Laboratory is a Multifactory which can produce several different goods:
Pigments - produced from
Saltpetre and
Minerals
Fire Extinguishers - produced from
Steel and
Caoutchouc
Medicine - produced from
Orchid,
Ethanol and
Herbs
Laboratory requires
New World Rising DLC and can be built only in the New World.
Production[]
Laboratory produces goods when a few conditions are met:
- Desired formula is selected
- Appropriate workforce is available
- The building is provided with necessary goods
It requires two or three different input goods and it takes 45 seconds to produce 1 ton of the product from 1 ton of every input good so the production rate is 1.33 tons of the produced good per minute. Productivity can be changed by adjusting working conditions, using items and electricity. Laboratory requires a
Warehouse or
Trading Post to be located within its range in order to send out carts to fetch input goods and deliver produced good. It can also receive input goods if it is within range of specific production buildings, which could deliver required goods they produce directly to the laboratory.
Laboratory Formulas[]
Modern problems require modern solutions - preferably the ones that do not spontaneously combust.
Laboratories can produce three different goods, each based on a different formula but only one type of good can be made at a time. Like in every multifactory, used formula can be switched at any moment. Laboratories using different formulas have the same construction costs and production times but different maintenance cost, workforce requirement, impact on attractiveness and unlock condition.
Laboratory: Pigments[]
Burnished and fired, ground to paste, here's a way to steal the color of the sky at sunset - the blight of any artist's wallet.
- Maintenance Cost: -150

- Workforce: -150

- Attractiveness: 0

- Unlock Condition: 2700
Artistas
All regular production chains involving the Laboratory: Pigments are listed below.
Samba School[]
Scooter[]
Supplies:
• 2300
Artistas Residences (up to 92000
Artistas)
Laboratory: Fire Extinguisher[]
Portable and pressurized - the ultimate water-based solution.
- Maintenance Cost: -600

- Workforce: -300

- Attractiveness: -10

- Unlock Condition: 2700
Artistas
All regular production chains involving the Laboratory: Fire Extinguisher are listed below.
Fire Department[]
Laboratory: Medicine[]
An orchid a day keeps the doctor away.
- Maintenance Cost: -600

- Workforce: -300

- Attractiveness: -10

- Unlock Condition: 6000
Artistas
All regular production chains involving the Laboratory: Medicine are listed below.
City Hospital[]
Screenshots[]
Items[]
Some items when equipped in trade unions can have an impact on some of the laboratories.
Specific items[]
Uncommon | ||
|---|---|---|
| Measures temperature precisely. | ||
Affects |
Effects Productivity: +25% |
|
Uncommon | ||
|---|---|---|
| A helping hand for cutting. | ||
Affects |
Effects Productivity: +30% Maintenance Cost: +10% |
Expedition Bonus |
Rare DLC Required
The High Life | ||
|---|---|---|
| A certificate issued by the Galeria Baderette rewarding the avoidance of complete failure. It might inspire your workers to strive for similar recognition. | ||
Affects All Orchards, All Chemical Plants, All Assembly Lines, All Artisan Workshops |
Effects Productivity: +25% |
|
Rare DLC Required
Land of Lions | ||
|---|---|---|
| Having spent months at sea, the Emperor's trusted envoy seems glad to be standing on firm ground again. He likes to take extensive walks in the rain, apparently utterly amazed by the year-round abundance of water. | ||
Affects |
Effects Productivity: +35% Workforce Needed: +25% Maintenance Cost: +35% New Input Instead of Instead of Instead of Extra Goods Occasionally produces extra output every 2nd cycle |
Expedition Bonus |
Rare | ||
|---|---|---|
| Its helical design creates less cutting waste. | ||
Affects |
Effects Productivity: +35% |
Expedition Bonus |
Rare | ||
|---|---|---|
| Never ruin another batch again, with precise control of temperatures! | ||
Affects |
Effects Productivity: +35% |
|
Rare DLC Required
Tourist Season | ||
|---|---|---|
| Retaining, refining, and reusing byproducts. | ||
Affects |
Effects Productivity: +20% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra Maintenance Cost: +15% Workforce Needed: +15% |
|
Epic | ||
|---|---|---|
| A radical redesign that makes cutting both efficient and effortless! | ||
Affects |
Effects Productivity: +40% Workforce Needed: -50% |
Expedition Bonus |
Epic DLC Required
Tourist Season | ||
|---|---|---|
| Higher costs mean higher safety. If a machine fails, there’s always a backup. | ||
Affects All Chemical Plants, and Hacienda Fertiliser Works |
Effects Productivity: +50% Maintenance Cost: +50% Workforce Needed: +30% Chance of Fire: -10% Chance of Illness: -10% Chance of Riot: -10% |
|
Epic DLC Required
The High Life | ||
|---|---|---|
| An honorary certificate issued by the Galeria Baderette rewarding endeavour in finishing a task on time. It may inspire your workers to strive for similar recognition. | ||
Affects All Orchards, All Chemical Plants, All Assembly Lines, All Artisan Workshops |
Effects Productivity: +50% |
|
Epic | ||
|---|---|---|
| The most accurate melting point measurement system this century! | ||
Affects |
Effects Productivity: +50% |
|
Legendary DLC Required
The High Life | ||
|---|---|---|
| A special certificate issued by the Galeria Baderette rewarding outstanding commitment to finishing a task faster than demanded. It may inspire your workers to strive for similar recognition. | ||
Affects All Orchards, All Chemical Plants, All Assembly Lines, All Artisan Workshops |
Effects Productivity: +75% |
|





