Leather Boots are a consumer good available in
Land of Lions. They are consumed by two population tiers: As a basic need of
Scholars; and as a lifestyle need of
Tourists. By default, they can be produced only in the Old World.
Usage[]
Luxury need[]
Leather Boots fulfill a luxury need of
Scholars.
| Consumption | Happiness | Research Points | |
|---|---|---|---|
| 0.002 | 3 | +3.6 |
Lifestyle need[]
Leather Boots fulfill a lifestyle need of
Tourists.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.0007083333 | 22 | +212.5/+191.25/+170 |
Trade[]
Leather boots can be passively sold for 288
or purchased for 720
per ton. No neutral trader buys or sells leather boots for a special price.
Production[]
Leather Boots are usually produced in a
Bootmakers from
Sanga Cow.
Leather Boots[]
Supplies:
• 8,3
Scholars Residences (up to 1000
Scholars)
Alternatives[]
Leather Boots can be also produced in the following production chains when particular items are equipped in a
Trade Union.
Using Pigs instead of Sanga Cow[]
Legendary DLC Required
Land of Lions | ||
|---|---|---|
| The ultimate arbiter of men's fashion, and a complete and utter bore about it, for every would-be-dandy craves his advice. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of Attractiveness: +20 |
Expedition Bonus Trait: Entertainer |
Leather Boots supply:
• 8,3 Scholar Residences (up to 1000
Scholars)
Tailored Suits supply:
• 0,76 Scholar Residences (up to 90
Scholars)
Items[]
Epic DLC Required
Land of Lions | ||
|---|---|---|
| A true designer's work doesn't just cover the body: it makes a statement. | ||
Affects |
Effects Bonus Residents: +9 Residences gain bonus residents from Chance of Riots: -40% |
Expedition Bonus |