Lumberjack's Hut produces Wood from undeveloped tiles within a small radius of influence around itself. The building requires these tiles to be wooded, but the Lumberjack's Hut will seed its own trees if there are none. It is a common production building in the game and is present in Old World and Cape Trelawney, New World, and The Arctic.
When lumberjack's huts are placed in a lush forest they can start operating immediately. Otherwise trees have to be planted first, which can take from 15 seconds up to 5 minutes based on how many trees are in the influence radius. The exact waiting time is shown when placing the building, after which time the hut will begin to produce wood while planting new trees at the same time - thus never running out of trees (if no new buildings or roads are built in the influence radius).
Productivity[]
Regardless of region, it takes the Lumberjack's Hut 15 seconds to produce 1 ton of wood, so its the production rate is 4 tons of wood per minute. Productivity can always be changed using items, while those in Old World and New World can have their working conditions altered to improve production. Electricity has no effect on lumberjack's huts.
Lumberjack's huts do not need their whole influence radius to be free of other buildings and roads, only 205 tiles (out of 240 in the whole radius) have to be free to achieve 100% productivity. If less number of tiles is free, the productivity drops according to the amount of occupied space.
Production Chains[]
All regular production chains involving the Lumberjack's Hut are listed below.
Old World[]
Timber[]
Timber
Windows[]
Windows
Sewing Machines[]
Sewing Machines
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 140 Artisans Residences (up to 4200 Artisans)
• or 70 Engineers Residences (up to 2800 Engineers)
• or 160 Obreros Residences (up to 3200 Obreros)
Gramophones[]
Gramophones
Supplies:
• 760 Investors Residences (up to 38000 Investors)
• or 95,2 Scholars Residences (up to 11428 Scholars)
Steam Carriages[]
Steam Carriages
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 600 Investor Residences (up to 30000 Investors)
New World[]
Timber[]
Timber
Rum[]
Rum
Supplies:
• 280 Jornaleros Residences (up to 2800 Jornaleros)
• or 140 Obreros Residences (up to 2800 Obreros)
• or 70 Artisans Residences (up to 2100 Artisans)
• or 35 Engineers Residences (up to 1400 Engineers)
• or 83,3 Scholars Residences (up to 10000 Scholars)
Cigars[]
Cigars
Supplies:
• 360 Obreros Residences (up to 7200 Obreros)
• or 180 Investors Residences (up to 9000 Investors)
The Passage DLC[]
Timber[]
Husky Sleds[]
Supplies:
• 222 Technicians Residences (up to 4444 Technicians)
Land of Lions DLC[]
Illuminated Script[]
Supplies:
• 370,3 Elders Residences (up to 7407 Elders)
Telephones[]
Supplies:
• 44,4 Scholars Residences (up to 5333 Scholars)
Advanced Cotton Fabric[]
Tourist Season DLC[]
Food & Drink Venues[]
Wood is also used at Food & Drink Venues in the following recipes:
The High Life DLC[]
Elevators[]
Ethanol[]
Lacquer[]
Celluloid[]
Typewriters[]
Billiard Tables[]
Violins[]
Toys[]
Shopping Arcades[]
Wood is also used at Shopping Arcades in the following patents:
Alternatives[]
The Lumberjack's Hut is also involved in the following production chains when particular items are equipped in a Trade Union.
