I've been looking at Special:Insights/wantedpages and almost every single wanted page are individual goods's pages (Rum, Chocolate, etc). (I made Quay and Ornaments already, but the list is not updating for me.) From looking around a bit, it appears that almost all references are from item boxes. We could go through all item boxes and remove/change those links, but I think it highlights what we need to focus on as the next project in this wiki.
I know we've already worked at some individual goods pages long ago (Bread for instance) and more recently (the canned food discussion below) so that is one way to resolve the issue. But the problem with extending that is the issue of patterns. What a consumer goods page should look like isn't too hard: copy-paste one of the preexising ones and fill out the relevant details (although some data hasn't been reporitized yet and needs to be hand-assembled). But what about other types of goods: raw material, agri product, intermediate, construction material? Some standard examples of each type makes it easier to expand on that good type with other goods, same as back when we first made buildings pages: when Fishery and Lumberjack's Hut looked good, making other production buildings was trivial.
Furthermore, we may want to consider the vast amount of goods links that aren't red: either they secretly link to Goods (which doesn't have arctic items last time I checked) or to the production building in question: it's a mess all over the wiki with different uses on different places. Sorting that mess out isn't easy, but we need to think about it if we are going to switch to individual goods pages. Perhaps Special:WhatLinksHere/Goods can help with that.
Do you have any thoughts on the issue? Recommendations? Tools at admin level that can make this easier? I can code some stuff up in python to pump out tons of source code for pages so they all start with some basic framework and the correct details filled in (I've done it already for Ornaments, so if you know about the attractiveness data, tell me and I can update the entire table at once trivially), but I A) don't have the necessary data, and B) don't have the necessary structure, so that sort of dead-ends the automation approach immediately from my end. In any case, this issue looks like the primary project for the wiki to focus on now, so if you could share your perspective on it we could work more in sync at this. Thank you for reading.
I have been working on automation for a bit. See the testing page history for a few lists. I have highlighted a problem with the Infobox Goods template with the good of Sails as example. Sails can be produced in the old world from wool, and the new world from cotton. There are two buildings with two different inputs. How is that information intended to be communicated via the 'ProducedFrom' and 'ProducedBy' template arguments?
If there are different-world versions of the buildings, which share a page, should there be two separate links? Should the links contain the name identifying their world but point to the same page? Should there be one link with a note there are two buildings? Should we omit the plurality entirely? I am not sure what the best approach is for goods with multiple sources.
I will continue expanding the automation for now, as the vast majority of goods are going splendidly. I was also thinking about repositorizing building data similar to goods data, but A) I don't yet know how that repository works and B) that is a separate discussion deserving its own thread.
As I was gathering data from the wiki I noticed many arctic building pages needing more attention. With the data I have I can automate that so only building-specific english paragraphs need to be written (generic 'consumed by x population' text can be automated). Let me know if you're interested.
I definitely want to make pages for each good in the game, I started doing that but I can't really automate this process well so it takes a lot of time, recently I also focused on statistics and now real life stuff and the technical test for Land of Lions occupy my time.
"But what about other types of goods: raw material, agri product, intermediate, construction material?" - I think they will look rather similar, only some information in the beginning and in the infobox would be changed, I guess I should make at least one example of each.
"Furthermore, we may want to consider the vast amount of goods links that aren't red: either they secretly link to Goods (which doesn't have arctic items last time I checked) or to the production building in question" - yes, I am aware of that problem, I planned to do that when all goods pages are ready so that when I change those links they actually work and they don't link to nonexisting pages.
"I've done it already for Ornaments, so if you know about the attractiveness data, tell me and I can update the entire table at once trivially" - as far as I know, the amount of attractiveness you get per 1 tile of ornament is fixed, it doesn't depend on what ornaments you place. But I need to double check it. What matters is amount of population on the island because empty islands get no attractiveness from ornaments while on islands with big cities you get 1 attractivenss point from around 10-11 ornaments tiles.
"Sails can be produced in the old world from wool, and the new world from cotton. There are two buildings with two different inputs. How is that information intended to be communicated via the 'ProducedFrom' and 'ProducedBy' template arguments?" - I didn't really think of that yet as I focused on consumer goods. I would have to adjust the template I guess.
