Nice Scrap is a Construction Material, available in
Sunken Treasures DLC. It can be obtained by diving with the Salvager (in any region) or by buying it passively from Old Nate (only in Cape Trelawney).
Usage[]
Construction Material[]
Nice Scrap is a Construction Material, but unlike most of the materials it cannot be produced by the player. Its primary use is to craft special items at Old Nate's workshop in Cape Trelawney.
Trade[]
Nice Scrap can be passively sold for 94
coins or purchased for 236
coins per ton. No neutral trader buys or sells Nice Scrap for a special price.
Craftable items[]
Nice Scrap is used to craft the following items:
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| A big magnet that attracts the attention of some really great junk. Demagnetizes over time. | ||
| On selection: Salvage Scrap Amount +20% Duration:02:00:00Destroyed after use |
Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Bigger and prongier. Adds a bit of froth and fizz to the mix whenever its destructive services are called upon. | ||
| On selection: Naval Mine Duration:00:01Places a mine below the surface that explodes on enemy proximity. Damage 1500 Destroyed after use |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| A proper cropper of zinc and copper. | ||
Affects All Mountain Mines when activated |
When activated Extra Goods Duration:02:00:00Occasionally produces extra Occasionally produces extra Chance of Fire +100% Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| A bit of hip-wiggle in this iteration seems to attract even more gold. | ||
Affects when activated |
When activated Duration:02:00:00 Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Sifts a large area of the seabed for obscure and ancient artifacts. | ||
| On selection: Increased chance of finding artefacts +10% Duration:02:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. Destroyed after use |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| A slightly more ambitious dredge of Old Nate's, designed to plumb deeper water for sunken machinery. | ||
| On selection: Increased chance of finding machines +10% Duration:02:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. Destroyed after use |
Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Gathers fossil goop the average sucker might miss. | ||
Affects Oil Wells when activated |
When activated Duration:02:00:00 Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Brings scores of fascinating marine creatures to the surface. | ||
| On selection: Increased chance of finding animals +10% Duration:02:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. Destroyed after use |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| "Don't blame me, I just make 'em! I'm not the one pulling the trigger..." | ||
Affects Defense Turrets |
Effects Attack Speed: +30% Damage per shot: +15% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| The elasticity of these cables allows for more flexibility in the bell's carry weight. | ||
| Effects Salvage Scrap Amount: +20% |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| A self-loading, twin barrel cannon with added vim! Simply point in the approximate direction of the enemy, and let her rip! | ||
| Effects Attack Speed: +20% Damage per shot: +15% |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| Grab even more with each fell swoop. | ||
Affects All Coastal Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| The 'Cyclone' has several advantages over the 'Squall', with an enlarged inlet cowl, and it's being made from better quality materials. | ||
| Effects Cargo Slowdown: -50% Movement Speed: +15% |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| Wheeeeeeeeeeeeeeeeeeeeee! Pafazz! Ping! | ||
Affects Residences |
Effects Income per house: +20% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| Old Nate quirkily affixed a moon pool to the base of this diving bell, enabling better access to the abyss. | ||
| Effects Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| A highly experimental batch of fireworks, likely to cause pleasure and pain in equal measure. | ||
Affects Residences |
Effects Happiness: +7 Attractiveness: +1 |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| This advanced hydroelectric paddlewheel is immune to rust and corrosion, if not the odd explosion. | ||
Affects |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost |
| This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| The persistent screech this extra-powerful contraption generates cannot be normal... | ||
Affects |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| Sound out even the most sunken of sunken treasures with this subsurface detector — an innovation in sea surveying far ahead of its time. | ||
| When activated Echo-Location
Long-ranged echo-locator that reveals nearby quest objectives, treasures, and mines. |
Expedition Bonus Crafting Cost | |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||