Population needs in Old World, New World, and Enbesa are divided into two categories: basic needs and luxury needs.
Population needs in The Arctic work differently and are instead, divided into basic needs and heat.
Fulfilling basic needs increases the number of inhabitants in each house. Houses have to be full in order to advance to higher population tiers.
Fulfilling luxury needs in Old and New World makes the population pay higher taxes and raises happiness.
Fulfilling heat - the need to stay warm - in The Arctics will also make the Arctic population pay higher taxes, but instead of raising happiness, this will help prevent outbreaks of the Arctic Flu.
For a detail overview of the profitability of each of the consumer goods listed here, see this page.
Lists of needs
What do the columns mean? | |
Need | The need of this row. |
---|---|
Consumption | The amount of goods each residence of this tier consumes every second. |
Supply | The number of residences of this tier that will consume one (1) of this good each minute, based on the listed Consumption figure. |
Influx | The amount of people moving into each house of this tier due to fulfilling this need. |
Happiness | The increase in happiness due to fulfilling this need. |
Income | The increase in income due to fulfilling this need. These numbers indicate how much one residence will pay you on various income settings (high/medium/low income). |
Population requirement | The required amount of inhabitants of this tier to have access to this need. |
Base game
Farmers
Farmers | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
5 | - | ||||
![]() |
0,0004166667 | 40 | 3 | - | +1/+1/+1 | 50 | |
![]() |
0,000512821 | 32,5 | 2 | - | +3/+3/+3 | 100 | |
Luxury Needs: | ![]() |
0,000555556 | 30 | - | 8 | +3/+3/+3 | 100 |
![]() |
- | 12 | +1/+1/+1 | 150 |
Workers
Workers | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
5 | - | ||||
![]() |
0,0008333334 | 20 | 3 | - | +2/+2/+2 | ||
![]() |
0,001025642 | ~16,25 | 2 | - | +7/+7/+6 | ||
![]() |
0,000333334 | ~50 | 3 | - | +5/+4/+4 | 1 | |
![]() |
0,00030303 | ~55 | 3 | - | +5/+4/+4 | 150 | |
![]() |
0,000138889 | 120 | 2 | - | +5/+4/+4 | 300 | |
![]() |
2 | - | 750 | ||||
Luxury Needs: | ![]() |
0,001111112 | 15 | - | 4 | +7/+7/+6 | |
![]() |
- | 6 | +3/+3/+2 | ||||
![]() |
- | 7 | 150 | ||||
![]() |
0,00025641 | ~65 | - | 3 | +12/+11/+10 | 500 |
Artisans
Artisans | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
0,000666667 | 25 | 6 | - | +15/+13/+12 | |
![]() |
0,000606061 | 27,5 | 6 | - | +15/+13/+12 | ||
![]() |
0,000277778 | 60 | 4 | - | +15/+13/+12 | ||
![]() |
4 | - | |||||
![]() |
0,00017094 | ~97,5 | 4 | - | +7/+7/+6 | 1 | |
![]() |
0,00047619 | 35 | 2 | - | +15/+13/+12 | 250 | |
![]() |
0,000444444 | 37,5 | 2 | - | +22/+20/+18 | 900 | |
![]() |
2 | - | 1500 | ||||
Luxury Needs: | ![]() |
- | 7 | ||||
![]() |
0,000512821 | 32,5 | - | 3 | +37/+34/+30 | ||
![]() |
- | 6 | +7/+7/+6 | 250 | |||
![]() |
0,000952381 | 17,5 | - | 4 | +18/+17/+15 | 500 |
Engineers
Engineers | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
