Oil Power Plant is a Production Building which consumes Oil to generate electricity, providing it to buildings placed within the power plant's range. It can be built only in the Old World (and Cape Trelawney). With
New World Rising DLC there is also a New World version of the power plant available, known as a
Power Station.
Productivity[]
Oil power plant consumes 1 ton of oil in 5 seconds so the consumption rate is 12 tons of oil per minute. Productivity cannot be changed by adjusting working conditions or using items, the only exception is Hall of Collective Property item - lowered productivity from that item results in lower consumption of oil while maintaining the same range of the power plant. One power plant can be provided with enough oil by production from 3 oil wells at default productivity.
If there is not enough workforce available, the power plant still functions normally, consuming the same amount of oil per minute and having the same range. The power plant stops consuming oil and stops providing electricity only when available workforce is lower than half of the required amount.
Oil used by the power plant has to be delivered from the Oil Harbour by trains. The oil power plant has two entry points for trains, placed on the opposite sides of the building. At least one of them needs to be connected via railway to the oil harbour. If both are connected, the trains can also pass through the power plant without stopping inside of it.
Providing electricity[]
For more information, see: Electricity.
Electricity provided by oil power plants can be used in several ways. One of them is to fulfill the basic need for electricity of three population tiers in the Old World (and Cape Trelawney): Engineers,
Investors and
Scholars. Another purpose is to increase productivity of various production buildings, multifactories etc. - when electrified their productivity is increased by +100% and their horse carts turn into trucks which transport and load/unload goods much faster. Some buildings, including some production buildings, require electricity and cannot properly function without it.
While an oil power plant has enough oil in its internal storage and enough engineer workforce, it provides electricity to other buildings. Like in case of public buildings, the oil power plant can affect only those buildings which are connected to it by roads and are placed within its range. Its range (dark green) is 33 tiles for dirt roads and 49 tiles for
paved streets. The range can be extended to up to 108 tiles for dirt roads or 161 tiles for paved streets by taking advantage of the effects of the Department of Welfare of the Palace (or Local Department). The City Wide Web Act increases the range by +15 for dirt roads and +22 for paved streets, while the passive effect of the department at maximum prestige level can increase the range by +60 for dirt roads or +90 for paved streets.
Items[]
Some items when equipped in trade unions can have an impact on oil power plants.
Specific items[]
![]() Common | ||
---|---|---|
Hears singing in the wires. | ||
![]() Affects ![]() ![]() |
Effects Maintenance Cost: -15% |
Expedition Bonus![]() |
![]() Uncommon | ||
---|---|---|
He's always been drawn to the field. | ||
![]() Affects ![]() ![]() |
Effects Extra Goods Occasionally produces extra ![]() |
Expedition Bonus![]() |
![]() Rare | ||
---|---|---|
He is a beacon, positively crackling with big ideas. | ||
![]() Affects ![]() ![]() |
Effects Extra Goods Occasionally produces extra ![]() Chance of Fire: -90% |
Expedition Bonus![]() ![]() |
![]() Epic | ||
---|---|---|
The Pyrphorians recognised her talent, but not her independence of thought. | ||
![]() Affects ![]() ![]() |
Effects Maintenance Cost: -25% Workforce Needed: -80% Chance of Fire: -100% Explosion Chance: -100% |
Expedition Bonus![]() ![]() |
Items for all production buildings[]
![]() Common | ||
---|---|---|
Free money! | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus![]() |
![]() Common | ||
---|---|---|
Puts out fires. | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus![]() |
![]() Uncommon | ||
---|---|---|
Lots of free money! | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus![]() |
![]() Uncommon | ||
---|---|---|
Makes it look like your premises are all above board. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
![]() Uncommon | ||
---|---|---|
A volatile source of electric power. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus![]() |
This item can provide electricity only to buildings that can normally be affected by power plants |
![]() Uncommon | ||
---|---|---|
Fewer fires, for little cost. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
![]() Uncommon DLC Required
The Anarchist | ||
---|---|---|
The people own what they produce! They should be free to join a great queue to collect their quota! | ||
![]() Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
![]() Uncommon | ||
---|---|---|
Reduces the risk of fire. | ||
![]() Affects All Production Buildings |
Effects Chance of Fire: -30% |
![]() Uncommon | ||
---|---|---|
The old toll of toil. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
![]() Uncommon | ||
---|---|---|
Puts out fires well. | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus![]() |
![]() Uncommon DLC Required
The Anarchist | ||
---|---|---|
Workers are enthused by the new system of written labour notes to reward their efforts. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
![]() Rare DLC Required
The Anarchist | ||
---|---|---|
The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -20% |
![]() Rare | ||
---|---|---|
You can make everything on the cheap, and no-one has to know. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
![]() Rare DLC Required
The Anarchist | ||
---|---|---|
A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -30% |
![]() Rare | ||
---|---|---|
Reduces the risk of fire, and looks nice. | ||
![]() Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
![]() Rare | ||
---|---|---|
An investment that provides your people with the ways and means to combat a blaze. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
![]() Rare | ||
---|---|---|
Very good at putting out fires. | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus![]() |
![]() Rare | ||
---|---|---|
Life-changing sums of free money! | ||
![]() Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus![]() |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Some say there's a tiny boy inside pulling the levers... | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare | ||
---|---|---|
Once heard, cannot be unheard. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -30% |
![]() Rare | ||
---|---|---|
A safe source of electric power. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus![]() |
This item can provide electricity only to buildings that can normally be affected by power plants |
![]() Epic | ||
---|---|---|
A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
![]() Epic | ||
---|---|---|
Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
![]() Epic DLC Required
The Anarchist | ||
---|---|---|
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
![]() Epic | ||
---|---|---|
Reduces the risk of fire, and looks divine. | ||
![]() Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
![]() Epic | ||
---|---|---|
Shirkers begone! The shrill cry of a new day has sounded! | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
![]() Epic | ||
---|---|---|
A highly-efficient and safe source of electrical power! | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus![]() |
This item can provide electricity only to buildings that can normally be affected by power plants |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic | ||
---|---|---|
Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
![]() Legendary | ||
---|---|---|
Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus![]() ![]() Trait: Diver |
This item can provide electricity only to buildings that can normally be affected by power plants |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Trivia[]
- The Oil Power Plant's layout appears to be based on the Battersea Power Station.