Anno 1800 Wiki
Anno 1800 Wiki

Influence menu

Influence, symbolised by Influence.png, is a special resource which can be invested to increase the power of one's empire. Influence can be used in a variety of ways such as spreading propaganda, constructing ships, settling additional islands, buying shares of a competitor's islands etc.

Gaining influence

Hover over the influence points displayed in the top left part of the screen to learn more about your current sources of influence

There are several ways of increasing the influence pool. At the start of the game a limited amount of influence is automatically available, the amount depends on influence difficulty. You can increase the influence pool by increasing your global population and number of investor residences. Some DLCs offer additional ways of gaining influence or reducing its use.


Influence can be gained by amassing a large population, awarding influence points for reaching next profile levels, based on global population. All population tiers across all regions count towards global population and profile level thresholds. Once a profile level is reached, the influence gained from it is kept forever, even if global population decreases below the requirement of the profile level. Amount of influence gained from each level is always the same but depends on the influence difficulty selected upon creating the game.

Investor residences

Attracting Investors.png Investors to your cities by upgrading engineer residences to investor residences increases your influence pool for each residence upgraded. The influence is awarded from each investor residence, regardless of how many investors occupy them. Amount of influence depends on the influence difficulty selected upon creating the game.

Engineers residences with Seat of Power DLC

Seat of Power DLC allows to generate more influence by using Science Fairs Act policy of Department of Administration to earn one influence point per engineer residence. The residences have to be located within town halls which are affected by the palace or local departments.

Skyscrapers with The High Life DLC

The High Life DLC allows to gain more influence by upgrading engineer and investor residences to skyscrapers. Higher levels grant more influence points, the influence is granted per skyscraper of appriopriate level, regardless of how many people live inside. Amount of influence depends on the influence difficulty selected upon creating the game.

Influence difficulty

The amount of influence generated depends on the difficulty setting of influence, which can be set to easy, medium or hard. The influence difficulty does not affect how much influence has to be invested into any of the categories.

Influence difficulty
Influence source Easy Medium Hard
Starting amount 105 Influence.png 100 Influence.png 97 Influence.png
Profile level +20 Influence.png +15 Influence.png +12 Influence.png
Investor Residence +3 Influence.png +2 Influence.png +1 Influence.png
Engineer skyscraper Level 1 +1 Influence.png +1 Influence.png 0 Influence.png
Level 2 +2 Influence.png +1 Influence.png +1 Influence.png
Level 3 +3 Influence.png +2 Influence.png +1 Influence.png
Investor skyscraper Level 1 +4 Influence.png +2 Influence.png +1 Influence.png
Level 2 +5 Influence.png +3 Influence.png +1 Influence.png
Level 3 +6 Influence.png +3 Influence.png +2 Influence.png
Level 4 +7 Influence.png +4 Influence.png +2 Influence.png
Level 5 +8 Influence.png +4 Influence.png +2 Influence.png

Investment categories

Influence investments are divided into 6 categories, some of which are also divided into subcategories:

  • Propaganda
  • Trade
    • Trading ships
    • Charter routes
    • Airships
  • Military
    • Military ships
    • Defences
  • Optimisation
    • Harbourmaster's Offices
    • Town Halls
    • Trade Unions
  • Culture
    • Zoo
    • Museum
    • Botanical Garden
  • Expansion
    • Islands
    • Commuter Piers
    • Shares

Influence costs


Each subcategory allows you to use some resources for free, up to a certain limit. After reaching the limit you will have to spend influence points to further invest into the same category. For example, trade category allows you to use up to 3 charter routes at the same time, and to construct a few trade ships (for instance up to 8 schooners). Additional charter routes cost influence, 5 points each. Also additional trade ships cost influence, the amount depends on the type of the ship. Only additional resources require influence, ones that you used up to the limit are still free.

Category Subcategory Limit Influence Costs
Propaganda - 0 Influence.png Distraction: 10 Influence.png
Trade Trade Ships 8 Influence.png Schooner: 1 Influence.png
Clipper: 2 Influence.png
Cargo Ship: 3 Influence.png
Oil Tanker: 5 Influence.png
Extravaganza Steamer: 6 Influence.png
World-Class Reefer: 6 Influence.png
Great Eastern: 10 Influence.png
Charter routes 15 Influence.png One charter route: 5 Influence.png
Airships (The Passage DLC) 8 Influence.png Airship: 4 Influence.png
Military Military ships 20 Influence.png Gunboat: 2 Influence.png
Frigate: 4 Influence.png
Ship-of-the-line: 8 Influence.png
Battle Cruiser: 12 Influence.png
Monitor: 6 Influence.png
Defences 35 Influence.png Mounted Guns: 3 Influence.png
Cannon Tower: 7 Influence.png
Big Betty: 14 Influence.png
Repair Crane: 3 Influence.png
Optimisation Harbourmaster's Offices 20 Influence.png Per building: 20 Influence.png
Town Halls 20 Influence.png Per building: 20 Influence.png
Trade Unions (and Arctic Lodges) 20 Influence.png Per building: 20 Influence.png
Culture Museum 100 Influence.png One module: 10 Influence.png
Zoo 100 Influence.png One module: 10 Influence.png
Botanical Garden (Botanica DLC) 200 Influence.png One module: 10 Influence.png
Expansion Islands 60 Influence.png 1 Influence.png per 1000 tiles
Commuter Piers 30 Influence.png Per building: 15 Influence.png
Shares 0 Influence.png One share: 10 Influence.png


