The New World is the second playable region in Anno 1800, which is based on South America in the 19th century. This region can be unlocked after completing a discovery expedition, which is available as soon as first Artisans move into your cities. The main role of the New World is to support the Old World population with required resources.
As every region, the New World consists of multiple handcrafted islands of varying sizes, fertilities and resources. Islands characteristics and arrangement depends on game settings chosen when creating the game.
Population in the New World is divided into two tiers:
Almost all needs of the New World population focus on goods produced on crop and animal farms. Some resources aren't used in the New World but can be transported to the European regions to turn them into advanced goods used by Artisans, Engineers and Investors.
Final products which can be produced in the New World are:
Relation with other regions
There are several goods which are produced in the New World but are (also) required in the Old World:
- Cotton fabric (for fur coats)
- Gold ore (for pocket watches and jewellery)
- Oil (for power plants)
- Caoutchouc (for penny farthings and steam carriages)
- Pearls (for jewellery)
Some goods which are produced in the Old World are also required in the New World: