Items are special upgrades which can affect various aspects of the game, such as: ships, population, production, trading capabilities, or island’s attractiveness rating. They are only useful when equipped in special item slots which can be found in:

  • Harbourmaster's Offices – they improve your harbour buildings, such as coastal defences, public moorings or fisheries; 3 item slots
  • Museums – exhibits increase the attractiveness rating of your island; 1 item slot per module
  • Ships – they can boost almost all their statistics such as speed, damage or cargo slowdown; number of item slots differs depending on the type of ship
  • Town Halls – they have an impact on your residents or public buildings; 3 item slots
  • Trade Unions – they boost your production buildings; 3 item slots
  • Zoos – animals increase the attractiveness rating of your island; 1 item slot per module
  • Botanical Gardens - plants increase the attractiveness rating of your island; 1 item slot per module

During expeditions, ships can also benefit from items (of all types) placed in cargo slots as many items provide expedition buffs, which are active even if items aren’t equipped in item slots (however, then they occupy cargo slots thus decreasing amount of goods which can be taken for an expedition).

The number of items you can use is limited by the amount of ships, optimization buildings, and zoo and museum modules you can build, which is controlled by influence.

Types of items

Items can only be placed in special slots in buildings and on ships. They are organized according to the place they can be used in, and any attempt to place an item into the wrong slot will be unsuccessful. For example, an item meant for a Trade Union cannot be placed in the item slot on a ship because it is only used in the Trade Union to alter the statistics of buildings and to affect resource production. Only during an expedition could such an item prove useful, but it would have to be placed in the ship's cargo slot, as ships' item slots can be filled only by ship items.

Items are also divided based on their rarity. Common items provide minor advantages, but are very cheap and easy to obtain, while legendary items can be extremely powerful but also very hard to get and some legendary items might be obtained only in specific ways. Every item has its own rarity rating which is also indicated by an item’s colour:

  • common - white/grey
  • uncommon - green
  • rare - blue
  • epic - purple
  • legendary - orange

There is also one unusual item type: the character item. Those items have no practical use in the game, except to relate stories about in-game characters or your citizens. You can often obtain them by doing residents quests.

Equipping items

To equip and use an item, first it has to be transferred onto a ship’s board or into an island’s trading post. Then you have to select the ship or a building you want to use an item in, and after clicking on a plus symbol on an item slot, you can choose which item to equip.

In case of zoos and museums you need to build modules first, then you can add items into particular modules by clicking on them and then on the item slot.

How to get items

There are various ways of obtaining items: trade, quests, achieving high attractiveness levels, expeditions and World's Fair exhibitions.

Lists of items

Items statistics

For more information see: Statistics#Items tab

With the release of the Bright Harvest DLC, an item viewer was added to the base game. This viewer can be opened through any statistics window.

ItemViewer.JPG

The Viewer can be sorted to All Islands or individual islands along with the general categories: Ship, Trade Union, Harbourmaster, Town Hall, and Cultural. It can be sorted to show items you have stored, equipped, or have not yet acquired.

Selecting an item will show you a list of its benefits alongside the location of each owned copy, and where you can find one. Item Sources are sorted by: Diving, Military Rewards (both ship drops and island takeovers), Quests, Expeditions, and Transmuting.

Community content is available under CC-BY-SA unless otherwise noted.