0,00034188 | 48,75 | 12 | - | +20/+18/+16 | |
![]() |
0,000952381 | 17,5 | 6 | - | +40/+36/+32 | ||
![]() |
0,000888889 | 18,75 | 6 | - | +60/+54/+48 | ||
![]() |
6 | - | |||||
![]() |
0,000148148 | 112,5 | 4 | - | +25/+23/+20 | 1 | |
![]() |
0,000784314 | 21,25 | 2 | - | +20/+18/+16 | 1000 | |
![]() |
2 | - | 1750 | ||||
![]() |
0,000208333 | ~80 | 2 | - | +35/+32/+28 | 1750 | |
Luxury Needs: | ![]() |
- | 6 | +10/+9/+8 | |||
![]() |
0,001904762 | 8,75 | - | 4 | +50/+45/+40 | ||
![]() |
0,000416667 | 40 | - | 5 | +35/+32/+28 | 500 | |
![]() |
0,000130719 | 127,5 | - | 3 | +45/+41/+36 | 1000 | |
![]() |
- | 2 | +50/+45/+40 | 3000 |
Investors
Investors | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
0,000296296 | ~56,25 | 16 | - | +62/+56/+50 | |
![]() |
0,001568627 | 10,625 | 8 | - | +50/+45/+40 | ||
![]() |
8 | - | |||||
![]() |
0,000416667 | 40 | 8 | - | +87/+79/+70 | ||
![]() |
0,000392 | ~42,5 | 2 | - | +31/+28/+25 | 1 | |
![]() |
0,00037037 | 45 | 2 | - | +31/+28/+25 | 750 | |
![]() |
0,000888889 | 18,75 | 2 | - | +31/+28/+25 | 1750 | |
![]() |
0,000111111 | 150 | 4 | - | +187/+169/+150 | 5000 | |
Luxury Needs: | ![]() |
0,000833333 | 20 | - | 4 | +87/+79/+70 | |
![]() |
0,000261438 | 63,75 | - | 3 | +112/+101/+90 | ||
![]() |
- | 2 | +125/+113/+100 | ||||
![]() |
- | 5 | +31/+28/+25 | 750 | |||
![]() |
0,000350877 | 47,5 | - | 2 | +156/+141/+125 | 1750 | |
![]() |
0,0000877 | ~190 | - | 4 | +93/+84/+75 | 3000 |
Jornaleros
Jornaleros | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
5 | - | ||||
![]() |
0,00047619 | 35 | 3 | - | +3/+3/+2 | 50 | |
![]() |
0,000416667 | 40 | 2 | - | +3/+3/+2 | 200 | |
Luxury Needs: | ![]() |
0,000238095 | ~70 | - | 6 | +3/+3/+2 | 100 |
![]() |
- | 14 | 300 |
Obreros
Obreros | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
5 | - | ||||
![]() |
0,000952381 | 17,5 | 3 | - | +6/+6/+5 | ||
![]() |
0,000833333 | 20 | 2 | - | +6/+6/+5 | ||
![]() |
0,00047619 | 35 | 4 | - | +2/+2/+2 | 1 | |
![]() |
0,000196079 | ~85 | 2 | - | +2/+2/+2 | 300 | |
![]() |
0,000444444 | 37,5 | 2 | - | +2/+2/+2 | 600 | |
![]() |
0,000416667 | 40 | 2 | - | +6/+5/+5 | 1000 | |
Luxury Needs: | ![]() |
0,000476191 | 35 | - | 3 | +6/+6/+5 | |
![]() |
- | 7 | |||||
![]() |
- | 4 | +2/+2/+2 | 300 | |||
![]() |
0,000444444 | 37,5 | - | 4 | +7/+7/+6 | 600 | |
![]() |
0,000185185 | ~90 | - | 2 | +8/+7/+7 | 1000 |
The Passage DLC
Explorers
Explorers | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Heat | Income | Population Requirement | |
Basic Needs: | ![]() |
4 | - | +2/+2/+2 | |||
![]() |
0,0002 | 3 | - | +4/+4/+4 | 100 | ||
![]() |
0,0001 | 3 | - | +7/+7/+7 | 500 | ||
Heat Needs: | ![]() |
- | 32 | ||||
![]() |
0,00015 | - | 16 | +5/+5/+5 | 250 | ||
![]() |
0,00025 | 12 | +3/+3/+3 | 500 |
Technicians
Technicians | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Heat | Income | Population Requirement | |
Basic Needs: | ![]() |
4 | - | +4/+4/+4 | |||
![]() |
0,0004 | 3 | - | +9/+9/+8 | |||
![]() |
0,0002 | 3 | - | +15/+15/+14 | |||
![]() |
