Jewellery is a consumer good consumed by three different population tiers: As a luxury need of Investors and Tourists; and as a lifestyle need of Artistas. By default, it can be produced only in the Old World.
Usage[]
Luxury need[]
Jewellery fulfills a luxury need of Investors and Tourists.
Consumption | Happiness | Income | |
---|---|---|---|
Investors | 0.000350877 | 2 | +156.25/+140.625/+125 |
Tourists | 0.01666667 | 5 | +1593.75/+1434.375/+1275 |
Lifestyle need[]
Jewellery fulfills a lifestyle need of Artistas.
Consumption | Influx | Income | |
---|---|---|---|
Artistas | 0.0003333333 | 6 | +22.5/+20.25/+18 |
Hacienda Artista Quarters | 0.0007499999 | 8 | +50.625/+45.5625/+40.5 |
Expeditions[]
Jewellery can be used during expeditions, it grants 25 bonus points to diplomacy skill and 25 bonus morale per 50 tons.
Trade[]
Jewellery can be passively sold for 4538 or purchased for 11346 per ton. No neutral trader buys or sells jewellery for a special price.
Production[]
Jewellery is produced in a Jewellers from Gold and Pearls. The basic production chain for jewellery is shown below:
Jewellery[]
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 190 Investors Residences (up to 9500 Investors)
• or 4 Hotels (up to 2000 Tourists)
Alternatives[]
Jewellery can be also obtained in the following production chains when particular items are equipped in a Trade Union.
Using Gold Ore instead of Gold[]
Jewellery
Illustrious Gemologist
Supplies:
• 95 Investors Residences (up to 4750 Investors)
• or 2 Hotels (up to 1000 Tourists)
Removed Input: Pearls[]
François Strindberg, Crown Jeweller Legendary | ||
---|---|---|
"Where the crown goes, I follow," was his gem of a quip to the royal council. | ||
Equipped in Trade Union Affects Jewellers |
Effects Productivity: +50% Extra Goods Occasionally produces extra Pocket Watches every 4th cycle Removed Input The building produces goods without any input of Pearls |
Expedition Bonus Crafting: +50 Diplomacy: +30 |
Jewellery
François Strindberg, Crown Jeweller
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
-10700 -300 -300 -500 -50 -1000
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Jewellery supplies:
• 285 Investor Residences (up to 14250 Investors)
• or 6 Hotels (up to 3000 Tourists)
Pocket Watches supply:
• 191,25 Engineer Residences (up to 7650 Engineers)
• 95,62 Investor Residences (up to 4781 Investors)
Pocket watches production[]
Hans Klein, Old Grandfather Time Legendary | ||
---|---|---|
Lady Hunt insists the great Klein service her house clocks every third Tuesday, just as her late husband had it. | ||
Equipped in Trade Union Affects Clockmakers |
Effects Productivity: +50% Extra Goods Occasionally produces extra Jewellery every 3rd cycle Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus Crafting: +50 Trait: Hypnotist |
Town Hall items[]
There are several Town Hall items which supply jewellery to residents, reduce consumption of jewellery or provide some benefits from supplying jewellery to your people. Here is a list of those items:
Mr. Garrick, Founder of the Entrepreneur Gentlemen's Club Epic | ||
---|---|---|
There isn't too extortionate a price the elite won't pay if Mr. Garrick makes them want it bad enough. | ||
Equipped in Town Hall Affects Engineer Residence Investor Residence All Skyscrapers |
Effects Bonus Income: +5 Residents gain bonus income from Bank. Bonus Supply Residences with the Bank need fulfilled, are provided with Pocket Watches, Jewellery |
Expedition Bonus Diplomacy: +40 |
Eduardo Bernal, the Father of Public Relations Legendary | ||
---|---|---|
A unique genius of collective psychology, his takes on publicity shape the consumerist society of today. | ||
Equipped in Town Hall Affects All Old World Residences Farmer Residence Worker Residence Artisan Residence Engineer Residence Investor Residence Scholar Residence All Skyscrapers |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Schnapps, Beer, Rum, Penny Farthings, Pocket Watches, Jewellery, Gramophones. Bonus Income: +3 Residents gain bonus income from Schnapps, Beer, Rum, Penny Farthings, Pocket Watches, Jewellery, Gramophones. Chance of Riots: -100% |
Expedition Bonus Diplomacy: +50 Faith:+20 |