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Anno 1800 Wiki

Artefacts from the past can be exposed here to attract curious travellers.

Museum is a Cultural Building which increases island's attractiveness when having artefact items equipped in its modules. It can be built only in the Old World (and Cape Trelawney) and the New World. Some of the artefacts form sets, completing each set can provide significant bonuses. Via the bus network the museum can also fulfill the hot spot need of Tourists Tourists.

Modules[]

There are three types of modules which can belong to a museum:

  • Exhibits - main modules where artefacts are equipped and displayed
  • Pathway Ornaments - modules which role is to provide a connection between the museum and its modules
  • Music Pavilion - a module where music sheets can be equipped in order to boost the museum and the attractiveness it generates

All modules need to be connected to the museum's main building, either directly by being adjacent to the main building or indirectly by being adjacent to other modules. It is impossible to place modules separately so that they would be disconnected from the rest of the museum.

Exhibits[]

Empty exhibits are the main modules of the museum. Each of them costs 500 Credits and 10 Influence and can display one artefact. A single museum can include up to 100 exhibits. Due to the free limit of influence in the museum subcategory, up to 10 exhibits in total can be built without spending any influence, every next exhibit costs 10 influence. The amount of attractiveness an exhibit provides is determined by the rarity of the artefact item equipped inside of it:

Artefact Rarity Attractiveness
Common 10 Attractiveness
Uncommon 20 Attractiveness
Rare 30 Attractiveness
Epic 40 Attractiveness
Legendary 50 Attractiveness

Pathway Ornaments[]

Pathway Ornaments are ornamental modules of the museum, which increase attractiveness just like all ornaments do, but they also allow to connect the main museum building with its exhibits without having to place the exhibits right next to the main building.

Music Pavilion[]

For more details, see: Music Pavilion

Music Pavilion Music Pavilion is a cultural module, available in Botanica DLC icon Botanica DLC, which can boost the culture building it belongs to, using a music sheet item equipped in the pavilion. Music sheets increase island's attractiveness and give a bonus percentage to attractiveness obtained from items belonging to certain sets, if those items are equipped in the same cultural building as the music pavilion with the sheet. Only one music pavilion per museum can be built.

Artefacts[]

For the list of all artefacts, their sets and bonuses they provide, see: Items - museum

Artefact items are the only types of items which can be equipped in museum's exhibits. Every item can be equipped in only one exhibit and every exhibit can hold only one artefact. Equipping several artefacts of the same type requires owning several copies of that artefact and placing several exhibits - one exhibit per every copy of the item.

Some artefacts form sets, completing a set within one museum provides a specific bonus to buildings across the whole island or ships in the same region. If an artefact belongs to a specific set, it is clearly indicated in the item's description. All sets and artefacts which belong to them can also be checked in every museum's overview menu. For a set to provide its special bonus, all artefacts that belong to the set need to be equipped in exhibits of a single museum. Having some artefacts of the set in one museum while the rest of it is in another museum does not form a completed set. Completing the same set multiple times on the same island, either in the same museum or in different museums, does not provide several bonuses, a bonus from one set can be active on the same island only once (or only once per region). However, completing sets on different islands or in different regions provides bonuses to each of these islands/regions.

Tourists' hot spot need[]

Tourists Tourists have a hot spot need for the museum. Like other hot spot needs it can be satisfied only via the bus network. Both a museum and a hotel have to be in the circular range of bus stops. The fulfilment level of the need is determined by two factors: amount of attractiveness generated by the museum and the distance between a bus stop with the museum in its range and a bus stop with a hotel in its range. When the distance between the bus stops is equal or shorter than 30 tiles for Dirt Road dirt roads or 45 tiles for Paved Street paved streets, the hotel is effectively within the full range of the museum. If the distance is longer, the fulfilment linearly decreases until the distance reaches 300 tiles for dirt roads or 450 tiles for paved streets, when the fulfilment reaches its minimum limit of 75%. When the bus stops are even further away, the fulfilment of the museum need remains at 75%. In order to fully satisfy the need, the museum has to provide at least 300 Attractiveness.

When Hotel Hotels are in the full effective range of the museum which generates at least 300 attractiveness, each hotel gains 3 happiness and generates more income depending on game settings:

  • high income: +468.75 coins per minute per hotel
  • medium income: +421.875 coins per minute per hotel
  • low income: +375 coins per minute per hotel

Items[]

Some items when equipped in town halls can have an impact on museums.

Specific items[]

Automatic Souvenir KioskAutomatic Souvenir Kiosk
Epic
DLC Required
The Passage
Old N8 was inspired to create one of these after one of his many trips to the Far East.
Town Hall Equipped in Town Hall

Affects Cultural Buildings
Botanical Garden Botanical Garden
Museum Museum
Zoo Zoo
Effects
Attractiveness: +5%
Maintenance Cost: -25%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +15
Crafting Cost
Oil Lamps 10 Oil Lamps
Lost Expedition Scrap 25 Lost Expedition Scrap
Pocket Watches 10 Pocket Watches
Gramophones 10 Gramophones
Source: crafting at Old Nate's workshop in the Arctic
Proclamation of KnighthoodProclamation of Knighthood
Legendary
DLC Required
The Anarchist
The cultural capital of a city belonging to a knight of the Queen is hard to match!
Town Hall Equipped in Town Hall

Affects
Botanical Garden Botanical Garden
Museum Museum
Public Mooring Public Mooring
Tourist Mooring Tourist Mooring
Zoo Zoo
Effects
Increased Visits: +10%
Attractiveness: +10%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +75
Available from Sir Archibald Blake quest: No Gods, No Masters 5 — Order
Unique: you can have only one such item in the game

Additional tips[]

  • There is no limit to the number of museums which can be built on the same island. Items can be split across several smaller museums in order to exploit smaller empty areas or to take advantage of different bonuses from music sheets, as only one music pavilion is available per museum. The only downsides of having more museums are the higher maintenance costs and more space used in total - every museum's main building contributes to higher maintenance and requires more space than if all artefacts belonged to only one bigger museum.



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