Jam is a consumer good consumed by three different population tiers: As a basic need of
Tourists; and as a lifestyle need of
Farmers and
Shepherds. By default, it can be produced only in the Old World.
Usage[]
Basic need[]
Jam fulfills a basic need of
Tourists.
Consumption | Influx | Income | |
---|---|---|---|
![]() |
0.01666667 | 35 | +337.5/+303.75/+270 |
Lifestyle need[]
Jam fulfills a lifestyle need of
Farmers and
Shepherds.
Consumption | Influx | Income | |
---|---|---|---|
![]() |
0.0003333333 | 2 | +1.5/+1.35/+1.2 |
![]() |
0.00025 | 1 | +1.5/+1.35/+1.2 |
Expeditions[]
Jam can be used during expeditions, it grants 10 bonus morale per 50 tons.
Trade[]
Jam can be passively sold for 20 or purchased for 50
per ton. No neutral trader buys or sells tailored suits for a special price.
Regular Production[]
Jam is produced in an Orchard.
Jam[]
Supplies:
• 2 Hotels (up to 1000
Tourists)
Food & Drink Venues[]
Jam is also used at Food & Drink Venues in the following recipes:
Production with Items[]
When particular items are equipped in a Trade Union Jam can be obtained as an extra good alongside the production of other goods.
Extra Jam from Food & Drink Venues[]
![]() Uncommon DLC Required
Tourist Season | ||
---|---|---|
"Sir, an extra side of fries with the fish?" | ||
![]() Affects All Restaurants (Non-Monument) ![]() ![]() ![]() |
Effects Extra Goods Occasionally produces extra ![]() Workforce Needed: +50% |
Expedition Bonus![]() ![]() |
Affected Building | Productivity | Production Rate | Jam Production Rate |
---|---|---|---|
![]() |
100% | 1/min | 0.333 ![]() |
![]() | |||
![]() |
Town Hall items[]
![]() Epic | ||
---|---|---|
She assures all that no guest will ever witness when things go wrong. | ||
![]() Affects when activated ![]() |
When activated Happiness: +10 Reduced Needs: 20% Residents consume 20% less ![]() ![]() ![]() Chance of Fire: -5% Chance of Illness: -5% |
Expedition Bonus![]() |
![]() Legendary | ||
---|---|---|
He sees and hears all, knowing and keeping the many secrets of his guests. | ||
![]() Affects ![]() |
Effects Bonus Residents: +20 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Chance of Fire: -10% Chance of Illness: -10% |
Expedition Bonus![]() ![]() Trait: Hypnotist |