machines
Fur coats (requires
Cotton Fabric from the New World)
Engineers:
Reinforced concrete
Glasses
Advanced weapons
Penny farthings (requires
Caoutchouc from the New World)
Steam motors
Pocket watches (requires
Gold Ore from the New World)
Light bulbs
Investors:
Champagne
Jewellery (requires
Pearls and
Gold Ore from the New World)
Gramophones
Steam carriages (requires
Caoutchouc from the New World)
Scholars:
Leather Boots (requires
Sanga Cow from Enbesa)
Tailored Suits (requires
Cotton Fabric from the New World and
Linen from Enbesa)
Telephones
Cotton Fabric
Rum
Coffee
Relation with other regions
There are several goods which are required in the Old World but might or have to be produced in other regions.
Goods needed from the New World:
Cotton fabric, for
fur coats (if not produced with Advanced Cotton Mill)
Rum (if not produced with Advanced Rum Distillery)
Coffee (if not produced with Advanced Coffee Roaster)
Gold Ore, for
pocket watches and
jewellery
Oil, for
power plants
Caoutchouc, for
penny farthings and
steam carriages
Pearls, for
jewellery
Cigars
Chocolate
Goods needed from The Arctic (requires The Passage DLC):
Goods needed from Enbesa (requires Land of Lions DLC):
Sanga Cow, for
Leather Boots
Linen, for
Tailored Suits
Hibiscus Tea
Seafood Stew
Tapestries
Clay Pipes
Some goods which are produced in the Old World are also required in other regions.
Goods needed in New World:
Goods needed in the Arctic (The Passage DLC):
Schnapps
Brass, for
oil lamps
Canned Food
Cement, for Airship Hangar
Sails, for Airship Hangar and Airships
Steam Motors, for Airship Hangar and Airships
Goods needed in Enbesa (Land of Lions DLC):
Except for goods mentioned above, also many construction materials which can be produced only in Old World are required in other regions. Those materials are:
Steel Beams
Weapons
Windows
Reinforced Concrete
Steam Motors, for tractor barns (requires Bright Harvest DLC)