Soap (Perfumier Prunella)[]
Perfumier Prunella Epic | ||
---|---|---|
Prunella first made her soaps in the garden shed. How far she has come since! | ||
Equipped in Trade Union Affects Soap Factory |
Effects Replaced Input Instead of Tallow, the building processes Wood. Attractiveness: -100% |
Expedition Bonus Crafting: +40 Medicine: +20 |
Soap
Perfumier Prunella
Supplies:
• 480 Workers Residences (up to 9600 Workers)
• or 240 Artisans Residences (up to 7200 Artisans)
Windows (Glass Maker)[]
Glass Maker Uncommon | ||
---|---|---|
Absolutely transparent about his processes. | ||
Equipped in Trade Union Affects Window Makers |
Effects Replaced Input Instead of Glass, the building processes Quartz Sand. |
Expedition Bonus Crafting: +25 |
Windows
Glass Maker
Sewing Machines (Dario the Mechanical Engineer)[]
Dario the Mechanical Engineer Epic | ||
---|---|---|
Dario is an octopus, with eight different tools in his eight different hands. | ||
Equipped in Trade Union Affects Bicycle Factory Sewing Machine Factory |
Effects Extra Goods Occasionally produces extra Pocket Watches every 8th cycle Occasionally produces extra Gramophones every 8th cycle Replaced Input Instead of Steel, the building processes Iron. |
Expedition Bonus Crafting: +45 |
Sewing Machines
Dario the Mechanical Engineer
Sewing Machines supply:
• 140 Artisan Residences (up to 4200 Artisans)
• or 70 Engineer Residences (up to 2800 Engineers)
• or 160 Obrero Residences (up to 3200 Obreros)
Pocket Watches supply:
• 63,75 Engineer Residences (up to 2550 Engineers)
• or 31,875 Investor Residences (up to 1593,75 Investors)
Gramophones supply:
• 95 Investor Residences (up to 4750 Investors)
• or 95,2 Scholar Residences (up to 11428 Scholars)
Glasses (Gerhard Fuchs, of the Patent Eyeglass)[]
Gerhard Fuchs, of the Patent Eyeglass Legendary | ||
---|---|---|
A master of the aspherical, Gerhard's snazzy glasses have attracted him quite a following of pupils. | ||
Equipped in Trade Union Affects Spectacle Factory |
Effects Productivity: +50% Extra Goods Occasionally produces extra Pocket Watches every 3rd cycle Replaced Input Instead of Brass, the building processes Wood. |
Expedition Bonus Crafting: +50 Medicine: +30 |
Glasses
Gerhard Fuchs, of the Patent Eyeglass
Notice that the green custom productivity value illustrates the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Glasses supply:
• 450 Engineer Residences (up to 18000 Engineers)
• or 225 Investor Residences (up to 11250 Investors)
• or 555,6 Elder Residences (up to 11110 Elders)
Pocket Watches supply:
• 170 Engineer Residences (up to 6800 Engineers)
• or 85 Investor Residences (up to 8500 Investors)
Gramophones (Johan the Inventor)[]
Johan the Inventor Epic | ||
---|---|---|
Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
Equipped in Trade Union Affects Gramophone Factory |
Effects Productivity: +40% Replaced Input Instead of Wood Veneers, the building processes Timber. |
Expedition Bonus Crafting: +40 Diplomacy: +20 |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600 Investors)
• or 114,2 Scholar Residences (up to 13704 Scholars)
Steam Carriages (Susannah the Steam Engineer)[]
Susannah the Steam Engineer Epic | ||
---|---|---|
Susannah's success can be condensed down to her hybridised steam cylinders. | ||
Equipped in Trade Union Affects Cab Assembly Line |
Effects Extra Goods Occasionally produces extra Light Bulbs every 4th cycle Replaced Input Instead of Steam Motors, the building processes Filaments. |
Expedition Bonus Crafting: +45 |
Steam Carriages
Susannah the Steam Engineer
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Steam Carriages supply:
• 600 Investor Residences (up to 30000 Investors)
Light Bulbs supply:
• 80 Engineer Residences (up to 3200 Engineers)
• or 40 Investor Residences (up to 2000 Investors)
Items[]
Some items when equipped in trade unions or arctic lodges can have an impact on lumberjack's huts.
