The newspaper is a new feature in the Anno series. A new issue of "Anno Chronicles" newspaper is announced every X minutes depending on the player progress (30 minutes for early and early-mid game, 45 minutes for mid game, 60 minutes for late-mid game and 90 minutes starting for late and end game). Special issues can be published earlier if something dramatic happens.
Every issue includes three articles which highlight important events and milestones of your empire. They can describe various events such as settling new islands, advancing to higher population tiers, changing diplomatic status with other players or distasters such as fires, riots, losing ships and much more. Proposed articles have a global impact on your population's happiness, they can either increase it (+5), decrease it (-5) or have no effect.
A player's residents in The Arctic are unaffected by the newspapers.
You can alter articles to publish news which are more in your favour. Using influence points you can replace unwanted articles with new ones which can have various effects. However, constant use of propaganda can lower the happiness of your population and make them more likely to riot against your censorship and manipulation. Invested influence points are used up until the next issue of the newspaper is announced, then they can be used again either for propaganda or other purposes.
Every article replacement has different influence cost and corporation level requirement which depends on the type and strength of the article's effect.
Additionally, as long as Dr. Hugo Mercier exists in the game, the player has access to three additional propaganda articles. Anarchy propaganda has no influence cost but adds negative effects:
|Positive effect||Negative effect||Unlock conditions|
+25% Consumption need
|-90% Riot Chance||
|Police Station unlocked (500 Workers)|
+30% Illness Chance
|Hospital unlocked (500 Artisans)|
Investing enough influence points into propaganda increases its effectiveness:
- 50 : +7% newspaper effectiveness
- 150 : +15% newspaper effectiveness
- 300 : +25% newspaper effectiveness
The bonus is applied to each article and the final effect is rounded down before being summed to other similar effects. Example: publishing all three Hypnosis articles grant an investment of 150, meaning that newspaper will receive a buff of +15%. The final happiness alteration is equal to (5*1.15) + (10*1.15) + (15*1.15) = 5 + 11 + 17 = 33. If the bonus was applied to the sum of the effects it would have been: (5+10+15)*1.15 = 34. The three Austerity articles grants -68%.