Population needs in Old World, New World, and Enbesa are divided into two categories: basic needs and luxury needs.
Population needs in The Arctic work differently and are instead, divided into basic needs and heat.
Fulfilling basic needs increases the number of inhabitants in each house. Houses have to be full in order to advance to higher population tiers.
Fulfilling luxury needs in Old and New World makes the population pay higher taxes and raises happiness.
Fulfilling heat - the need to stay warm - in The Arctics will also make the Arctic population pay higher taxes, but instead of raising happiness, this will help prevent outbreaks of the Arctic Flu.
For a detail overview of the profitability of each of the consumer goods listed here, see this page.
Contents
Table of needs
What do the columns mean? | ||
Need | The need of this row. | |
---|---|---|
Consumption | The amount of goods each residence of this tier consumes every second. | |
Supply | The number of residences of this tier that will consume one (1) of this good each minute, based on the listed Consumption figure. | |
Influx | The amount of people moving into each house of this tier due to fulfilling this need. | |
Happiness | The increase in happiness due to fulfilling this need. | |
Income | The increase in income due to fulfilling this need. These numbers indicate how much one residence will pay you on various income settings (high/medium/low income). | |
Population requirement | The required amount of inhabitants of this tier to have access to this need. |
Old World
Farmers needs
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Farmers' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
5 | - | ||||
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0,0004166667 | 40 | 3 | - | +1/+1/+1 | 50 | |
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0,000512821 | 32.5 | 2 | - | +3/+3/+3 | 100 | |
Luxury Needs: | ![]() |
0,000555556 | 30 | - | 8 | +3/+3/+3 | 100 |
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- | 12 | +1/+1/+1 | 150 |
Workers needs
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Workers' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population requirement | |
Basic Needs: | ![]() |
5 | - | ||||
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0,0008333334 | 20 | 3 | - | +2/+2/+2 | ||
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0,001025642 | ~16.25 | 2 | - | +7/+7/+6 | ||
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0,000333334 | ~50 | 3 | - | +5/+4/+4 | 1 | |
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0,00030303 | ~55 | 3 | - | +5/+4/+4 | 150 | |
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0,000138889 | 120 | 2 | - | +5/+4/+4 | 300 | |
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2 | - | 750 | ||||
Luxury Needs: | ![]() |
0,001111112 | 15 | - | 4 | +7/+7/+6 | |
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- | 6 | +3/+3/+2 | ||||
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- | 7 | 150 | ||||
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0,00025641 | ~65 | - | 3 | +12/+11/+10 | 500 |
Artisans needs
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Artisans' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population requirement | |
Basic Needs: | ![]() |
0,000666667 | 25 | 6 | - | +15/+13/+12 | |
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0,000606061 | 27.5 | 6 | - | +15/+13/+12 | ||
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0,000277778 | 60 | 4 | - | +15/+13/+12 | ||
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4 | - | |||||
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0,00017094 | ~97.5 | 4 | - | +7/+7/+6 | 1 | |
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0,00047619 | 35 | 2 | - | +15/+13/+12 | 250 | |
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0,000444444 | 37.5 | 2 | - | +22/+20/+18 | 900 | |
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2 | - | 1500 | ||||
Luxury Needs: | ![]() |
- | 7 | ||||
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0,000512821 | 32.5 | - | 3 | +37/+34/+30 | ||
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- | 6 | +7/+7/+6 | 250 | |||
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0,000952381 | 17.5 | - | 4 | +18/+17/+15 | 500 |
Engineers needs
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Engineers' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population requirement | |
Basic Needs: | ![]() |
0,00034188 | 48.75 | 12 | - | +20/+18/+16 | |
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0,000952381 | 17.5 | 6 | - | +40/+36/+32 | ||
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0,000888889 | 18.75 | 6 | - | +60/+54/+48 | ||
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6 | - | |||||
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0,000148148 | 112.5 | 4 | - | +25/+23/+20 | 1 | |
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0,000784314 | 21.25 | 2 | - | +20/+18/+16 | 1000 | |
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2 | - | 1750 | ||||
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0,000208333 | ~80 | 2 | - | +35/+32/+28 | 1750 | |
Luxury Needs: | ![]() |
- | 6 | +10/+9/+8 | |||
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0,001904762 | 8.75 | - | 4 | +50/+45/+40 | ||
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0,000416667 | 40 | - | 5 | +35/+32/+28 | 500 | |