Specific trade union items[]
Lector Common | ||
---|---|---|
Stories stop the rollers dozing off. | ||
Equipped in Trade Union Affects Cigar Factory Lumberjack's Hut Marquetry Workshop Tobacco Plantation |
Effects Productivity: +10% |
Expedition Bonus Crafting: +10 |
Lumberjack Common | ||
---|---|---|
Prefers trees to people. | ||
Equipped in Trade Union Affects Lumberjacks' Huts Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +10% |
Expedition Bonus Crafting: +10 |
Rum Runner Common | ||
---|---|---|
Sells her rum to hospitals. | ||
Equipped in Trade Union Affects Advanced Rum Distillery Hacienda Rum Distillery Hacienda Sugar Cane Farm Lumberjack's Hut Rum Distillery Sugar Cane Plantation |
Effects Productivity: +10% |
Expedition Bonus Medicine: +10 |
Aldea, the Forest Warden Uncommon | ||
---|---|---|
People used to report eerie echoes and strange sightings in these woods, but all that nonesense stopped when Aldea took up her post. Rumor has it that she single-handedly arrested the racoon responsible for most of the trouble. | ||
Equipped in Trade Union Affects Lumberjack's Hut Wanza Woodcutter |
Effects Attractiveness: +3 |
Beryl's Fosterling Uncommon | ||
---|---|---|
After steering clear of an unwanted marriage, Beryl's fosterling joined your ranks. She seems to be surprisingly resourceful. | ||
Equipped in Trade Union Affects Coachmakers Gramophone Factory Lumberjack's Hut Marquetry Workshop Sawmill Wanza Woodcutter Window Makers |
Effects Productivity: +50% |
Expedition Bonus Crafting: +20 |
Available from Beryl O'Mara quest: Family Matters 5 — The Objection |
Bow Saw Uncommon | ||
---|---|---|
A new standard in saws. | ||
Equipped in Trade Union Affects Lumberjacks' Huts Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +25% |
Expedition Bonus Crafting: +10 |
Forester Uncommon | ||
---|---|---|
Knows the way through the woods. | ||
Equipped in Trade Union Affects Lumberjacks' Huts Lumberjack's Hut Wanza Woodcutter |
Effects Attractiveness: +3 |
Expedition Bonus Crafting: +20 |
Industrial Thresher Uncommon | ||
---|---|---|
Sharpens up your resource gathering. | ||
Equipped in Trade Union Affects Charcoal Kiln Hunting Cabin Industrial Oil Press Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +20% Forest Density: +10% Reduces the number of trees needed to reach optimal productivity by 10% |
Expedition Bonus Crafting: +10 |
Joiner Uncommon | ||
---|---|---|
Join up they said... It'll be fun they said... | ||
Equipped in Trade Union Affects Coachmakers Gramophone Factory Lumberjack's Hut Marquetry Workshop Sawmill Wanza Woodcutter Window Makers |
Effects Productivity: +20% |
Expedition Bonus Crafting: +25 |
Druid's Sickle Rare | ||
---|---|---|
Keeping the pruning tradition alive. | ||
Equipped in Trade Union Affects Charcoal Kiln Hunting Cabin Industrial Oil Press Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +30% Forest Density: +20% Reduces the number of trees needed to reach optimal productivity by 20% |
Expedition Bonus Crafting: +15 |
Two-Man Saw Rare | ||
---|---|---|
See-saw no more, with this speedy saw. | ||
Equipped in Trade Union Affects Lumberjacks' Huts Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +35% |
Expedition Bonus Crafting: +15 |
Miss Rodriguez, the Conservationist Epic | ||
---|---|---|
Miss Rodriguez knows deforestation will become a heated topic in the near future. | ||
Equipped in Trade Union Affects Charcoal Kiln Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +40% Extra Goods Occasionally produces extra Cotton every 4th cycle |
Expedition Bonus Crafting: +40 Hunting: +20 |
Teutonic Technical Secateurs Epic | ||
---|---|---|
A springy, yet safe clipper of clippables from the near-future! | ||
Equipped in Trade Union Affects Charcoal Kiln Hunting Cabin Industrial Oil Press Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +40% Forest Density: +30% Reduces the number of trees needed to reach optimal productivity by 30% |
Expedition Bonus Crafting: +20 |
Vincent Drag Saw Epic | ||
---|---|---|
Vincent's flabbergasting creation will chop it all for you! | ||
Equipped in Trade Union Affects Lumberjacks' Huts Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +50% |
Expedition Bonus Crafting: +20 |
Ursula Green, Guardian of the Forests Legendary | ||
---|---|---|
"The continued survival of our forests depends least of all on the trees." | ||
Equipped in Trade Union Affects Charcoal Kiln Hunting Cabin Industrial Oil Press Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +50% Forest Density: +10% Reduces the number of trees needed to reach optimal productivity by 10% Attractiveness: +8 |
Expedition Bonus Crafting: +45 Hunting: +35 Navigation: +25 |
Trade union items for all production buildings[]
Bag of Money Common | ||
---|---|---|
Free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus Diplomacy: +4 |
Hand-Blown Grenade Common | ||
---|---|---|
Puts out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus Force: +4 |
Big Bag of Money Uncommon | ||
---|---|---|
Lots of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Diplomacy: +5 |
Certificate of Inspection Uncommon | ||
---|---|---|