3 | - | +6/+6/+6 | 100 | |||
![]() |
0,0002 | 3 | - | +11/+11/+10 | 300 | ||
![]() |
0,0003 | 4 | - | +18/+18/+16 | 750 | ||
Heat Needs: | ![]() |
- | 32 | - | |||
![]() |
0,0003 | - | 8 | +11/+11/+10 | |||
![]() |
0,0005 | - | 6 | +7/+7/+7 | |||
![]() |
0,0004 | - | 8 | +10/+10/+9 | 300 | ||
![]() |
0,0004 | - | 6 | +13/+13/+12 | 750 |
Land of Lions DLC
Shepherds
Shepherds | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
3 | - | ||||
![]() |
0,0005 | 33,3 | 3 | - | +1/+1/+1 | 50 | |
![]() |
0,00025 | 66,6 | 2 | - | +1/+1/+1 | 150 | |
![]() |
0,00035 | 47,6 | 2 | - | +2/+2/+1 | 300 | |
Luxury Needs: | ![]() |
- | 12 | 150 | |||
![]() |
0,0002 | 83,3 | - | 8 | +2/+2/+2 | 300 |
Elders
Elders | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
3 | - | ||||
![]() |
0,001 | 16,7 | 3 | - | +3/+3/+2 | ||
![]() |
0,0005 | 33,3 | 2 | - | +3/+3/+2 | ||
![]() |
0,0007 | 23,8 | 2 | - | +4/+3/+3 | ||
![]() |
0,0004 | 41,7 | 2 | - | +2/+2/+2 | 1 | |
![]() |
0,00037 | 45 | 3 | - | +4/+3/+3 | 300 | |
![]() |
0,00018 | 92,6 | 2 | - | +4/+4/+3 | 600 | |
![]() |
0,0003 | 55,5 | 3 | - | +6/+6/+5 | 1000 | |
Luxury Needs: | ![]() |
- | 4 | ||||
![]() |
0,0004 | 41,8 | - | 6 | +5/+4/+4 | ||
![]() |
0,00035 | 47,6 | - | 2 | +6/+6/+5 | 1 | |
![]() |
0,00015 | 111,1 | - | 2 | +6/+5/+4 | 300 | |
![]() |
0,00012 | 138,9 | - | 3 | +8/+8/+6 | 600 | |
![]() |
- | 3 | 1000 |
Scholars
Scholars | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Research Points | Population Requirement | |
Basic Needs: | ![]() |
12 | - | +1 | 1 | ||
![]() |
0,001 | 11,1 | 19 | - | +1 | 1 | |
![]() |
0,00275 | 6,06 | 23 | - | +4 | 300 | |
![]() |
12 | - | +1 | 1000 | |||
![]() |
0,0015 | 11,1 | 22 | - | +4 | 2000 | |
![]() |
0,0015 | 11,1 | 20 | - | +2 | 4000 | |
![]() |
12 | - | +1 | 7000 | |||
Luxury Needs: | ![]() |
0,002 | 8,3 | - | 3 | +3 | 1 |
![]() |
0,0008 | 41,7 | - | 2 | +2 | 1 | |
![]() |
0,0008 | 41,7 | - | 3 | +2 | 300 | |
![]() |
0,00175 | 9,5 | - | 3 | +3 | 1000 | |
![]() |
0,00125 | 13,3 | - | 3 | +3 | 2000 | |
![]() |
0,00075 | 22,2 | - | 3 | +4 | 4000 | |
![]() |
0,0007 | 23,8 | - | 3 | +2 | 7000 |
Tourist Season DLC
Tourists
Tourists | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
45 | |||||
![]() |
0,008333333 | 2 | 55 | +343/+309/+275 | 30 | ||
![]() |
25 | +281/+253/+225 | 50 | ||||
![]() |
25 | +375/+337/+300 | 250 | ||||
![]() |
0,01666667 | 1 | 35 | +337/+303/+270 | 300 | ||
![]() |
55 | +375/+337/+300 | 550 | ||||
![]() |
0,008333333 | 2 | 105 | +412/+371/+330 | 850 | ||
![]() |
75 | +375/+337/+300 | 1500 | ||||
![]() |
80 | +843/+759/+675 | 4000 | ||||
Luxury Needs: | ![]() |
0,01666667 | 1 | 3 | +750/+675/+600 | 50 | |
![]() |
0,01666667 | 1 | 5 | +1593/+1434/+1275 | 750 | ||
![]() |
0,01666667 | 1 | 4 | +562/+506/+450 | 1250 | ||
![]() |
0,03333333 | 0,5 | 4 | +1281/+1153/+1025 | 2000 | ||
Hot Spots: | ![]() |
3 | +468/+421/+375 | 325 | |||
![]() |
3 | +406/+365/+325 | 450 | ||||
![]() |
3 | +468/+421/+375 | 500 | ||||
![]() |
3 | +468/+421/+375 | 500 | ||||
![]() |
3 | +468/+421/+375 | 900 | ||||
![]() |