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0,000130719 | 127.5 | - | 3 | +45/+41/+36 | 1000 | |
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- | 2 | +50/+45/+40 | 3000 |
Investors needs
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Investors' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population requirement | |
Basic Needs: | ![]() |
0,000296296 | ~56.25 | 16 | - | +62/+56/+50 | |
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0,001568627 | 10.625 | 8 | - | +50/+45/+40 | ||
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8 | - | |||||
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0,000416667 | 40 | 8 | - | +87/+79/+70 | ||
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0,000392 | ~42.5 | 2 | - | +31/+28/+25 | 1 | |
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0,00037037 | 45 | 2 | - | +31/+28/+25 | 750 | |
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0,000888889 | 18.75 | 2 | - | +31/+28/+25 | 1750 | |
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0,000111111 | 150 | 4 | - | +187/+169/+150 | 5000 | |
Luxury Needs: | ![]() |
0,000833333 | 20 | - | 4 | +87/+79/+70 | |
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0,000261438 | 63.75 | - | 3 | +112/+101/+90 | ||
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- | 2 | +125/+113/+100 | ||||
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- | 5 | +31/+28/+25 | 750 | |||
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0,000350877 | 47.5 | - | 2 | +156/+141/+125 | 1750 | |
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0,0000877 | ~190 | - | 4 | +93/+84/+75 | 3000 |
Scholars needs
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Scholars' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Research Points | Population requirement | |
Basic Needs: | ![]() |
12 | - | +1 | 1 | ||
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0,001 | 19 | - | +1 | 1 | ||
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0,00275 | 23 | - | +4 | 300 | ||
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12 | - | +1 | 1000 | |||
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0,0015 | 22 | - | +4 | 2000 | ||
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0,0015 | 20 | - | +2 | 4000 | ||
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12 | - | +1 | 7000 | |||
Luxury Needs: | ![]() |
0,002 | - | 3 | +3 | 1 | |
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0,0008 | - | 2 | +2 | 1 | ||
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0,0008 | - | 3 | +2 | 300 | ||
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0,00175 | - | 3 | +3 | 1000 | ||
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0,00125 | - | 3 | +3 | 2000 | ||
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0,00075 | - | 3 | +4 | 4000 | ||
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0,0007 | - | 3 | +2 | 7000 |
Old World Goods Consumption Summary
All the consumption values listed are number of houses supplied by one supply chain, from Production chains.
Old World Goods Consumption | |||||
---|---|---|---|---|---|
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Fish | 80 | 40 | - | - | - |
Work Clothes | 65 | 32.5 | - | - | - |
Schnapps | 60 | 30 | - | - | - |
Sausages | - | 50 | 25 | - | - |
Bread | - | 110 | 55 | - | - |
Soap | - | 240 | 120 | - | - |
Beer | - | 130 | 65 | - | - |
Canned Food | - | - | 390 | 195 | - |
Sewing Machines | - | - | 140 | 70 | - |
Fur Coats | - | - | 75 | 37.5 | - |
Rum | - | - | 70 | 35 | - |
Glasses | - | - | - | 225 | 112.5 |
Coffee | - | - | - | 42.5 | 21.25 |
Light Bulbs | - | - | - | 320 | 160 |
Penny Farthings | - | - | - | 160 | 80 |
Pocket Watches | - | - | - | 510 | 255 |
Champagne | - | - | - | - | 85 |
Cigars | - | - | - | - | 180 |
Chocolate | - | - | - | - | 37.5 |
Steam Carriages | - | - | - | - | 600 |
Jewellery | - | - | - | - | 190 |
Gramophones | - | - | - | - | 760 |
New World
Jornaleros needs
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Jornaleros' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population requirement | |
Basic Needs: | ![]() |
5 | - | ||||
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0,00047619 | 35 | 3 | - | +3/+3/+2 | 50 | |
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0,000416667 | 40 | 2 | - | +3/+3/+2 | 200 | |
Luxury Needs: | ![]() |
0,000238095 | ~70 | - | 6 | +3/+3/+2 | 100 |
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- | 14 | 300 |
Obreros needs
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Obreros' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population requirement | |
Basic Needs: | ![]() |
5 | - | ||||
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0,000952381 | 17.5 | 3 | - | +6/+6/+5 | ||
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0,000833333 | 20 | 2 | - | +6/+6/+5 | ||
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0,00047619 | 35 | 4 | - | +2/+2/+2 | 1 | |
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0,000196079 | ~85 | 2 | - | +2/+2/+2 | 300 | |
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0,000444444 | 37.5 | 2 | - | +2/+2/+2 | 600 | |
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0,000416667 | 40 | 2 | - | +6/+5/+5 | 1000 | |
Luxury Needs: | ![]() |
0,000476191 | 35 | - | 3 | +6/+6/+5 | |
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- | 7 | |||||
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- | 4 | +2/+2/+2 | 300 | |||
