Jewellery is a consumer good consumed by three different population tiers: As a luxury need of
Investors and
Tourists; and as a lifestyle need of
Artistas. By default, it can be produced only in the Old World.
Usage[]
Luxury need[]
Jewellery fulfills a luxury need of
Investors and
Tourists.
| Consumption | Happiness | Income | |
|---|---|---|---|
| 0.000350877 | 2 | +156.25/+140.625/+125 | |
| 0.01666667 | 5 | +1593.75/+1434.375/+1275 |
Lifestyle need[]
Jewellery fulfills a lifestyle need of
Artistas.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.0003333333 | 6 | +22.5/+20.25/+18 | |
| 0.0007499999 | 8 | +50.625/+45.5625/+40.5 |
Expeditions[]
Jewellery can be used during expeditions, it grants 25 bonus points to diplomacy skill and 25 bonus morale per 50 tons.
Trade[]
Jewellery can be passively sold for 4538
or purchased for 11346
per ton. No neutral trader buys or sells jewellery for a special price.
Production[]
Jewellery is produced in a
Jewellers from
Gold and
Pearls. The basic production chain for jewellery is shown below:
Jewellery[]
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Supplies:
• 190
Investors Residences (up to 9500
Investors)
• or 4
Hotels (up to 2000
Tourists)
Alternatives[]
Jewellery can be also obtained in the following production chains when particular items are equipped in a
Trade Union.
Using Gold Ore instead of Gold[]
Jewellery
Illustrious Gemologist
Supplies:
• 95
Investors Residences (up to 4750
Investors)
• or 2
Hotels (up to 1000
Tourists)
Removed Input: Pearls[]
Legendary | ||
|---|---|---|
| "Where the crown goes, I follow," was his gem of a quip to the royal council. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Removed Input The building produces goods without any input of Pearls |
Expedition Bonus |
Jewellery
François Strindberg, Crown Jeweller
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
-10700
-300
-300
-500
-50
-1000
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Jewellery supplies:
• 285 Investor Residences (up to 14250
Investors)
• or 6
Hotels (up to 3000
Tourists)
Pocket Watches supply:
• 191,25 Engineer Residences (up to 7650
Engineers)
• 95,62 Investor Residences (up to 4781
Investors)
Pocket watches production[]
Legendary | ||
|---|---|---|
| Lady Hunt insists the great Klein service her house clocks every third Tuesday, just as her late husband had it. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus Trait: Hypnotist |
Town Hall items[]
There are several Town Hall items which supply jewellery to residents, reduce consumption of jewellery or provide some benefits from supplying jewellery to your people. Here is a list of those items:
Epic | ||
|---|---|---|
| There isn't too extortionate a price the elite won't pay if Mr. Garrick makes them want it bad enough. | ||
Affects |
Effects Bonus Income: +5 Residents gain bonus income from Bonus Supply Residences with the |
Expedition Bonus |
Legendary | ||
|---|---|---|
| A unique genius of collective psychology, his takes on publicity shape the consumerist society of today. | ||
Affects All Old World Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bonus Income: +3 Residents gain bonus income from Chance of Riots: -100% |
Expedition Bonus |