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NewspaperArchive

The newspaper is a new feature in the Anno series. A new issue of "Anno Chronicles" newspaper is announced regularly, at time intervals which duration depends on the game progression. Special issues can be published earlier if something dramatic happens.

Every issue includes three articles which highlight important events and milestones of your empire. They can describe various events such as settling new islands, advancing to higher population tiers, changing diplomatic status with other players or distasters such as fires, riots, losing ships and much more. Proposed articles have a global impact on your population's happiness, they can either increase it (+5Happiness positive), decrease it (-5Happiness negative) or have no effect.

A player's residents in The Arctic are unaffected by the newspapers.

Propaganda[]

You can alter articles to publish news which are more in your favour. Using influence points you can replace unwanted articles with new ones which can have various effects. However, constant use of propaganda can lower the happiness of your population and make them more likely to riot against your censorship and manipulation. Invested influence points are used up until the next issue of the newspaper is announced, then they can be used again either for propaganda or other purposes.

Every article replacement has different influence cost and corporation level requirement which depends on the type and strength of the article's effect.

Type Effect Effect's strength Influence cost Profile level requirement
Distraction No Effect - 10Influence 1
Hypnosis

Increases happiness of your population

+5Happiness positive 30Influence 1
+10Happiness positive 45Influence 13
+15Happiness positive 75Influence 20
Consumerism

Increases tax income gained from your citizens

+5%Propaganda income 25Influence 1
+10%Propaganda income 55Influence 12
+15%Propaganda income 85Influence 16
Austerity Lowers need consumption of your population -10%Propaganda consumption 35Influence 9
-20%Propaganda consumption 75Influence 14
-30%Propaganda consumption 115Influence 21
Martial Law Lowers chances of riots -10%Propaganda riots 15Influence 10
-25%Propaganda riots 45Influence 15
-50%Propaganda riots 100Influence 26
State of Emergency Lowers happiness required to mobilise volunteers in emergency services buildings -5Propaganda neighbourhood watch 25Influence 11
-10Propaganda neighbourhood watch 60Influence 19
-15Propaganda neighbourhood watch 95Influence 27
Warmongery Increases attack speed of your ships and turrets +10%Icon fire rate green 0 40Influence 17
+20%Icon fire rate green 0 85Influence 23
+30%Icon fire rate green 0 135Influence 28
Rallying Cry Increases surrender resistance, impacts your population's happiness during sieges +10%Icon no surrender green 0 35Influence 18
+20%Icon no surrender green 0 80Influence 24
+30%Icon no surrender green 0 125Influence 29
War Effort Increases productivity of weapon factories and decreases construction time of ships +50%Icon military industry green 0
-10%
35Influence 22
+100%Icon military industry green 0
-20%
75Influence 25
+150%Icon military industry green 0
-30%
120Influence 30

Anarchy propaganda[]

As long as Dr. Hugo Mercier, available in The Anarchist DLC, is present in the game, the player has access to three additional propaganda articles. Anarchy propaganda has no influence cost but includes negative effects:

Type Positive effect Negative effect Unlock conditions
Anarchy +125Icon workforce green 0 Workforce +25%Icon newscategory consumption bad 0 Consumption 300 Workers Workers
-90%Propaganda riots Riot Chance -10%Icon propaganda income red 0 Income 500 Workers Workers
+20%Icon productivity green 0 Productivity +30%Icon illness chance red 0 Illness Chance 500 Artisans Artisans

Influence investment[]

Investing enough influence points into propaganda increases its effectiveness:

  • 50 Influence: +7% newspaper effectiveness
  • 150 Influence: +15% newspaper effectiveness
  • 300 Influence: +25% newspaper effectiveness

The bonus is applied to each article and the final effect is rounded down before being summed to other similar effects. Example: publishing all three Hypnosis articles grant an investment of 150Influence, meaning that newspaper will receive a buff of +15%. The final happiness alteration is equal to (5Happiness positive*1.15) + (10Happiness positive*1.15) + (15Happiness positive*1.15) = 5Happiness positive + 11Happiness positive + 17Happiness positive = 33Happiness positive. If the bonus was applied to the sum of the effects it would have been: (5+10+15)*1.15 = 34. The three Austerity articles grants -68%Propaganda consumption.

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