Light Bulbs are a consumer good consumed by three different population tiers: As a basic need of
Engineers and
Investors; and as a lifestyle need of
Artistas. By default, they can be produced only in the Old World.
For a detailed look into the profitability of Light Bulbs as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Light Bulbs fulfills a basic need of
Engineers and
Investors.
Consumption | Influx | Income | |
---|---|---|---|
![]() |
0.000208333 | 2 | +35/+31.5/+28 |
![]() |
0.000416667 | 8 | +87.5/+78.75/+70 |
Lifestyle need[]
Light Bulbs fulfill a lifestyle need of
Artistas.
Consumption | Influx | Income | |
---|---|---|---|
![]() |
0.0003333333 | 4 | +6/+5.4/+4.8 |
![]() |
0.0007499999 | 6 | +13.5/+12.15/+10.8 |
Expeditions[]
Light bulbs can be used during expeditions, they grant 5 bonus points to faith skill and 5 bonus morale per 50 tons.
Trade[]
Light bulbs can be passively sold for 1768 or purchased for 4420
per ton. No neutral trader buys or sells light bulbs for a special price.
Production[]
Light bulbs are produced in a Light Bulb Factory from
Filaments and
Glass. All regular production chains involving Light Bulbs are listed below.
Light Bulbs[]
Light Bulbs
★ The Coal Mine may be replaced with two
Charcoal Kilns
for +10
+30
-10
-400
-4
+5
Supplies:
• 320 Engineers Residences (up to 12800
Engineers)
• or 160 Investors Residences (up to 8000
Investors)
The High Life DLC[]
Shopping Arcades[]
Light Bulbs are also used at Shopping Arcades in the following patents:
Alternatives[]
Light Bulbs can be also used/obtained in the following production chains when particular items are equipped in a Trade Union.
Lanterns (Enbesan Bishop)[]
![]() Rare DLC Required
Land of Lions | ||
---|---|---|
Breaking from the teachings of his peers on Kidusi, the bishop believes the church must move with the times. | ||
![]() Affects ![]() |
Effects Productivity: +30% Replaced Input Instead of ![]() ![]() |
Expedition Bonus![]() |
Notice that the green and red custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
★ The Coal Mine may be replaced with two
Charcoal Kilns
for +10
+30
-10
-400
-4
+5
Lanterns supply:
• 144,43 Elder Residences (up to 2888 Elders)
Steam carriages production[]
![]() Epic | ||
---|---|---|
Susannah's success can be condensed down to her hybridised steam cylinders. | ||
![]() Affects ![]() |
Effects Extra Goods Occasionally produces extra ![]() Replaced Input Instead of ![]() ![]() |
Expedition Bonus![]() |
Items[]
There are several Town Hall items which supply light bulbs to residents, reduce consumption of light bulbs or provide some benefits from supplying light bulbs to your people. Here is a list of those items:
![]() Uncommon | ||
---|---|---|
An eighth child? How wonderful. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +1 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Happiness: -2 |
![]() Rare | ||
---|---|---|
All should be free to have as many bouncing babies as they wish, or indeed, as they don't wish. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +2 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Happiness: -3 |
![]() Rare | ||
---|---|---|
That'll stop them foaming at the mouth! | ||
![]() Affects Old and New World residences, excluding scholars when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Bonus Residents +2 Duration:02:00:00Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Chance of Illness -90% Destroyed after use |
Expedition Bonus![]() |
![]() Epic | ||
---|---|---|
Preventing the natural course is the gravest sin, rules religious leader, and fourteenth child of his family. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +3 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Happiness: -4 |
![]() Legendary | ||
---|---|---|
Dubbed "Dragonproof", Doughty once tackled a Pyrphorian blaze bare-chested, having given his vest to an orphan. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Happiness: +10 Chance of Fire: -50% Bonus Residents: +1 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Expedition Bonus![]() ![]() ![]() |
![]() Legendary | ||
---|---|---|
No Christmas ghosts here — Sokow would never permit his privilege to blind him to the needs of the community. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +1 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Income per house: +2% |
Expedition Bonus![]() ![]() |
![]() Legendary | ||
---|---|---|
An exceptional bacteriologist, Hecate's vaccinations will be saving lives long after he himself has departed. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +1 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Happiness: +10 Chance of Illness: -50% |
Expedition Bonus![]() ![]() Trait: Anthropologist |
![]() Legendary DLC Required
The Anarchist | ||
---|---|---|
Famous for his paradoxes that baffle the conscience of the privileged and empower the poor. | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Income: +1 Residents gain bonus income from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bonus Residents: +1 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bonus Supply Residences with the ![]() ![]() ![]() |
Expedition Bonus![]() ![]() |
![]() Legendary | ||
---|---|---|
D'Artois appeared as a vision to a poor beggar man, entrusting him with spreading her illuminating wisdom. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +2 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Chance of Illness: -50% Chance of Riots: -50% |
Expedition Bonus![]() ![]() Trait: Hypnotist |
Trivia and History[]
The electric light bulb originated at the very start of the 1800s, when English chemist and technician Humphry Davy (also known for his mining Davy lamp, whose sheltered-flame design greatly improved mine safety) developed one of the first arc lamps, which use the brightness of an electric arc ionizing the air to generate light. While greatly inefficient by later standards, the sheer brightness of arc lamps kept them in use for roles such as searchlights and movie projectors until after World War II.
The first commercially successful lightbulb, however, was the incandescent or filament lightbulb, whose first iteration was the carbon-filament bulb developed by Thomas Edison and Joseph Swan (under confused and contentious circumstances) in the 1880s. The standard for the next 100 years and still in use today to an extent, filament lightbulbs heat up a thin filament of material (originally carbon as in Anno 1800; modern bulbs use tungsten) to extreme temperatures, producing a bright glow. While limited in lifespan and delicate, the light from incandescent bulbs was far more bright, efficient, and safe to generate than gas or oil, and electric lighting quickly became the standard in the decades that followed.