Makes it look like your premises are all above board. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
Dynamo Uncommon | ||
---|---|---|
A volatile source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus Crafting: +30 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Fire Safety Poster Uncommon | ||
---|---|---|
Fewer fires, for little cost. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
Hall of Collective Property Uncommon DLC Required
The Anarchist | ||
---|---|---|
The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
Iron Grillwork Uncommon | ||
---|---|---|
Reduces the risk of fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Chance of Fire: -30% |
Old Factory Bell Uncommon | ||
---|---|---|
The old toll of toil. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Suspended Frosted Glass Grenade Uncommon | ||
---|---|---|
Puts out fires well. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Force: +5 |
Writing Machine Uncommon DLC Required
The Anarchist | ||
---|---|---|
Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Bureau of Worker-Owned Cooperatives Rare DLC Required
The Anarchist | ||
---|---|---|
The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% |
Certificate of Industrial Standard Rare | ||
---|---|---|
You can make everything on the cheap, and no-one has to know. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
Copperplate Printer Rare DLC Required
The Anarchist | ||
---|---|---|
A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Double Iron Grillwork Rare | ||
---|---|---|
Reduces the risk of fire, and looks nice. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
Fire Prevention Directive Rare | ||
---|---|---|
An investment that provides your people with the ways and means to combat a blaze. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
ForkTuN8 Mk.1 Rare DLC Required
Sunken Treasures | ||
---|---|---|
This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 10 Scrap 15 Wood 3 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Heat Activated CTC Grenade Rare | ||
---|---|---|
Very good at putting out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus Force: +6 |
Huge Bag of Money Rare | ||
---|---|---|
Life-changing sums of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus Diplomacy: +6 |
ImpersoN8r Nr. 531 Rare DLC Required
Sunken Treasures | ||
---|---|---|
Some say there's a tiny boy inside pulling the levers... | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost 15 Scrap 3 Light Bulbs 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Iron Factory Bell Rare | ||
---|---|---|
Once heard, cannot be unheard. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Steam Turbine Rare | ||
---|---|---|
A safe source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus Crafting: +45 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Bekonin, Spirit of Liberty Epic DLC Required
The Anarchist | ||
---|---|---|
A man with an infectious, impetuous and impassioned urge for action. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus Diplomacy: +50 |
Extremely Loud Bell Epic | ||
---|---|---|
A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
Feras Alsarami, the Persuader Epic | ||
---|---|---|
Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Diplomacy: +20 Trait: Hypnotist |
Fizgig's Fabulous Fireproofing Failsafe Epic | ||
---|---|---|
Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
ForkTuN8 Mk.2 Epic DLC Required
Sunken Treasures | ||
---|---|---|
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Scrap 10 Wood 5 Chassis 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hall of Mutualist Ideologies Epic DLC Required
The Anarchist | ||
---|---|---|
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
Iron and Glass Grillwork Epic | ||
---|---|---|
Reduces the risk of fire, and looks divine. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
Oxford Electrical Bell Epic | ||
---|---|---|
Shirkers begone! The shrill cry of a new day has sounded! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
Pertwee's Turbo Generator Epic | ||
---|---|---|
A highly-efficient and safe source of electrical power! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus Crafting: +60 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Printing Press Epic DLC Required
The Anarchist | ||
---|---|---|
The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
SubordiN8 Nr. 360 Epic DLC Required
Sunken Treasures | ||
---|---|---|
Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Von Malching's Labour Law Proposal Epic | ||
---|---|---|
Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
Angela "Meg" Iver, The Polyvalent Legendary | ||
---|---|---|
Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Crafting: +55 Medicine: +25 Trait: Diver |
This item can provide electricity only to buildings that can normally be affected by power plants |
ForkTuN8 Mk.3 - Very ForktuN8 Indeed Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Nice Scrap 20 Timber 10 Chassis 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Human IncarN8 Nr. 9 Legendary DLC Required
Sunken Treasures | ||
---|---|---|
The nearest thing Nate has to a compani |