"Should there be one link with a note there are two buildings? Should we omit the plurality entirely?" - Definitely we shouldn't omit anything, it's important to have that information even if majority of players (if not all) probably produce sails only in the Old World. I would probably just include two links to the same page.
"I was also thinking about repositorizing building data similar to goods data, but A) I don't yet know how that repository works and B) that is a separate discussion deserving its own thread." - I am not sure if that's needed for buildings but as you said it's a separate discussion. I'd like to maybe talk about it in some voice chat? It could be easier to discuss that topic and not only that.
"As I was gathering data from the wiki I noticed many arctic building pages needing more attention. With the data I have I can automate that so only building-specific english paragraphs need to be written (generic 'consumed by x population' text can be automated). Let me know if you're interested." - I am definitely interested in any automation that is possible to do on the wiki. I am a newbie when it comes to that and I guess it could help me immensely and save some time. I saw on your profile page that you wrote about some python scripts, I'd probably be interested to learning more about that.
Sadly deprecated/never implemented/never finished. See Template:Trade Union for the current version." - Why sad about it? What you did there helped me very much, I simply transferred all that to a trade union page and made other templates for other types of items. There is over 1000 items in the game, keeping all of them in one place would be a mess, it's easier to navigate if they are divided into such groups, at least that's my opinion. So it actually is finished. All items are inside templates, just not all inside of one template.
PS: I still have very little time over next few days. After I sort a few things out, I should have much more time for the wiki again and we'll be able to discuss everything in detail. I'm very happy about your contributions and wanting to help :) Thank you very much!
Just wished you could give me feedback and/or encourage/discourage this kind of modifications: I added some information about the item "The Uncanny Pocket Cannery" which makes Pemmican Cookhouse produce extra Canned Food, I thought this would have been useful for whoever checks the "Canned Food" page.
This is my first "invasive" edit as I added a bit more text, I don't know if this kind of information is useful and if this is the correct way to write things. Shall I put a link to the item page? I couldn't find a way to link to that specific item though...
EDIT: I could find a way to add the item template, so that now more information is showed. You just told me that there is a limit to the amount of templates which can be used: I hope that it could be worth it using one for that situation =)
Thanks for the edit, however it's not in agreement with my vision for goods pages. Items which make factories additionally produce specific goods, are mentioned in the "Alternatives" section of this goods page. The best example, and actually my first attempt and best model, is the page about coffee. There in alternatives section, you can see a few items mentioned, you can show items' stats using the "Show item" button, you can also see the whole production chains after being modified by the item.
This way gives a bit more information and in my opinion it's a bit more clear. I also specifically separated production with town hall items, Alternatives section has information about various ways of producing goods, while town hall (or arctic lodge) section has items which can reduce consumption or supply the goods to the residents.
Of course, there are probably better ways than the vision I prepared so I am open to any feedback you might have. Some time ago I posted the link to the coffee page on reddit and discord, asking for feedback and then after making this page a 'golden standard' I started adding other goods pages. Still, there are only a few of them and there is a lot of work. I still have some university stuff to do but then I should have more time to work on the wiki consistently and I'll be adding more goods pages.
I see!! Good to know! Yes, I thought while editing canned food that wasn't about to be consistent with other pages, so I am glad you confirmed that impression! I suppose you as admin can just revert it as it was before I touched it?
I had lots of free time over the last few days (not from now on, unfortunately) and I could edit a lot and get excited! I already realise there may be some mistakes, some of my edits are perhaps inappropriate... You will see, but I can anticipate you:
1) Arctic Lodge: I added a paragraph about clipping, even though this game mechanics A) is a "collateral" glitch unwanted by devs, and B) it works also for Trade Unions and so on, perhaps we should make a specific page about it?
2) Cultural buildings pages (Museum, Zoo, Botanical Garden): I optimized text and fixed some typos, and then I found out on reddit that modules can also be connected by ornaments, so they actually don't have to touch each other as long as a chain of ornaments is touching both. I didn't know this and would like to do it on my save as well... and perhaps it should be specified on the wiki, in place of that points I wrote (some content is copy-pasted for all three pages).
