Laboratory is a Multifactory which can produce several different goods:
- Pigments - produced from Saltpetre and Minerals
- Fire Extinguishers - produced from Steel and Caoutchouc
- Medicine - produced from Orchid, Ethanol and Herbs
Laboratory requires New World Rising DLC and can be built only in the New World.
Production[]
Laboratory produces goods when a few conditions are met:
- Desired formula is selected
- Appropriate workforce is available
- The building is provided with necessary goods
It requires two or three different input goods and it takes 45 seconds to produce 1 ton of the product from 1 ton of every input good so the production rate is 1.33 tons of the produced good per minute. Productivity can be changed by adjusting working conditions, using items and electricity. Laboratory requires a Warehouse or Trading Post to be located within its range in order to send out carts to fetch input goods and deliver produced good. It can also receive input goods if it is within range of specific production buildings, which could deliver required goods they produce directly to the laboratory.
Laboratory Formulas[]
Modern problems require modern solutions - preferably the ones that do not spontaneously combust.
Laboratories can produce three different goods, each based on a different formula but only one type of good can be made at a time. Like in every multifactory, used formula can be switched at any moment. Laboratories using different formulas have the same construction costs and production times but different maintenance cost, workforce requirement, impact on attractiveness and unlock condition.
Laboratory: Pigments[]
Burnished and fired, ground to paste, here's a way to steal the color of the sky at sunset - the blight of any artist's wallet.
- Maintenance Cost: -150
- Workforce: -150
- Attractiveness: 0
- Unlock Condition: 2700 Artistas
All regular production chains involving the Laboratory: Pigments are listed below.
Samba School[]
Scooter[]
Supplies:
• 2300 Artistas Residences (up to 92000 Artistas)
Laboratory: Fire Extinguisher[]
Portable and pressurized - the ultimate water-based solution.
- Maintenance Cost: -600
- Workforce: -300
- Attractiveness: -10
- Unlock Condition: 2700 Artistas
All regular production chains involving the Laboratory: Fire Extinguisher are listed below.
Fire Department[]
Laboratory: Medicine[]
An orchid a day keeps the doctor away.
- Maintenance Cost: -600
- Workforce: -300
- Attractiveness: -10
- Unlock Condition: 6000 Artistas
All regular production chains involving the Laboratory: Medicine are listed below.
City Hospital[]
Screenshots[]
Items[]
Some items when equipped in trade unions can have an impact on some of the laboratories.
Specific items[]
Mercury Thermometer Uncommon | ||
---|---|---|
Measures temperature precisely. | ||
Equipped in Trade Union Affects Chemical Plant: Film Reels Dynamite Factory Hacienda Fertiliser Works Laboratory: Medicine Rendering Works Soap Factory |
Effects Productivity: +25% |
Planer Uncommon | ||
---|---|---|
A helping hand for cutting. | ||
Equipped in Trade Union Affects Bicycle Factory Cannery Fan Factory Laboratory: Fire Extinguisher Lanternsmith Sewing Machine Factory |
Effects Productivity: +30% Maintenance Cost: +10% |
Expedition Bonus Crafting: +10 |
Bronze Performance Medal Rare DLC Required
The High Life | ||
---|---|---|
A certificate issued by the Galeria Baderette rewarding the avoidance of complete failure. It might inspire your workers to strive for similar recognition. | ||
Equipped in Trade Union Affects All Orchards, All Chemical Plants, All Assembly Lines, All Artisan Workshops Artisan's Workshop Assembly Line Cab Assembly Line Chemical Plant Industrial Oil Press Laboratory: Medicine Laboratory: Pigments Motor Assembly Line Orchard |
Effects Productivity: +25% |
Enbesan Envoy Rare DLC Required
Land of Lions | ||
---|---|---|