Example 1

You have 8 schooners, each cost 1 influence so you meet the exact limit of 8 points, your trade fleet costs no influence. Constructing another schooner will lower your available influence pool by 1 point. If you have no influence points available, you cannot construct any trade ships. To continue developing your trade fleet you need to either free up your influence from another category (for example by destroying or selling some military ships) or gain more population, or build more investor residences.

Example 2

If you have 10 schooners and 2 charter routes you cannot construct more trade ships for free, but you can create one more charter route – even though it is within the same category, trade ships and charter routes are different subcategories with separate limits.

Cost of islands

Influence cost for islands is directly and only related to their size in tiles, 1Influence.png is charged every 1000 tiles. Each island model has fixed size, and thus expected to always have the same price, although the price shown (and applied) is rounded, and can differ by ±1Influence.png, depending on already owned islands.
The price ranges for islands in all regions are as follows:

Old/New World, Cape Trelawney

  • Large Islands: 32Influence.png - 38Influence.png
  • Medium Islands: 15Influence.png - 20Influence.png
  • Small Islands: 2Influence.png - 5Influence.png
  • Crown Falls is usually 103Influence.png

The Arctic

  • Cliffs: 4Influence.png
  • Medium Islands: 8Influence.png - 9Influence.png
  • Small Islands: 2Influence.png


  • Large Islands: 23Influence.png - 27Influence.png
  • Medium Islands: 13Influence.png - 16Influence.png
  • Small Islands: 7Influence.png - 8Influence.png
  • Taborime is usually 23Influence.png

Using influence

To use influence you do not have to perform any special actions. When you reach the limit, your influence points will be automatically invested if you override the limit. For instance when having 8 schooners, to invest your influence into trade ships subcategory you just have to construct or buy a trade ship and respectable amount of influence points will be immediately deducted from your pool.

Freeing up influence points

All invested influence points can be received back if you get rid of corresponding investments. Destroying excess ships, optimisation buildings, zoo, museum or botanical modules, losing islands, shares or having a new newspaper issue – all this actions or events free up influence points which you have previously invested.

Lowering amount of influence used

Culture modules with Seat of Power DLC

Seat of Power DLC allows to gain 10 influence points per zoo or museum modules by using Conservation Act or Heritage Act policies respectively. The culture buildings have to be located within the range of the palace or local departments with appriopriate policy being active. As first 10 zoo modules and 10 museum modules are free, it is possible to earn 100 influence points by using those policies. After having more than 10 modules, additional modules do not increase the influence pool, their cost is effectively mitigated.

Trade unions and town halls with Land of Lions DLC

Land of Lions DLC allows to gain 10 influence points per trade union and town hall on islands with a museum equipped with items from Gods of the Delta set. Beyond the free limit, trade unions and town halls cost 20 points each, which means this museum set effectively halves the cost of trade unions and town halls.

Gods of the Delta museum set

Requires Icon dlc land of lions.png Land of Lions DLC

The river-worshippers of the reed-verged Delta bequeath us deep antiquity; mysteries in stone, old gods, and death's umbral treasures.

Effect: +30 Attractiveness and +10 Influence.png from Town Halls & Trade Unions
The people of the Delta, founders of bureaucracy and advocates of weighing scales, set an inspiring standard for your administration.

Exhibit Rarity Attractiveness Expedition bonus
Icon hor statue 0.png Hor Statue Epic 40 Attractiveness.png
Icon anpu statue 0.png Statue of Anubis Epic 40 Attractiveness.png Faith +5
Icon temple of nafir 0.png Temple of Nafir Diorama Legendary 50 Attractiveness.png

Investment in one category

Investing lots of influence points in one category grants a buff connected to that category. You can get one big buff from one category or several smaller buffs from several different categories. These bonuses are global and affect your entire empire. Investment in one category also grants you a special title. The list of all bonuses is displayed in the table below.

Category Bonus Bonus Strength
50 Influence.png invested 150 Influence.png invested 300 Influence.png invested
Propaganda Increased newspaper effectiveness +7% +15% +25%
Trade Increased speed of trade ships +7% +15% +25%
Military Increased attack speed +7% +15% +25%
Optimisation Decreased maintenance costs -3% -6% -10%
Culture Increased attractiveness +10% +20% +35%
Expansion Additional workforce of every tier on every island (Arctic and Enbesa excluded) +50 +100 +200