3 | +843/+759/+675 | 1000 | ||||
![]() |
3 | +843/+759/+675 | 1000 |
Bus network requirements
For more details, see: Bus Network
Building-based basic needs, such as Tourist Mooring or
Restaurant as well as the hotspot needs like
Zoo can only be fulfilled when their respective building is within the Bus Network. Bus stops need to be placed nearby to have those buildings within their circular range, and in some cases the bus stops can't be too far away from hotels' bus stops in order to completely fulfill the needs of tourists.
Needs debuffs
Tourists are more picky than other residential tiers - if any of their happiness factors provides negative happiness, particular basic needs of tourists will become limited and their fulfilment will never reach 100%. This means that the basic needs which become limited would provide less tourists and less income per hotel, however, the consumption of goods stays on the same level. Each such debuff comes from one of the happiness factors being negative, the debuff limits specific needs, and disappears as soon as the happiness provided from the factor becomes neutral or positive. If a basic need is affected by several debuffs, their effects are additive thus lowering the maximum fulfilment according to the sum of the debuffs.
The happiness factors and their debuffs if they are negative are as follows:
- Attractiveness: -10% fulfilment from:
Bread,
Variety Theatre,
Restaurant,
Jam,
Bar,
Shampoo,
Cafe,
The Iron Tower
- Attractiveness of the island needs to be equal or higher than a certain threshold, which depends on population living on the island, for the attractiveness factor to be at least neutral in order to avoid the debuff. Tourists gain +3
for each higher attractiveness level that has been surpassed. They lose -3 happiness for each attractiveness level that has not been met and which is lower than the required threshold. The dependency of attractiveness thresholds on island's population is as follows:
- Attractiveness of the island needs to be equal or higher than a certain threshold, which depends on population living on the island, for the attractiveness factor to be at least neutral in order to avoid the debuff. Tourists gain +3
- Hotspots: -20% fulfilment from:
Variety Theatre,
The Iron Tower
- Luxury needs: -20% fulfilment from:
Bread,
Jam,
Shampoo
- Newspaper: -20% fulfilment from:
Restaurant,
Bar,
Cafe,
The Iron Tower
- Peace: -20% fulfilment from:
Bread,
Variety Theatre,
Restaurant,
Jam,
Bar,
Shampoo,
Cafe,
The Iron Tower
Interactions with other DLCs
Some hotspot needs of tourists come from other DLCs:
Botanical Garden from
Botanica
Docklands from
Docklands
Palace from
Seat of Power
Skyline Tower from
The High Life
As other DLCs are required, those needs never have negative impact on the happiness of tourists, thus they are not necessary to be fulfilled to avoid the debuff from the hotspots factor. They do provide additional happiness and income when fulfilled and can effectively replace or compliment other hotspot needs, but they are not mandatory.