Having spent months at sea, the Emperor's trusted envoy seems glad to be standing on firm ground again. He likes to take extensive walks in the rain, apparently utterly amazed by the year-round abundance of water. | ||
Equipped in Trade Union Affects Apiary Hibiscus Farm Indigo Farm Jalea Kitchen Laboratory: Pigments Mezcal Bar Perfume Mixer |
Effects Productivity: +35% Workforce Needed: +25% Maintenance Cost: +35% New Input Instead of Herbs, the building processes Hibiscus Petals. Instead of Minerals, the building processes Indigo Dye. Instead of Coconut Oil, the building processes Beeswax. Extra Goods Occasionally produces extra output every 2nd cycle |
Expedition Bonus Medicine: +5 |
Helical Planer Rare | ||
---|---|---|
Its helical design creates less cutting waste. | ||
Equipped in Trade Union Affects Bicycle Factory Cannery Fan Factory Laboratory: Fire Extinguisher Lanternsmith Sewing Machine Factory |
Effects Productivity: +35% |
Expedition Bonus Crafting: +15 |
Melting Point Apparatus Rare | ||
---|---|---|
Never ruin another batch again, with precise control of temperatures! | ||
Equipped in Trade Union Affects Chemical Plant: Film Reels Dynamite Factory Hacienda Fertiliser Works Laboratory: Medicine Rendering Works Soap Factory |
Effects Productivity: +35% |
Re-Rendering Rare DLC Required
Tourist Season | ||
---|---|---|
Retaining, refining, and reusing byproducts. | ||
Equipped in Trade Union Affects Chemical Plant: Shampoo Chemical Plant: Souvenirs Hacienda Fertiliser Works |
Effects Productivity: +20% Extra Goods Occasionally produces extra Saltpetre every 7th cycle Occasionally produces extra Tallow every 4th cycle Occasionally produces extra Dynamite every 11th cycle Maintenance Cost: +15% Workforce Needed: +15% |
"The Cutting Edge" Epic | ||
---|---|---|
A radical redesign that makes cutting both efficient and effortless! | ||
Equipped in Trade Union Affects Bicycle Factory Cannery Fan Factory Laboratory: Fire Extinguisher Lanternsmith Sewing Machine Factory |
Effects Productivity: +40% Workforce Needed: -50% |
Expedition Bonus Crafting: +20 |
Double Redundancy Epic DLC Required
Tourist Season | ||
---|---|---|
Higher costs mean higher safety. If a machine fails, there’s always a backup. | ||
Equipped in Trade Union Affects All Chemical Plants, and Hacienda Fertiliser Works Chemical Plant Hacienda Fertiliser Works Industrial Oil Press Laboratory: Medicine Laboratory: Pigments |
Effects Productivity: +50% Maintenance Cost: +50% Workforce Needed: +30% Chance of Fire: -10% Chance of Illness: -10% Chance of Riot: -10% |
Silver Performance Medal Epic DLC Required
The High Life | ||
---|---|---|
An honorary certificate issued by the Galeria Baderette rewarding endeavour in finishing a task on time. It may inspire your workers to strive for similar recognition. | ||
Equipped in Trade Union Affects All Orchards, All Chemical Plants, All Assembly Lines, All Artisan Workshops Artisan's Workshop Assembly Line Cab Assembly Line Chemical Plant Industrial Oil Press Laboratory: Medicine Laboratory: Pigments Motor Assembly Line Orchard |
Effects Productivity: +50% |
Thielemann's Tube Epic | ||
---|---|---|
The most accurate melting point measurement system this century! | ||
Equipped in Trade Union Affects Chemical Plant: Film Reels Dynamite Factory Hacienda Fertiliser Works Laboratory: Medicine Rendering Works Soap Factory |
Effects Productivity: +50% |
Gold Performance Medal Legendary DLC Required
The High Life | ||
---|---|---|
A special certificate issued by the Galeria Baderette rewarding outstanding commitment to finishing a task faster than demanded. It may inspire your workers to strive for similar recognition. | ||
Equipped in Trade Union Affects All Orchards, All Chemical Plants, All Assembly Lines, All Artisan Workshops Artisan's Workshop Assembly Line Cab Assembly Line Chemical Plant Industrial Oil Press Laboratory: Medicine Laboratory: Pigments Motor Assembly Line Orchard |
Effects Productivity: +75% |