3) Talking about working conditions, I tried to add the Happiness icon where appropriate (as it had be done in the Working conditions paragraph of the Happiness page) but I couldn't: the icon appears on the page but I cannot move it and use it as character, it just stays in a new line, as an image... sorry, that's just my inexperience...
In general, I realise I hyperlinked a lot, like: perhaps a word appearing twice in the same paragraph can be hyperlinked only the first time? Well, I hope I didn't mess up the wikia, I tried to use as many standardised formats as possible.
I will also be a little busy from now on, but as soon as I have time I will add some seeds and layouts... =)
Hi Regarding to our recent Production chains modification: It's ok, electricity doubles the production, but the page always talks about 100% production, not 200%. So with the 100% value, my modification was correct. Knowing this, you point a LOT of bug in this page then, since all electricity has bad value. So we can either correct by doubling the required factory, or by say: "@ 200%". Your choice :- )
changed it again with abbreviations and description in the main page.
Bread 08 is a nice new example, he used the Trade Union to get rid of Mills with the "baker" item and the +25% No. of modules, he explained it in the description, since no Mills and 180 fields and i tried to link directly to those items, but with my little understanding ended up linking them to the subcategory they are in (https://anno1800.fandom.com/wiki/Items_-_trade_union#Common_items for the backer)
i also found a bunch of legendary items on reddit, which i put in their respective categories and cleaned up a bit on those item sites.
what i didnt have are the pictures of all those items, do u have extracted them already? otherwise i will take a look. but i did not extract anno files since anno 2070, but i think its still the same process so it should not be that hard.
edit: found the icons page, seems there are plenty missing, might fill them up
Yes, I'm sure. It has been taken directly from game files, I've checked it just now, the numbers are the same.
This is how many tons of fish one farmers house consumes every second.
One residence every minute consumes: 60 x 0,0004166667 = 0,025000002 tons of fish. One fishery produces 2 tons per minute so one fishery can supply: 2 : 0,025000002 = 79,9999936 residences. Approximately it's 80 residences, meaning one fishery can supply up to 800 farmers (in fully occupied houses). After playing for several hours it seems to be correct to me.
Is there any opportunity to have contributers share their .ad files, in addition to uploading their layout images, maybe as an optional field templates?
I don't know how many users actively create and share layouts, but I can imagine having a .ad file available for every template would encourage more people to download AD and at least try it out. In the best case, we might see more users of AD tweaking and sharing existing layouts and maybe more original contributions overall.
I'm not sure if that's really important. We could add prices, sure, but what about items which you can't buy but have to obtain in other ways? I'd rather add info how to obtain an item and if that's via trading then we can add buying price as well. We can also add selling price to every existing item, I'm just worried that it could make the tables more cramped and less readable. But we can see how that would look like, maybe it wouldn't be as bad as I think it would.
Banan1996.1996 wrote: Well... the layout itself could be on the city layout page. However, if you want to put instructions how to make such layouts or how to build beautiful cities then that's not the right place.
I was going to create some space for various guides made by players. I am thinking about one page linking to other pages made by users, containing their own guides/tips etc.
What I would recommend is to create a totally new page, which name would immediately suggest beauty building and 10x10 modular layouts. Then I will create a guides page with a link to your guide.
And I would like to ask you to insert "Guide:" at the beginning of your page's name. Then all guides would be easy to find, link and gather.
I finally created my guide and added a link to the User Guides page.
Thanks for posting first guides! It looks alright to me, you included many screenshots to illustrate your guide, I like that. You could maybe bold or underline some keywords in some paragraphs to make them more visible and make it easier to find certain parts of the guide, but that's up to you.
Generally I don't want to interfere with users' guides too much as that is kind of a separate part of wiki from regular articles and it's more like only one user creation. I haven't noticed any major formatting or grammar issues that would need to be fixed.
However, there is one general thing: you didn't introduce any links to wiki articles, for example when mentioning marketplaces or city layouts you should link them to particular wiki pages. Users might want to quickly check pages which you sometimes refer to.