The High Life DLC
Consumption, supply and income values listed in the tables below are values per a regular residence, so effectively either per 40 engineers or 50 investors. Adding more skyscraper levels or using +max residents items increases the consumption and income proportionally. For example, an investor skyscraper which can have 100 residents max will consume twice as much and will provide twice as much income as a regular investor residence with 50 residents max.
Engineer skyscrapers
Engineers | ||||||
---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Income | Skyscraper Requirement | |
![]() |
20 | 1x Level 1 | ||||
![]() |
0,0000866667 | 192,3 | 10 | +21,5/+19,35/+17,2 | 1x Level 2 | |
![]() |
10 | 1x Level 2 | ||||
![]() |
0,000133333 | 125 | 10 | +47,5/+42,75/+38 | 1x Level 3 | |
![]() |
5 | 1x Level 3 | ||||
![]() |
0,00005 | 333,3 | 5 | +36/+32,4/+28,8 | 1x Level 3 |
Investor skyscrapers
Investors | ||||||
---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Income | Skyscraper Requirement | |
![]() |
25 | 1x Level 1 | ||||
![]() |
0,0000916667 | 181,8 | 10 | +15,63/+14,06/+12,5 | 1x Level 2 | |
![]() |
0,000446667 | 37,3 | 15 | +55/+49,5/+44 | 15x Level 2 | |
![]() |
0,000183333 | 90,9 | 15 | +65/+58,5/+52 | 1x Level 3 | |
![]() |
10 | 15x Level 3 | ||||
![]() |
0,000233333 | 71,4 | 10 | +47,5/+42,75/+38 | 1x Level 4 | |
![]() |
0,000216667 | 76,9 | 15 | +52,5/+47,25/+42 | 15x Level 4 | |
![]() |
0,000053 | 314,4 | 5 | +26,25/+23,63/+21 | 1x Level 5 | |
![]() |
5 | 10x Level 5 | ||||
![]() |
0,0000933333 | 178,5 | 15 | +57,5/+51,75/+46 | 15x Level 5 |
Seeds of Change DLC
Consumption values listed below are per 10 jornaleros and 20 obreros. Supply values correspond to the hacienda quarters, which can contain 20 jornaleros or 40 obreros.
Hacienda Jornalero Quarters
Jornaleros | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
7 | - | ||||
![]() |
0,00047619 | 17.5 | 3 | - | +6/+5/+5 | 50 | |
![]() |
0,000416667 | 20 | 2 | - | +6/+5/+5 | 200 | |
![]() |
0,000555556 | 15 | 4 | - | +6/+5/+5 | 200 | |
![]() |
0,00041667 | 20 | 4 | - | +2/+2/+2 | 200 | |
Luxury Needs: | ![]() |
0,000238095 | 35 | - | 6 | +6/+6/+5 | 100 |
![]() |
- | 14 | 300 |
Hacienda Obrera Quarters
Obreros | |||||||
---|---|---|---|---|---|---|---|
Need | Consumption | Supply | Influx | Happiness | Income | Population Requirement | |
Basic Needs: | ![]() |
7 | - | ||||
![]() |
0,000952381 | 8.75 | 4 | - | +12/+11/+10 | ||
![]() |
0,000833333 | 10 | 3 | - | +12/+11/+10 | ||
![]() |
0,00047619 | 17.5 | 6 | - | +5/+4/+4 | 1 | |
![]() |
0,000476191 | 17.5 | 4 | - | +5/+4/+4 | 1 | |
![]() |
0,000952381 | 8.75 | 4 | - | +20/+18/+16 | 1 | |
![]() |
0,000196079 | 42.5 | 4 | - | +5/+4/+4 | 300 | |
![]() |
0,000444444 | 18.75 | 4 | - | +5/+4/+4 | 600 | |
![]() |
0,000416667 | 20 | 4 | - | +12/+11/+10 | 1000 | |
Luxury Needs: | ![]() |
0,000476191 | 17.5 | - | 3 | +12/+11/+10 | |
![]() |
- | 7 | |||||
![]() |
- | 4 | +5/+4/+4 | 300 | |||
![]() |
0,000444444 | 18.75 | - | 4 | +15/+13/+12 | 600 | |
![]() |
0,000185185 | 45 | - | 2 | +17/+15/+14 | 1000 |
Eden Burning scenario
For more information about the scenario, see: Eden Burning
Consumption values found in files seem to be per 10 jornaleros and 20 obreros, comparing those values with the consumption indicated in the statistics menu. Supply value corresponds to residences, which can contain 20 jornaleros or 30 obreros.