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0,000444444 | 37.5 | - | 4 | +7/+7/+6 | 600 | |
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0,000185185 | ~90 | - | 2 | +8/+7/+7 | 1000 |
The Arctic
Explorer needs
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Explorer's Needs | |||||
---|---|---|---|---|---|---|
Need | Consumption | Influx | Heat | Income | Population requirement | |
Basic Needs: | ![]() |
4 | - | +2/+2/+2 | ||
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0,0002 | 3 | - | +4/+4/+4 | 100 | |
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0,0001 | 3 | - | +7/+7/+7 | 500 | |
Heat Needs: | ![]() |
- | 32 | |||
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0,00015 | - | 16 | +5/+5/+5 | 250 | |
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0,00025 | 12 | +3/+3/+3 | 500 |
Technician's needs
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Technician's Needs | |||||
---|---|---|---|---|---|---|
Need | Consumption | Influx | Heat | Income | Population requirement | |
Basic Needs: | ![]() |
4 | - | +4/+4/+4 | ||
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0,0004 | 3 | - | +9/+9/+8 | ||
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0,0002 | 3 | - | +15/+15/+14 | ||
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3 | - | +6/+6/+6 | 100 | ||
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0,0002 | 3 | - | +11/+11/+10 | 300 | |
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0,0003 | 4 | - | +18/+18/+16 | 750 | |
Heat Needs: | ![]() |
- | 32 | - | ||
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0,0003 | - | 8 | +11/+11/+10 | ||
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0,0005 | - | 6 | +7/+7/+7 | ||
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0,0004 | - | 8 | +10/+10/+9 | 300 | |
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0,0004 | - | 6 | +13/+13/+12 | 750 |
Enbesa
Shepherds needs
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Shepherds' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population requirement | |
Basic Needs: | ![]() |
3 | - | ||||
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0,0005 | 3 | - | +1/+1/+1 | 50 | ||
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0,00025 | 2 | - | +1/+1/+1 | 150 | ||
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0,00035 | 2 | - | +2/+2/+1 | 300 | ||
Luxury Needs: | ![]() |
- | 12 | 150 | |||
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0,0002 | - | 8 | +2/+2/+2 | 300 |
Elders needs
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Elders' Needs | ||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population requirement | |
Basic Needs: | ![]() |
3 | - | ||||
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0,001 | 3 | - | +3/+3/+2 | |||
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0,0005 | 2 | - | +3/+3/+2 | |||
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0,0007 | 2 | - | +4/+3/+3 | |||
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0,0004 | 2 | - | +2/+2/+2 | 1 | ||
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0,00037 | 3 | - | +4/+3/+3 | 300 | ||
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0,00018 | 2 | - | +4/+4/+3 | 600 | ||
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0,0003 | 3 | - | +6/+6/+5 | 1000 | ||
Luxury Needs: | ![]() |
- | 4 | ||||
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0,0004 | - | 6 | +5/+4/+4 | |||
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0,00035 | - | 2 | +6/+6/+5 | 1 | ||
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0,00015 | - | 2 | +6/+5/+4 | 300 | ||
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0,00012 | - | 3 | +8/+8/+6 | 600 | ||
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- | 3 | 1000 |
Formulas
Income, Happiness and Research Points per residence can not be necessarily aligned with the values shown in the User Interface, due to hidden factors taken into account. When playing with Medium and High Income settings, for instance, the Income for each good receives a +12,5% or +25% boost compared to Low Income values. The income of single goods is calculated basing on this formula:
I = income for that good (low income settings)
S = depending on income settings: Low = 1,00; Medium = 1,125; High = 1,25
R = Max. Residents increase (e.g. +20% = 0,2)
N = newspapers bonus (+5% = 0,005)
B = Town Hall/Palace additive bonus
F = % of fulfillment: 0,00 → 1,00
Once calculated the income of single goods, the value (non-rounded for the calculation, but rounded down in the user interface) is summed to other goods and the final Income per House follows this formula:
Where
is the income for each good, and is the sum of all Income per House bonuses from Town Hall item(s), complete Cultural Sets and Festival.Research Points follow the same formula as above. As Income, they increase proportionally with Max. Residents: values for each good are first summed and the total is rounded down for each residence. It's important to notice that each Scholar need provides +20% more research points than the amount shown in the infotips (and on this page). A fully satisfied Scholar Residence with no bonuses can grant up to 39
instead of the 33
from summing the values shown on infotips.
Calculators
There are a number of calculators available to help you calculate the needs of your population and how many production buildings you will need to satisfy them, you can find an overview of all available calculators here.