Leather Boots are a consumer good available in Land of Lions. They are consumed by two population tiers: As a basic need of Scholars; and as a lifestyle need of Tourists. By default, they can be produced only in the Old World.
Usage[]
Luxury need[]
Leather Boots fulfill a luxury need of Scholars.
Consumption | Happiness | Research Points | |
---|---|---|---|
Scholars | 0.002 | 3 | +3.6 |
Lifestyle need[]
Leather Boots fulfill a lifestyle need of Tourists.
Consumption | Influx | Income | |
---|---|---|---|
Tourists | 0.0007083333 | 22 | +212.5/+191.25/+170 |
Trade[]
Leather boots can be passively sold for 288 or purchased for 720 per ton. No neutral trader buys or sells leather boots for a special price.
Production[]
Leather Boots are usually produced in a Bootmakers from Sanga Cow.
Leather Boots[]
Supplies:
• 8,3 Scholars Residences (up to 1000 Scholars)
Alternatives[]
Leather Boots can be also produced in the following production chains when particular items are equipped in a Trade Union.
Using Pigs instead of Sanga Cow[]
Bumm Brimmell, the Original Dandy Legendary DLC Required
Land of Lions | ||
---|---|---|
The ultimate arbiter of men's fashion, and a complete and utter bore about it, for every would-be-dandy craves his advice. | ||
Equipped in Trade Union Affects Bootmakers |
Effects Extra Goods Occasionally produces extra Tailored Suits every 8th cycle Replaced Input Instead of Sanga Cow, the building processes Pigs. Attractiveness: +20 |
Expedition Bonus Crafting: +10 Diplomacy: +5 Trait: Entertainer |
Leather Boots supply:
• 8,3 Scholar Residences (up to 1000 Scholars)
Tailored Suits supply:
• 0,76 Scholar Residences (up to 90 Scholars)
Items[]
Amazing Fashion Designer Epic DLC Required
Land of Lions | ||
---|---|---|
A true designer's work doesn't just cover the body: it makes a statement. | ||
Equipped in Town Hall Affects Scholar Residence |
Effects Bonus Residents: +9 Residences gain bonus residents from Tailored Suits, Leather Boots. Chance of Riots: -40% |
Expedition Bonus Crafting: +30 Diplomacy: +10 Medicine: +5 Navigation: +15 |