Jornaleros
Obreros
Consumption summary
Old World Goods Consumption Summary
All the consumption values listed are number of houses supplied by one supply chain, from Production chains.
Old World Goods Consumption | |||||
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() | |
Fish | 80 | 40 | - | - | - |
Work Clothes | 65 | 32.5 | - | - | - |
Schnapps | 60 | 30 | - | - | - |
Sausages | - | 50 | 25 | - | - |
Bread | - | 110 | 55 | - | - |
Soap | - | 240 | 120 | - | - |
Beer | - | 130 | 65 | - | - |
Canned Food | - | - | 390 | 195 | - |
Sewing Machines | - | - | 140 | 70 | - |
Fur Coats | - | - | 75 | 37.5 | - |
Rum | - | - | 70 | 35 | - |
Glasses | - | - | - | 225 | 112.5 |
Coffee | - | - | - | 42.5 | 21.25 |
Light Bulbs | - | - | - | 320 | 160 |
Penny Farthings | - | - | - | 160 | 80 |
Pocket Watches | - | - | - | 510 | 255 |
Champagne | - | - | - | - | 85 |
Cigars | - | - | - | - | 180 |
Chocolate | - | - | - | - | 37.5 |
Steam Carriages | - | - | - | - | 600 |
Jewellery | - | - | - | - | 190 |
Gramophones | - | - | - | - | 760 |
Formulas
Income, happiness and research points per residence do not necessarily have to be aligned with the values shown in the user interface due to rounding and some hidden factors taken into account. When playing with medium and high income settings, for instance, the income for each good receives a +12,5% or +25% boost, respectively, compared to low income values. The income obtained from fulfilling a single need is calculated based on the following formula:
- I - income from the need on low income settings
- S - income multiplier which depends on income settings: low - 1; medium - 1,125; high - 1,25
- R - maximum residents increase (e.g. 0,2 when the max residents amount is increased by +20%)
- N - newspaper's income bonus from used propaganda (0,05 when propaganda giving +5% more income is used)
- B - sum of the bonuses to income from the need generated by town halls' items and palace's effects
- F - percentage of the need fulfillment, ranging from 0 when need is not fulfilled to 1 when need is fully satisfied
Once income from each need is calculated according to the formula above, it is all added together to form the income per a single residence, according to the following formula:
- nx - income from each need
- B - the sum of all Income per House bonuses from town hall items, completed cultural sets and active festivals.
Research points follow the same formula as above. Like income, their amount is increased proportionally with amount of maximum residents: values for each need are first summed up and the total is rounded down for each residence. It is important to notice that it seems that each scholars' need provides +20% more research points than the amount shown in the infotips (and listed on this page). A fully satisfied Scholar Residence with no bonuses can grant up to 39
instead of the 33
obtained from summing up the values shown in infotips.
Calculators
There are many fan-made calculators available to help you calculate the needs of your population and how many production buildings you will need to satisfy them, you can find an overview of some of the available calculators here.